Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
81 | Fabio Pellacini |
User-configurable automatic shader simplification. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
level of detail, languages, interactive rendering, rendering systems, hardware systems, procedural shading |
77 | Theresa Foley, Mike Houston, Pat Hanrahan |
Efficient partitioning of fragment shaders for multiple-output hardware. |
Graphics Hardware |
2004 |
DBLP DOI BibTeX RDF |
|
77 | Gregory D. Abram, Turner Whitted |
Building block shaders. |
SIGGRAPH |
1990 |
DBLP DOI BibTeX RDF |
|
68 | Javier Novo Rodriguez, Mariano Cabrero Canosa, Elena Hernández-Pereira |
Improving Electrical Power Grid Visualization Using Geometry Shaders. |
CGIV |
2011 |
DBLP DOI BibTeX RDF |
power grids visualization, direct3d vertex shaders, levels of detail, gpus, geometry shaders |
68 | Jae-Ho Lee, Min-Hee Jang, Du-Yeol Kim, Sang-Wook Kim, Min-Ho Kim, Jin-Sung Choi |
Shader space navigator: a turbo for an intuitive and effective shading process. |
SAC |
2009 |
DBLP DOI BibTeX RDF |
shading network, rendering, nearest neighbor search, shader |
68 | Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens |
Mio: fast multipass partitioning via priority-based instruction scheduling. |
Graphics Hardware |
2004 |
DBLP DOI BibTeX RDF |
|
64 | Marc Ebner, Markus Reinhardt, Jürgen Albert |
Evolution of Vertex and Pixel Shaders. |
EuroGP |
2005 |
DBLP DOI BibTeX RDF |
|
64 | Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel |
Sampling Procedural Shaders Using Affine Arithmetic. |
ACM Trans. Graph. |
1998 |
DBLP DOI BibTeX RDF |
affine arithmetic |
54 | Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart |
Stream compaction for deferred shading. |
High Performance Graphics |
2009 |
DBLP DOI BibTeX RDF |
|
50 | R. Brooks Van Horn III, Greg Turk |
Antialiasing Procedural Shaders with Reduction Maps. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
50 | Wesley De Neve, Dieter Van Rijsselbergen, Charles-Frederik Hollemeersch |
GPU-assisted decoding of video samples represented in the YCoCg-R color space. |
ACM Multimedia |
2005 |
DBLP DOI BibTeX RDF |
FRExt, YCoCg, YCoCg-R, GPU, H.264/AVC, pixel shaders |
50 | Jérémie Allard, Bruno Raffin |
A Shader-Based Parallel Rendering Framework. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
Volume Rendering, Shaders, Distributed Rendering |
50 | Michael Brasher, Robert Haimes |
Rendering Planar Cuts Through Quadratic and Cubic Finite Elements. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
Higher Order Elements, Programmable Shaders, Cutplanes |
46 | Walt Ritscher |
HLSL and Pixel Shaders for XAML Developers - a Comprehensive Guide to Creating HLSL Pixel Shaders for WPF and Silverlight Applications. |
|
2012 |
RDF |
|
46 | Mike Bailey |
Using GPU Shaders for Visualization. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
computer graphics software, OpenGL Shading Language, visualization, computer graphics, point clouds, cutting planes, shaders, GPU programming, GLSL |
41 | Bryan McDonnel, Niklas Elmqvist |
Towards Utilizing GPUs in Information Visualization: A Model and Implementation of Image-Space Operations. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
41 | Roland Kuck, Gerold Wesche |
A Framework for Object-Oriented Shader Design. |
ISVC (1) |
2009 |
DBLP DOI BibTeX RDF |
|
41 | Marc Olano, Bob Kuehne, Maryann Simmons |
Automatic shader level of detail. |
Graphics Hardware |
2003 |
DBLP DOI BibTeX RDF |
multi-pass rendering, computer games, level of detail, languages, simplification, interactive rendering, rendering systems, hardware systems, reflectance & shading models, procedural shading |
37 | Yi-Chi Chen, Hui-Chin Yang, Chung-Ping Chung, Wei-Ting Wang |
Dynamic Reconfigurable Shaders with Load Balancing for Embedded Graphics Processing. |
CSE (2) |
2009 |
DBLP DOI BibTeX RDF |
|
37 | Gonçalo Nuno Moutinho de Carvalho, Tony Gill, Tony Parisi |
X3D programmable shaders. |
Web3D |
2004 |
DBLP DOI BibTeX RDF |
real-time shading, GPU, VRML, X3D, stream processors, programmable shading |
37 | Frank Goetz, Ralf Borau, Gitta Domik |
An XML-based visual shading language for vertex and fragment shaders. |
Web3D |
2004 |
DBLP DOI BibTeX RDF |
fragment shader, shading languages, vertex shader, Extensible Markup Language (XML), visual programming, Extensible 3D (X3D), dataflow programming |
37 | Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca |
Software Shaders in Interactive Environments Using Relief Impostors. |
SIBGRAPI |
2004 |
DBLP DOI BibTeX RDF |
|
37 | Polina Kondratieva, Vlastimil Havran, Hans-Peter Seidel |
Effective Use of Procedural Shaders in Animated Scenes. |
International Conference on Computational Science |
2004 |
DBLP DOI BibTeX RDF |
|
37 | Brian N. Wylie, Kenneth Moreland, Lee Ann Fisk, Patricia Crossno |
Tetrahedral projection using vertex shaders. |
VolVis |
2002 |
DBLP DOI BibTeX RDF |
PC graphics hardware, projection volume rendering, volume scan conversion, direct volume rendering |
36 | Radoslaw Mantiuk, Karina Murawko-Wisniewska, Dorota Zdrojewska |
Interactive Visualization of Relativistic Effects with the Hardware Acceleration. |
International Conference on Computational Science |
2004 |
DBLP DOI BibTeX RDF |
rendering of relativistic effects, vertex and pixel shaders, interactive image synthesis, computer graphics |
36 | Ulf Assarsson, Tomas Akenine-Möller |
A geometry-based soft shadow volume algorithm using graphics hardware. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
graphics hardware, soft shadows, pixel shaders |
27 | Neil Hutchinson, Balor Knight, Matthew Ritchie, George Parrish, Jeremy Moore |
Screen space classification for efficient deferred shading. |
SIGGRAPH Talks |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Thomas Engelhardt, Carsten Dachsbacher |
Granular visibility queries on the GPU. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
visibility queries, GPUs, real-time rendering |
27 | Friedemann Rößler, Ralf Peter Botchen, Thomas Ertl |
Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang 0006, Pedro V. Sander, Diego Nehab, Jiahe Xi |
Automated reprojection-based pixel shader optimization. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
temporal reprojection, real-time rendering, code optimization, procedural shading |
27 | Jonathan Ragan-Kelley, Charlie Kilpatrick, Brian W. Smith, Doug Epps, Paul Green 0001, Christophe Hery, Frédo Durand |
The lightspeed automatic interactive lighting preview system. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
RenderMan, lighting preview, GPUs, data-flow analysis, interactive rendering, programmable shading |
27 | Diego F. Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John Isidoro |
Accelerating real-time shading with reverse reprojection caching. |
Graphics Hardware |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen 0004 |
Real-time triple product relighting using spherical local-frame parameterization. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
All-frequency relighting, Real-time rendering, Precomputed radiance transfer, Spherical wavelets, Local frame |
27 | Junfeng Ji, Enhua Wu, Sheng Li 0008, Xuehui Liu |
View-dependent refinement of multiresolution meshes using programmable graphics hardware. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
View-dependent multiresolution rendering, Graphics processing unit (GPU), Level of detail (LOD), Quadtree, Texture atlas |
27 | Ricardo Marroquim, André Maximo, Ricardo C. Farias, Claudio Esperança |
GPU-Based Cell Projection for Interactive Volume Rendering. |
SIBGRAPI |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Jeremy Shopf, Marc Olano |
Procedural haptic texture. |
UIST |
2006 |
DBLP DOI BibTeX RDF |
virtual reality, haptics, interface, texturing, shading, haptic interaction, haptic texture |
27 | Tamy Boubekeur, Christophe Schlick |
Generic mesh refinement on GPU. |
Graphics Hardware |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Michael D. McCool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Kevin Moule |
Shader algebra. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
shader programming, graphics hardware, real-time rendering |
27 | Praveen Bhaniramka, Caixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger |
Volume Interval Segmentation and Rendering. |
VolVis |
2004 |
DBLP DOI BibTeX RDF |
Shirley-Tuchman, Volume Rendering, Unstructured Grids, Time-Varying data, Projected Tetrahedra, Interval Volumes |
27 | Christophe Cassagnabère, François Rousselle, Christophe Renaud |
Path tracing using the AR350 processor. |
GRAPHITE |
2004 |
DBLP DOI BibTeX RDF |
AR350, RenderMan, global illumination, hardware implementation, path tracing |
23 | Elio Sasso, Daniele Loiacono, Pier Luca Lanzi |
A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Arturo Salmi, Szabolcs Cséfalvay, James Imber |
Generative Adversarial Shaders for Real-Time Realism Enhancement. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Arturo Salmi, Szabolcs Cséfalvay, James Imber |
Generative Adversarial Shaders for Real-Time Realism Enhancement. |
Comput. Graph. Forum |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Yuting Yang 0004, Connelly Barnes, Andrew Adams, Adam Finkelstein |
Aδ: autodiff for discontinuous programs - applied to shaders. |
ACM Trans. Graph. |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Mitch Prater |
OSL Shaders for RenderMan. |
SIGGRAPH Educator's Forum |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Markus Schütz, Bernhard Kerbl, Michael Wimmer 0001 |
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
23 | Markus Schütz, Bernhard Kerbl, Michael Wimmer 0001 |
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. |
Comput. Graph. Forum |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Jacqueline Whalley |
CRITICAL PERSPECTIVES: The shaders-first debate. |
Inroads |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Eduardo Calabuig-Barbero, Miguel Davia-Aracil, Higinio Mora Mora, Francisco Herrero-Pérez |
Computational model for hyper-realistic image generation using uniform shaders in 3D environments. |
Comput. Ind. |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Shi Li, Rui Wang 0004, Yuchi Huo, Wenting Zheng, Wei Hua, Hujun Bao |
Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain. |
Comput. Graph. Forum |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Matthias Englert |
Using Mesh Shaders for Continuous Level-of-Detail Terrain Rendering. |
SIGGRAPH Talks |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Won-Jong Lee, Gabor Liktor |
Lazy Build of Acceleration Structures with Traversal Shaders. |
SIGGRAPH Asia Technical Communications |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Andreas Junker, George Palamas |
Real-time Interactive Snow Simulation using Compute Shaders in Digital Environments. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Aashish Chaudhary, Sankhesh Jhaveri, Alvaro Sanchez, Lisa Sobierajski Avila, Kenneth M. Martin, Allison Vacanti, Marcus D. Hanwell, William J. Schroeder |
Cross-Platform Ubiquitous Volume Rendering Using Programmable Shaders in VTK for Scientific and Medical Visualization. |
IEEE Computer Graphics and Applications |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Markus Schütz, Michael Wimmer 0001 |
Rendering Point Clouds with Compute Shaders. |
CoRR |
2019 |
DBLP BibTeX RDF |
|
23 | Harish Kumar, Anmol Sud |
Fast, memory efficient and resolution independent rendering of cubic Bézier curves using tessellation shaders. |
SIGGRAPH Asia Posters |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Markus Schütz, Michael Wimmer 0001 |
Rendering Point Clouds with Compute Shaders. |
SIGGRAPH Asia Posters |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Renato Farias, Marcelo Kallmann |
Improved Shortest Path Maps with GPU Shaders. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
23 | Dan Ruta, Louis Jordan, Tom James Fox, Rich Boakes |
WebSight: Using AR and WebGL shaders to assist the visually impaired. |
W4A |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Mankyu Sung |
Fast Animation Crowds Using GPU Shaders and Motion Capture Data. |
CSA/CUTE |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Juan C. Quiroz, Sergiu M. Dascalu |
Design and Implementation of a Procedural Content Generation Web Application for Vertex Shaders. |
CoRR |
2016 |
DBLP BibTeX RDF |
|
23 | Ergun Akleman, Siran Liu, Donald H. House |
Barycentric shaders: art directed shading using control images. |
Expressive |
2016 |
DBLP BibTeX RDF |
|
23 | Andrés Felipe Gómez, Jean Pierre Charalambos, Andrés Colubri |
ShaderBase: A Processing Tool for Shaders in Computational Arts and Design. |
VISIGRAPP (2: IVAPP) |
2016 |
DBLP DOI BibTeX RDF |
|
23 | Jonathan Dorn, Connelly Barnes, Jason Lawrence, Westley Weimer |
Towards Automatic Band-Limited Procedural Shaders. |
Comput. Graph. Forum |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Chun-Fa Chang, Kuan-Wei Chen, Chin-Chien Chuang |
Performance comparison of rasterization-based graphics pipeline and ray tracing on GPU shaders. |
DSP |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Kaikai Liu, Min Li 0012, Xiaolin Li 0001 |
Hiding Media Data via Shaders: Enabling Private Sharing in the Clouds. |
CLOUD |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Johan K. Helsing, Anne C. Elster |
Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders. |
ICEC |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Johan Nysjö, Anders Hast |
Teaching OpenGL and Computer Graphics with Programmable Shaders. |
SIGRAD |
2015 |
DBLP BibTeX RDF |
|
23 | Alex de Souza Campelo Lima, Edson Alves da Costa |
Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Carlo Camporesi, Marcelo Kallmann |
Computing shortest path maps with GPU shaders. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Georg Haaser, Harald Steinlechner, Michael May, Michael Schwärzler, Stefan Maierhofer, Robert F. Tobler |
Semantic Composition of Language-Integrated Shaders. |
VISIGRAPP (Selected Papers) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey |
Using GPU Shaders for Visualization, Part 3. |
IEEE Computer Graphics and Applications |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Pol Jeremias-Vila, Inigo Quilez |
Shadertoy: live coding for reactive shaders. |
SIGGRAPH Computer Animation Festival |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Young-Jun Kim 0001, Hyo-Eun Kim, Seok-Hoon Kim, Jun-Seok Park, Seungwook Paek, Lee-Sup Kim |
Homogeneous Stream Processors With Embedded Special Function Units for High-Utilization Programmable Shaders. |
IEEE Trans. Very Large Scale Integr. Syst. |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Jung-Im Won, Sang-Wook Kim, Min-Hee Jang, Jin-Soo Cho |
Hierarchical data organization for effective retrieval of similar shaders. |
RACS |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Balázs Hajagos, László Szécsi, Balázs Csébfalvi |
Fast silhouette and crease edge synthesis with geometry shaders. |
SCCG |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Derek John Morris, Eike Falk Anderson, Christopher E. Peters |
A modular framework for deformation and fracture using GPU shaders. |
VSMM |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Timothy J. Foley |
Spark: modular, composable shaders for graphics hardware. |
|
2012 |
RDF |
|
23 | Muhammad Mobeen Movania |
Volume graphics shaders for GPU |
|
2012 |
DOI RDF |
|
23 | Mike Bailey |
Using GPU Shaders for Visualization, Part 2. |
IEEE Computer Graphics and Applications |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Theresa Foley, Pat Hanrahan |
Spark: modular, composable shaders for graphics hardware. |
ACM Trans. Graph. |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Morgan McGuire |
Efficient Triangle and Quadrilateral Clipping Within Shaders. |
J. Graphics, GPU, & Game Tools |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Michalis Kamburelis |
Compositing Shaders in X3D. |
TPCG |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Jeff Pool, Anselmo Lastra, Montek Singh |
Precision Selection for Energy-Effi cient Pixel Shaders. |
High Performance Graphics |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey, Steve Cunningham |
GPU shaders for OpenGL 4.0. |
SIGGRAPH Asia Courses |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Hugo Aguirre, Diego Gutierrez, James S. Perrin |
Rendering Large Point Datasets with GPU Shaders. |
TPCG |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey, Steve Cunningham |
Computer graphics shaders using OpenGL 4.X. |
SIGGRAPH ASIA (Courses) |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Dong Hyuk Woo, Hsien-Hsin S. Lee |
COMPASS: a programmable data prefetcher using idle GPU shaders. |
ASPLOS |
2010 |
DBLP DOI BibTeX RDF |
compute shader, GPU, prefetch |
23 | Nick Bray |
PyStream: Python Shaders Running on the GPU |
|
2010 |
RDF |
|
23 | Edgar Velázquez-Armendáriz, Shuang Zhao, Milos Hasan, Bruce Walter, Kavita Bala |
Automatic bounding of programmable shaders for efficient global illumination. |
ACM Trans. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Luke Goddard, Ian Stephenson |
Hardware Accelerated Shaders Using FPGAs. |
TPCG |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Alexander Köhn, Jan Klein 0001, Florian Weiler, Heinz-Otto Peitgen |
A GPU-based fiber tracking framework using geometry shaders. |
Medical Imaging: Image-Guided Procedures |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Juan José Jiménez-Delgado, Antonio Martínez-Albalá, Francisco R. Feito-Higueruela |
Diseño de descomposiciones espaciales jerárquicas para mallas de triángulos utilizando Geometry Shaders. |
CEIG |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Yinlong Sun, Qiqi Wang 0002 |
Interference Shaders of Thin Films. |
Comput. Graph. Forum |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Calle Lejdfors, Lennart Ohlsson |
Space-free Shader Programming: Automatic Space Inference and Optimization for Real-time Shaders. |
TPCG |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Luke Goddard, Ian Stephenson |
Hardware accelerated shaders using FPGA's. |
SIGGRAPH Posters |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Ferdi Scheepers, Alexis Angelidis |
Atmos: a system for building volume shaders. |
SIGGRAPH Talks |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey, Steve Cunningham |
Introduction to CG shaders. |
SIGGRAPH ASIA Courses |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Mike Bailey |
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. |
Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Maxim Kazakov |
Catmull-Clark subdivision for geometry shaders. |
Afrigraph |
2007 |
DBLP DOI BibTeX RDF |
embedded graphics hardware, geometry shader, Catmull-Clark subdivision |