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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 1036 occurrences of 546 keywords
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Results
Found 2128 publication records. Showing 2126 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
167 | Brian Ries, Victoria Interrante, Michael Kaeding, Lane Phillips |
Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments. |
VRST |
2009 |
DBLP DOI BibTeX RDF |
presence, head mounted displays, immersive virtual environments, virtual avatars, spatial perception |
90 | Shunsuke Yura, Tomonori Usaka, Ken Sakamura |
Video Avatar: Embedded Video for Collaborative Virtual Environment. |
ICMCS, Vol. 2 |
1999 |
DBLP DOI BibTeX RDF |
|
86 | Jae-Kyung Kim, Won-Sung Sohn, Soon-Bum Lim, Yoon-Chul Choy |
Definition of a layered avatar behavior script language for creating and reusing scenario scripts. |
Multim. Tools Appl. |
2008 |
DBLP DOI BibTeX RDF |
Motion, Avatar, Behavior, Script language |
86 | Donghun Chung, Brahm Daniel deBuys, Chang S. Nam |
Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction. |
HCI (1) |
2007 |
DBLP DOI BibTeX RDF |
Para-Social Interaction, Presence, Avatar, Attitude, Empathy, Wii |
86 | Toshimitsu Miyajima, Kinya Fujita |
Control of Avatar's Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System. |
IVA |
2006 |
DBLP DOI BibTeX RDF |
communication, avatar, facial expression, voice chat |
86 | Satoshi Yonemoto, Hiroshi Nakano, Rin-Ichiro Taniguchi |
Avatar motion control by user body postures. |
ACM Multimedia |
2003 |
DBLP DOI BibTeX RDF |
virtual environments, avatar, perceptual user interfaces |
84 | Tomoko Koda, Toru Ishida 0001, Matthias Rehm, Elisabeth André |
Avatar culture: cross-cultural evaluations of avatar facial expressions. |
AI Soc. |
2009 |
DBLP DOI BibTeX RDF |
|
83 | Tomoko Koda |
Cross-Cultural Study of Avatars' Facial Expressions and Design Considerations Within Asian Countries. |
IWIC |
2007 |
DBLP DOI BibTeX RDF |
avatar, facial expression, character, network communication, cross-culture |
80 | Peggy Weil, Nonny de la Peña |
Avatar mediated cinema. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
cinema veritar, documentary machinima, immersive storytelling, spatial cinema, virtual entertainment, virtual reality, virtual storytelling |
77 | Masaki Oshita |
Motion-capture-based avatar control framework in third-person view virtual environments. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
virtual reality, interface, motion capture, avatar, motion control |
73 | Masayuki Heike, Kinya Fujita, Takahiro Tanaka |
Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
Avatar Personalization, Communication, Deformation, Avatar |
71 | Yutaka Ishii, Tomio Watanabe |
An Embodied Avatar Mediated Communication System with VirtualActor for Human Interaction Analysis. |
RO-MAN |
2007 |
DBLP DOI BibTeX RDF |
|
71 | Ryo Ishii, Toshimitsu Miyajima, Kinya Fujita, Yukiko I. Nakano |
Avatar's Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System. |
IVA |
2006 |
DBLP DOI BibTeX RDF |
|
71 | Tomoko Koda, Toru Ishida 0001 |
Cross-Cultural Study of Avatar Expression Interpretations. |
SAINT |
2006 |
DBLP DOI BibTeX RDF |
|
71 | Ronghua Liang, Chun Chen 0001, Zhigeng Pan, Jiajun Bu |
Human Expressions Interaction Between Avatar and Virtual World. |
ICCSA (1) |
2003 |
DBLP DOI BibTeX RDF |
|
68 | Norman Murray, David J. Roberts 0001, Anthony Steed, Paul M. Sharkey, Paul Dickerson, John Rae |
An assessment of eye-gaze potential within immersive virtual environments. |
ACM Trans. Multim. Comput. Commun. Appl. |
2007 |
DBLP DOI BibTeX RDF |
eye gaze, Immersive virtual environments |
68 | Maia Garau, Mel Slater, Simon Bee, Martina Angela Sasse |
The impact of eye gaze on communication using humanoid avatars. |
CHI |
2001 |
DBLP DOI BibTeX RDF |
collaborative virtual enviroments (CVEs), nonverbal behaviours, computer-mediated communication (CMC), avatars, gaze, mediated communication |
67 | Yi Zhao, Weiquan Wang |
Attributions of Human-Avatar Relationship Closeness in a Virtual Community. |
WSKS (1) |
2008 |
DBLP DOI BibTeX RDF |
human-avatar relationship, relationship closeness, human-computer interaction, virtual community, Second Life |
67 | Tomoko Koda, Matthias Rehm, Elisabeth André |
Cross-Cultural Evaluations of Avatar Facial Expressions Designed by Western Designers. |
IVA |
2008 |
DBLP DOI BibTeX RDF |
Avatar, facial expression, character, network communication, cross-culture |
63 | Shunan Chung, Jim Jiunde Lee |
Avatar Customization and Emotions in MMORPGs. |
IVA |
2008 |
DBLP DOI BibTeX RDF |
Avatar Customization, avatar’s characteristics, emotion |
63 | Teuk-Seob Song, Yoon-Chul Choy, Soon-Bum Lim, Won-Sung Sohn, Euyhyun Suh |
Script Language Generation Techniques for 3D Avatar Control Using User Annotation. |
ICCSA (2) |
2008 |
DBLP DOI BibTeX RDF |
3D Avatar Control Technique, Annotation, Avatar, Script Language |
61 | Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Greg Wadley |
Body and mind: a study of avatar personalization in three virtual worlds. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
personality, virtual worlds, avatars, customization |
61 | Sylvie Noël, Sarah J. Dumoulin, Gitte Lindgaard |
Interpreting Human and Avatar Facial Expressions. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
collaborative virtual world, virtual reality, Emotions, avatars, facial expression |
61 | Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino |
Effects of avatar's blinking animation on person impressions. |
Graphics Interface |
2008 |
DBLP BibTeX RDF |
computer-mediated communication, graphics, facial animation, psychology, character, blinking |
61 | Chulhan Lee, Hohyun Lee, Kyoungsu Oh |
Real-time image-based 3D avatar for immersive game. |
VRCAI |
2008 |
DBLP DOI BibTeX RDF |
bodily user interface, computer game, visual hull, augmented virtuality |
61 | Amalia Ortiz, Maria del Puy Carretero, David Oyarzun, José Javier Yanguas, Cristina Buiza, Mari Feli González, Igone Etxeberria |
Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction? |
Universal Access in Ambient Intelligence Environments |
2006 |
DBLP DOI BibTeX RDF |
|
61 | Jae-Kyung Kim, Won-Sung Sohn, Soon-Bum Lim, Yoon-Chul Choy |
Avatar Behavior Representation and Control Technique: A Hierarchical Scripts Approach. |
CIS |
2004 |
DBLP DOI BibTeX RDF |
|
61 | Yonggao Yang, Jim X. Chen |
Impostors-Based Real-Time Avatar Behavior in Virtual Reality Systems. |
DS-RT |
2001 |
DBLP DOI BibTeX RDF |
|
61 | Francesca Barrientos |
Continuous control of avatar gesture. |
ACM Multimedia Workshops |
2000 |
DBLP DOI BibTeX RDF |
virtual environments, computer-mediated communications, avatars |
58 | Matthew Canton |
The presence table: a reactive surface for ambient connection. |
TEI |
2011 |
DBLP DOI BibTeX RDF |
|
58 | Marion Boberg, Petri Piippo, Elina M. I. Ollila |
Designing avatars. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
massively multi-player online games, design, virtual environments, avatars |
58 | Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard |
Interactive control of avatars animated with human motion data. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
virtual environments, motion capture, avatars, human motion, interactive control |
57 | Carman Neustaedter, Elena A. Fedorovskaya |
Presenting identity in a virtual world through avatar appearances. |
Graphics Interface |
2009 |
DBLP BibTeX RDF |
virtual worlds, avatar, identity, appearance |
57 | Daniel Makoto Tokunaga, Luiz Ricardo Nakamura, Romero Tori |
Non-photorealistic 3D video-avatar. |
SIGGRAPH Posters |
2009 |
DBLP DOI BibTeX RDF |
non-photorealistic augmented reality, video-avatar, game design |
57 | Delroy Nelson |
Using a Signing Avatar as a Sign Language Research Tool. |
COST 2102 School (Vietri) |
2008 |
DBLP DOI BibTeX RDF |
SiGML, HamNoSys, avatar, sign language |
57 | Xiaozhou Wei, Lijun Yin 0001, Zhiwei Zhu, Qiang Ji |
Avatar-mediated face tracking and lip reading for human computer interaction. |
ACM Multimedia |
2004 |
DBLP DOI BibTeX RDF |
animation, avatar, face tracking, lip reading |
54 | Ziad Sakr, Chanan Sudama |
A curvilinear collision avoidance scheme for interactive 3D gaming environments. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
curvilinear motion, collision detection, collaborative virtual environment, avatar |
54 | Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada |
Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Virtual Environment, Avatar, Virtual Character, Animation Techniques |
51 | Yun Fu 0001, Renxiang Li, Thomas S. Huang, Mike Danielsen |
Real-Time Multimodal Human-Avatar Interaction. |
IEEE Trans. Circuits Syst. Video Technol. |
2008 |
DBLP DOI BibTeX RDF |
|
51 | Michael Kipp, Patrick Gebhard |
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions. |
IVA |
2008 |
DBLP DOI BibTeX RDF |
|
51 | Betty J. Mohler, Heinrich H. Bülthoff, William B. Thompson, Sarah H. Creem-Regehr |
A full-body avatar improves egocentric distance judgments in an immersive virtual environment. |
APGV |
2008 |
DBLP DOI BibTeX RDF |
virtual environments, avatars, spatial perception |
51 | Won-Sung Sohn, Jae-Kyung Kim, Jaeho Lee |
Avatar Augmented Annotation Interface for e-Learning. |
International Conference on Computational Science (3) |
2007 |
DBLP DOI BibTeX RDF |
|
51 | Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck |
Telepresence Techniques for Controlling Avatar Motion in First Person Games. |
INTETAIN |
2005 |
DBLP DOI BibTeX RDF |
|
51 | Jae-Kyung Kim, Won-Sung Sohn, Beom-Joon Cho, Soon-Bum Lim, Yoon-Chul Choy |
A Layered Scripting Language Technique for Avatar Behavior Representation and Control. |
AIS |
2004 |
DBLP DOI BibTeX RDF |
|
51 | Ron Broglio, Stephen Guynup |
Beyond Human, Avatar as Multimedia Expression. |
International Conference on Virtual Storytelling |
2003 |
DBLP DOI BibTeX RDF |
|
51 | Francesca Barrientos, John F. Canny |
Cursive: a novel interaction technique for controlling expressive avatar gesture. |
UIST |
2001 |
DBLP DOI BibTeX RDF |
nonverbal, novel interaction technique, virtual environments, computer-mediated communication, gesture, Avatars, pen gesture |
51 | Tetsuro Ogi, Toshio Yamada, Ken Tamagawa, Makoto Kano, Michitaka Hirose |
Immersive Telecommunication Using Stereo Video Avatar. |
VR |
2001 |
DBLP DOI BibTeX RDF |
|
48 | Eric Burns, Frederick P. Brooks Jr. |
Perceptual sensitivity to visual/kinesthetic discrepancy in hand speed, and why we might care. |
VRST |
2006 |
DBLP DOI BibTeX RDF |
intersensory discrepancy, sensory conflict, perception |
48 | Yutaka Araki, Daisaku Arita, Rin-Ichiro Taniguchi, Seiichi Uchida, Ryo Kurazume, Tsutomu Hasegawa |
Construction of Symbolic Representation from Human Motion Information. |
KES (2) |
2006 |
DBLP DOI BibTeX RDF |
|
48 | Ronghua Liang, Zhongyu Chen, Xujia Qin, Xiao Zhou, Liang Tang |
Perception and emotion modeling of avatars in IVE. |
SMC (3) |
2004 |
DBLP DOI BibTeX RDF |
|
48 | Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman |
Interactive and Continuous Collision Detection for Avatars in Virtual Environments. |
VR |
2004 |
DBLP DOI BibTeX RDF |
|
48 | Yutaka Ishii, Kouzi Osaki, Tomio Watanabe |
Ghatcha: GHost Avatar on a Telework CHAir. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
Remote Operating Chair, Avatar, Embodied Interaction, Telework, Remote Communication |
48 | Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka |
An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence. |
IVA |
2007 |
DBLP DOI BibTeX RDF |
Affect sensing from text, animations, avatar, affective user interface |
48 | Chun-Chieh Chen, Tsai-Yen Li |
Intelligent Third-Person Control of 3D Avatar Motion. |
Smart Graphics |
2007 |
DBLP DOI BibTeX RDF |
Interactive Motion Control, Intelligent Avatar Motion, Third-Person View, Intelligent Interface |
48 | Shen Zhang, Zhiyong Wu 0001, Helen M. Meng, Lianhong Cai |
Facial Expression Synthesis Using PAD Emotional Parameters for a Chinese Expressive Avatar. |
ACII |
2007 |
DBLP DOI BibTeX RDF |
PAD emotional model, partial expression parameter, talking avatar, Facial expression |
48 | Siddhartha Chattopadhyay, Suchendra M. Bhandarkar, Kang Li 0001 |
Efficient compression and delivery of stored motion data for avatar animation in resource constrained devices. |
VRST |
2005 |
DBLP DOI BibTeX RDF |
avatar animation, human motion, distributed virtual reality |
48 | Hongming Cai, Yuanjun He |
Interactive agent based user avatar in the virtual environment. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
agent with personality, user interface, semantics, avatar |
45 | Pradeep Pallikila, Pamalla Veena, R. Uday Kiran, Ram Avatar, Sadanori Ito, Koji Zettsu, P. Krishna Reddy |
Discovering Top-k Spatial High Utility Itemsets in Very Large Quantitative Spatiotemporal databases. |
IEEE BigData |
2021 |
DBLP DOI BibTeX RDF |
|
45 | Avatar Tulsi |
Phase estimation using an approximate eigenstate. |
Quantum Inf. Comput. |
2016 |
DBLP DOI BibTeX RDF |
|
45 | Avatar Tulsi |
Robust quantum spatial search. |
Quantum Inf. Process. |
2016 |
DBLP DOI BibTeX RDF |
|
45 | Daisaku Arita, Rin-Ichiro Taniguchi |
Presentation of Human Action Information via Avatar: From the Viewpoint of Avatar-Based Communication. |
KES (3) |
2005 |
DBLP DOI BibTeX RDF |
|
44 | Jan Van Looy, Cédric Courtois, Melanie De Vocht |
Player identification in online games: validation of a scale for measuring identification in MMORPGs. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
measurement scale, identification, avatar, MMORPG, World of Warcraft |
44 | Tomoko Koda, Zsófia Ruttkay |
Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars. |
IVA |
2009 |
DBLP DOI BibTeX RDF |
avatar, facial expression, character, cross-culture |
44 | Brian Ries, Victoria Interrante, Michael Kaeding, Lee Anderson |
The effect of self-embodiment on distance perception in immersive virtual environments. |
VRST |
2008 |
DBLP DOI BibTeX RDF |
egocentric distance perception, immersive virtual environments, virtual avatar |
42 | Duan Xinyu, Jiang Pin |
Exploration of Virtual Avatar Technology Based on VRML and Java. |
WKDD |
2009 |
DBLP DOI BibTeX RDF |
|
42 | Sonho Kim, Gil Cheol Park, Seoksoo Kim |
Usability Evaluation of Humanoid-Animation Avatar with Physiological Signals. |
FBIT |
2007 |
DBLP DOI BibTeX RDF |
|
42 | Yun Fu 0001, Renxiang Li, Thomas S. Huang, Mike Danielsen |
Real-Time Humanoid Avatar for Multimodal Human-Machine Interaction. |
ICME |
2007 |
DBLP DOI BibTeX RDF |
|
42 | Zhen Liu 0002 |
A Model of Facial Expression for 3D Avatar. |
International Conference on Computational Science (3) |
2007 |
DBLP DOI BibTeX RDF |
emotion vector, emotion synthesis, emotion |
42 | Laurel D. Riek |
Realizing Hinokio: candidate requirements for physical avatar aystems. |
HRI |
2007 |
DBLP DOI BibTeX RDF |
physical avatars, tele-embodiment, collaboration, human-robot interaction, requirements |
42 | Abdelmajid Kadri, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir |
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments. |
VR |
2007 |
DBLP DOI BibTeX RDF |
|
42 | Eser Kandogan, Rajasekar Krishnamurthy, Sriram Raghavan, Shivakumar Vaithyanathan, Huaiyu Zhu 0001 |
Avatar semantic search: a database approach to information retrieval. |
SIGMOD Conference |
2006 |
DBLP DOI BibTeX RDF |
database approach to retrieval, information extraction, semantic search |
42 | Yangmi Lim, Jinwan Park |
e-Shadow: A Real-Time Avatar for Casual Environment. |
ICNC (2) |
2006 |
DBLP DOI BibTeX RDF |
|
42 | Nasser Nassiri, Norman Powell, David J. Moore |
Avatar gender and personal space invasion anxiety level in desktop collaborative virtual environments. |
Virtual Real. |
2004 |
DBLP DOI BibTeX RDF |
Collaborative virtual environment, Avatars, Personal space |
42 | Chunyan Yu, Minghui Wu 0001, Honglun Hou |
Role based and agent oriented modeling technology for hybrid avatar and virtual actor in collaborative virtual environment. |
SMC (6) |
2004 |
DBLP DOI BibTeX RDF |
|
42 | Sang Chul Ahn, Tae-Seong Lee, Ig-Jae Kim, Yong-Moo Kwon, Hyoung-Gon Kim |
Large Display Interaction Using Video Avatar and Hand Gesture Recognition. |
ICIAR (1) |
2004 |
DBLP DOI BibTeX RDF |
|
42 | Maia Garau, Mel Slater, Vinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, Martina Angela Sasse |
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment. |
CHI |
2003 |
DBLP DOI BibTeX RDF |
behavioral realism, avatars, social presence, eye gaze, mediated communication, photo-realism, copresence |
42 | Jiung-yao Huang, Yi-chang Du, Chien-Min Wang |
Design of the Server Cluster to Support Avatar Migration. |
VR |
2003 |
DBLP DOI BibTeX RDF |
|
42 | Uwe Berner, Thomas Rieger |
A Scalable Avatar for Conversational User Interfaces. |
User Interfaces for All |
2002 |
DBLP DOI BibTeX RDF |
|
42 | Michael Gerhard, David J. Moore, Dave J. Hobbs |
Continuous Presence in Collaborative Virtual Environments: Towards a Hybrid Avatar-Agent Model for User Representation. |
IVA |
2001 |
DBLP DOI BibTeX RDF |
|
39 | Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner |
Recognizing self in puppet controlled virtual avatars. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
body memory, common coding, puppet, tangible user interface, creativity, video game, virtual character |
39 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
39 | R. Galvao, R. G. Laycock, A. M. Day |
GPU techniques for creating visually diverse crowds in real-time. |
VRST |
2008 |
DBLP DOI BibTeX RDF |
real-time, variety, crowd |
39 | James Kinicki, Mark Claypool |
Traffic analysis of avatars in Second Life. |
NOSSDAV |
2008 |
DBLP DOI BibTeX RDF |
|
39 | Ali Farhadi, David A. Forsyth, Ryan White |
Transfer Learning in Sign language. |
CVPR |
2007 |
DBLP DOI BibTeX RDF |
|
39 | Shu-Wei Hsu, Tsai-Yen Li |
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm. |
IROS |
2006 |
DBLP DOI BibTeX RDF |
|
39 | Ying Peng Que, Paul Boustead, Farzad Safaei |
Trading off computation for error in providing immersive voice communications for mobile gaming. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
immersive voice communications, mobile gaming, voice over IP (VoIP), computation cost reduction |
39 | Jingjing Meng, John J. Rieser, Bobby Bodenheimer |
Distance estimation in virtual environments using bisection. |
APGV |
2006 |
DBLP DOI BibTeX RDF |
|
39 | Ronghua Liang, Tinan Huang, Meleagros A. Krokos, Jinglong Fan |
Visual Perception Modeling for Intelligent Avatars. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
sensor perception, motion path synthesis, visual perception, Color model |
39 | Mary Lou Maher, Ning Gu |
Situated design of virtual worlds using rational agents. |
ICEC |
2003 |
DBLP BibTeX RDF |
|
38 | Jean Chagas Vaz, Akshay Dave, Nathan Kassai, Nicolas Kosanovic, Paul Y. Oh |
Immersive Auditory-Visual Real-Time Avatar System of ANA Avatar XPRIZE Finalist Avatar-Hubo. |
ARSO |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Adélaïde Genay |
Being a Virtual Avatar in a Real Environment : Design and Study of Avatar Embodiment in Augmented Reality. (Être un Avatar Virtuel dans un Environnement Réel : Conception et Étude de l'Incarnation d'Avatars en Réalité Augmentée). |
|
2022 |
RDF |
|
38 | Yutaka Ishii, Satoshi Kurokawa, Tomio Watanabe |
Avatar Twin Using Shadow Avatar in Avatar-Mediated Communication. |
HCI (4) |
2021 |
DBLP DOI BibTeX RDF |
|
38 | Ea Christina Willumsen |
Is My Avatar MY Avatar? Character Autonomy and Automated Avatar Actions in Digital Games. |
DiGRA Conference |
2018 |
DBLP BibTeX RDF |
|
38 | Yulei Zhang 0001, Yan Dang 0001, Susan A. Brown, Hsinchun Chen |
Investigating the impacts of avatar gender, avatar age, and region theme on avatar physical activity in the virtual world. |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
|
38 | William Steptoe, Anthony Steed, Aitor Rovira, John Rae |
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
avatar-mediated communication, trust, virtual environments, eye tracking, social presence, deception, video-mediated communication |
38 | Sin-Hwa Kang, Jonathan Gratch |
The effect of avatar realism of virtual humans on self-disclosure in anonymous social interactions. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
affective behavior, anticipated future interaction, avatar realism, nonverbal feedback, evaluation, anonymity, virtual humans, self-disclosure, rapport, contingency |
38 | Maria del Puy Carretero, David Oyarzun, Amalia Ortiz, Iosu Arizkuren, Raul Navas, Alejandro García-Alonso |
Preserving Avatar Genuineness in Different Display Media. |
Mob. Networks Appl. |
2008 |
DBLP DOI BibTeX RDF |
visualization and display, internet, mobile devices, avatar, human interface, television |
38 | James Jeng-Weei Lin, Habib Abi-Rached, Michal Lahav |
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
virtual environment, prediction, avatar, motion prediction, simulator sickness |
35 | Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka |
EmoHeart: Automation of Expressive Communication of Emotions in Second Life. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
emotions, online communication, Affective computing, avatar, text analysis, affective user interface, language parsing and understanding |
35 | Anton Bogdanovych, Mathias Bauer, Simeon J. Simoff |
Recognizing Customers' Mood in 3D Shopping Malls Based on the Trajectories of Their Avatars. |
ICEIS |
2009 |
DBLP DOI BibTeX RDF |
Trajectory recognition, e-Commerce, Avatar, 3D virtual worlds |
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