Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
141 | Mohammad Shirali-Shahreza, Sajad Shirali-Shahreza |
A CAPTCHA system for Nintendo DS. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
CAPTCHA (completely automated public turing test to tell computers and human apart), Nintendo DS, game consoles |
95 | Adam C. Lusch, Adele V. Fleury, Surendar Chandra |
Do nintendo handhelds play nice?: An analysis of its wireless behavior. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
IEEE 802.11 wireless, point coordination function (PCF), distributed coordination function (DCF), nintendo DS |
79 | Christine Szentgyorgyi, Michael A. Terry, Edward Lank |
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system. |
CHI |
2008 |
DBLP DOI BibTeX RDF |
handheld games, social gaming, Nintendo DS |
79 | Mohammad Shirali-Shahreza |
Aiding speech-impaired people using Nintendo DS game console. |
PETRA |
2008 |
DBLP DOI BibTeX RDF |
speech-impaired people, healthcare, health, sign-language, Nintendo DS, game console |
71 | Zachary Fitz-Walter, Samuel Jones, Dian Tjondronegoro |
Detecting gesture force peaks for intuitive interaction. |
IE |
2008 |
DBLP DOI BibTeX RDF |
Nintendo, interaction, navigation, games, gestures, gesture recognition, accelerometer, Wiimote, Wii |
64 | Gary Kacmarcik, Sylvie Giral Kacmarcik |
Introducing computer programming via gameboy advance homebrew. |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
homebrew, nintendo gameboy, c, k-12 education, nintendo ds |
64 | Mark Claypool |
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
sony PSP, wireless, IEEE 802.11, network games, nintendo DS |
55 | Valentina Franzoni, Osvaldo Gervasi, Sergio Tasso, Simonetta Pallottelli |
Web Usability on the Nintendo Wii Platform. |
ICCSA (2) |
2008 |
DBLP DOI BibTeX RDF |
|
39 | Kirsten A. Peters |
Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Motor program, transfer of skill, real-world vs. simulation, motion capture, video games, gesture-based interaction, motor learning |
39 | Sven Olufs, Markus Vincze |
A simple inexpensive interface for robots using the Nintendo Wii controller. |
IROS |
2009 |
DBLP DOI BibTeX RDF |
|
39 | Johnny Chung Lee |
Hacking the Nintendo Wii Remote. |
IEEE Pervasive Comput. |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Matthew Canton |
The presence table: a reactive surface for ambient connection. |
TEI |
2011 |
DBLP DOI BibTeX RDF |
|
31 | Juyoung Sunwoo, Wallace Yuen, Christof Lutteroth, Burkhard Wünsche |
Mobile games for elderly healthcare. |
CHINZ |
2010 |
DBLP DOI BibTeX RDF |
|
31 | Greg Walsh |
Wii can do it: using co-design for creating an instructional game. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
children's technology, educational video games, co-design, cooperative inquiry |
31 | Victoria McArthur, Steven J. Castellucci, I. Scott MacKenzie |
An empirical comparison of "wiimote" gun attachments for pointing tasks. |
EICS |
2009 |
DBLP DOI BibTeX RDF |
gaming input devices, iso 9241-9, remote pointing, performance evaluation, fitts' law, wiimote |
31 | Daniel Natapov, Steven J. Castellucci, I. Scott MacKenzie |
ISO 9241-9 evaluation of video game controllers. |
Graphics Interface |
2009 |
DBLP BibTeX RDF |
Fitts' task, analogue stick, video game controller, performance comparison, infrared, target acquisition, Wiimote |
31 | Thorsten Blum, Nikolaus Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke |
Space invaders 360: an interactive multiplayer gaming installation that makes you move. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
arcade, gaming installation, hemispherical display, retrogaming, space invaders 360, virtual reality, immersion |
31 | Torben Schou, Henry J. Gardner |
A surround interface using the Wii controller with multiple sensor bars. |
VRST |
2008 |
DBLP DOI BibTeX RDF |
immersive projection theatre, sensor bar, virtual reality, game engine, Wii remote |
24 | Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman |
Evaluating natural interaction techniques in video games. |
3DUI |
2010 |
DBLP DOI BibTeX RDF |
nonnatural interaction techniques, natural interaction techniques, commercial racing game, Nintendo Wii, video games, gaming industry |
24 | Casey O'Donnell |
Production Protection to Copy(right) Protection: From the 10NES to DVDs. |
IEEE Ann. Hist. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Nintendo, DMCA, 10NES, production protection, videogame development, history of computing, Copyright, CSS, DVD |
24 | James William Burke, Michael McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Serious Games for Upper Limb Rehabilitation Following Stroke. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
Nintendo Wii, virtual reality, serious games, rehabilitation, stroke, video-capture |
24 | Sreeram Sreedharan, Edmund S. Zurita, Beryl Plimmer |
3D input for 3D worlds. |
OZCHI |
2007 |
DBLP DOI BibTeX RDF |
3-dimensional, Nintendo Wii controller, usability, virtual environments, input device, social interaction, second life |
24 | Tianyi Zhangshao, Marcus Carter |
A Hybrid Revolution: The Appeal of Hybrid Gaming on the Nintendo Switch. |
HICSS |
2024 |
DBLP BibTeX RDF |
|
24 | Leon Y. Xiao |
Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance on Epic, Nintendo, Sony, and Microsoft Platforms. |
Games Res. Pract. |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Go Yamako, Niroshan G. Punchihewa, Hideki Arakawa, Takuya Tajima, Etsuo Chosa |
Evaluation of Sit-to-Stand Movement in Older Adults with Locomotive Syndrome Using the Nintendo Wii Balance Board. |
Sensors |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Zilu Tang, Hongyi Hu, Marcelo M. Soares |
Usability Assessment of Nintendo Switch. |
HCI (22) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Cristóbal Fernández Robin, Diego Yáñez, Maria Ignacia Müller, Scott McCoy |
Behavior of Current Consumers of Nintendo Video Game Consoles. |
HCI (15) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | pcy Sluys, Lennert Wouters, Benedikt Gierlichs, Ingrid Verbauwhede |
An In-Depth Security Evaluation of the Nintendo DSi Gaming Console. |
CARDIS |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Konstantinos Xynos, Huw Read, Iain Sutherland, Matthew Bovee, Trang Do |
Nintendo 3DS Forensic Examination Tools. |
IFIP Int. Conf. Digital Forensics |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Federica Verdini, Andrea Tigrini, Sandro Fioretti, Alessandro Mengarelli |
Can the Nintendo WII Balance Board be Used for a Reliable Assessment of the Initiation of Gait? |
IEEE Trans. Instrum. Meas. |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Trang Ngo, Aaron Williams |
Entropy Lost: Nintendo's Not-So-Random Sequence of 32, 767 Bits. |
FDG |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Frederick Barr-Smith, Thomas Farrant, Benjamin Leonard-Lagarde, Danny Rigby, Sash Rigby, Frederick Sibley-Calder |
Dead Man's Switch: Forensic Autopsy of the Nintendo Switch. |
Digit. Investig. |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Thomas Steiner, François Beaufort |
Accessing HID Devices on the Web With the WebHID API: How to play the Chrome Dino Game by Jumping With a Nintendo Joy-Con Controller in One's Pocket. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
24 | Martin Roth |
Review: Who Are You? Nintendo?s Game Boy Advance Platform. |
Game Stud. |
2021 |
DBLP BibTeX RDF |
|
24 | Sandra Boric, Christine Strauss |
Exploiting Heterogenous Web Data - A Systematic Approach on the Example of Nintendo Switch Games. |
iiWAS |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Ronen Shay, Anthony Palomba |
First-Party Success or First-Party Failure? A Case Study on Audience Perceptions of the Nintendo Brand During the Wii U's Product Life Cycle. |
Games Cult. |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Cyrus Alexander R. Ting, Juneliza M. Mondragon, Julia Isabel F. Almirante, Gabriel Isaac L. Ramolete, Michael Angelo Patrick C. Cohen, Benette P. Custodio |
Usability and Gaming Experience Assessment of the Nintendo Switch User Interface by Filipino Users. |
AHFE (17) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Gabriel Isaac L. Ramolete, Julia Isabel F. Almirante, Juneliza M. Mondragon, Cyrus Alexander R. Ting, Michael Angelo Patrick C. Cohen, Benette P. Custodio |
Physical Design Assessment of the Nintendo Switch Controller Configurations. |
AHFE (3) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Gus Pessolano, Huw Read, Iain Sutherland, Konstantinos Xynos |
Forensic Analysis of the Nintendo 3DS NAND. |
Digit. Investig. |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Gauvain Tanguy Henri Gabriel Isidore Roussel-Tarbouriech, Noel Menard, Tyler True, TiniVi, Reisyukaku |
Methodically Defeating Nintendo Switch Security. |
CoRR |
2019 |
DBLP BibTeX RDF |
|
24 | Amanda C. Cote |
Writing "Gamers": The Gendered Construction of Gamer Identity in Nintendo Power (1994-1999). |
Games Cult. |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Kyle Moore |
Sort Mii Out: Learning to Value Portable Gaming Encounters Through Nintendo's Streetpass Software. |
Games Cult. |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Matthew McClintic, Devon Maloney, Michael Scires, Gabriel Marcano, Matthew Norman, Aurora Wright |
Keyshuffling Attack for Persistent Early Code Execution in the Nintendo 3DS Secure Bootchain. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
24 | Michael Scire, Melissa Mears, Devon Maloney, Matthew Norman, Shaun Tux, Phoebe Monroe |
Attacking the Nintendo 3DS Boot ROMs. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
24 | Ben Parr, Deepak Dilipkumar, Yuan Liu |
Nintendo Super Smash Bros. Melee: An "Untouchable" Agent. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
24 | Bohdan Widla |
More than a game: Did Nintendo v. PC Box give manufacturers more control over the use of hardware? |
Comput. Law Secur. Rev. |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Orlanda Filipa Jacinto e Simas, Jose Pedro Coelho Rodrigues |
The implementation of videogames in healthcare: The case of Nintendo Wii® in rehabilitation. |
ICE/ITMC |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Zilu Liang, Takuichi Nishimura, Nami Iino, Yasuyuki Yoshida, Satoshi Nishimura |
Novel use of Nintendo Wii Balance Board for automatic evaluation on motion quality. |
GCCE |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Yashar Deldjoo, Reza Ebrahimi Atani |
A low-cost infrared-optical head tracking solution for virtual 3D audio environment using the Nintendo Wii-remote. |
Entertain. Comput. |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Daniel Reynolds |
The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the Nintendo Game Boy. |
Game Stud. |
2016 |
DBLP BibTeX RDF |
|
24 | Nicholas J. Rowland, Frank Joseph, Jeffrey A. Knapp, Christopher Lehman |
I Am Error: The Nintendo Family Computer/Entertainment System Platform, by Nathan Altice. - Cambridge, MA: MIT Press, 2015. xii + 426 pp. $40.00 hardcover. ISBN 9780262028776 (hardcover). |
Inf. Soc. |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Julien Audiffren, Emile Contal |
Preprocessing the Nintendo Wii Board Signal to Derive More Accurate Descriptors of Statokinesigrams. |
Sensors |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Huw Read, Elizabeth Thomas, Iain Sutherland, Konstantinos Xynos, Mikhaila Burgess |
A Forensic Methodology for Analyzing Nintendo 3DS Devices. |
IFIP Int. Conf. Digital Forensics |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Greg Aloupis, Erik D. Demaine, Alan Guo, Giovanni Viglietta |
Classic Nintendo games are (computationally) hard. |
Theor. Comput. Sci. |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Heath Row |
Codename Revolution: The Nintendo Wii Platform. |
New Media Soc. |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Sergio Albiol-Pérez, José-Antonio Gil-Gómez, José-Antonio Lozano-Quilis, Hermenegildo Gil Gómez, Maria Teresa Muñoz Tomás, Mercedes Forcano-Garcia, Raquel Vial Escolano, Janeth Segovia-Chávez |
Static Weight Transferences in Patients with Parkinson's Disease using the Nintendo Wii Balance Board. |
REHAB |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Gert Mertes, Greet Baldewijns, Pieter-Jan Dingenen, Tom Croonenborghs, Bart Vanrumste |
Automatic Fall Risk Estimation using the Nintendo Wii Balance Board. |
HEALTHINF |
2015 |
DBLP BibTeX RDF |
|
24 | Xiaoting Qu, Wenya Nan, Chi-Man Wong, Feng Wan, Yong Hu 0003 |
Reliability and sensitivity analysis on the center of pressure measures in healthy young adults using Nintendo Wii balance board. |
CIVEMSA |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Casey O'Donnell |
Mixed messages: The ambiguity of the MOD chip and pirate cultural production for the Nintendo DS. |
New Media Soc. |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Julia M. Leach, Martina Mancini, Robert J. Peterka, Tamara L. Hayes, Fay B. Horak |
Validating and Calibrating the Nintendo Wii Balance Board to Derive Reliable Center of Pressure Measures. |
Sensors |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Tamires Marinho Pessoa, Danielle Sousa Coutinho, Valeska Martinho Pereira, Natalia Pinho de Oliveira Ribeiro, Antonio Egidio Nardi, Adriana Cardoso de Oliveira e Silva |
The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion. |
Comput. Hum. Behav. |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Greg Aloupis, Erik D. Demaine, Alan Guo, Giovanni Viglietta |
Classic Nintendo Games Are (Computationally) Hard. |
FUN |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Alison Kirk, Freya MacMillan, Mark D. Rice, Alex Carmichael |
An Exploratory Study Examining the Appropriateness and Potential Benefit of the Nintendo Wii as a Physical Activity Tool in Adults Aged ≥ 55 Years. |
Interact. Comput. |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Samuel Tobin |
Time and Space in Play: Saving and Pausing With the Nintendo DS. |
Games Cult. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Greg Aloupis, Erik D. Demaine, Alan Guo |
Classic Nintendo Games are (NP-)Hard |
CoRR |
2012 |
DBLP BibTeX RDF |
|
24 | Justin W. L. Keogh, Nicola Power, Leslie Wooler, Patricia Lucas, Chris Whatman |
Can The Nintendo Wii(tm) Sports Game System Be Effectively Utilized In The Nursing Home Environment: A Feasibility Study? |
J. Community Informatics |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Jonathan Synnott, Liming Chen 0001, Chris D. Nugent, George Moore |
WiiPD - Objective Home Assessment of Parkinson's Disease Using the Nintendo Wii Remote. |
IEEE Trans. Inf. Technol. Biomed. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Nikolaos Vernadakis, Asimenia Gioftsidou, Panagiotis Antoniou, Dionysis Ioannidis, Maria Giannousi |
The impact of Nintendo Wii to physical education students' balance compared to the traditional approaches. |
Comput. Educ. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Edurne Larraza-Mendiluze, Nestor Garay-Vitoria, José Ignacio Martín, Javier Muguerza, Txelo Ruiz-Vazquez, Iratxe Soraluze Arriola, Jose Francisco Lukas, Karlos Santiago |
Nintendo® DS projects to learn computer input-output. |
ITiCSE |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Emilie T. Saulnier, Elizabeth McLaren |
The Hidden: The potential and pitfalls of augmented reality on the Nintendo DSi and 3DS. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Casey O'Donnell |
The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon. |
Games Cult. |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Katherine Isbister, Christopher DiMauro |
Waggling the Form Baton: Analyzing Body-Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience. |
Whole Body Interaction |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Markos Mentzelopoulos, Mihai Tanasa, Aristidis Protopsaltis, Daphne Economou |
Explosive ordinance disposal: motion sensor simulator in nintendo wii. |
SIGDOC |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Wei-Cheng Chen, Ren-Yuan Lyu |
A HMM-based fundamental motion synthesis approach for gesture recognition on a nintendo triaxial accelerometer. |
ICSPCS |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Takehiko Yamaguchi 0002, Damien Chamaret, Paul Richard |
Evaluation of 3D Interaction Techniques for Google Earth Exploration using Nintendo Wii Devices. |
GRAPP |
2011 |
DBLP BibTeX RDF |
|
24 | Mahmood Ashraf, Masitah Ghazali |
Towards Natural Interaction with Wheelchair Using Nintendo Wiimote Controller. |
ICSECS (3) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Steven E. Jones, George K. Thiruvathukal |
The Object of Platform Studies: Relational Materialities and the Social Platform (the case of the Nintendo Wii). |
DH |
2011 |
DBLP BibTeX RDF |
|
24 | Andreas Holzinger, Selver Softic, Christian Stickel, Martin Ebner, Matjaz Debevc, Bo Hu |
Nintendo Wii Remote Controller in Higher Education: Development and Evaluation of a Demonstrator Kit for e-Teaching. |
Comput. Informatics |
2010 |
DBLP BibTeX RDF |
|
24 | J. Alison Bryant, Anna Akerman, Jordana Drell |
Diminutive Subjects, Design Strategy, and Driving Sales: Preschoolers and the Nintendo DS. |
Game Stud. |
2010 |
DBLP BibTeX RDF |
|
24 | Ross C. Williams |
Finger tracking and gesture interfacing using the Nintendo® wiimote. |
ACM Southeast Regional Conference |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Yin-Leng Theng, Pei Foon Teo, Phuong Huynh Truc |
Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii. |
HCIS |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Mauricio Ubilla, Domingo Mery, Rodrigo F. Cádiz |
Head Tracking For 3d Audio Using The Nintendo Wii Remote. |
ICMC |
2010 |
DBLP BibTeX RDF |
|
24 | Stéphanie Dabic, Kristine Lund, Nicolas Nova |
Effects of expertise, mapping and tutorial format on user experience when gesturing with the Nintendo Wii. |
IHM |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Giti Javidi, Ehsan Sheybani |
Introducing STEM Concepts to Nintendo Generation. |
FECS |
2010 |
DBLP BibTeX RDF |
|
24 | Tim Richlick |
Virtuelle interaktive Prospekte mit Hilfe der Nintendo Wiimote. |
Informatiktage |
2010 |
DBLP BibTeX RDF |
|
24 | Doruk Senkal, Hakan Gurocak |
Spherical MR-Brake with Nintendo Wii Sensors for Haptics. |
EuroHaptics (2) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Valentina Franzoni, Osvaldo Gervasi |
Guidelines for Web Usability and Accessibility on the Nintendo Wii. |
Trans. Comput. Sci. |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Paola Salomoni, Ludovico Antonio Muratori, Silvia Mirri, Francesco Pozzi |
Hacking Nintendo Wii to paint virtual graffiti. |
ICUMT |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Daniel Coutinho, Armando Sousa, Luís Paulo Reis |
Human-Machine Interface to Control a Robot with the Nintendo Wii Remote. |
ICAART |
2009 |
DBLP BibTeX RDF |
|
24 | David Scherfgen, Rainer Herpers |
3D tracking using multiple Nintendo Wii Remotes: a simple consumer hardware tracking approach. |
Future Play |
2009 |
DBLP DOI BibTeX RDF |
|
24 | María J. Santofimia, Francisco Moya |
Nintendo DS: A Pedagogical Approach to Teach Computer Architecture. |
ESA |
2009 |
DBLP BibTeX RDF |
|
24 | Yin-Leng Theng, Amirrudin Bin Dahlan, Meutia Latifah Akmal, Thant Zin Myint |
An exploratory study on senior citizens' perceptions of the Nintendo Wii: the case of Singapore. |
i-CREATe |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Ricardo Rosas, Miguel Nussbaum, Patricio Cumsille, Vladimir Marianov, Mónica Correa, Patricia Flores, Valeska Grau, Francisca Lagos, Ximena López, Verónica López, Patricio Rodríguez, Marcela Salinas |
Beyond Nintendo: design and assessment of educational video games for first and second grade students. |
Comput. Educ. |
2003 |
DBLP DOI BibTeX RDF |
|
24 | Mark Guzdial, Elliot Soloway |
Teaching the Nintendo generation to program. |
Commun. ACM |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Bruno Aveillan |
Nintendo "symphony". |
SIGGRAPH Electronic Art and Animation Catalog |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Gilbert Vandling |
Modeling and testing the Gekko microprocessor, an IBM PowerPC derivative for Nintendo. |
ITC |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Lisa Covi |
Debunking the myth of the Nintendo generation: How doctoral students introduce new electronic communication practices into university. |
J. Am. Soc. Inf. Sci. |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Elliot Soloway |
How the Nintendo Generation Learns. |
Commun. ACM |
1991 |
DBLP DOI BibTeX RDF |
|
16 | Andrea Bellucci, Alessio Malizia, Paloma Díaz 0001, Ignacio Aedo |
Don't touch me: multi-user annotations on a map in large display environments. |
AVI |
2010 |
DBLP DOI BibTeX RDF |
georeferenced information, human-display interaction, touchless interaction, CSCW |
16 | Christopher Foster, Liz Burd, Andrew Hatch |
Exploring concepts collaboratively: considering how Wii interact. |
AVI |
2010 |
DBLP DOI BibTeX RDF |
|