Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
82 | Jehn-Ruey Jiang, Hung-Shiang Chen |
Peer-to-Peer AOI voice chatting for massively multiplayer online games. |
ICPADS |
2007 |
DBLP DOI BibTeX RDF |
|
58 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
A hybrid P2P communications architecture for zonal MMOGs. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Fault tolerance, MMOG, Networked games, Multi-user interaction, Area of interest management |
58 | Lu Fan, Hamish Taylor, Philip W. Trinder |
Mediator: a design framework for P2P MMOGs. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
|
58 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
Improving gaming experience in zonal MMOGs. |
ACM Multimedia |
2007 |
DBLP DOI BibTeX RDF |
group communication, MMOG, area of interest management |
58 | Kohei Tsuda, Ruck Thawonmas |
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
Keyword Discovery, Tree-style BBSs, MMOGs, Comments |
50 | Herbert Jordan, Radu Prodan, Vlad Nae, Thomas Fahringer |
Dynamic load management for MMOGs in distributed environments. |
Conf. Computing Frontiers |
2010 |
DBLP DOI BibTeX RDF |
load balancing, mmogs |
49 | Alexandru Iosup |
POGGI: Puzzle-Based Online Games on Grid Infrastructures. |
Euro-Par |
2009 |
DBLP DOI BibTeX RDF |
|
49 | Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang |
An Efficient and Secure Event Signature (EASES) Protocol for Peer-to-Peer Massively Multiplayer Online Games. |
Networking |
2007 |
DBLP DOI BibTeX RDF |
|
49 | Daniel Pittman, Chris GauthierDickey |
A measurement study of virtual populations in massively multiplayer online games. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
|
49 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore |
"Alone together?": exploring the social dynamics of massively multiplayer online games. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
activity metrics, online communities, massively multiplayer online games, social dynamics |
49 | Abdennour El Rhalibi, Madjid Merabti |
Agents-based modeling for a peer-to-peer MMOG architecture. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
peerto-peer architecture, protocol, network topology, distributed applications, online gaming, MMOG, JXTA, network communications |
49 | Stefano Ferretti, Marco Roccetti |
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
online entertainment, evaluation, synchronization, responsiveness, massive multiplayer online games, optimistic synchronization |
42 | Behnoosh Hariri, Mohammad Reza Pakravan, Shervin Shirmohammadi, Mohammad Hossein Alavi |
Using geometrical routing for overlay networking in MMOGs. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Overlay networks, MMOG, Locality sensitive hashing, Geometrical routing |
42 | Josh Goodman, Clark Verbrugge |
A peer auditing scheme for cheat elimination in MMOGs. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
peer auditing, peer to peer, computer games, network model, trust model, cheating |
42 | Carlos Eduardo Benevides Bezerra, Fábio Reis Cecin, Cláudio F. R. Geyer |
A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs. |
DS-RT |
2008 |
DBLP DOI BibTeX RDF |
|
42 | Knut-Helge Vik, Carsten Griwodz, Pål Halvorsen |
Applicability of group communication for increased scalability in MMOGs. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
|
42 | Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann |
Addressing cheating in distributed MMOGs. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
distributed systems, cheating, massively multiplayer online gaming |
33 | Mário Lopes Ferreira, Ricardo Morla |
Second life in-world action traffic modeling. |
NOSSDAV |
2010 |
DBLP DOI BibTeX RDF |
model, statistics, second life, massive multiplayer online games, communication traffic |
33 | Andreas Petlund, Paul B. Beskow, Jon Pedersen, Espen Søgård Paaby, Carsten Griwodz, Pål Halvorsen |
Improving SCTP retransmission delays for time-dependent thin streams. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Latency compensation, Thin streams, Transport protocols, Networked games |
33 | Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz |
The partial migration of game state and dynamic server selection to reduce latency. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Massively multi-player online games, Server architecture, Latency, Estimation |
33 | Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz |
Latency reduction by dynamic core selection and partial migration of game state. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game. |
CCGRID |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
33 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell |
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
automated data collection, online games, sociability, third places |
33 | Helge Backhaus, Stefan Krause |
Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery |
33 | Robert J. Moore, E. Cabell Hankinson Gathman, Nicolas Ducheneaut, Eric Nickell |
Coordinating joint activity in avatar-mediated interaction. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
avatar-mediated interaction, conversation analysis, massively multiplayer online games |
33 | Xinbo Jiang, Farzad Safaei, Paul Boustead |
Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. |
ICON |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Michu M. Hu, Ben Chang |
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
33 | A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut |
Project massive: a study of online gaming communities. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
guilds, massively multiplayer, persistent worlds, CSCW, MMOG, MMORPG, group formation, MMO |
33 | Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman |
Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Yijing Xun, Xiabing Zheng, Matthew Lee 0005, Feng Yang 0005 |
The influence of technology affordance on addictive use in MMOGs: from the perspective of virtual-domain perfectionism. |
Internet Res. |
2024 |
DBLP DOI BibTeX RDF |
|
25 | Jianwei Zheng 0003, Changnan Xiao, Mingliang Li, Zhenhua Li 0001, Feng Qian 0001, Wei Liu, Xudong Wu |
ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs). |
ACM Multimedia |
2023 |
DBLP DOI BibTeX RDF |
|
25 | Raji Ghawi, Siegfried Müller, Jürgen Pfeffer |
Improving team performance prediction in MMOGs with temporal communication networks. |
Soc. Netw. Anal. Min. |
2021 |
DBLP DOI BibTeX RDF |
|
25 | Sofia Mysirlaki |
Investigating virtual teams in massively multiplayer online games (MMOGs): an integrated model for virtual team effectiveness |
|
2019 |
RDF |
|
25 | Sara M. Grimes |
Penguins, Hype, and MMOGs for Kids: A Critical Reexamination of the 2008 "Boom" in Children's Virtual Worlds Development. |
Games Cult. |
2018 |
DBLP DOI BibTeX RDF |
|
25 | Vinayak Mohan, Chitra Ramakrishnan |
Exploring the dynamic of gameplay in f2p mmogs: A study of clash of clans. |
ICACCI |
2017 |
DBLP DOI BibTeX RDF |
|
25 | Wuyang Zhang, Jiachen Chen, Yanyong Zhang, Dipankar Raychaudhuri |
Towards efficient edge cloud augmentation for virtual reality MMOGs. |
SEC |
2017 |
DBLP DOI BibTeX RDF |
|
25 | Sebastian Apel |
Middleware zur Unterstützung architekturgetriebener Spielentwicklung: Optimierung des Entwicklungsaufwandes für browserbasierte MMOGs. |
|
2017 |
RDF |
|
25 | Sarmad A. Abdulazeez, Abdennour El Rhalibi, Dhiya Al-Jumeily |
Evaluation of scalability and communication in MMOGs. |
CCNC |
2016 |
DBLP DOI BibTeX RDF |
|
25 | William Blewitt, Matthew Brook, Craig Sharp, Gary Ushaw, Graham Morgan |
Toward Consistency of State in MMOGs Through Semantically Aware Contention Management. |
IEEE Trans. Emerg. Top. Comput. |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Mohsen Ghaffari 0001, Behnoosh Hariri, Shervin Shirmohammadi, Dewan Tanvir Ahmed |
A Dynamic Networking Substrate for Distributed MMOGs. |
IEEE Trans. Emerg. Top. Comput. |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Georgios Christou, Effie Lai-Chong Law, David Geerts, Lennart E. Nacke, Panayiotis Zaphiris |
Editorial for the CHB special issue on MMOGs. |
Comput. Hum. Behav. |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Sarmad A. Abdulazeez, Abdennour El Rhalibi, Madjid Merabti, Dhiya Al-Jumeily |
Survey of solutions for Peer-to-Peer MMOGs. |
ICNC |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Stefano Sebastio, Michele Amoretti, Jose Raul Murga, Marco Picone, Stefano Cagnoni |
Honest vs Cheating Bots in PATROL-Based Real-Time Strategy MMOGs. |
Evolution, Complexity and Artificial Life |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Iro Voulgari, Demetrios G. Sampson |
Applying Lessons Learnt from Massively Multiplayer Online Games (MMOGs) to Massive Open Online Courses (MOOCs). |
ICALT |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Lyta Penna, Andrew J. Clark, George M. Mohay |
Enhancing Child Safety in MMOGs. |
The Influence of Technology on Social Network Analysis and Mining |
2013 |
DBLP DOI BibTeX RDF |
|
25 | Julien Gascon-Samson, Bettina Kemme, Jörg Kienzle |
Lamoth: A Message Dissemination Middleware for MMOGs in the Cloud. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
25 | Laura Ricci, Luca Genovali, Barbara Guidi |
Managing Virtual Entities in MMOGs: A Voronoi-Based Approach. |
ICETE (Selected Papers) |
2013 |
DBLP DOI BibTeX RDF |
|
25 | Iro Voulgari, Vassilis Komis |
Players' perceptions on the concept of the "good player" in MMOGs. |
FDG |
2013 |
DBLP BibTeX RDF |
|
25 | George Adam, Christos Bouras, Vaggelis Kapoulas, Andreas Papazois |
Building Community and Collaboration Applications for MMOGs. |
Int. J. Comput. Games Technol. |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Chen-Fang Weng, Kuochen Wang |
Dynamic resource allocation for MMOGs in cloud computing environments. |
IWCMC |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Anthony (Peiqun) Yu, Son T. Vuong |
A DHT-based hierarchical overlay for Peer-to-Peer MMOGs over MANETs. |
IWCMC |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Muhammad Aurangzeb Ahmad, Zoheb Borbora, Cuihua Shen, Jaideep Srivastava, Dmitri Williams |
Guild Play in MMOGs: Rethinking Common Group Dynamics Models. |
SocInfo |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey |
Modeling play: re-casting expertise in MMOGs. |
SIGGRAPH Game Papers |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey |
Modeling play: re-casting expertise in MMOGs. |
Sandbox@SIGGRAPH |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Muhammad Aurangzeb Ahmad, Brian Keegan, Dmitri Williams, Jaideep Srivastava, Noshir S. Contractor |
Trust Amongst Rogues? A Hypergraph Approach for Comparing Clandestine Trust Networks in MMOGs. |
ICWSM |
2011 |
DBLP BibTeX RDF |
|
25 | Lu Fan, Philip W. Trinder, Hamish Taylor |
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs. |
Int. J. Adv. Media Commun. |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Mia Consalvo, Timothy Dodd Alley, Nathan Dutton, Matthew Falk, Howard Fisher, Todd Harper, Adam Yulish |
Where's My Montage? The Performance of Hard Work and Its Reward in Film, Television, and MMOGs. |
Games Cult. |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Sergey Legtchenko, Sébastien Monnet, Gaël Thomas 0001 |
Blue Banana: resilience to avatar mobility in distributed MMOGs. |
DSN |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Jakob J. Assmann, Marcus A. Drescher, Julia V. Gallenkamp, Arnold Picot, Isabell M. Welpe, Rolf T. Wigand |
MMOGs as Emerging Opportunities for Research on Virtual Organizations and Teams. |
AMCIS |
2010 |
DBLP BibTeX RDF |
|
25 | Kusno Prasetya, Zheng Da Wu |
Artificial Neural Network for bot detection system in MMOGs. |
NETGAMES |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Jianan Hao, Suiping Zhou |
SAFE: A Secure Area of Interests Filter for P2P-based MMOGs. |
CIT |
2010 |
DBLP DOI BibTeX RDF |
peer-to-peer, MMOG, secure computation, security system, Area of Interests |
25 | Chun-Ta Li, Cheng-Chi Lee, Lian-Jun Wang |
On the Security Enhancement of an Efficient and Secure Event Signature Protocol for P2P MMOGs. |
ICCSA (1) |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Chandana Ghosh, R. Paul Wiegand, Brian F. Goldiez, Troy Dere |
An architecture supporting large scale MMOGs. |
SimuTools |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Marco Picone, Stefano Sebastio, Stefano Cagnoni, Michele Amoretti |
Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection. |
SimuTools |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Dmitri Botvich, Jimmy McGibney, Georgy Ostapenko, Stefano De Paoli, Aphra Kerr, Max Keatinge |
Integrating players, reputation and ranking to manage cheating in MMOGs. |
FDG |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Ming Liu, Wei Peng 0002 |
Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games). |
Comput. Hum. Behav. |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Samuel H. Goh, Molly McLure Wasko |
Leadership in MMOGS: Emergent and Transformational Leadership Candidates. |
AMCIS |
2009 |
DBLP BibTeX RDF |
|
25 | Lisbeth Klastrup, Susana Tosca |
MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract]. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
25 | Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Srivastava, Dmitri Williams, Noshir S. Contractor |
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Huey-Ing Liu, Bing-Rong Tang |
DACA: Dynamic Anti-Cheating Architecture for MMOGs. |
AINA |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang |
Scalable reputation management with trustworthy user selection for P2P MMOGs. |
Int. J. Adv. Media Commun. |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel |
Perception-Based Filtering for MMOGs. |
Int. J. Comput. Games Technol. |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Alex Golub, Kate Lingley |
"Just Like the Qing Empire": Internet Addiction, MMOGs, and Moral Crisis in Contemporary China. |
Games Cult. |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Joost Broekens |
MMOGs as Social Experiments: the Case of Environmental Laws |
CoRR |
2008 |
DBLP BibTeX RDF |
|
25 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs. |
DS-RT |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
An Expedite State Dissemination Mechanism for MMOGs. |
ISPAN |
2008 |
DBLP DOI BibTeX RDF |
Game state, P2P, MMOG |
25 | Daniel Schultheiss |
Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
25 | Julian Kücklich |
MMOGs and the Future of Literature. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
25 | Xiangbin Shi, Fang Liu, Ling Du, Xiaohong Chen 0001, Yuansheng Xing |
A Cheating Detection Mechanism based on Fuzzy Reputation Management of P2P MMOGs. |
SNPD (2) |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
Performance Enhancement in MMOGs Using Entity Types. |
DS-RT |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Bruno Van Den Bossche, Bart De Vleeschauwer, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester |
On the use of Java Server Side Technologies for the Design of Dynamically Redeployable MMOGs. |
International Conference on Internet Computing |
2006 |
DBLP BibTeX RDF |
|
25 | Constance Steinkuehler |
Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
|
25 | Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer |
A load balancing scheme for massively multiplayer online games. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Load balancing, Graph partitioning, MMOGs, Distributed server |
25 | Michael Zyda, Marc Spraragen, Balakrishnan Ranganathan |
Testing Behavioral Models with an Online Game. |
Computer |
2009 |
DBLP DOI BibTeX RDF |
Online games, Behavioral models, MMOGs, Entertainment computing |
25 | Howell O. Istance, Aulikki Hyrskykari, Stephen Vickers, Thiago Chaves |
For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
Gaze interfaces, evaluation, games, virtual communities, MMOGs |
25 | Ricardo Alexandre, Paula Prata, Abel João Padrão Gomes |
A grid infrastructure for online games. |
ICIS |
2009 |
DBLP DOI BibTeX RDF |
grid computing, online games, MMOGs, first person shooter |
25 | Troy Innocent, Stewart Haines |
Nonverbal communication in multiplayer game worlds. |
IE |
2007 |
DBLP BibTeX RDF |
digital media language, iconography, post-linguistic, interaction design, MMOGs, visual communication, digital games, nonverbal communication, gameplay |
25 | Bonnie A. Nardi, Justin Harris |
Strangers and friends: collaborative play in world of warcraft. |
CSCW |
2006 |
DBLP DOI BibTeX RDF |
gemeinschaft, social ties, community, learning, play, MMOGs, multiplayer games, social isolation |
25 | Lisbeth Klastrup |
Death matters: understanding gameworld experiences. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
death penalty, entertainment worlds, player stories, worldness, game design, MMOGs, player experience, death |
25 | Dan Fielding, Brian Logan 0001, Steve Benford |
Balancing the needs of players and spectators in agent-based commentary systems. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
synthetic and embodied agents, games, MMOGs, reporting |
16 | Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari |
Gaze-based interaction with massively multiplayer on-line games. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
games, interaction techniques, virtual communities, gaze control |
16 | Radu Prodan, Vlad Nae, Thomas Fahringer, Herbert Jordan |
Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games. |
PaCT |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Christian Kletsch, Daniel Volk |
Towards an AJAX-based game engine. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
web 2.0, AJAX, game engine |
16 | Vlad Nae, Alexandru Iosup, Stefan Podlipnig, Radu Prodan, Dick H. J. Epema, Thomas Fahringer |
Efficient management of data center resources for massively multiplayer online games. |
SC |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Patric Kabus, Alejandro P. Buchmann |
Design of a cheat-resistant P2P online gaming system. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Shaowen Bardzell, Kalpana Shankar |
Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse. |
HCI (14) |
2007 |
DBLP DOI BibTeX RDF |
virtual design teams, designers, collaboration, artifacts, boundary objects, metaverse |
16 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore |
The life and death of online gaming communities: a look at guilds in world of warcraft. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
data analysis tools, social networks, online communities, massively multiplayer online games, group dynamics |
16 | Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt |
Personal behavior and virtual fragmentation. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
and characterization, user surveys and analysis, modeling, usage studies |
16 | Y. C. Allen Yu, Ka Lun Eddie Law |
Grid Computing on Massively Multi-User Online Platform. |
ICCCN |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 |
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. |
HPDC |
2007 |
DBLP DOI BibTeX RDF |
scalability, replication, computer games, proxy-server |