Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
137 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
Game traffic analysis: an MMORPG perspective. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
traffic analysis, network games, internet measurement |
88 | Joe Shanahan |
Students create game-based online learning environment that teaches Java programing. |
ACM Southeast Regional Conference |
2009 |
DBLP DOI BibTeX RDF |
Java-education, dimension D, educational MMORPG, educational multi-media, educational video games, online world, Java, e-learning, virtual world, online community, edutainment, game-based learning, MMORPG |
85 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
71 | Larry Shi, Weiyun Huang |
Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
69 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
69 | Jaecheol Kim, Jaeyoung Choi 0001, Dukhyun Chang, Taekyoung Kwon 0001, Yanghee Choi, Eungsu Yuk |
Traffic characteristics of a massively multi-player online role playing game. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
3D, MMORPG, traffic characteristic |
58 | Marios Assiotis, Velin Tzanov |
A distributed architecture for MMORPG. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
distributed architecture, MMORPG, multiplayer game |
58 | Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito |
Cheat detection for MMORPG on P2P environments. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming |
58 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
55 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen |
Detection of MMORPG bots based on behavior analysis. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
action frequency, action type, game bot, online game |
55 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
|
55 | Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito |
A distributed event delivery method with load balancing for MMORPG. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
event delivery architecture, load balancing, multiplayer game |
55 | Dae Woong Rhee, Il-Seok Won, Hyunjoo Song, Hung Kook Park, Juno Chang, Kang Ryoung Park, Yongjoo Cho |
A 3D-Dialogue System Between Game Characters to Improve Reality in MMORPG. |
PCM (2) |
2004 |
DBLP DOI BibTeX RDF |
|
52 | Victoria McArthur, Tyler M. Pace, Aaron R. Houssian |
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
cybertype, virtual world, avatar, MMORPG |
52 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
49 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei |
An empirical evaluation of TCP performance in online games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
performance analysis, transport protocols, MMOG, network games, internet measurement |
49 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance. |
ICAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Géza Szabó, Andras Veres, Sándor Molnár |
On the impacts of human interactions in MMORPG traffic. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Effects of human behavior, DPI, MMORPG, Traffic characteristics |
41 | Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic |
MMORPG Player actions: Network performance, session patterns and latency requirements analysis. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Player activity, Performance, Patterns, MMORPG, Networked game |
41 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
39 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen |
Identifying MMORPG bots: a traffic analysis approach. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
game bot, traffic burstiness, online games |
36 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game. |
CCGRID |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
36 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
36 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. |
Mobility Conference |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
36 | Elina M. I. Koivisto, Mirjam Eladhari |
Paper prototyping a pervasive game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
prototyping, game design, pervasive game, MMORPG |
36 | Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima |
Some positive effects of online gaming. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
communication, online games, psychology, MMORPG |
36 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
36 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
36 | Anders Tychsen, Michael Hitchens |
Ghost Worlds - Time and Consequence in MMORPGs. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
Consequence, Time, computer games, Storytelling, MMORPG |
33 | Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen 0001, Polly Huang, Chin-Laung Lei |
On the challenge and design of transport protocols for MMORPGs. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Content-based transport protocol, Game traffic, Packet delivery, Online games, User satisfaction, Network performance |
33 | Mirjam Palosaari Eladhari, Michael Mateas |
Semi-autonomous avatars in world of minds: a case study of AI-based game design. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Jens Müller 0004, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
22 | Yilin Wang, Sha Zhao, Shiwei Zhao, Runze Wu, Yuhong Xu, Jianrong Tao, Tangjie Lv, Shijian Li, Zhipeng Hu, Gang Pan 0001 |
PU-Detector: A PU Learning-based Framework for Real Money Trading Detection in MMORPG. |
ACM Trans. Knowl. Discov. Data |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Shayan S. Lallani |
Virtual Empire: Performing Colonialism in the MMORPG Runescape. |
Games Cult. |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Bader Albatati, Fang Liu, Shasha Wang, Mingzhou Yu |
Emotions and online gaming experiences: An examination of MMORPG gamers from India and the United States. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Marlon H. Schweigert, Diego E. G. C. de Oliveira, Guilherme P. Koslovski, MaurÃcio A. Pillon, Charles Christian Miers |
Experimental analysis of microservices architectures for hosting cloud-based Massive Multiplayer Online Role-Playing Game (MMORPG). |
CloudCom |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Jun-Gi Jang, Chaeheum Park, Changwon Jang, Geonsoo Kim, U Kang |
Finding Key Structures in MMORPG Graph with Hierarchical Graph Summarization. |
ACM Trans. Knowl. Discov. Data |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Dan Yang, Dong-Min Cho |
Research on the Influence of Curiosity on MMORPG Grinding Player Experience. |
J. Multim. Inf. Syst. |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Wee-Kheng Tan, Chieh-Yu Yang |
An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership. |
Comput. Hum. Behav. |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr |
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Mário J. Silva, Daniel Gomes, Leandro Silva, Diogo Gomes 0001 |
Socializing in Higher Education through an MMORPG. |
EATIS |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Haolan Wang, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, Keqiu Li |
MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series. |
Inf. |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Jun-Gi Jang, Chaeheum Park, Changwon Jang, Geonsoo Kim, U Kang |
Finding Key Structures in MMORPG Graph with Hierarchical Graph Summarization. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
22 | Jose Saldana, Mirko Suznjevic, Luis Sequeira, Julián Fernández-Navajas, Maja Matijasevic, José RuÃz-Mas |
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
22 | Iryanto Jaya, Wentong Cai 0001, Yusen Li |
Rendering Server Allocation for MMORPG Players in Cloud Gaming. |
ICPP |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Kyung Ho Park, Eunjo Lee, Huy Kang Kim |
Show Me Your Account: Detecting MMORPG Game Bot Leveraging Financial Analysis with LSTM. |
CoRR |
2019 |
DBLP BibTeX RDF |
|
22 | Igor Tomicic, Petra Grd, Markus Schatten |
Reverse Engineering of the MMORPG Client Protocol. |
MIPRO |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Kyung Ho Park, Eunjo Lee, Huy Kang Kim |
Show Me Your Account: Detecting MMORPG Game Bot Leveraging Financial Analysis with LSTM. |
WISA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Lorelle Bowditch, Janine Chapman, Anjum Naweed |
Do coping strategies moderate the relationship between escapism and negative gaming outcomes in World of Warcraft (MMORPG) players? |
Comput. Hum. Behav. |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Kerstin Raudonat, Nicola Marsden |
Social actions in MMORPG raiding groups from the perspective of culture-inclusive action theory. |
GenderIT |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Selin Chun, Daejin Choi, Jinyoung Han, Huy Kang Kim, Taekyoung Kwon 0001 |
Unveiling a Socio-Economic System in a Virtual World: A Case Study of an MMORPG. |
WWW |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Kai Wang 0038, Hsin-Tien Lu, Keng-Chang Chang |
Determinants of We-Intention for Continuance in MMORPG: Social Interaction and Norm Factors. |
MISNC |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Christos Malliarakis, Maya Satratzemi, Stelios Xinogalos |
CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming. |
IEEE Trans. Learn. Technol. |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Wee-Kheng Tan, Yi-Der Yeh, Ssu-Han Chen |
The Role of Social Interaction Element on Intention to Play MMORPG in the Future: From the Perspective of Leisure Constraint Negotiation Process. |
Games Cult. |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Sukkyung You, Euikyung Kim, Donguk Lee |
Virtually Real: Exploring Avatar Identification in Game Addiction Among Massively Multiplayer Online Role-Playing Games (MMORPG) Players. |
Games Cult. |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Christian Klemm, Wolter Pieters |
Game mechanics and technological mediation: an ethical perspective on the effects of MMORPG's. |
Ethics Inf. Technol. |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Wei Jin, Yongqiang Sun, Nan Wang 0010, Xi Zhang 0009 |
Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement. |
Internet Res. |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Ah Reum Kang, Jeremy Blackburn, Haewoon Kwak, Huy Kang Kim |
I Would Not Plant Apple Trees If the World Will Be Wiped: Analyzing Hundreds of Millions of Behavioral Records of Players During an MMORPG Beta Test. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
22 | Dario Bacchini, Grazia De Angelis, Angelo Fanara |
Identity formation in adolescent and emerging adult regular players of massively multiplayer online role-playing games (MMORPG). |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Tiziana Mancini, Federica Sibilla |
Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players. |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Ah Reum Kang, Jeremy Blackburn, Haewoon Kwak, Huy Kang Kim |
I Would Not Plant Apple Trees If the World Will Be Wiped: Analyzing Hundreds of Millions of Behavioral Records of Players During an MMORPG Beta Test. |
WWW (Companion Volume) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Markus Schatten, Bogdan Okresa Duric, Igor Tomicic, Nikola Ivkovic |
Automated MMORPG Testing - An Agent-Based Approach. |
PAAMS |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Markus Schatten, Bogdan Okresa Duric, Igor Tomicic, Nikola Ivkovic |
Agents as Bots - An Initial Attempt Towards Model-Driven MMORPG Gameplay. |
PAAMS |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Mohd Faizi Kazmi, Mohsin Ali Khan, Zaw Ali Khan |
The Med Life - A Medical MMORPG. |
JCSG |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Nicolae Nistor |
Newcomer integration in knowledge communities: development of the strat-I-Com questionnaire for MMORPG-based communities. |
Smart Learn. Environ. |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Ignasi Barri Vilardell, Concepció Roig, Francesc Giné |
Distributing game instances in a hybrid client-server/P2P system to support MMORPG playability. |
Multim. Tools Appl. |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Dean Crnigoj |
Analysis of friendship network from MMORPG based data. |
CoRR |
2016 |
DBLP BibTeX RDF |
|
22 | Marcel Martoncik, Ján Loksa |
Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)? |
Comput. Hum. Behav. |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Liwei Hsu |
EFL Learners' Implicit Theory of Intelligence and the Application of MMORPG in EFL Learning. |
Int. J. Comput. Assist. Lang. Learn. Teach. |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Satoshi Fujita |
Load Balancing of Peer-to-Peer MMORPG Systems with Hierarchical Area-of-Interest Management. |
Int. J. Networked Distributed Comput. |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Toby Hopp, Valerie Barker, Amy Schmitz Weiss |
Interdependent Self-Construal, Self-Efficacy, and Community Involvement as Predictors of Perceived Knowledge Gain Among MMORPG Players. |
Cyberpsychology Behav. Soc. Netw. |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Ziqiang Diao, Pengfei Zhao, Eike Schallehn, Siba Mohammad |
Achieving Consistent Storage for Scalable MMORPG Environments. |
IDEAS |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Wei Jin, Yongqiang Sun |
Understanding the Antecedents of Virtual Product Purchase in MMORPG: An Integrative Perspective of Social Presence and User Engagement. |
PACIS |
2015 |
DBLP BibTeX RDF |
|
22 | Seong Hoon Jeong 0001, Ah Reum Kang, Huy Kang Kim |
Analysis of Game Bot's Behavioral Characteristics in Social Interaction Networks of MMORPG. |
SIGCOMM |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Antoine Chollet, Isabelle Bourdon, Florence Rodhain |
Learning Phenomena of MMORPG PLAYERS: A PROPOSED RESEARCH MODEL. |
MCIS |
2015 |
DBLP BibTeX RDF |
|
22 | Satoshi Fujita |
Load balancing of P2P MMORPG systems with hierarchical area-of-interest management. |
SNPD |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Christos Malliarakis |
Serious games for teaching and learning computer programming: design, development and evaluation of a customizable educational massive multiplayer online role-playing game (MMORPG) |
|
2015 |
RDF |
|
22 | Christos Malliarakis, Maya Satratzemi, Stelios Xinogalos |
Optimization of server performance in the CMX educational MMORPG for computer programming. |
Comput. Sci. Inf. Syst. |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Shan-Mei Chang, Sunny S. J. Lin |
Team knowledge with motivation in a successful MMORPG game team: A case study. |
Comput. Educ. |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Muhterem Dindar, Yavuz Akbulut |
Motivational characteristics of Turkish MMORPG players. |
Comput. Hum. Behav. |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Lukasz D. Kaczmarek, Dariusz Drazkowski |
MMORPG Escapism Predicts Decreased Well-Being: Examination of Gaming Time, Game Realism Beliefs, and Online Social Support for Offline Problems. |
Cyberpsychology Behav. Soc. Netw. |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Zafer Bozyer, Pinar Onay Durdu |
Heuristic Evaluation of a MMORPG: Guild Wars 2. |
HCI (27) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Jie-Chi Yang, Sherry Teng |
How Game Experiences Affect Game Behavioral Patterns in a MMORPG-based Learning Environment? |
IIAI-AAI |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Christos Malliarakis, Maya Satratzemi, Stelios Xinogalos |
Integrating Learning Analytics in an Educational MMORPG for Computer Programming. |
ICALT |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Jose Saldana |
The effect of multiplexing delay on MMORPG TCP traffic flows. |
CCNC |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Yang Qi |
Asura MMORPG online trailer. |
SIGGRAPH Computer Animation Festival |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Mirko Suznjevic, Ivana Stupar, Maja Matijasevic |
A model and software architecture for MMORPG traffic generation based on player behavior. |
Multim. Syst. |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Paul Chul-ho Paik, Chung-Kon Shi |
Playful gender swapping: user attitudes toward gender in MMORPG avatar customisation. |
Digit. Creativity |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Juhoon Kim, Nikolaos Chatzis, Matthias Siebke, Anja Feldmann |
Tigers vs Lions: Towards Characterizing Solitary and Group User Behavior in MMORPG |
CoRR |
2013 |
DBLP BibTeX RDF |
|
22 | Huei-Tse Hou |
Analyzing the behavioral differences between students of different genders, prior knowledge and learning performance with an educational MMORPG: A longitudinal case study in an elementary school. |
Br. J. Educ. Technol. |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Pyoung Won Kim, Seo Young Kim, Miseon Shim, Chang-Hwan Im, Young-Min Shon |
The influence of an educational course on language expression and treatment of gaming addiction for massive multiplayer online role-playing game (MMORPG) players. |
Comput. Educ. |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Ilmi Yoon, Arno Puder, Gary Ng, Manori Thakur, Hunvil Rodrigues, Jae H. Paik, Eun-Young Kang 0002 |
Educational MMORPG for Computer Science: DeBugger, a Virtual Lab on PC and Smart Phones. |
DMS |
2013 |
DBLP BibTeX RDF |
|
22 | Leigh Achterbosch, Charlynn Miller, Peter Vamplew 0001 |
Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing? |
IE |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Yutaro Mishima, Kensuke Fukuda, Hiroshi Esaki |
An Analysis of Players and Bots Behaviors in MMORPG. |
AINA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Richard Hartshorne, Phillip J. VanFossen, Adam Friedman |
MMORPG Roles, Civic Participation and Leadership Among Generation Y. |
Int. J. Gaming Comput. Mediat. Simulations |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Michael 'Adrir' Scott |
A monument to the player: preserving a landscape of socio-cultural capital in the transitional MMORPG. |
New Rev. Hypermedia Multim. |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Christoffer Pettersson |
The advantages and disadvantages of MMORPG video games for learning English as a second language. |
Comput. Games J. |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Huei-Tse Hou |
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG). |
Comput. Educ. |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Mark Peterson |
Learner interaction in a massively multiplayer online role playing game (mmorpg): A sociocultural discourse analysis. |
ReCALL |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Shih-Ting Wang, Jie-Chi Yang, Sherry Y. Chen, Wen-Chi Kuo |
The Clusters of Gaming Behavior in MMORPG: A Case Study in Taiwan. |
IIAI-AAI |
2012 |
DBLP DOI BibTeX RDF |
|