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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 378 occurrences of 224 keywords
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Results
Found 399 publication records. Showing 397 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
173 | Hua Xiong, Haoyu Peng, Aihong Qin, Jiaoying Shi |
Parallel occlusion culling on GPUs cluster. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
GPUs cluster, parallel rendering, occlusion culling, tiled display, immersive environments, cluster rendering |
106 | Nirnimesh, Pawan Harish, P. J. Narayanan |
Culling an Object Hierarchy to a Frustum Hierarchy. |
ICVGIP |
2006 |
DBLP DOI BibTeX RDF |
|
99 | Jon Hasselgren, Tomas Akenine-Möller |
PCU: the programmable culling unit. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
hardware, rasterization, shaders, culling |
93 | Wei Hua, Hujun Bao, Qunsheng Peng 0001, A. Robin Forrest |
The global occlusion map: a new occlusion culling approach. |
VRST |
2002 |
DBLP DOI BibTeX RDF |
global visibility, potentially visible set, occlusion culling, rendering system, visibility culling |
87 | Jinzhu Gao, Han-Wei Shen, Jian Huang 0007, James Arthur Kohl |
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
time-varying data visualization, plenoptic opacity function, volume rendering, visibility culling, large data visualization |
87 | Oded Sudarsky, Craig Gotsman |
Dynamic Scene Occlusion Culling. |
IEEE Trans. Vis. Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
distributed multiuser virtual environments, hierarchical Z-buffer, octrees, Occlusion culling, dynamic scenes, BSP tree |
80 | Tommer Leyvand, Olga Sorkine, Daniel Cohen-Or |
Ray space factorization for from-region visibility. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
line parameterization, visibility, hardware acceleration, PVS, occlusion culling, dual space |
75 | Dirk Staneker, Dirk Bartz, Wolfgang Straßer |
Occlusion-driven scene sorting for efficient culling. |
Afrigraph |
2006 |
DBLP DOI BibTeX RDF |
viewing algorithms, occlusion culling |
69 | Gurkan Koldas, Veysi Isler, Rynson W. H. Lau |
Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments. |
ISVC (1) |
2007 |
DBLP DOI BibTeX RDF |
|
69 | Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha |
Fast and Reliable Collision Culling Using Graphics Hardware. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Collision detection, deformable models, graphics hardware, Minkowski sums |
69 | Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha |
Fast and reliable collision culling using graphics hardware. |
VRST |
2004 |
DBLP DOI BibTeX RDF |
collision detection, deformable models, graphics hardware, minkowski sums |
67 | Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech |
Conservative visibility preprocessing using extended projections. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
PVS, occlusion culling, visibility determination |
62 | Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller |
Automatic pre-tessellation culling. |
ACM Trans. Graph. |
2009 |
DBLP DOI BibTeX RDF |
hardware, tessellation, Rasterization, culling |
62 | Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha |
Interactive visibility culling in complex environments using occlusion-switches. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
conservative occlusion culling, multiple GPUs, levels-of-detail, parallel rendering, interactive display |
62 | Ioannis Pantazopoulos, Spyros G. Tzafestas |
Occlusion Culling Algorithms: A Comprehensive Survey. |
J. Intell. Robotic Syst. |
2002 |
DBLP DOI BibTeX RDF |
interactive time rendering, spatial subdivision, visibility, occlusion culling, aspect graph |
62 | Poon Chun Ho, Wenping Wang |
Occlusion Culling Using Minimum Occluder Set and Opacity Map. |
IV |
1999 |
DBLP DOI BibTeX RDF |
hierarchical boudning volume tree, depth complexity, incomplete coverage, combined gain, occlusion culling |
56 | Bo Li, Cheng Wang, Lijun Li |
Efficient Occlusion Culling with Occupancy Proportion. |
CSSE (2) |
2008 |
DBLP DOI BibTeX RDF |
|
56 | Moon-Hee Choi, Woo-Chan Park, Francis Neelamkavil, Tack-Don Han, Shin-Dug Kim |
An Effective Visibility Culling Method Based on Cache Block. |
IEEE Trans. Computers |
2006 |
DBLP DOI BibTeX RDF |
visible/surface algorithms, Computer graphics, cache memories, graphics processors |
56 | Ned Greene |
Efficient Occlusion Culling for Z-Buffer Systems. |
Computer Graphics International |
1999 |
DBLP DOI BibTeX RDF |
|
56 | Hansong Zhang 0001, Dinesh Manocha, Tom Hudson, Kenneth E. Hoff III |
Visibility culling using hierarchical occlusion maps. |
SIGGRAPH |
1997 |
DBLP DOI BibTeX RDF |
occlusion culling, interactive display, hierarchical data structures, image pyramid, visibility culling |
55 | Qishi Wu, Jinzhu Gao, Mengxia Zhu |
A Scalable Framework for Distributed Virtual Reality Using Heterogeneous Processors. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
plenoptic opacity functions, occlusion culling, distributed virtual reality, logistical networking |
50 | Min Tang 0001, Sung-Eui Yoon, Dinesh Manocha |
Adjacency-based culling for continuous collision detection. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Adjacency-based culling, Elementary test, Continuous collision detection, Duplication elimination |
50 | Anselm Grundhöfer, Benjamin Brombach, Robert Scheibe, Bernd Fröhlich 0001 |
Level of detail based occlusion culling for dynamic scenes. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
large-scale data visualization, visibility and occlusion culling |
50 | James T. Klosowski, Cláudio T. Silva |
Efficient Conservative Visibility Culling Using the Prioritized-Layered Projection Algorithm. |
IEEE Trans. Vis. Comput. Graph. |
2001 |
DBLP DOI BibTeX RDF |
Conservative visibility, interactive rendering, occlusion culling |
50 | Jinzhu Gao, Han-Wei Shen |
Parallel view-dependent isosurface extraction using multi-pass occlusion culling. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
heirarchical data structures, multi-pass algorithm, occlusion culling, isosurface extraction, view-dependent |
49 | Wendel Bezerra Silva, Maria Andréia Formico Rodrigues |
A lightweight 3D visualization and navigation system on handheld devices. |
SAC |
2009 |
DBLP DOI BibTeX RDF |
visibility algorithms, handheld devices, 3D visualization, octrees, graphical application |
49 | Soumyajit Deb, Ankit Gupta |
Visibility Cuts: A System for Rendering Dynamic Virtual Environments. |
ICVGIP |
2008 |
DBLP DOI BibTeX RDF |
|
49 | J. Willmott, L. I. Wright, David B. Arnold, A. M. Day |
Rendering of large and complex urban environments for real time heritage reconstructions. |
Virtual Reality, Archeology, and Cultural Heritage |
2001 |
DBLP DOI BibTeX RDF |
occluder shadows, view frustum culling, level of detail, avatars, ROAM, openGL, urban environments, culling |
44 | Min Tang 0001, Sean Curtis, Sung-Eui Yoon, Dinesh Manocha |
ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
44 | Min Tang 0001, Sean Curtis, Sung-Eui Yoon, Dinesh Manocha |
Interactive continuous collision detection between deformable models using connectivity-based culling. |
Symposium on Solid and Physical Modeling |
2008 |
DBLP DOI BibTeX RDF |
continuous normal cone, orphan set, deformable models, continuous collision detection, self-collision |
44 | Ignacio Mansa, Aiert Amundarain, Alejandro M. García-Alonso, Luis M. Matey |
Occlusion culling for stereoscopic display of complex mechanical sets. |
IV |
2007 |
DBLP DOI BibTeX RDF |
|
44 | Ignacio Mansa, Aiert Amundarain, Eva Elizalde, Alejandro M. García-Alonso, Luis M. Matey |
Towards Adaptive Occlusion Culling Using Camera Coherence. |
IV |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Jong Seung Park, Bum-Jong Lee |
Hierarchical Contribution Culling for Fast Rendering of Complex Scenes. |
PSIVT |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Hua Xiong, Zhen Liu, Aihong Qin, Haoyu Peng, Xiaohong Jiang 0002, Jiaoying Shi |
Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene. |
VSMM |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Gereon Frahling, Jens Krokowski |
Online Occlusion Culling. |
ESA |
2005 |
DBLP DOI BibTeX RDF |
|
44 | Wen-Kai Tai, Chih-Kang Hsu, Hsien-Hsi Hsieh |
An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes. |
ISCIS |
2004 |
DBLP DOI BibTeX RDF |
|
44 | Hyung Sik Yoon, Moon-Ju Jung, JungHyun Han |
Alternation of Levels-of-Detail Construction and Occlusion Culling for Terrain Rendering. |
CIS |
2004 |
DBLP DOI BibTeX RDF |
|
44 | Ulf Assarsson, Per Stenström |
A Case Study of Load Distribution in Parallel View Frustum Culling and Collision Detection. |
Euro-Par |
2001 |
DBLP DOI BibTeX RDF |
|
43 | |
Self-collision Detection for Rigid Non-convex Multi-link Model. |
ICIRA (2) |
2008 |
DBLP DOI BibTeX RDF |
Self-collision detection, non-convex multi-link model, surface convex decomposition, conservative advancement, temporal culling |
43 | Alessandro Mulloni, Daniele Nadalutti, Luca Chittaro |
Interactive walkthrough of large 3D models of buildings on mobile devices. |
Web3D |
2007 |
DBLP DOI BibTeX RDF |
mobile devices, rendering, X3D, architectural models, culling |
43 | Hanli Zhao, Xiaogang Jin 0001, Jianbing Shen |
Simple and Fast Terrain Rendering Using Graphics Hardware. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
GPU, level of detail, Real-time rendering, occlusion culling |
43 | Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha |
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
levels-of-detail, occlusion culling, Interactive display, out-of-core algorithms, external-memory algorithm, view-dependent rendering |
43 | Timothy Roden, Ian Parberry |
Portholes and planes: faster dynamic evaluation of potentially visible sets. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
portal rendering, visibility, occlusion culling |
43 | Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha |
Quick-VDR: Interactive View-Dependent Rendering of Massive Models. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
levels-of-detail, occlusion culling, Interactive display, external-memory algorithm, view-dependent rendering |
41 | Trevor J. Cox, Jon Barker, Will Bailey, Simone Graetzer, Michael A. Akeroyd, John F. Culling, Graham Naylor |
Overview Of The 2023 Icassp Sp Clarity Challenge: Speech Enhancement For Hearing Aids. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
41 | Michael A. Akeroyd, Will Bailey, Jon Barker, Trevor J. Cox, John F. Culling, Simone Graetzer, Graham Naylor, Zuzanna Podwinska, Zehai Tu |
The 2nd Clarity Enhancement Challenge for Hearing Aid Speech Intelligibility Enhancement: Overview and Outcomes. |
ICASSP |
2023 |
DBLP DOI BibTeX RDF |
|
41 | Trevor J. Cox, Jon Barker, Will Bailey, Simone Graetzer, Michael A. Akeroyd, John F. Culling, Graham Naylor |
Overview of the 2023 ICASSP SP Clarity Challenge: Speech Enhancement for Hearing Aids. |
ICASSP |
2023 |
DBLP DOI BibTeX RDF |
|
41 | Jon Barker, Michael Akeroyd, Trevor J. Cox, John F. Culling, Jennifer Firth, Simone Graetzer, Holly Griffiths, Lara Harris, Graham Naylor, Zuzanna Podwinska, Eszter Porter, Rhoddy Viveros Muñoz |
The 1st Clarity Prediction Challenge: A machine learning challenge for hearing aid intelligibility prediction. |
INTERSPEECH |
2022 |
DBLP DOI BibTeX RDF |
|
41 | Simone Graetzer, Jon Barker, Trevor J. Cox, Michael Akeroyd, John F. Culling, Graham Naylor, Eszter Porter, Rhoddy Viveros Muñoz |
Clarity-2021 Challenges: Machine Learning Challenges for Advancing Hearing Aid Processing. |
Interspeech |
2021 |
DBLP DOI BibTeX RDF |
|
41 | Rebecca S. Tweedy, John F. Culling |
Does the signal-to-noise ratio of an interlocutor influence a speaker's vocal intensity? |
Comput. Speech Lang. |
2014 |
DBLP DOI BibTeX RDF |
|
41 | James Culling |
All together now: integrating customer data with MasterVision. |
Learn. Publ. |
2010 |
DBLP DOI BibTeX RDF |
|
41 | John F. Culling, Quentin Summerfield, David H. Marshall |
Effects of simulated reverberation on the use of binaural cues and fundamental-frequency differences for separating concurrent vowels. |
Speech Commun. |
1994 |
DBLP DOI BibTeX RDF |
|
41 | Christopher J. Darwin, John F. Culling |
Speech perception seen through the ear. |
Speech Commun. |
1990 |
DBLP DOI BibTeX RDF |
|
39 | Brian Zaugg, Parris K. Egbert |
Voxel Column Culling: Occlusion Culling for Large Terrain Models. |
VisSym |
2001 |
DBLP DOI BibTeX RDF |
|
38 | Stephen Chenney, Jeffrey Ichnowski, David A. Forsyth |
Dynamics Modeling and Culling. |
IEEE Computer Graphics and Applications |
1999 |
DBLP DOI BibTeX RDF |
dynamics culling, Java, computer graphics, VRML, physically-based simulation |
38 | John A. Reisner, Zeenat Lainwala, Thomas J. Peters, Steven A. Demurjian |
Implementing a Culling and Self-Intersection Algorithm for Stereolithography Files in Ada 95. |
SIGAda |
1998 |
DBLP DOI BibTeX RDF |
CAD applications, culling algorithms, stereolithography, Ada, computer graphics, topology |
38 | Mel Slater, Yiorgos Chrysanthou |
View volume culling using a probabilistic caching scheme. |
VRST |
1997 |
DBLP DOI BibTeX RDF |
virtual reality walkthrough, pipeline, graphics, clipping, BSP trees, culling |
37 | Enrico Gobbetti, Fabio Marton |
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
level of detail, out-of-core algorithms |
37 | Pieter Spronck, H. Jaap van den Herik |
A Tutoring System for Commercial Games. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
37 | Sheng Li 0008, Xuehui Liu, Enhua Wu |
Feature-Based Visibility-Driven CLOD for Terrain. |
PG |
2003 |
DBLP DOI BibTeX RDF |
|
32 | Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee 0001, Sung-Eui Yoon |
HCCMeshes: hierarchical-culling oriented compact meshes. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
32 | Xinyu Zhang 0002, Stephane Redon, Minkyoung Lee, Young J. Kim |
Continuous collision detection for articulated models using Taylor models and temporal culling. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
conservative advancement, dynamics simulation, continuous collision detection, convex decomposition, articulated models |
32 | Diego Nehab, Joshua Barczak, Pedro V. Sander |
Triangle order optimization for graphics hardware computation culling. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
|
32 | Timo Aila, Ville Miettinen |
dPVS: An Occlusion Culling System for Massive Dynamic Environments. |
IEEE Computer Graphics and Applications |
2004 |
DBLP DOI BibTeX RDF |
|
32 | Peter Middleton, Ho Woo Lee, Shahrukh A. Irani |
Why Culling Software Colleagues Is Popular. |
IEEE Softw. |
2004 |
DBLP DOI BibTeX RDF |
management, queuing theory, variance, software engineering process |
32 | Ulf Assarsson, Tomas Akenine-Möller |
Occlusion culling and z-fail for soft shadow volume algorithms. |
Vis. Comput. |
2004 |
DBLP DOI BibTeX RDF |
Graphics hardware, Soft shadows, Shadow volumes |
32 | Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa |
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
32 | Nick Lowe, Amitava Datta |
A Fragment Culling Technique for Rendering Arbitrary Portals. |
International Conference on Computational Science |
2003 |
DBLP DOI BibTeX RDF |
|
32 | Harlen Costa Batagelo, Shin-Ting Wu |
Dynamic Scene Occlusion Culling Using a Regular Grid. |
SIBGRAPI |
2002 |
DBLP DOI BibTeX RDF |
|
32 | Karsten Bormann |
An Adaptive Occlusion Culling Algorithm for Use in Large VEs. |
VR |
2000 |
DBLP DOI BibTeX RDF |
Frustum Slicing, detail elision (LOD), Hierarchical Occlusion Map, large virtual environments, real-time graphics |
31 | Wei Wang 0033, Jinyuan Jia |
An incremental SMLAOI algorithm for progressive downloading large scale WebVR scenes. |
Web3D |
2009 |
DBLP DOI BibTeX RDF |
AOI, WebVR, progressive transmission, DVE, visibility culling |
31 | Pablo Diaz-Gutierrez, Anusheel Bhushan, M. Gopi 0001, Renato Pajarola |
Single-strips for fast interactive rendering. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Single-strip, Weighted perfect matching, Vertex cache, Hamiltonian cycle, Visibility culling |
31 | Jinghua Ge, Daniel J. Sandin, Andrew E. Johnson 0001, Tom Peterka, Robert Kooima, Javier Girado, Thomas A. DeFanti |
Point-based VR visualization for large-scale mesh datasets by real-time remote computation. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
point splatting, view reconstruction, view-dependent LOD, occlusion culling, remote computation |
31 | Nick Lowe, Amitava Datta |
A New Technique for Rendering Complex Portals. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
Portal-based rendering, fragment-culling, dual-depth-buffer, scene composition, complex portals |
31 | Jinzhu Gao, Jian Huang 0007, C. Ryan Johnson, Scott Atchley, James Arthur Kohl |
Distributed Data Management for Large Volume Visualization. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
volume rendering, distributed storage, visibility culling, large data visualization, multiresolution rendering, logistical networking |
31 | Samuli Laine |
A general algorithm for output-sensitive visibility preprocessing. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
visibility, PVS, occlusion culling |
31 | Q. H. Wang, Jing-Rong Li |
A desktop VR prototype for industrial training applications. |
Virtual Real. |
2004 |
DBLP DOI BibTeX RDF |
Virtual reality, Computer-based training, Visibility culling, Desktop virtual environment |
31 | Sinésio Pesco, Peter Lindstrom 0001, Valerio Pascucci, Cláudio T. Silva |
Implicit Occluders. |
VolVis |
2004 |
DBLP DOI BibTeX RDF |
visibility computations, graphics hardware algorithms, computational geometry, volume visualization, isosurfaces, marching cubes, occlusion culling |
31 | Daniel Cohen-Or, Yiorgos Chrysanthou, Cláudio T. Silva, Frédo Durand |
A Survey of Visibility for Walkthrough Applications. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
Visibility computations, walkthrough systems, interactive rendering, occlusion culling |
31 | Tomas Akenine-Möller, Jacob Ström |
Graphics for the masses: a hardware rasterization architecture for mobile phones. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
multisampling, texture filtering, mobile phone, graphics hardware, culling |
31 | Timo Aila, Ville Miettinen, Petri Nordlund |
Delay streams for graphics hardware. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
order-independent transparency, stream processing, antialiasing, occlusion culling, 3D graphics hardware |
31 | Dirk Bartz, Dirk Staneker, Wolfgang Straßer, Brian Cripe, Tom Gaskins, Kristann Orton, Michael B. Carter, Andreas Johannsen, Jeff Trom |
Jupiter: a toolkit for interactive large model visualization. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
Large Model Visualization, Visibility, Toolkit, occlusion culling |
31 | James T. Klosowski, Cláudio T. Silva |
The Prioritized-Layered Projection Algorithm for Visible Set Estimation. |
IEEE Trans. Vis. Comput. Graph. |
2000 |
DBLP DOI BibTeX RDF |
time-critical rendering, visible set, spatial tessellation, Visibility, occlusion culling |
25 | Sara C. Schvartzman, Jorge Gascón, Miguel A. Otaduy |
Bounded normal trees for reduced deformations of triangulated surfaces. |
Symposium on Computer Animation |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Shiben Bhattacharjee, Suryakant Patidar, P. J. Narayanan |
Real-Time Rendering and Manipulation of Large Terrains. |
ICVGIP |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Liangjun Zhang, Young J. Kim, Dinesh Manocha |
C-DIST: efficient distance computation for rigid and articulated models in configuration space. |
Symposium on Solid and Physical Modeling |
2007 |
DBLP DOI BibTeX RDF |
distance metric, configuration space |
25 | Avneesh Sud, Naga K. Govindaraju, Russell Gayle, Ilknur Kabul, Dinesh Manocha |
Fast proximity computation among deformable models using discrete Voronoi diagrams. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
N-body queries, deformable collisions, penetration computation, distance fields, self-collisions |
25 | Hyun-Duk Chang, Byeong-Seok Shin |
Hardware Acceleration of Terrain Visualization Using ef-Buffers. |
ISCIS |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang 0002, Hua Xiong |
CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline. |
IMSCCS (1) |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M. T. Sembok |
Range Detection Approach in Interactive Virtual Heritage Walkthrough. |
ICAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Bum-Jong Lee, Jong Seung Park, Mee Young Sung |
View-Dependent Simplification of Complex Urban Scenes Using Weighted Quadtrees. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Naga K. Govindaraju, David Knott, Nitin Jain, Ilknur Kabul, Rasmus Tamstorf, Russell Gayle, Ming C. Lin, Dinesh Manocha |
Interactive collision detection between deformable models using chromatic decomposition. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
deformable collision detection, graph coloring, cloth simulation, self-collision |
25 | Naga K. Govindaraju, Brandon Lloyd, Sung-Eui Yoon, Avneesh Sud, Dinesh Manocha |
Interactive shadow generation in complex environments. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
level-of-detail, visibility, shadows, parallel rendering, interactive display |
20 | Xinwu Du, Kaihang Gao, Laiqiang Si |
Design and Experiments of a Vision-Guided Integrated Cavity Tray Seedling Culling and Replanting System. |
IEEE Access |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Fangchuan Li, Shuangjia Liu, Ning Ma, Yanli Liu, Guanyu Xing, Yanci Zhang |
A GPU-friendly hybrid occlusion culling algorithm for large scenes. |
Displays |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Simon Helling, Thomas Meurer |
Dual Collision Detection in Model Predictive Control Including Culling Techniques. |
IEEE Trans. Control. Syst. Technol. |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Atsushi Yoshimura, Takahiro Harada |
Subspace Culling for Ray-Box Intersection. |
Proc. ACM Comput. Graph. Interact. Tech. |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Atsushi Yoshimura, Takahiro Harada |
Subspace Culling for Ray-Box Intersection. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Liming Ye, Gang Liu, Genshen Chen, Kang Li, Qiyu Chen, Wenyao Fan, Junjie Zhang |
3D Model Occlusion Culling Optimization Method Based on WebGPU Computing Pipeline. |
Comput. Syst. Sci. Eng. |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Haitao Song, Jian Li, Zhen Jin 0001 |
Nonlinear dynamic modeling and analysis of African swine fever with culling in China. |
Commun. Nonlinear Sci. Numer. Simul. |
2023 |
DBLP DOI BibTeX RDF |
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