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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2220 occurrences of 1047 keywords
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Results
Found 4323 publication records. Showing 4323 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
117 | Christine Szentgyorgyi, Michael A. Terry, Edward Lank |
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system. |
CHI |
2008 |
DBLP DOI BibTeX RDF |
handheld games, social gaming, Nintendo DS |
84 | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans Gellersen |
The VoodooIO gaming kit: a real-time adaptable gaming controller. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers |
84 | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen |
The VoodooIO gaming kit: a real-time adaptable gaming controller. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers |
84 | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen |
The VoodooIO gaming kit: a real-time adaptable gaming controller. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers |
81 | Yungchang Ku, Saurabh Gupta |
Online Gaming Perpetrators Model. |
ISI Workshops |
2008 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, perpetrators model |
73 | Silvia Lindtner, Scott D. Mainwaring, Paul Dourish, Yang Wang 0005 |
Situating Productive Play: Online Gaming Practices and Guanxi in China. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
productive play, guanxi, serious gaming, Online game, China |
73 | Yungchang Ku, Ying-Chieh Chen, Kuo-Ching Wu, Chaochang Chiu |
An Empirical Analysis of Online Gaming Crime Characteristics from 2002 to 2004. |
PAISI |
2007 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, MMORPG, cybercrime |
73 | Delwin Clarke, P. Robert Duimering |
How computer gamers experience the game situation: a behavioral study. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
game play experience, games, empirical study |
65 | Madan Kumar M. M, Amit Thawani, V. Sridhar, Y. N. Srikant |
Analysis of application partitioning for massively multiplayer mobile gaming. |
MOBILWARE |
2008 |
DBLP DOI BibTeX RDF |
scalability, mobile gaming, application partitioning |
65 | Eva Nieuwdorp |
The pervasive discourse: an analysis. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
interactive and reactive computation, multi/mixed media, portable devices (e.g., laptops, personal digital assistants), research discourse, ubiquitous computing, pervasive computing, games, gaming, user-centered design, information theory, hardware, pervasive gaming, history of computing, interactive environment, terminology, discourse analysis, ubiquitous gaming |
62 | Robert W. A. Rawn, David R. Brodbeck |
Examining the relationship between game type, player disposition and aggression. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
gaming and aggression, violent video games |
60 | Mina Ryoke, Andrzej P. Wierzbicki |
Gaming and Role Playing as Tools for Creativity Training. |
Creative Environments |
2007 |
DBLP DOI BibTeX RDF |
|
60 | Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Yohei Okuda |
Lifestyle Ubiquitous Gaming: Making Daily Lives More Plesurable. |
RTCSA |
2007 |
DBLP DOI BibTeX RDF |
|
57 | Patrick S. Chen, Cheng-Yu Hung, Chiao-Hsin Ko, Ying-Chieh Chen |
Preservation of Evidence in Case of Online Gaming Crime. |
ISI Workshops |
2008 |
DBLP DOI BibTeX RDF |
virtual property, Virtual Property Description Language, online gaming, digital evidence |
57 | Rynson W. H. Lau, Addison Chan |
Motion Prediction for Online Gaming. |
MIG |
2008 |
DBLP DOI BibTeX RDF |
geometry streaming, online gaming, Motion prediction |
55 | Allison Sall, Rebecca E. Grinter |
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
collaborative play, physical games, spatiality, exergaming |
54 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
CAN mobile gaming be improved? |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
advanced protocols and games, games on mobile and resource-scarce devices, protocols for peer-to-peer networked games, peer to peer, mobile gaming, CAN, multiplayer gaming |
54 | Katja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo |
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile device, gaming, serious games, health, exercise, adolescent |
54 | Johanna Höysniemi |
International survey on the Dance Dance Revolution game. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
Konami's Dance Dance Revolution (DDR), dance gaming, music and rhythm games, online survey, game research |
52 | Amy Voida, Sheelagh Carpendale, Saul Greenberg |
The individual and the group in console gaming. |
CSCW |
2010 |
DBLP DOI BibTeX RDF |
console games, gamecube, playstation, ps2, ps3, xbox360, video games, wii |
52 | Sanjay Jain 0003, Charles R. McLean, Y. Tina Lee |
Towards standards for integrated gaming and simulation for incident management. |
SCSC |
2007 |
DBLP BibTeX RDF |
architecture, integration, standards, data exchange, incident management |
52 | Kevin A. Li, Scott Counts |
Exploring social interactions and attributes of casual multiplayer mobile gaming. |
Mobility Conference |
2007 |
DBLP DOI BibTeX RDF |
|
52 | Jason A. Walonoski, Neil T. Heffernan |
Detection and Analysis of Off-Task Gaming Behavior in Intelligent Tutoring Systems. |
Intelligent Tutoring Systems |
2006 |
DBLP DOI BibTeX RDF |
|
49 | Kusno Prasetya, Zheng Da Wu |
Performance analysis of game world partitioning methods for multiplayer mobile gaming. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
game world partition, networking, mobile gaming |
49 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen, Chee Boon Tan |
Playing different games on different phones: an empirical study on mobile gaming. |
Mobile HCI |
2008 |
DBLP DOI BibTeX RDF |
mobile phone games, user study, mobile gaming |
49 | Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia 0001 |
Towards an interface for untethered ubiquitous gaming. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
gauntlet, evaluation, usability, gaming, interface, ubiquitous, wearable, pervasive |
49 | Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Wolfgang Prinz, Sabiha Ghellal |
Combining multiple gaming interfaces in epidemic menace. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
crossmedia, evaluation, design, user interfaces, augmented reality, computer games, pervasive gaming |
49 | Bo Kampmann Walther |
Atomic actions - molecular experience: theory of pervasive gaming. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
46 | Norman Makoto Su |
Street fighter IV: braggadocio off and on-line. |
CSCW |
2010 |
DBLP DOI BibTeX RDF |
fighting games, gaming culture, hype, street fighter iv, trash talking, video arcade, video games, discourse analysis |
46 | Wilian Segatto, Eduardo Herzer, Cristiano L. Mazzotti, João Ricardo Bittencourt, Jorge L. V. Barbosa |
Mobio threat: A mobile game based on the integration of wireless technologies. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
RFID, Bluetooth, Pervasive, QR code, social gaming |
46 | John M. Cohn, Jeong-Taek Kong, Chris Malachowsky, Rich Tobias, Brendan Traw |
Design challenges for next-generation multimedia, game and entertainment platforms. |
DAC |
2006 |
DBLP DOI BibTeX RDF |
multimedia, gaming, design methodology, entertainment |
46 | Aameek Singh, Arup Acharya |
Using session initiation protocol to build context-aware VoIP support for multiplayer networked games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
context-aware, gaming, SIP, VoIP |
44 | Michael Ehret, Tobias Fritsch, Benjamin Voigt |
The Profi League Continues - An Online Gaming Community for Professional Players. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
44 | Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb 0001 |
Gaming Technology in Cultural Heritage Systems. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
44 | Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti |
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
44 | Frank D. Buono, Erina Paul, Matthew E. Sprong, Emma C. Smith, Amir Garakani, Mark D. Griffiths 0001 |
Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming. |
Cyberpsychology Behav. Soc. Netw. |
2020 |
DBLP DOI BibTeX RDF |
|
43 | Briana B. Morrison, Jon A. Preston |
Engagement: gaming throughout the curriculum. |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
computer science education, introductory programming, digital games, game programming, student motivation, computer game development |
43 | Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Tatsuo Nakajima |
Lifestyle Ubiquitous Gaming: Computer Games Making Daily Lives Fun. |
SEUS |
2007 |
DBLP DOI BibTeX RDF |
|
43 | Jason A. Walonoski, Neil T. Heffernan |
Prevention of Off-Task Gaming Behavior in Intelligent Tutoring Systems. |
Intelligent Tutoring Systems |
2006 |
DBLP DOI BibTeX RDF |
|
43 | Sanjay Jain 0003, Charles R. McLean |
A concept prototype for integrated gaming and simulation for incident management. |
WSC |
2006 |
DBLP DOI BibTeX RDF |
|
43 | Jukka-Pekka Laulajainen, Tiia Sutinen, Sari Järvinen |
Experiments with QoS-Aware Gaming-on-Demand Service. |
AINA (1) |
2006 |
DBLP DOI BibTeX RDF |
|
43 | Geanbry Demming |
Sony EyeToy TM: Developing Mental Models for 3-D Interaction in a 2-D Gaming Environment. |
APCHI |
2004 |
DBLP DOI BibTeX RDF |
|
43 | Yuji Shinoda, Yoshiteru Nakamori |
Studies on Rule-Learning in Gaming Simulation. |
HICSS |
2004 |
DBLP DOI BibTeX RDF |
|
42 | Berislav Sporcic, Renata Glavak-Tkalic |
The Moderating Role of Well-Being in the Relationship Between Gaming Motivation and Problematic Gaming. |
Int. J. Gaming Comput. Mediat. Simulations |
2023 |
DBLP DOI BibTeX RDF |
|
42 | Sharon Andrews, Robert E. Bradbury, Caroline M. Crawford |
Fiero and Flow in Online Competitive Gaming: The Gaming Engagement Framework. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
41 | Patrick Clements, Jeremy Pesner, Jeremiah J. Shepherd |
The teaching of immunology using educational: gaming paradigms. |
ACM Southeast Regional Conference |
2009 |
DBLP DOI BibTeX RDF |
educational gaming, immune system |
41 | Thorsten Blum, Nikolaus Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke |
Space invaders 360: an interactive multiplayer gaming installation that makes you move. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
arcade, gaming installation, hemispherical display, retrogaming, space invaders 360, virtual reality, immersion |
41 | Christoph Neumann, Nicolas Prigent, Matteo Varvello, Kyoungwon Suh |
Challenges in peer-to-peer gaming. |
Comput. Commun. Rev. |
2007 |
DBLP DOI BibTeX RDF |
overlay online-gaming, security, peer-to-peer |
41 | Georgios Metaxas, Barbaros Metin, Jutta Schneider, G. Shapiro, W. Zhou, Panos Markopoulos 0001 |
SCORPIODROME: an exploration in mixed reality social gaming for children. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
interaction design, children, mixed reality, social gaming |
41 | Angie Chandler, Joe Finney |
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
collaboration, mobile, real-time, gaming, consistency, latency, multi-user, multiplayer |
41 | Kieran Mansley, David J. Scott, Alastair Tse, Anil Madhavapeddy |
Feedback, latency, accuracy: exploring tradeoffs in location-aware gaming. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
bluetooth, mobile gaming, location systems |
41 | Hector Ouilhet |
Google Sky Map: using your phone as an interface. |
Mobile HCI |
2010 |
DBLP DOI BibTeX RDF |
|
41 | Hugh Davies |
Place as media in pervasive games. |
IE |
2007 |
DBLP BibTeX RDF |
psychocartography, game design, pervasive games, spatial interaction |
41 | Ryan Shaun Joazeiro de Baker, Albert T. Corbett, Kenneth R. Koedinger, Shelley Evenson, Ido Roll, Angela Z. Wagner, Meghan Naim, Jay Raspat, Daniel J. Baker, Joseph E. Beck |
Adapting to When Students Game an Intelligent Tutoring System. |
Intelligent Tutoring Systems |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Natalie Degrande, Danny De Vleeschauwer, Robert E. Kooij, M. R. H. Mandjes |
Modeling ping times in first person shooter games. |
CoNEXT |
2006 |
DBLP DOI BibTeX RDF |
analysis, queuing model, round trip time, on-line games |
38 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users). |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
Mobile Phone Games, User Case Study, Lobby Tool, Mobile Games, Hand-helds |
38 | Konstantinos Kazakos, Thirimachos Bourlai, Yuichi Fujiki, James Levine, Ioannis T. Pavlidis |
NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle. |
Mobile HCI |
2008 |
DBLP DOI BibTeX RDF |
obesity intervention, obesity prevention, human computer interaction, ubiquitous computing, serious gaming, pervasive gaming, physical activity, wearable sensors, NEAT, behavior modification |
38 | Nuno Correia 0001, Luís Romero, Jorge Santiago, Kalle Jegers, Mikael Wiberg, Eric Paulos, Robert Wechsler, Frieder Weiss, Duncan McCaffery, Joe Finney, Stefan Schmid 0002, Andrew Scott 0001, Simon Lock, Jennifer G. Sheridan, Adam T. Lindsay, Stewart Kember, Peter Phillips, Jennifer Allanson |
Gaming, Fine Art, and Familiar Strangers. |
IEEE Pervasive Comput. |
2004 |
DBLP DOI BibTeX RDF |
hypermedia entertainment, pervasive urban computing, digital installation art, pervasive gaming, multiplayer gaming, interactive dance |
38 | Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby |
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
FoxHunt, player awareness, mobile, user experience, GPS, fun, location-based gaming |
38 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
mobile phone games, user case study, mobile phones, mobile games, mobile gaming, handhelds |
38 | Luís Romero, Jorge Santiago, Nuno Correia 0001 |
Contextual information access and storytelling in mixed reality using hypermedia. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
mixed and augmented reality, mobile gaming and storytelling, hypermedia model, hypermedia interfaces |
35 | Richard Beggs, Philip O'Neill, Karen Virapen, Sylvia Alexander |
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
Academic Perceptions, Barriers in Gaming, Interactivity, Learning, Education, Motivation, Serious Games, Video Games, Student Engagement |
35 | Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas |
Multimodal augmented reality tangible gaming. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Augmented reality, Pervasive computing, Multimodal interfaces, Serious games |
35 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen |
Cheating Behaviors in Online Gaming. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
Online game cheating, cheating frameworks, online game fairness |
35 | David Machaj, Christopher Andrews 0001, Chris North 0001 |
Co-located Many-Player Gaming on Large High-Resolution Displays. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
35 | Colleen L. Phillips, K. Brock Stitts, Norman D. Geddes |
ASC: A Proposed Architecture for Computing a Social Capital Gaming Metric. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
35 | Andreas Bulling, Daniel Roggen, Gerhard Tröster |
EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr |
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
SMS text messages, ethnography, mobile games, cooperative work, orchestration |
35 | Kevin Duggan, Daniel C. Doolan, Sabin Tabirca, Laurence Tianruo Yang |
Single to Multiplayer Bluetooth Gaming Framework. |
ISPDC |
2007 |
DBLP DOI BibTeX RDF |
|
35 | A. Fleming Seay, Robert E. Kraut |
Project massive: self-regulation and problematic use of online gaming. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
addiction, play motivation, social integration, online games, MMORPG, self-regulation, depression |
35 | Chao Huang, Aaron Harwood, Shanika Karunasekera |
Directions for Peer-to-Peer based mobile pervasive augmented reality gaming. |
ICPADS |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Shane Balfe, Anish Mohammed |
Final Fantasy - Securing On-Line Gaming with Trusted Computing. |
ATC |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Jens Riegelsberger, Scott Counts, Shelly Farnham, Bruce C. Philips |
Sounds good to me: effects of photo and voice profiles on gaming partner choice. |
CSCW |
2006 |
DBLP DOI BibTeX RDF |
games, profiles, social computing, matchmaking, voice, photos |
35 | Filipe Barrenho, Teresa Romão, Tiago Martins, Nuno Correia 0001 |
InAuthoring environment: interfaces for creating spatial stories and gaming activities. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
spatial stories and games, storyboard authoring, hypermedia, interactive storytelling, visual interfaces, mobile multimedia, location based systems |
35 | Sanjay Jain 0003, Charles R. McLean |
Integrated simulation and gaming architecture for incident management training. |
WSC |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Duncan McCaffery, Joe Finney |
Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications. |
ICDCS Workshops |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Kenji Nakano, Takao Terano |
From Gaming Simulation to Case Method - Empirical Study on Business Game Development and Evaluation. |
KES |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Hideyuki Mizuta, Yoshiki Yamagata |
Web-based simulation 1: transaction cycle of agents and web-based gaming simulation for international emissions trading. |
WSC |
2002 |
DBLP DOI BibTeX RDF |
|
33 | Michael Kavanagh, Charlotte Brett, Catherine M. Brignell |
The role of self-esteem in triggering and maintaining gaming for people with gaming disorder cut-off scores and above average gaming disorder scores: A quasi-experimental study. |
Comput. Hum. Behav. |
2024 |
DBLP DOI BibTeX RDF |
|
33 | Yanqiu Yu, Vivian W. I. Fong, Ji-bin Li, Jianxin Zhang, Joseph Tak Fai Lau |
The independent impacts of perceived immediate and future benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China: Mediation via internet gaming time. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Jackson T. Jin, Ahmad A. Kittaneh, Natasha K. Sidhu, William V. Lechner |
Incorporating objective behavioral data in gaming disorder research: Associations between time spent gaming and gaming disorder symptoms. |
Comput. Hum. Behav. |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Michelle Colder Carras, Antonius J. van Rooij, Dike van de Mheen, Rashelle Musci, Qian-Li Xue, Tamar Mendelson |
Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents. |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Charlotte L. Beard, Robert E. Wickham |
Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder. |
Comput. Hum. Behav. |
2016 |
DBLP DOI BibTeX RDF |
|
33 | Graeme Kirkpatrick |
Constitutive Tensions of Gaming's Field: UK gaming magazines and the formation of gaming culture 1981-1995. |
Game Stud. |
2012 |
DBLP BibTeX RDF |
|
33 | Linda Breitlauch (eds.) |
GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Fergal Costello, Colm O'Riordan |
An Approach to providing Feedback at the Design Phase in Game Authoring Tools. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Anton Eliëns, Zsófia Ruttkay |
Math Games: An Alternative (Approach) to Teaching Math. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Penny de Byl |
Recommendations to Make Game Engines more accessible to Educators and Students. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Christof Rezk-Salama, Severin Todt |
Towards Image Based Rendering in Computer Games. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Stefan Seitz, Marco Hermann, Daniel-Percy Wimpff |
Setting up a Virtual Factory Based on 3D Internet Platforms. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen |
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Barbaros Bostan, Ugur Kaplancali |
Explorations in Player Motivations: Game Mechanics. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | M. Haak, S. Bos, S. Panic, Léon J. M. Rothkrantz |
Detecting Stress using Eye Blinks during Game Playing. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Carlota Tovar, Ginés Jesús Jimena, José María Cabanellas |
Modular Technology in the Generation of Large Virtual Environments. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Giel van Lankveld, Sonny Schreurs, Pieter Spronck |
Psychologically Verified Player Modelling. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Yifan Sui, Andrew Davison |
Rendering Water and Land Interaction using a Spring System. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Jens Orthmann, Christof Rezk-Salama, Andreas Kolb 0001 |
Responsive Real-Time Simulation of Ground Vegetation for Games. |
GAMEON |
2009 |
DBLP BibTeX RDF |
|
33 | Marco Roccetti (eds.) |
GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
33 | Marco Furini |
Mobile Games: What to expect in the near Future. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
33 | Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola |
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones. |
GAMEON |
2007 |
DBLP BibTeX RDF |
|
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