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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 43 occurrences of 36 keywords
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Results
Found 35 publication records. Showing 35 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
73 | Howard Whitston |
Review of "Essential RenderMan by Ian Stephenson, " Springer-Verlag New York, Inc., 2007, ISBN 1846283442. |
ACM Queue |
2008 |
DBLP DOI BibTeX RDF |
|
51 | G. Scott Owen |
Teaching computer graphics using RenderMan. |
SIGCSE |
1992 |
DBLP DOI BibTeX RDF |
|
42 | Jose M. Ramirez |
Review of "Enterprise Ajax: Strategies for Building High-performance Web Applications by David Johnson, Alexei White, and Andre Charland, " Prentice Hall PTR, 2007, ISBN 0132242060. |
ACM Queue |
2008 |
DBLP DOI BibTeX RDF |
|
42 | Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar |
Interactive multi-pass programmable shading. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
multi-pass rendering, rendering, texture mapping, languages, texture synthesis, graphics hardware, illumination, OpenGL, interactive rendering, graphics systems, non-realistic rendering, programmable shading, procedural shading |
33 | Jonathan Ragan-Kelley, Charlie Kilpatrick, Brian W. Smith, Doug Epps, Paul Green 0001, Christophe Hery, Frédo Durand |
The lightspeed automatic interactive lighting preview system. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
RenderMan, lighting preview, GPUs, data-flow analysis, interactive rendering, programmable shading |
33 | Christophe Cassagnabère, François Rousselle, Christophe Renaud |
Path tracing using the AR350 processor. |
GRAPHITE |
2004 |
DBLP DOI BibTeX RDF |
AR350, RenderMan, global illumination, hardware implementation, path tracing |
30 | Mitch Prater |
OSL Shaders for RenderMan. |
SIGGRAPH Educator's Forum |
2022 |
DBLP DOI BibTeX RDF |
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30 | Pat Hanrahan, Edwin E. Catmull, Mary C. Whitton, Chris R. Johnson 0001, Dave Kasik |
The Design of RenderMan. |
IEEE Computer Graphics and Applications |
2021 |
DBLP DOI BibTeX RDF |
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30 | Per H. Christensen, Julian Fong, Jonathan Shade, Wayne L. Wooten, Brenden Schubert, Andrew Kensler, Stephen Friedman, Charlie Kilpatrick, Cliff Ramshaw, Marc Bannister, Brenton Rayner, Jonathan Brouillat, Max Liani |
RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering. |
ACM Trans. Graph. |
2018 |
DBLP DOI BibTeX RDF |
|
30 | Malcolm Kesson, Hosuk Chang |
Introduction to using RenderMan. |
SIGGRAPH ASIA (Courses) |
2010 |
DBLP DOI BibTeX RDF |
|
30 | Paul Kanyuk |
Procedural shading in RenderMan. |
SIGGRAPH ASIA (Courses) |
2010 |
DBLP DOI BibTeX RDF |
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30 | Per H. Christensen |
Irradiance caching in Pixar's RenderMan. |
SIGGRAPH Classes |
2008 |
DBLP DOI BibTeX RDF |
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30 | Malcolm Kesson |
Pixar's RenderMan. |
SIGGRAPH ASIA Courses |
2008 |
DBLP DOI BibTeX RDF |
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30 | Ian Stephenson |
Essential RenderMan (2. ed.). |
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2007 |
DOI RDF |
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30 | Tal Lancaster |
Pixar's PhotoRealistic RenderMan version 13. |
SIGGRAPH Courses |
2006 |
DBLP DOI BibTeX RDF |
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30 | Heather Pritchett, Tal Lancaster |
RenderMan in production at WDFA. |
SIGGRAPH Courses |
2006 |
DBLP DOI BibTeX RDF |
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30 | Saty Raghavachary |
A brief introduction to RenderMan. |
SIGGRAPH Courses |
2006 |
DBLP DOI BibTeX RDF |
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30 | Ben Andersen, Kevin Noone |
Controlled Texture Pushing and Crossing Seams in UV Space Using Maya and Photorealistic Renderman. |
J. Graphics, GPU, & Game Tools |
2004 |
DBLP DOI BibTeX RDF |
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30 | Ian Stephenson |
Implementing RenderMan on the Sony PS2. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
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30 | Steve D. Upstill |
The renderman companion - a programmer's guide to realistic computer graphics. |
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2001 |
RDF |
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30 | Anthony A. Apodaca |
Renderman®: An Interface for Image Synthesis. |
The Computer Science and Engineering Handbook |
1997 |
DBLP BibTeX RDF |
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30 | Larry Gritz, James K. Hahn |
BMRT: A Global Illumination Implementation of the RenderMan Standard. |
J. Graphics, GPU, & Game Tools |
1996 |
DBLP DOI BibTeX RDF |
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30 | Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel |
Using Procedural RenderMan Shaders for Global Illumination. |
Comput. Graph. Forum |
1995 |
DBLP DOI BibTeX RDF |
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30 | Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel |
Implementing RenderMan - Practice, Problems and Enhancements. |
Comput. Graph. Forum |
1994 |
DBLP DOI BibTeX RDF |
|
30 | Anthony A. Apodaca, M. W. Mantle |
RenderMan: pursuing the future of graphics. |
IEEE Computer Graphics and Applications |
1990 |
DBLP DOI BibTeX RDF |
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21 | James R. Geraci, Erek R. Speed |
Improving program productivity, performance and portability through a high level language for graphics and game development. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
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21 | Haarm-Pieter Duiker, Tadao Mihashi |
Volumetric texture for fissure in 2012. |
SIGGRAPH ASIA Posters |
2009 |
DBLP DOI BibTeX RDF |
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21 | Anjul Patney, John D. Owens |
Real-time Reyes-style adaptive surface subdivision. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
Reyes, adaptive surface subdivision, graphics hardware, GPGPU |
21 | Yinlong Sun |
Rendering biological iridescences with RGB-based renderers. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Biological iridescence, structural color, interference, spectra, RGB |
21 | Nicholas Nethercote, Robert Walsh, Jeremy Fitzhardinge |
Building Workload Characterization Tools with Valgrind. |
IISWC |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Jeremy Shopf, Marc Olano |
Procedural haptic texture. |
UIST |
2006 |
DBLP DOI BibTeX RDF |
virtual reality, haptics, interface, texturing, shading, haptic interaction, haptic texture |
21 | Anthony S. K. Chong, Alexei Sourin, Konstantin Levinski |
Grid-based computer animation rendering. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
grid-based rendering, render farm, data compression, computer animation |
21 | Fabio Pellacini, Kiril Vidimce, Aaron E. Lefohn, Alex Mohr, Mark Leone, John Warren |
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
GPUs, interactive rendering, relighting |
21 | Gonçalo Nuno Moutinho de Carvalho, Tony Gill, Tony Parisi |
X3D programmable shaders. |
Web3D |
2004 |
DBLP DOI BibTeX RDF |
real-time shading, GPU, VRML, X3D, stream processors, programmable shading |
21 | Jürgen Döllner, Klaus H. Hinrichs |
A Generic Rendering System. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
generic rendering, rendering framework, multipass rendering, rendering systems, object-oriented graphics |
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