Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
91 | Thomas Hauk, Michael Buro, Jonathan Schaeffer |
*-Minimax Performance in Backgammon. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
81 | Yaniv Azaria, Moshe Sipper |
GP-Gammon: Genetically Programming Backgammon Players. |
Genet. Program. Evolvable Mach. |
2005 |
DBLP DOI BibTeX RDF |
backgammon, genetic programming, self-learning |
70 | Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind Larsen, Francisco Rodríguez-Henríquez |
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game. |
MICAI |
2005 |
DBLP DOI BibTeX RDF |
machine learning, artificial neural networks, reinforcement learning, computer games, Fuzzy controller |
48 | Yaniv Azaria, Moshe Sipper |
Using GP-Gammon: Using Genetic Programming to Evolve Backgammon Players. |
EuroGP |
2005 |
DBLP DOI BibTeX RDF |
|
48 | Paul J. Darwen |
Unobtrusive Workstation Farming Without Inconveniencing Owners: Learning Backgammon with a Genetic Algorithm. |
IWCC |
1999 |
DBLP DOI BibTeX RDF |
co-evolutionary learning, unobtrusive workstation farming, genetic algorithms, neural networks |
33 | Jacek Mandziuk |
Computational Intelligence in Mind Games. |
Challenges for Computational Intelligence |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
27 | R. Teal Witter |
Backgammon is Hard. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
27 | R. Teal Witter |
Backgammon Is Hard. |
COCOA |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Andrew Lin |
Learning Cube Strategy in Backgammon with Neural Networks. |
TAAI |
2020 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
Constructing Pin Endgame Databases for the Backgammon Variant Plakoto. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Tannaz Sattari Tabrizi, Mohammad Reza Khoie, Shahram Rahimi 0001 |
Incremental fuzzy clustering for an adaptive backgammon game. |
NAFIPS/WConSC |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou |
Decision making in multiplayer environments: application in Backgammon variants |
|
2015 |
RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
Opening Statistics and Match Play for Backgammon Games. |
SETN |
2014 |
DBLP DOI BibTeX RDF |
|
27 | Oliver Bown 0001, Aengus Martin |
Backgammon: process-based musical explorations using the agent designer. |
Creativity & Cognition |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
AnyGammon: Playing backgammon variants using any board size. |
FDG |
2013 |
DBLP BibTeX RDF |
|
27 | Frank Berger |
PALAMEDES Wins Backgammon Tournament. |
J. Int. Comput. Games Assoc. |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Endre Boros, Khaled M. Elbassioni, Vladimir Gurvich, Kazuhisa Makino |
On Nash equilibria and improvement cycles in pure positional strategies for Chess-like and Backgammon-like n-person games. |
Discret. Math. |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
On the Design and Training of Bots to Play Backgammon Variants. |
AIAI (1) |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
Improving Temporal Difference Learning Performance in Backgammon Variants. |
ACG |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Guillermo Gomez-Hicks, David Kauchak |
Dynamic game difficulty balancing for backgammon. |
ACM Southeast Regional Conference |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
Training Neural Networks to Play Backgammon Variants Using Reinforcement Learning. |
EvoApplications (1) |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Marco A. Wiering |
Self-Play and Using an Expert to Learn to Play Backgammon with Temporal Difference Learning. |
J. Intell. Learn. Syst. Appl. |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Jordan B. Pollack |
Nannon: A Nano Backgammon for Machine Learning Research. |
CIG |
2005 |
DBLP BibTeX RDF |
|
27 | Gerald Tesauro |
Programming backgammon using self-teaching neural nets. |
Artif. Intell. |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Paul J. Darwen |
Why co-evolution beats temporal difference learning at Backgammon for a linear architecture, but not a non-linear architecture. |
CEC |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Paul J. Darwen |
Computationally intensive and noisy tasks: co-evolutionary learning and temporal difference learning on Backgammon. |
CEC |
2000 |
DBLP DOI BibTeX RDF |
|
27 | Scott Sanner, John R. Anderson, Christian Lebiere, Marsha C. Lovett |
Achieving Efficient and Cognitively Plausible Learning in Backgammon. |
ICML |
2000 |
DBLP BibTeX RDF |
|
27 | Michael Buro |
Efficient Approximation of Backgammon Race Equities. |
J. Int. Comput. Games Assoc. |
1999 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
Comments on "Co-Evolution in the Successful Learning of Backgammon Strategy". |
Mach. Learn. |
1998 |
DBLP DOI BibTeX RDF |
|
27 | Jordan B. Pollack, Alan D. Blair |
Co-Evolution in the Successful Learning of Backgammon Strategy. |
Mach. Learn. |
1998 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play. |
Neural Comput. |
1994 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
Temporal Difference Learning of Backgammon Strategy. |
ML |
1992 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
Neurogammon: a neural-network backgammon program. |
IJCNN |
1990 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro, Terrence J. Sejnowski |
A Parallel Network that Learns to Play Backgammon. |
Artif. Intell. |
1989 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
Connectionist Learning of Expert Backgammon Evaluations. |
ML |
1988 |
DBLP BibTeX RDF |
|
27 | Gerald Tesauro, Terrence J. Sejnowski |
A 'Neural' Network that Learns to Play Backgammon. |
NIPS |
1987 |
DBLP BibTeX RDF |
|
27 | Hans J. Berliner |
Backgammon program beats world champ. |
SIGART Newsl. |
1980 |
DBLP DOI BibTeX RDF |
|
27 | Hans J. Berliner |
Backgammon Computer Program Beats World Champion. |
Artif. Intell. |
1980 |
DBLP DOI BibTeX RDF |
|
27 | Hans J. Berliner |
Experiences in Evaluation with BKG - A Program that Plays Backgammon. |
IJCAI |
1977 |
DBLP BibTeX RDF |
|
27 | P. J. Orth |
Letter to the Editor - A Comment on "Optimal Doubling in Backgammon". |
Oper. Res. |
1976 |
DBLP DOI BibTeX RDF |
|
27 | Lee D. Erman |
Chess and backgammon. |
SIGART Newsl. |
1976 |
DBLP DOI BibTeX RDF |
|
27 | Emmett B. Keeler, Joel Spencer |
Optimal Doubling in Backgammon. |
Oper. Res. |
1975 |
DBLP DOI BibTeX RDF |
|
27 | Lee D. Erman |
Chess and backgammon. |
SIGART Newsl. |
1975 |
DBLP DOI BibTeX RDF |
|
21 | Moshe Sipper, Yaniv Azaria, Ami Hauptman, Yehonatan Shichel |
Designing an Evolutionary Strategizing Machine for Game Playing and Beyond. |
IEEE Trans. Syst. Man Cybern. Part C |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Nathan R. Sturtevant, Adam M. White |
Feature Construction for Reinforcement Learning in Hearts. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Moshe Sipper |
Attaining Human-Competitive Game Playing with Genetic Programming. |
ACRI |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Alasdair Macleod |
Game design through self-play experiments. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
21 | Brian Sheppard |
Efficient Control of Selective Simulations. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
21 | Dehu Qi, Ron Sun |
Integrating Reinforcement Learning, Bidding and Genetic Algorithms. |
IAT |
2003 |
DBLP DOI BibTeX RDF |
|
21 | B. F. Melnikov |
Heuristics in Programming of Nondeterministic Games. |
Program. Comput. Softw. |
2001 |
DBLP DOI BibTeX RDF |
|