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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 19 occurrences of 19 keywords
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Results
Found 20 publication records. Showing 20 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
161 | Yuzhong Shen |
Teaching game development using microsoft XNA game studio. |
SpringSim |
2009 |
DBLP BibTeX RDF |
Microsoft XNA game studio, education, graphics, C#, game development |
88 | André F. S. Barbosa, Frutuoso G. M. Silva |
WiiPlay: a 3D third person game in XNA. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
XNA, videogames, Wiimote, 3D games |
87 | Joe Linhoff, Amber Settle |
Teaching game programming using XNA. |
ITiCSE |
2008 |
DBLP DOI BibTeX RDF |
supporting courses: game development, using emerging instructional technologies: XNA |
31 | Yevgeniya A. Daineko, Madina T. Ipalakova, Zhiger Zhassulanuly Bolatov |
Employing information technologies based on .NET XNA framework for developing a virtual physical laboratory with elements of 3D computer modeling. |
Program. Comput. Softw. |
2017 |
DBLP DOI BibTeX RDF |
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31 | Hesong Lu, Zaijiang Tang, Qiang Liang, Wei Shao |
Study on the Key Technique of the Hill Shading Virtual Roaming System Based on XNA. |
IGTA |
2014 |
DBLP DOI BibTeX RDF |
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31 | James Birchall, Christos Gatzidis |
The Periodic Table of Elements via an XNA-Powered Serious Game. |
Trans. Edutainment |
2013 |
DBLP DOI BibTeX RDF |
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31 | Evangelos Zotos, Rainer Herpers |
Distributed Rendering for Interactive Multi-screen Visualization Environments Based on XNA Game Studio. |
Trans. Comput. Sci. |
2013 |
DBLP DOI BibTeX RDF |
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31 | Radu Paul Mihail, Judy Goldsmith, Nathan Jacobs, Jerzy W. Jaromczyk |
Teaching graphics for games using Microsoft XNA. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
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31 | Pat Yongpradit |
Fun, phone, and the future: Microsoft XNA game studio, Windows phone, and Kinect SDK. |
SIGCSE |
2012 |
DBLP DOI BibTeX RDF |
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31 | Aaron Reed |
Learning XNA 4.0 - Game Development for the PC, Xbox 360, and Windows Phone 7. |
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2011 |
RDF |
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31 | James Birchall, Christos Gatzidis |
Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA. |
VS-GAMES |
2011 |
DBLP DOI BibTeX RDF |
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31 | Roger Ouch, Blake Rouse |
Developing a driving training game on Windows mobile phone using C# and XNA. |
CGAMES |
2011 |
DBLP DOI BibTeX RDF |
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31 | Sasko Celakovsky, Danco Davcev |
Multiplatform Real-Time Rendering of MPEG-4 3D Scenes with Microsoft XNA. |
ICT Innovations |
2009 |
DBLP DOI BibTeX RDF |
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31 | Paul D. Varcholik, Joseph J. LaViola Jr., Charles E. Hughes |
The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games. |
Sandbox@SIGGRAPH |
2009 |
DBLP DOI BibTeX RDF |
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31 | Bruno Rabello, Edson Mattos, Bruno Evangelista, Esteban Clua |
Introdução ao XNA. |
RITA |
2008 |
DBLP DOI BibTeX RDF |
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31 | Aaron Reed |
Learning XNA 3.0 - Game Development for the PC, Xbox 360, and Zune. |
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2008 |
RDF |
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31 | Arthur Gittleman |
A Games Class Using XNA Game Studio Express. |
FECS |
2007 |
DBLP BibTeX RDF |
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25 | Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng |
O' game, can you feel my frustration?: improving user's gaming experience via stresscam. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
game difficulty adjustment, stress monitoring, human-computer interaction, video games, thermal imaging |
25 | Sarah Kenderdine, Jeffrey Shaw |
UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
Re-Actor, Samuel Beckett, cybernetic theatre, stereographic, algorithms, real-time, interactive, augmented reality, game engine, polarized, situated |
25 | Joe Linhoff, Amber Settle |
Motivating and evaluating game development capstone projects. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
capstone, computer game development |
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