Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
93 | Su Min Jang, Jae-Soo Yoo |
An Efficient Distributed MMOG Server Using 2Layer-Cell Method. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
Game server, Scalability issue, Parallel & distributed processing, MMOG, Partitioning algorithm, Communication system traffic |
87 | Gustavo Aranda Bada, Vicente J. Botti, Carlos Carrascosa |
MMOG based on MAS: the MMOG layer. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
MAS, multi-agent systems, MMOG, massively multiplayer online games |
82 | Behnoosh Hariri, Mohammad Reza Pakravan, Shervin Shirmohammadi, Mohammad Hossein Alavi |
Using geometrical routing for overlay networking in MMOGs. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Overlay networks, MMOG, Locality sensitive hashing, Geometrical routing |
73 | David J. Lubliner, George R. Widmeyer |
N2 Heads Are Better than One: Collaborative Learning, Utilizing an Integrated Knowledge Repository, Facilitated through a Massively Multiplayer Online Gaming (MMOG) Paradigm. |
HICSS |
2008 |
DBLP DOI BibTeX RDF |
|
73 | Victor Tay |
Massively Multiplayer Online Game (MMOG) - A Proposed Approach for Military Application. |
CW |
2005 |
DBLP DOI BibTeX RDF |
|
67 | Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang |
Robust resource allocation in a massive multiplayer online gaming environment. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
FePIA, peer-to-peer, resource allocation, robustness, heterogeneous, MMOG, client/server |
63 | Jens Müller 0004, Sergei Gorlatch |
Enhancing Online Computer Games for Grids. |
PaCT |
2007 |
DBLP DOI BibTeX RDF |
|
63 | Aaron Harwood, Santosh Kulkani |
Delay sensitive identity protection in peer-to-peer online gaming environments. |
ICPADS |
2007 |
DBLP DOI BibTeX RDF |
|
63 | Michu M. Hu, Ben Chang |
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
61 | Abdennour El Rhalibi, Madjid Merabti |
Agents-based modeling for a peer-to-peer MMOG architecture. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
peerto-peer architecture, protocol, network topology, distributed applications, online gaming, MMOG, JXTA, network communications |
57 | Shanshan Liu, Jinlong Li, Xufa Wang |
Local Reputation for P2P MMOG Design. |
PDCAT |
2007 |
DBLP DOI BibTeX RDF |
|
52 | Néstor Darío Duque-Méndez, Emilcy J. Hernández-Leal, Julián Moreno Cadavid |
Análisis de datos en una plataforma educativa con características MMOG (Analysis of data in an educational platform with MMOG features). |
LALA |
2019 |
DBLP BibTeX RDF |
|
52 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
The MMOG Layer: MMOG Based on MAS. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
51 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
A hybrid P2P communications architecture for zonal MMOGs. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Fault tolerance, MMOG, Networked games, Multi-user interaction, Area of interest management |
51 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
An Expedite State Dissemination Mechanism for MMOGs. |
ISPAN |
2008 |
DBLP DOI BibTeX RDF |
Game state, P2P, MMOG |
51 | Viknashvaran Narayanasamy, Kok Wai Wong |
Mapping resources to state functions in massively multiplayer online games. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
state transition functions, games, resources, MMOG, states |
51 | Thorsten Hampel, Thomas Bopp, Robert Hinn |
A peer-to-peer architecture for massive multiplayer online games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
peer-to-peer, MMOG, game architecture |
51 | Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen |
AoIM in peer-to-peer multiplayer online games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
area of interest management (AoIM), peer-to-peer, game design, MMOG, spatial distribution |
51 | A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut |
Project massive: a study of online gaming communities. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
guilds, massively multiplayer, persistent worlds, CSCW, MMOG, MMORPG, group formation, MMO |
47 | Vlad Nae, Alexandru Iosup, Stefan Podlipnig, Radu Prodan, Dick H. J. Epema, Thomas Fahringer |
Efficient management of data center resources for massively multiplayer online games. |
SC |
2008 |
DBLP DOI BibTeX RDF |
|
47 | Peter Leong, Chunyan Miao |
Fuzzy Cognitive Agents in Shared Virtual Worlds. |
CW |
2005 |
DBLP DOI BibTeX RDF |
|
42 | Xiangbin Shi, Fang Liu, Ling Du, Xinghai Zhou, Yuansheng Xing |
An Event Correlation Synchronization Algorithm for MMOG. |
SNPD (1) |
2007 |
DBLP DOI BibTeX RDF |
|
39 | Stephan Krause |
A case for mutual notification: a survey of P2P protocols for massively multiplayer online games. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
P2P MMOG protocol survey, mutual notification, simulation, P2P, MMOG |
35 | Xiangbin Shi, Xue Wang, Jing Bi, Fang Liu, Dan Yang, Xian-Yan Liu |
A DR algorithm based on artificial potential field method. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Dead reckoning algorithm, MMOG, Q-Learning, Artificial potential field |
35 | Steven Daniel Webb, Sieteng Soh, Jerry L. Trahan |
Secure Referee Selection for Fair and Responsive Peer-to-Peer Gaming. |
PADS |
2008 |
DBLP DOI BibTeX RDF |
referee selection, security, peer-to-peer, MMOG, network game, cheating |
35 | Xiangbin Shi, Wang Yue, Li Qiang, Du Ling, Liu Fang |
An Interest Management Mechanism Based on N-Tree. |
SNPD |
2008 |
DBLP DOI BibTeX RDF |
N-Tree, AOI, MMOG, Interest Management |
35 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game. |
CCGRID |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
35 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
Improving gaming experience in zonal MMOGs. |
ACM Multimedia |
2007 |
DBLP DOI BibTeX RDF |
group communication, MMOG, area of interest management |
35 | Tsun-Yu Hsiao, Shyan-Ming Yuan |
Practical Middleware for Massively Multiplayer Online Games. |
IEEE Internet Comput. |
2005 |
DBLP DOI BibTeX RDF |
gaming middleware, MMOG, massively multiplayer online game |
35 | Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester |
Dynamic microcell assignment for massively multiplayer online gaming. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
game server architecture, microcell distribution, load balancing, MMOG |
31 | Tonio Triebel, Benjamin Guthier, Richard Süselbeck, Gregor Schiele, Wolfgang Effelsberg |
Peer-to-peer infrastructures for games. |
NOSSDAV |
2008 |
DBLP DOI BibTeX RDF |
3D-multimedia, peer-to-peer, online games |
31 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs. |
DS-RT |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Lu Fan, Hamish Taylor, Philip W. Trinder |
Mediator: a design framework for P2P MMOGs. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Knut-Helge Vik, Carsten Griwodz, Pål Halvorsen |
Applicability of group communication for increased scalability in MMOGs. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Anne-Gwenn Bosser, Ryohei Nakatsu |
Hardcore Gamers and Casual Gamers Playing Online Together. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Jungyoul Lim, Jaeyong Chung, Jin Ryong Kim, Kwanghyun Shim |
A Dynamic Load Balancing for Massive Multiplayer Online Game Server. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Shin Ito, Hiroki Saito, Hajime Sogawa, Yoshito Tobe |
A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games. |
ICDCS Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Sérgio Crisóstomo, Farzad Safaei, Don Platt |
On the provision of immersive audio communication to massively multi-player online games. |
ISCC |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Arnold Rosenbloom |
A Full Stack MMOG as a Two Part Web Development Assignment. |
ITiCSE (2) |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Lucas Vanderlei Fernandes, Mauricio Miranda Sarmet, Carla Denise Castanho, Ricardo Pezzuol Jacobi, Tiago Barros Pontes e Silva |
Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV. |
HCI (21) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Jusik Yun, Yunyeong Goh, Jong-Moon Chung, OkSeok Kim, SangWoo Shin, Jin Choi, Yoora Kim |
MMOG User Participation Based Decentralized Consensus Scheme and Proof of Participation Analysis on the Bryllite Blockchain System. |
KSII Trans. Internet Inf. Syst. |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Nicos Kasenides, Nearchos Paspallis |
A Systematic Mapping Study of MMOG Backend Architectures. |
Inf. |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Tsuyoshi Yoshihara, Satoshi Fujita |
Fog-Assisted Virtual Reality MMOG with Ultra Low Latency. |
CANDAR |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Laura Anna Ripamonti, Marco Granato, Marco Trubian, Antti Knutas, Davide Gadia, Dario Maggiorini |
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games. |
Simul. Model. Pract. Theory |
2018 |
DBLP DOI BibTeX RDF |
|
26 | Mary Elizabeth Ballard, Kelly Marie Welch |
Virtual Warfare: Cyberbullying and Cyber-Victimization in MMOG Play. |
Games Cult. |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Yuhua Lin, Haiying Shen |
CloudFog: Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Service. |
IEEE Trans. Parallel Distributed Syst. |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Mei-Ling Chiang, Ching-Chung Tseng, Yen-Chu Chang, Shu-Chun Chao, Han Wang |
Kernel mechanisms for turning a 3D MMOG from single into multi-server architecture. |
Int. J. High Perform. Comput. Netw. |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Sheng-Yi Hsu, Chia-Lin Hsu, Shing-Yun Jung, Chuen-Tsai Sun |
Indicator products for observing market conditions and game trends in MMOG. |
FDG |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Daniele De Felice, Marco Granato, Laura Anna Ripamonti, Marco Trubian, Davide Gadia, Dario Maggiorini |
Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data. |
eHealth 360° |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Yuhua Lin, Haiying Shen |
Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Experience. |
ICDCS |
2015 |
DBLP DOI BibTeX RDF |
|
26 | Peter Quax, Wouter Vanmontfort, Wim Lamotte, Filip Hautekeete, Peter Vermeulen, Kris Van Lier |
A Taxonomy for and Analysis of the MMOG Landscape. |
MMVE@MMSys |
2014 |
DBLP BibTeX RDF |
|
26 | Laura Barbier, Valérie Fointiat |
Compliance without pressure on the web: social influence and MMOG. |
Erog'IA |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Yenchih Chang, Kuochen Wang, Yi-Huai Hsu |
Dynamic Resource Provisioning with Hotspot Anticipation for MMOG Clouds. |
ICS |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Chris Carter 0001, Abdennour El Rhalibi, Madjid Merabti |
A novel scalable hybrid architecture for MMOG. |
ICME Workshops |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Damon Daylamani Zad, Marios C. Angelides, Harry W. Agius |
Personalise your massively multiplayer online game (MMOG) with Artemis. |
Multim. Syst. |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok, Yulin Fang |
The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning. |
Inf. Manag. |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Carlos Eduardo Benevides Bezerra, João Luiz Dihl Comba, Cláudio F. R. Geyer |
Adaptive load-balancing for MMOG servers using KD-trees. |
Comput. Entertain. |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Farrukh Arslan |
Towards Service Oriented Architecture (SOA) for Massive Multiplayer Online Games (MMOG). |
UKSim |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Emanuele Carlini, Laura Ricci, Massimo Coppola |
Reducing Server Load in MMOG via P2P Gossip. |
NetGames |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok |
MMOG Game-Based Knowledge Conversion: An Ecological View Of Mutualistic Co-Presence. |
PACIS |
2012 |
DBLP BibTeX RDF |
|
26 | Shad Gross, David Hakken, Nic True |
Studying social relations in MMOG play: An illustration of using ethnography to frame "Big Data". |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Ginhung Wang, Kuochen Wang |
An efficient hybrid P2P MMOG cloud architecture for dynamic load management. |
ICOIN |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Darren A. Croucher, Herman A. Engelbrecht |
A peer-to-peer middleware plugin for an existing MMOG client-server architecture. |
HAVE |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Bruno Van Den Bossche, Bart De Vleeschauwer, Filip De Turck, Bart Dhoedt, Piet Demeester |
Design of distributed microcell-based MMOG hosting platforms: impact study of dynamic relocations. |
Clust. Comput. |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Rabindra A. Ratan, Jae Eun Chung, Cuihua Shen, Dmitri Williams, Marshall Scott Poole |
Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG. |
J. Comput. Mediat. Commun. |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Sheng Pang, Changjia Chen |
Community Analysis of Social Network in MMOG. |
Int. J. Commun. Netw. Syst. Sci. |
2010 |
DBLP DOI BibTeX RDF |
|
26 | John L. Miller 0001, Jon Crowcroft |
The near-term feasibility of P2P MMOG's. |
NETGAMES |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Chris Carter 0001, Abdennour El Rhalibi, Madjid Merabti, A. Taleb-Bendiab |
Hybrid Client-Server, Peer-to-Peer framework for MMOG. |
ICME |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok |
MMOG Game-Based Collaborative Learning: An Exploratory Study and its Research Potential. |
PACIS |
2009 |
DBLP BibTeX RDF |
|
26 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok |
Intention to learn in MMOG: Examining the roles of peer intrinsic and extrinsic motivations. |
ECIS |
2009 |
DBLP BibTeX RDF |
|
26 | Carlos Eduardo Benevides Bezerra, João Luiz Dihl Comba, Cláudio Fernando Resin Geyer |
A Fine Granularity Load Balancing Technique for MMOG Servers Using a KD-Tree to Partition the Space. |
SBGames |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Chee Siang Ang, Panayiotis Zaphiris |
Social learning in MMOG: an activity theoretical perspective. |
Interact. Technol. Smart Educ. |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
MMOG based on MAS: A Game-Independent Ontology. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
26 | Xiangbin Shi, Du Ling, Liu Fang, Li Bao-long, Xian-min Chen |
A Traffic Modeling Method for MMOG. |
SNPD |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Helge Backhaus, Stefan Krause |
Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery |
26 | Patrik Ström, Mirko Ernkvist |
The unbound network of product and service interaction of the MMOG industry: with a case study of China. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
26 | Tiago Alves Reis, Licínio Roque |
Because Players Pay: The Business Model Influence on MMOG Design. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
26 | Abdennour El Rhalibi, Madjid Merabti |
Interest management and scalability issues in P2P MMOG. |
CCNC |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Beob Kyun Kim, Kang-Soo You |
A Dynamic Hierarchical Map Partitioning for MMOG. |
ISPA Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Lisa Galarneau |
Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
|
26 | Kyoung-chul Kim, Ikjun Yeom, Joonwon Lee |
HYMS: A Hybrid MMOG Server Architecture. |
IEICE Trans. Inf. Syst. |
2004 |
DBLP BibTeX RDF |
|
26 | Yoshitaka Matsumoto, Ruck Thawonmas |
MMOG Player Classification Using Hidden Markov Models. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
26 | T. L. Taylor |
Power games just want to have fun?: instrumental play in a MMOG. |
DiGRA Conference |
2003 |
DBLP BibTeX RDF |
|
20 | Ignasi Barri Vilardell, Francesc Giné, Concepció Roig |
A Scalable Hybrid P2P System for MMOFPS. |
PDP |
2010 |
DBLP DOI BibTeX RDF |
MMOFPS, Game Server System, P2P, MMOG |
20 | Jianan Hao, Suiping Zhou |
SAFE: A Secure Area of Interests Filter for P2P-based MMOGs. |
CIT |
2010 |
DBLP DOI BibTeX RDF |
peer-to-peer, MMOG, secure computation, security system, Area of Interests |
20 | Yang-Wai Chow, Willy Susilo, Hua-Yu Zhou |
CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs. |
CW |
2010 |
DBLP DOI BibTeX RDF |
security, online games, MMOG, CAPTCHA, cheating, bots |
20 | Shaowen Bardzell, Jeffrey Bardzell, Tyler Pace, Kayce N. Reed |
Blissfully productive: grouping and cooperation in world of warcraft instance runs. |
CSCW |
2008 |
DBLP DOI BibTeX RDF |
small groups, collaboration, mmog, leadership, mmorpg, world of warcraft, instances |
20 | Daniel Volk |
Co-creative game development in a participatory Metaverse. |
PDC |
2008 |
DBLP BibTeX RDF |
participatory design, virtual world, serious game, MMOG, game development, co-creation, Metaverse |
20 | Yue Guo, Stuart J. Barnes |
Why people buy virtual items in virtual worlds with real money. |
Data Base |
2007 |
DBLP DOI BibTeX RDF |
virtual items, model, transactions, virtual world, MMOG, MMORPG, virtual game |
20 | Stuart J. Barnes |
Virtual worlds as a medium for advertising. |
Data Base |
2007 |
DBLP DOI BibTeX RDF |
virtual world, marketing, online game, second life, advertising, MMOG |
20 | Eli M. Noam |
The dismal economics of virtual worlds. |
Data Base |
2007 |
DBLP DOI BibTeX RDF |
virtual world, economics, business models, marketing, online game, second life, MMOG |
20 | Steven Daniel Webb, Sieteng Soh, William Lau |
Enhanced mirrored servers for network games. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
mirrored servers, peer-to-peer, architecture, MMOG, client/server, cheating |
20 | Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara |
Transmedial interactions and digital games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
mobile, interaction, games, MMOG, cross-platform, transmedia |
20 | Lee M. Sherlock |
When social networking meets online games: the activity system of grouping in world of warcraft. |
SIGDOC |
2007 |
DBLP DOI BibTeX RDF |
genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq |
20 | Jin Ryong Kim, Il-Kyu Park, Kwang-Hyun Shim |
The Effects of Network Loads and Latency in Multiplayer Online Games. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
MMOG tests, P2P-based tests, network game tests, multiplayer games, mean opinion score, Load tests |
20 | Paul Fergus, David Llewellyn-Jones, Madjid Merabti, Abdennour El Rhalibi |
Bridging the Gap between Networked Appliances and Virtual Worlds. |
AINA Workshops (1) |
2007 |
DBLP DOI BibTeX RDF |
Peer-to-Peer Virtual Worlds, Disembodiment, Service-Oriented Architectures, Networking, MMOG, Networked Appliances |
20 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
20 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei |
An empirical evaluation of TCP performance in online games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
performance analysis, transport protocols, MMOG, network games, internet measurement |
20 | Bruno Van Den Bossche, Tom Verdickt, Bart De Vleeschauwer, Stein Desmet, Stijn De Mulder, Filip De Turck, Bart Dhoedt, Piet Demeester |
A platform for dynamic microcell redeployment in massively multiplayer online games. |
NOSSDAV |
2006 |
DBLP DOI BibTeX RDF |
game server architecture, microcell distribution, load balancing, MMOG |
20 | Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli |
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. |
WWW (Special interest tracks and posters) |
2005 |
DBLP DOI BibTeX RDF |
synchronization, MMOG, scene graph |