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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 43 occurrences of 31 keywords
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Results
Found 13 publication records. Showing 13 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Raheleh Salari, Alexander Schönhuth, Fereydoun Hormozdiari, Artem Cherkasov, Süleyman Cenk Sahinalp |
The Relation between Indel Length and Functional Divergence: A Formal Study. |
WABI |
2008 |
DBLP DOI BibTeX RDF |
Alignment statistics, Pair Hidden Markov Models, Insertions, Deletions, GO |
1 | Ilya Sutskever, Vinod Nair |
Mimicking Go Experts with Convolutional Neural Networks. |
ICANN (2) |
2008 |
DBLP DOI BibTeX RDF |
Move prediction, Go, Convolutional Neural Networks |
1 | Jacek Mandziuk |
Computational Intelligence in Mind Games. |
Challenges for Computational Intelligence |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
1 | Xu-Ning Tang, Zhichao Lian, Zhi-Li Pei, Yanchun Liang 0001 |
Automated Methods of Predicting the Function of Biological Sequences Using GO and Rough Set. |
PRIB |
2007 |
DBLP DOI BibTeX RDF |
Rough Set Theory, BLAST, GO |
1 | Peter Kiefer, Sebastian Matyas, Christoph Schlieder |
Playing on a line: location-based games for linear trips. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
game theory, game design, go, location-based games |
1 | Nawar Malhis, Kelvin Xi Zhang, B. F. Francis Ouellette |
Detecting Protein-Domains DNA-Motifs Association in Saccharomyces cerevisiae Regulatory Networks. |
AINA Workshops (1) |
2007 |
DBLP DOI BibTeX RDF |
genetic regulation, regulatory motifs, association roles, Gene Ontology, GO, protein domain |
1 | Su-Shing Chen |
Fusion of Multimedia Information in Biomedicine. |
PCM |
2007 |
DBLP DOI BibTeX RDF |
CBO, FMA, Ontology, information fusion, GO |
1 | Timothy Huang |
The game of go: an ideal environment for capstone and undergraduate research projects. |
SIGCSE |
2003 |
DBLP DOI BibTeX RDF |
strategy games, artificial intelligence, undergraduate research, go, capstone projects |
1 | Jan Ramon, Tom Francis, Hendrik Blockeel |
Learning a Go Heuristic with TILDE. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
Tsume-Go, Machine Learning, Decision trees, Inductive Logic Programming, Go |
1 | Atsushi Yoshikawa 0002, Takuya Kojima, Yasuki Saito |
Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
Special terms, Iceberg model, Cognitive science, Go, Expert knowledge |
1 | William L. Spight |
Extended Thermography for Multiple Kos in Go. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
ko, multiple kos, thermography, go |
1 | Takuya Kojima, Atsushi Yoshikawa 0002 |
A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
pattern acquisition, Tsume-Go, knowledge acquisition, evolutionary learning, Go |
1 | Morihiko Tajima, Noriaki Sanechika |
Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
Strength of groups, Possible omission number, n-th dame, Go, PON |
Displaying result #1 - #13 of 13 (100 per page; Change: )
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