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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 115 occurrences of 79 keywords
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Results
Found 206 publication records. Showing 206 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
66 | Stefan J. Johansson |
On using multi-agent systems in playing board games. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
diplomacy, multiagent system architecture, risk, board games |
60 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
60 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
52 | Yannis Lilis, Anthony Savidis |
Structured tiles: directed subgraphs of recurring path patterns in board games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
recurring paths, structured tiles, terrain editors, board games |
51 | Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau |
PINS: a prototype model towards thedefinition of surface games. |
ACM Multimedia |
2008 |
DBLP DOI BibTeX RDF |
fluid interaction, multitouch-tangible, relative environments, surface games, tangible playware |
51 | Jacek Mandziuk |
Some thoughts on using Computational Intelligence methods in classical mind board games. |
IJCNN |
2008 |
DBLP DOI BibTeX RDF |
|
51 | Clim J. de Boer, Maarten H. Lamers |
Electronic Augmentation of Traditional Board Games. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
49 | Boris Stilman |
Linguistic Geometry for Solving War Games. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
war games, symmetric/asymmetric war games, linguistic geometry, reduced search, strategies, search problems, board games |
48 | Christoph Schlieder, Peter Kiefer, Sebastian Matyas |
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. |
INTETAIN |
2005 |
DBLP DOI BibTeX RDF |
|
44 | Christoph Schlieder, Peter Kiefer, Sebastian Matyas |
Geogames: Designing Location-Based Games from Classic Board Games. |
IEEE Intell. Syst. |
2006 |
DBLP DOI BibTeX RDF |
min-max algorithm, game design, location-based games, state-space analysis |
40 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. |
IE |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
38 | Eva Kraaijenbrink, Frank van Gils, Quan Cheng, Robert van Herk, Elise van den Hoven |
Balancing Skills to Optimize Fun in Interactive Board Games. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
Balancing skills, fun experience, interaction design, social interaction, tangible interaction, board games, game balance |
35 | Min Xin, Ehud Sharlin |
Exploring Human-Robot Interaction Through Telepresence Board Games. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Shenyi Chen, Hui Qian 0001, Miaoliang Zhu |
Pheromone-Based Pre-processing to Improve Move Generation in Board Games. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Zhiying Zhou, Adrian David Cheok, Tingting Chan, Yu Li |
Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
augmented reality (AR), tangible user interface (TUI), board game |
31 | Mehmet Kosa, Pieter Spronck |
An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games. |
FDG |
2022 |
DBLP DOI BibTeX RDF |
|
31 | Johan Peitz, Daniel Eriksson, Staffan Björk |
Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
|
31 | Alex J. de Voogt |
Board Games in Academia: Platform of International Board Games Research. |
J. Int. Comput. Games Assoc. |
1997 |
DBLP DOI BibTeX RDF |
|
27 | Brian Magerko |
Adaptation in Digital Games. |
Computer |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Jeremiah Diephuis, Georgi Kostov, Gabriel Mittermair |
All AR-Board: Seamless AR Marker Integration into Board Games. |
VR Workshops |
2021 |
DBLP DOI BibTeX RDF |
|
25 | Caroline D. Hardin, Alexander Brooks, Joshua Gabai, Anthony Pellicone, Isaac Sung |
Questioning the Board in Computer Science Education Board Games. |
SIGCSE |
2019 |
DBLP DOI BibTeX RDF |
|
25 | Fabio Chiarello, Maria Gabriella Castellano |
Board Games and Board Game Design as Learning Tools for Complex Scientific Concepts: Some Experiences. |
Int. J. Game Based Learn. |
2016 |
DBLP DOI BibTeX RDF |
|
25 | Sébastien Collette, Jean-François Raskin, Frédéric Servais |
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Iaakov Exman |
Solving Sequential Games with Boltzmann-Learned Tactics. |
PPSN |
1990 |
DBLP DOI BibTeX RDF |
|
25 | Tom Schaul, Jürgen Schmidhuber |
Scalable Neural Networks for Board Games. |
ICANN (1) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo |
Non-visual Gameplay: Making Board Games Easy and Fun. |
ICCHP |
2008 |
DBLP DOI BibTeX RDF |
non-visual game, overview cues, audio-haptic mapping, camera mouse, board game, tabular data |
25 | Nils Faltin |
Designing courseware on algorithms for active learning with virtual board games. |
ITiCSE |
1999 |
DBLP DOI BibTeX RDF |
courseware design, active learning, algorithm animation |
24 | Drew Mellor |
Model-Based Reinforcement Learning for Alternating Markov Games. |
Australian Conference on Artificial Intelligence |
2003 |
DBLP DOI BibTeX RDF |
machine learning, search, reinforcement learning, planning, Game playing |
23 | Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose |
Strategy-acquisition system for video trading card game. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
strategy acquisition, trading card game, machine learning, video game, COM |
23 | David B. Fogel |
Evolutionary Entertainment with Intelligent Agents. |
Computer |
2003 |
DBLP DOI BibTeX RDF |
|
22 | René Gutschmidt, Maria Schiewe, Francis Zinke, Helmut Jürgensen |
Haptic emulation of games: haptic Sudoku for the blind. |
PETRA |
2010 |
DBLP DOI BibTeX RDF |
nonvisual communication, haptics, visually impaired, gestural interaction, board games, Sudoku |
22 | Ben Kirman, Duncan Rowland |
Socially respectful enjoyment tracking for tabletop games. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
magic circle, entertainment, flow, fun, board games, ecological validity |
22 | Abdullah Al Mahmud 0001, Omar Mubin, Suleman Shahid, Jean-Bernard Martens |
Designing and evaluating the tabletop game experience for senior citizens. |
NordiCHI |
2008 |
DBLP DOI BibTeX RDF |
game, user-centered design, ethnography, elderly, tabletop, focus group, fun, board-games |
22 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
22 | Stefan J. Johansson, Fredrik Håård |
Tactical coordination in no-press diplomacy. |
AAMAS |
2005 |
DBLP DOI BibTeX RDF |
diplomacy, game bots, multiagent system, board games, contract net |
22 | Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne E. Zucco, Ross T. Smith, Bruce H. Thomas |
Augmented Reality Chinese Checkers. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
computer based board games, augmented reality, tangible interaction, entertainment computing |
22 | Atila Neves, Osvaldo Brasão, Agostinho C. Rosa |
Learning the risk board game with classifier systems. |
SAC |
2002 |
DBLP DOI BibTeX RDF |
genetic algorithms, classifier systems, board games |
21 | Steven Scher, Ryan Crabb, James Davis 0001 |
Making real games virtual: Tracking board game pieces. |
ICPR |
2008 |
DBLP DOI BibTeX RDF |
|
21 | Micael Sousa |
Serious board games: modding existing games for collaborative ideation processes. |
Int. J. Serious Games |
2021 |
DBLP DOI BibTeX RDF |
|
21 | Micael Sousa |
Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
21 | Micael Sousa |
Modern Serious Board Games: modding games to teach and train civil engineering students. |
EDUCON |
2020 |
DBLP DOI BibTeX RDF |
|
21 | Catherine Jones, Konstantinos Papangelis |
Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games. |
AGILE Conference |
2019 |
DBLP DOI BibTeX RDF |
|
21 | Yasmin B. Kafai, Veena Vasudevan |
Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth. |
IDC |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Jenny Eriksson Lundström, Jørgen Fischer Nilsson, Andreas Hamfelt |
A Common Framework for Board Games and Argumentation Games. |
EJC |
2008 |
DBLP DOI BibTeX RDF |
|
20 | Karsten Weicker, Nicole Weicker |
Evolving Strategies for Non-player Characters in Unsteady Environments. |
EvoWorkshops |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Min Xin, Ehud Sharlin |
Sheep and wolves: test bed for human-robot interaction. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
augmented reality, human-robot interaction |
20 | Regan L. Mandryk, Diego S. Maranan |
False prophets: exploring hybrid board/video games. |
CHI Extended Abstracts |
2002 |
DBLP DOI BibTeX RDF |
CSCP, games, tangible interfaces, social interactions |
18 | Anurag Bhatt, Pratul Varshney, Kalyanmoy Deb |
In search of no-loss strategies for the game of tic-tac-toe using a customized genetic algorithm. |
GECCO |
2008 |
DBLP DOI BibTeX RDF |
tic-tac-toe, learning strategies, evolutionary games |
18 | Ren Wu, Donald F. Beal |
Parallel Retrograde Analysis on Different Architecture. |
HPDC |
2001 |
DBLP DOI BibTeX RDF |
|
16 | Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu |
A remote Chinese chess game using mobile phone augmented reality. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
computer Chinese chess, ubiquitous computing, augmented reality, human-computer interface, edutainment |
16 | David Lichtenstein, Michael Sipser |
GO Is Polynomial-Space Hard. |
J. ACM |
1980 |
DBLP DOI BibTeX RDF |
|
15 | Evgeny Stemasov, Tobias Wagner 0002, Ali Askari, Jessica Janek, Omid Rajabi, Anja Schikorr, Julian Frommel, Jan Gugenheimer, Enrico Rukzio |
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Konstantin Kraus, Kathrin Klamroth, Michael Stiglmayr |
On the online path extension problem - Location and routing problems in board games. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Ary Shaviv |
Board games, random boards and long boards. |
Discret. Math. |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Laura Schalbetter, Nicolas Salliou, Ralph Sonderegger, Adrienne Grêt-Regamey |
From board games to immersive urban imaginaries: Visualization fidelity's impact on stimulating discussions on urban transformation. |
Comput. Environ. Urban Syst. |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Meng-Dar Shieh, Yi-Lin Tsai, Fang-Chen Hsu, Chih-Chieh Yang |
Prototyping Gamification Apps Using Board Games: A Case Study of Muscle Stretching App. |
HCI (36) |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Giorgio Gnecco, Chiara Battaglini, Francesco Biancalani, Davide Bottari, Antonio Camurri, Barbara Leporini |
Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik". |
INTETAIN |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Alessandro Rizzi, Matteo Sassi |
Color blindness and modern board games. |
Color Imaging: Displaying, Processing, Hardcopy, and Applications |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Gentoku Nakasone, Toshiharu Sugawara |
Interpretation Using Classified Gradient-Based Saliency Maps for Two-Player Board Games. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Saman Karim, Jin Kang, Audrey Girouard |
Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa. |
Conference on Designing Interactive Systems |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Fábio Machuqueiro, João Piedade |
Exploring the Potential of Modern Board Games to Support Computational Thinking. |
SIIE |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Maxim Mozgovoy, Marina Purgina |
Designing Programming Exercises from Board Games. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
15 | Dilini Samarasinghe |
BoardGameGeek Dataset on Board Games. |
|
2022 |
DOI RDF |
|
15 | Mai-Lun Chiu, Tsung-Sheng Cheng, Wan-Jung Chang, Hsiu-ling Hsu, Ching-Wei Kao, Jian-Ting Guo |
The Effect of Board Games on the Cognitive Decline of Elders with Dementia: Evidence from Electroencephalography (EEG) Signals. |
ICCE-TW |
2022 |
DBLP DOI BibTeX RDF |
|
15 | Chen Chen, Tomoyuki Kaneko |
Learning Strategies for Imperfect Information Board Games Using Depth-Limited Counterfactual Regret Minimization and Belief State. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
15 | Tomoki Inoue, Felix Jimenez, Tokio Haruta, Mamoru Oonuki |
Effect of impression on learners during partnered robots learning programming while playing board games against each other. |
SCIS/ISIS |
2022 |
DBLP DOI BibTeX RDF |
|
15 | Chung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu |
A Novel Approach to Solving Goal-Achieving Problems for Board Games. |
AAAI |
2022 |
DBLP DOI BibTeX RDF |
|
15 | Chiou-Shya Torng, Ho Hsiao-Yi, Chai-Ju Lu |
The Impact of Integrating Board Games into Chinese Teaching in the Elementary School on Learning Efficiency -An Example of the Indigenous Fifth and Sixth Graders in a Remote Area of Nantou County. |
IMIS |
2022 |
DBLP DOI BibTeX RDF |
|
15 | Han-Chi Liu, Hong-Ren Chen, Sen-Chi Yu, Yu-Ting Shih |
Effect of Learning Computational Thinking Using Board Games in Different Learning Styles on Programming Learning. |
ICITL |
2022 |
DBLP DOI BibTeX RDF |
|
15 | Lauren Thévin, Nicolas Rodier, Bernard Oriola, Martin Hachet, Christophe Jouffrais, Anke M. Brock |
Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback. |
Proc. ACM Hum. Comput. Interact. |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Sandra Danilovic, Alex J. de Voogt |
Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory. |
Games Cult. |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Mohammad Derakhshandi, Shekoufeh Kolahdouz Rahimi, Javier Troya, Kevin Lano |
A model-driven framework for developing android-based classic multiplayer 2D board games. |
Autom. Softw. Eng. |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Biao Wu, Hanbo Chen, Zhikang Luo |
Board games for quantum computers. |
Sci. China Inf. Sci. |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Andy L. Jones |
Scaling Scaling Laws with Board Games. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
15 | Shai Ben-Assayag, Ran El-Yaniv |
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
15 | Vasilis Gkogkidis, Nicholas Dacre |
Co-Creating Educational Project Management Board Games to Enhance Student Engagement. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
15 | Chung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu |
A Novel Approach to Solving Goal-Achieving Problems for Board Games. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
15 | Luis Perez |
Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board Games. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
15 | Kenneth Y. T. Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy |
Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. |
iLRN |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Kevin Tschopik |
Board Games As Relationship Building Tools. |
SIGUCCS |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Fabian Hemmert, Kaspar Meyer, Torben Brandies, Luisa Ebeling, Max Fiebig, Jana Horst, Alexandra Katsnelson, Lisa Kupferschmidt, Danny Ludwig, Camilo Martins, So Jeong Park, Justus Röhl, Timo Rohden, Carl Siepen |
Perspectives in Play: Printable Board Games that Teach about Foreign Policy. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Malay Dhamelia |
Characterising Gameplay Experience in Abstract Board Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Mahdieh Allameh, Loutfouz Zaman |
Jessy: A Conversational Assistant for Tutoring Digital Board Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Miguel Teixeira, Ana Paula Rocha 0001, António J. M. Castro |
Quantum Reinforcement Learning Applied to Board Games. |
WI/IAT |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Roberto Gallotta, Roberto Capobianco |
Tafl-ES: Exploring Evolution Strategies for Asymmetrical Board Games. |
AI*IA |
2021 |
DBLP DOI BibTeX RDF |
|
15 | George Kalmpourtzis, George Ketsiakidis, Lazaros Vrysis, Tao Xi, Xiao Ling Wang, Charalampos Dimoulas |
Eliciting Educators' Needs on the Design and Application of Augmented Reality Educational Board Games on Cultural Heritage: The case of CHARMap. |
EDUCON |
2021 |
DBLP DOI BibTeX RDF |
|
15 | Biao Wu, Hanbo Chen, Zhikang Luo |
Board Games for Quantum Computers. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
15 | Tanja Munz, Noel Schäfer, Tanja Blascheck, Kuno Kurzhals, Eugene Zhang, Daniel Weiskopf |
Supplemental Material for Comparative Visual Gaze Analysis for Virtual Board Games. |
|
2020 |
RDF |
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15 | Tanja Munz, Noel Schäfer, Tanja Blascheck, Kuno Kurzhals, Eugene Zhang, Daniel Weiskopf |
Comparative visual gaze analysis for virtual board games. |
VINCI |
2020 |
DBLP DOI BibTeX RDF |
|
15 | Michael Ion, Dimitris Sacharidis, Hannes Werthner |
Designing a recommender system for board games. |
SAC |
2020 |
DBLP DOI BibTeX RDF |
|
15 | Milene Selbach Silveira |
Exploring Creativity and Learning through the Construction of (Non-Digital) Board Games in HCI Courses. |
ITiCSE |
2020 |
DBLP DOI BibTeX RDF |
|
15 | Thomas Bolander, Jacob Pjetursson |
Synthesizing human-friendly optimal strategies in board games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
15 | Victor R. Lee, Frederick Poole, Jody Clarke-Midura, Mimi Recker, Melissa Rasmussen |
Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries. |
SIGCSE |
2020 |
DBLP DOI BibTeX RDF |
|
15 | Maryam Zare, Ali Ayub, Aishan Liu, Sweekar Sudhakara, Albert F. Wagner, Rebecca J. Passonneau |
Dialogue Policies for Learning Board Games through Multimodal Communication. |
SIGdial |
2020 |
DBLP DOI BibTeX RDF |
|
15 | Naveen Karunanayake, Achintha Wijesinghe, Chameera Wijethunga, Chinthani Kumaradasa, Peshala Jayasekara, Ranga Rodrigo |
Towards a Smart Opponent for Board Games: Learning beyond Simulations. |
SMC |
2020 |
DBLP DOI BibTeX RDF |
|
15 | Chris Quintana, Rebecca M. Quintana, Leah A. Bricker |
The Pragmatics of Board Games in K-12 Science Classrooms. |
ICLS |
2020 |
DBLP BibTeX RDF |
|
15 | Christina Stiso, Zachary Ryan, Joshua A. Danish, Eric Robinson |
Fostering Perspective-taking in History Students Through Board Games. |
ICLS |
2020 |
DBLP BibTeX RDF |
|
15 | Tanja Munz, Noel Schaefer, Tanja Blascheck, Kuno Kurzhals, Eugene Zhang, Daniel Weiskopf |
Demo of a Visual Gaze Analysis System for Virtual Board Games. |
ETRA Adjunct |
2020 |
DBLP DOI BibTeX RDF |
|
15 | Marcello A. Gómez Maureira, Giulio Barbero, Maria Freese, Mike Preuss |
Towards a Taxonomy of AI in Hybrid Board Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
15 | Rommel Dias Saraiva, Alexandr Grichshenko, Luiz Jonatã Pires de Araújo, Bonfim Amaro Júnior, Guilherme Nepomuceno de Carvalho |
Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
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