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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 298 occurrences of 207 keywords
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Results
Found 647 publication records. Showing 647 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
87 | David M. Kaiser |
Automatic feature extraction for autonomous general game playing agents. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
general game playing, feature extraction |
84 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
General Game Playing with Ants. |
SEAL |
2008 |
DBLP DOI BibTeX RDF |
General Game Playing, Adaptive Systems, Ant Colony System |
80 | Johan Conradie, Andries P. Engelbrecht |
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
78 | Alan J. Lockett, Charles L. Chen, Risto Miikkulainen |
Evolving explicit opponent models in game playing. |
GECCO |
2007 |
DBLP DOI BibTeX RDF |
games of imperfect information, neural networks, AI, artificial intelligence, evolutionary computation, neuroevolution, opponent modeling |
64 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
Knowledge Generation for Improving Simulations in UCT for General Game Playing. |
Australasian Conference on Artificial Intelligence |
2008 |
DBLP DOI BibTeX RDF |
General Game Playing, UCT, Reinforcement Learning, Monte Carlo Methods |
62 | Reynald Affeldt, Miki Tanaka, Nicolas Marti |
Formal Proof of Provable Security by Game-Playing in a Proof Assistant. |
ProvSec |
2007 |
DBLP DOI BibTeX RDF |
|
60 | Daniel Michulke, Michael Thielscher |
Neural Networks for State Evaluation in General Game Playing. |
ECML/PKDD (2) |
2009 |
DBLP DOI BibTeX RDF |
|
59 | Yam San Chee |
Embodiment, Embeddedness, and Experience: Foundations of Game Play for Identity Construction. |
Intelligent Tutoring Systems |
2006 |
DBLP DOI BibTeX RDF |
|
58 | Tzung-Pei Hong, Ke-Yuan Huang, Wen-Yang Lin |
Applying genetic algorithms to game search trees. |
Soft Comput. |
2002 |
DBLP DOI BibTeX RDF |
One-player game, Genetic algorithm, Artificial intelligence, Game-playing, Game tree |
56 | Michael Thielscher |
Answer Set Programming for Single-Player Games in General Game Playing. |
ICLP |
2009 |
DBLP DOI BibTeX RDF |
|
56 | Norio Baba, Kenta Nagasawa, Hisashi Handa |
Utilization of Soft Computing Techniques for Making Environmental Games More Exciting -Toward an Effective Utilization of the COMMONS GAME. |
KES (2) |
2008 |
DBLP DOI BibTeX RDF |
Soft computing techniques, COMMONS GAME, Player’s involvement in game playing, Exciting game, Gaming |
56 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
54 | Jack van Rijswijck |
Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
alpha-beta, Awari, Machine learning, heuristic search, game playing |
54 | Jack van Rijswijck |
Are Bees Better than Fruitflies? |
AI |
2000 |
DBLP DOI BibTeX RDF |
alpha-beta, Hex, Heuristic search, game playing |
51 | Jacek Mandziuk |
Computational Intelligence in Mind Games. |
Challenges for Computational Intelligence |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
51 | Hisao Ishibuchi, Naoki Namikawa |
Evolution of iterated prisoner's dilemma game strategies in structured demes under random pairing in game playing. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
45 | N. W. Lo, Shiou-Hung Chen |
A study of anti-robot agent mechanisms and process on online games. |
ISI |
2008 |
DBLP DOI BibTeX RDF |
|
44 | Andrés Gómez de Silva Garza |
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
43 | Chris Baber, Oliver Westmancott |
Social Networks and Mobile Games: The Use of Bluetooth for a Multiplayer Card Game. |
Mobile HCI |
2004 |
DBLP DOI BibTeX RDF |
|
43 | T. Srinivasan 0001, P. J. S. Srikanth, K. Praveen, L. Harish Subramaniam |
Parallel AI Game Playing Approach for Faster Processor Allocation in Hypercube Systems using Veitch Diagram. |
ICPADS (1) |
2005 |
DBLP DOI BibTeX RDF |
|
42 | Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng |
O' game, can you feel my frustration?: improving user's gaming experience via stresscam. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
game difficulty adjustment, stress monitoring, human-computer interaction, video games, thermal imaging |
41 | Jai Hyun Seu, Byung-Keun Song, Heung Shik Kim |
Simulation of Artificial Life Model in Game Space. |
AIS |
2004 |
DBLP DOI BibTeX RDF |
|
41 | Drew Mellor |
Model-Based Reinforcement Learning for Alternating Markov Games. |
Australian Conference on Artificial Intelligence |
2003 |
DBLP DOI BibTeX RDF |
machine learning, search, reinforcement learning, planning, Game playing |
41 | Daniel E. O'Leary |
Game playing behavior in requirements anslysis, evaluation, and system choice for enterprise resource planning systems. |
ICIS |
2000 |
DBLP BibTeX RDF |
game playing behavior, system choice, requirements analysis, ERP systems, system evaluation |
40 | Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan |
Fairness in dead-reckoning based distributed multi-player games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
39 | Miao Wang, Xiling Luo |
Delivery Rate and Routing Overhead Analysis with Salvage in Collaborative On-Line Game Playing. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
39 | Maurice Grinberg, Emilian Lalev |
The Role of Anticipation on Cooperation and Coordination in Simulated Prisoner's Dilemma Game Playing. |
ABiALS |
2008 |
DBLP DOI BibTeX RDF |
|
39 | Suleman Shahid, Emiel Krahmer, Marc Swerts |
Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
Physical co-presence, Positive and Negative emo-tions, Cross-cultural comparison, Social gaming |
39 | Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang |
Game bot identification based on manifold learning. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
classification, SVM, trajectory, online games, kNN, cheating, isomap |
39 | Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu |
Game Bot Detection Based on Avatar Trajectory. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Security, Online Games, User Behavior, Supervised Classification, Cheating Detection, Quake |
38 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
38 | Siang Yew Chong, Mei K. Tan, Jonathon David White |
Observing the evolution of neural networks learning to play the game of Othello. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Alejandro González Romero |
King Race. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
37 | Aline Hufschmitt, Jean-Noël Vittaut, Jean Méhat |
A General Approach of Game Description Decomposition for General Game Playing. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
37 | Haifeng Zhang 0002, Dangyi Liu, Wenxin Li 0005 |
Space-Consistent Game Equivalence Detection in General Game Playing. |
CGW/GIGA@IJCAI |
2015 |
DBLP DOI BibTeX RDF |
|
37 | Lingzhi Luo, Nilanjan Chakraborty, Katia P. Sycara |
Prisoner's dilemma on graphs with heterogeneous agents. |
GECCO (Companion) |
2009 |
DBLP DOI BibTeX RDF |
conflict behavior, multi-cultural society, social network, game theory, oscillation, social simulation, steady state, prisoner's dilemma |
37 | Kuan-Ta Chen, Chin-Laung Lei |
Network game design: hints and implications of player interaction. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations |
37 | Kuan-Ta Chen, Chin-Laung Lei |
Design Implications of Social Interaction in Online Games. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
37 | Hisao Ishibuchi, Naoki Namikawa |
Evolution of cooperative behavior in the iterated prisoner's dilemma under random pairing in game playing. |
Congress on Evolutionary Computation |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Maurice Grinberg, Emilian Lalev |
Anticipation in Coordination. |
The Challenge of Anticipation |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Zsolt Kenesi, Gábor Kiss, János Levendovszky, Sándor Molnár |
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment. |
ICC |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Phil Turner, Susan Turner |
Triangulation in practice. |
Virtual Real. |
2009 |
DBLP DOI BibTeX RDF |
Heidegger, Triangulation, Game playing, Involvement |
34 | Chidanand Apté, Leora Morgenstern, Se June Hong |
AI at IBM Research. |
IEEE Intell. Syst. |
2000 |
DBLP DOI BibTeX RDF |
statistical AI, representation and reasoning, AI, vision, learning theory, game-playing |
34 | Reijer Grimbergen |
A Survey of Tsume-Shogi Programs Using Variable-Depth Search. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
Variable-depth search, conspiracy-number search, tsume shogi, game playing, best-first search |
34 | Donald F. Beal, Martin C. Smith |
First Results from Using Temporal Difference Learning in Shogi. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
Temporal Difference, Learning, Search, Game-playing, Minimax, Shogi |
34 | Ben Avery, Wayne Piekarski, James R. Warren, Bruce H. Thomas |
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming. |
AUIC |
2006 |
DBLP BibTeX RDF |
evaluation, augmented reality, gaming, enjoyment |
32 | Russell B. Williams |
The Social Facilitation of Performance, Emotions, and Motivation in a High Challenge Video Game: Playing People and Playing Game Characters. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
32 | Éric Piette |
Une nouvelle approche au General Game Playing dirigée par les contraintes. (Une nouvelle approche au General Game Playing dirigée par les contraintes). |
|
2016 |
RDF |
|
32 | Alexander Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen |
On the Cross-Domain Reusability of Neural Modules for General Video Game Playing. |
CGW/GIGA@IJCAI |
2015 |
DBLP DOI BibTeX RDF |
|
32 | Michal Trutman, Stephan Schiffel |
Creating Action Heuristics for General Game Playing Agents. |
CGW/GIGA@IJCAI |
2015 |
DBLP DOI BibTeX RDF |
|
32 | Zhi-Qiang Jiang, Wei-Xing Zhou, Qun-Zhao Tan |
Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game |
CoRR |
2009 |
DBLP BibTeX RDF |
|
32 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
31 | Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Haining Wang |
Battle of Botcraft: fighting bots in online games with human observational proofs. |
CCS |
2009 |
DBLP DOI BibTeX RDF |
game bots, human observational proofs |
31 | David C. Haley |
Rule-Based Reasoning Via Abstraction. |
SARA |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis |
GameOD: an internet based game-on-demand framework. |
VRST |
2004 |
DBLP DOI BibTeX RDF |
on-demand replication, distributed virtual environments, multiplayer online games, distributed synchronization |
30 | Hui Lu, Zhengyou Xia |
AWT: Aspiration with Timer Search Algorithm in Siguo. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
30 | Yi Jack Yau, Jason Teo, Patricia Anthony |
Pareto Evolution and Co-evolution in Cognitive Game AI Synthesis. |
EMO |
2007 |
DBLP DOI BibTeX RDF |
Evolutionary Artificial Neural Networks, Pareto Differential Evolution, Co-Evolution, Game AI, Evolutionary Multi-Objective Optimization |
30 | Jukka Häkkinen, Monika Pölönen, Jari Takatalo, Göte Nyman |
Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations. |
Mobile HCI |
2006 |
DBLP DOI BibTeX RDF |
head-worn display, near-to-eye display, virtual display, games, user experience, mobile gaming, simulator sickness |
30 | Graham E. Farr, David R. Powell |
Unsupervised Learning in Metagame. |
Australian Joint Conference on Artificial Intelligence |
1999 |
DBLP DOI BibTeX RDF |
|
29 | Chang Ha Lee, Alan Liu, Thomas P. Caudell |
A study of locomotion paradigms for immersive medical simulation environments. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Locomotion paradigms, User study, Virtual environments, User interaction, Medical simulation |
29 | Hsinchun Chen, Peter Buntin Rinde, Linlin She, Siunie Sutjahjo, Chris Sommer, Daryl Neely |
Expert Prediction, Symbolic Learning, and Neural Networks: An Experiment on Greyhound Racing. |
IEEE Expert |
1994 |
DBLP DOI BibTeX RDF |
|
29 | Paolo Ciancarini, Gian Piero Favini |
Plagiarism detection in game-playing software. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Norio Baba |
Utilization of GAs in order to make game playing much more exciting. |
KES |
1999 |
DBLP DOI BibTeX RDF |
|
29 | Stefan Schrödl |
Explanation-Based Generalization in Game Playing: Quantitative Results. |
ECML |
1998 |
DBLP DOI BibTeX RDF |
applications, Explanation-Based Learning |
28 | Johanna Höysniemi |
International survey on the Dance Dance Revolution game. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
Konami's Dance Dance Revolution (DDR), dance gaming, music and rhythm games, online survey, game research |
28 | Jónheiður Ísleifsdóttir, Yngvi Björnsson |
GTQ: A Language and Tool for Game-Tree Analysis. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Cheng-Su Wang, Yeu-Ruey Tzeng |
Framework for Bloom's Knowledge Placement in Computer Games. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
28 | Penelope Sweetser, Daniel M. Johnson 0001 |
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
28 | Ulf Lorenz, Burkhard Monien |
The Secret of Selective Game Tree Search, When Using Random-Error Evaluations. |
STACS |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Maciej Swiechowski, Jacek Mandziuk |
Self-Adaptation of Playing Strategies in General Game Playing. |
IEEE Trans. Comput. Intell. AI Games |
2014 |
DBLP DOI BibTeX RDF |
|
27 | Katerina Lukavská |
Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing. |
Cyberpsychology Behav. Soc. Netw. |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari |
Isn't it great?: you can PLAY, MATE! |
IUI |
2010 |
DBLP DOI BibTeX RDF |
activity motivation, bodily interface, game interaction |
27 | Kenji Yokoi, Katsumi Watanabe, Takashi Kawai |
Dynamic evaluation of distribution of visual attention during playing video game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Selvarajah Mohanarajah, T. Sritharan |
Shoot2Learn: Fix-and-Play Educational Game for Learning Programming; Enhancing Student Engagement by Mixing Game Playing and Game Programming. |
J. Inf. Technol. Educ. Res. |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Mihir Bellare, Phillip Rogaway |
The Security of Triple Encryption and a Framework for Code-Based Game-Playing Proofs. |
EUROCRYPT |
2006 |
DBLP DOI BibTeX RDF |
|
25 | T. M. Rao, Sandeep Mitra |
An early software engineering approach to teaching cs1, cs2 and ai. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
puzzle solving, software engineering, artificial intelligence, framework, teaching, stereotype, game playing, cs1/2 |
25 | Peter Bro Miltersen, Troels Bjerre Sørensen |
A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
game theory, game playing, tournament, poker |
25 | Andrew Gilpin, Tuomas Sandholm |
A Texas Hold'em poker player based on automated abstraction and real-time equilibrium computation. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
equilibrium computation, game theory, game playing |
25 | David M. Kaiser |
The structure of games. |
ACM Southeast Regional Conference (1) |
2005 |
DBLP DOI BibTeX RDF |
general game playing, learning |
25 | Sandip Sen, Stéphane Airiau, Rajatish Mukherjee |
Towards a pareto-optimal solution in general-sum games. |
AAMAS |
2003 |
DBLP DOI BibTeX RDF |
strategy revelation, agents, game playing |
25 | Michael Anderson 0001, Robert McCartney |
Developing a heuristic via diagrammatic reasoning. |
SAC |
1995 |
DBLP DOI BibTeX RDF |
heuristics, game playing, diagrammatic reasoning |
25 | Mark G. Graff |
KIBITZ: the design of a bridge-bidding program utilizing simulated human judgement. |
ACM Southeast Regional Conference |
1979 |
DBLP DOI BibTeX RDF |
bridge bidding, expert judgement, judgement spaces, simulated human judgement, pattern recognition, Artificial intelligence, FSM, game playing |
24 | Conor Linehan, Ben Kirman, Shaun W. Lawson, Mark Doughty |
Blowtooth: pervasive gaming in unique and challenging environments. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
critical games, non-places, non-players, provocative games, pervasive games, mobile games, airports |
24 | Lingzhi Luo, Nilanjan Chakraborty, Katia P. Sycara |
Modeling Ethno-religious Conflicts as Prisoner's Dilemma Game in Graphs. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Olivier Delande, Dale Miller 0001 |
A Neutral Approach to Proof and Refutation in MALL. |
LICS |
2008 |
DBLP DOI BibTeX RDF |
neutral approach, linear logic, game semantics |
24 | Chi-I Hsu, Chaochang Chiu, Chich Hua Su, Ping-Ju Wu, Yuan Jie Yang |
Function Interfaces Assessment of Online Game Websites in Great China Area Using Content Analysis. |
HCI (9) |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Riccardo Dini, Fabio Paternò, Carmen Santoro |
An environment to support multi-user interaction and cooperation for improving museum visits through games. |
Mobile HCI |
2007 |
DBLP DOI BibTeX RDF |
museum applications, mobile guides, multi-device environments, collaborative games |
24 | Johan Boden, Kalle Jegers, Mattias Lidstrom, Charlotte Wiberg, Mikael Wiberg |
Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment. |
ICIW |
2007 |
DBLP DOI BibTeX RDF |
input modalities, user study, user experience, Computer games |
24 | Chris Miles, Sushil J. Louis |
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Evan J. Hughes |
Checkers using a co-evolutionary on-line evolutionary algorithm. |
Congress on Evolutionary Computation |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Eric Neufeld |
Clue as a Testbed for Automated Theorem Proving. |
AI |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Yeon-Gyu Seo, Sung-Bae Cho, Xin Yao 0001 |
The Impact of Payoff Function and Local Interaction on the N -Player Iterated Prisoner's Dilemma. |
Knowl. Inf. Syst. |
2000 |
DBLP DOI BibTeX RDF |
Co-evolutionary learning, Iterated prisoner's dilemma, Local interaction, Generalization |
23 | Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, Nathalie Colineau, Cécile Paris |
Designing games to motivate physical activity. |
PERSUASIVE |
2009 |
DBLP DOI BibTeX RDF |
motivation, game design, engagement, physical activity |
23 | Simon Colton, Cameron Browne |
Evolving Simple Art-Based Games. |
EvoWorkshops |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Mike O'Dea |
Conceptual Development through Gameplay. |
ICALT |
2008 |
DBLP DOI BibTeX RDF |
|
23 | XiangHua Jin, DongHeon Jang, TaeYong Kim 0003 |
Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
Evolutionary Artificial Neural Networks, football game NPCs |
23 | German A. Monroy, Kenneth O. Stanley, Risto Miikkulainen |
Coevolution of neural networks using a layered pareto archive. |
GECCO |
2006 |
DBLP DOI BibTeX RDF |
hall of fame, layered pareto coevolution archive, neuroevolution of augmenting topologies, pong, neural networks, coevolution |
23 | Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan |
Accuracy in dead-reckoning based distributed multi-player games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
accuracy, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
23 | Reijer Grimbergen, Jeff Rollason |
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
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