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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 513 occurrences of 313 keywords
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Results
Found 606 publication records. Showing 606 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
138 | Penelope Sweetser, Peta Wyeth |
GameFlow: a model for evaluating player enjoyment in games. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
evaluation, games, flow, enjoyment |
89 | Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth 0001 |
Player Performance, Satisfaction, and Video Game Enjoyment. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
attribution theory, performance, entertainment, Video games, flow, enjoyment |
89 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
89 | James Jeng-Weei Lin, Henry Been-Lirn Duh, Habib Abi-Rached, Donald E. Parker, Thomas A. Furness |
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment. |
VR |
2002 |
DBLP DOI BibTeX RDF |
Virtual Environment, Presence, Enjoyment, Field of View, Simulator Sickness |
76 | Xiaowen Fang, Susy S. Chan, Chitra Nair |
An Online Survey System on Computer Game Enjoyment and Personality. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
personality, computer games, enjoyment, game play |
76 | Kalle Jegers |
Pervasive game flow: understanding player enjoyment in pervasive gaming. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
evaluation, pervasive gaming, flow, enjoyment, gameplay |
64 | Xiaowen Fang, Fan Zhao |
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. |
HCI (9) |
2009 |
DBLP DOI BibTeX RDF |
Sensation seeking, self forgetfulness, personality, computer game, enjoyment |
64 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
play setting, social setting, play configuration, social presence, enjoyment, Digital gaming, player experience, game experience |
64 | Zhen Lesley Xie, Alissa Nicole Antle, Nima Motamedi |
Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. |
TEI |
2008 |
DBLP DOI BibTeX RDF |
interface style, children, tangible user interfaces, engagement, play, enjoyment, puzzles |
64 | Dorothée Hefner, Christoph Klimmt, Peter Vorderer |
Identification with the Player Character as Determinant of Video Game Enjoyment. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
experiment, Computer games, identification, video games, enjoyment |
58 | James Jeng-Weei Lin, Donald E. Parker |
User Experience Modeling and Enhancement for Virtual Environments That Employ Wide-Field Displays. |
HCI (12) |
2007 |
DBLP DOI BibTeX RDF |
user experience modeling, interactivity, virtual environment, presence, enjoyment, simulator sickness |
58 | Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer |
A New Framework for Entertainment Computing: From Passive to Active Experience. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
active experience, incongruity, integrated presence, Adaptivity, complexity, learning, entertainment, information, flow, play, enjoyment |
55 | Ben Kirman, Duncan Rowland |
Socially respectful enjoyment tracking for tabletop games. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
magic circle, entertainment, flow, fun, board games, ecological validity |
52 | Amy L. Gonzales, Thomas Finley, Stuart Paul Duncan |
(Perceived) interactivity: does interactivity increase enjoyment and creative identity in artistic spaces? |
CHI |
2009 |
DBLP DOI BibTeX RDF |
music installation, user enjoyment, creativity, identity, interactive art |
52 | Peter Vorderer, Tilo Hartmann, Christoph Klimmt |
Explaining the enjoyment of playing video games: the role of competition. |
ICEC |
2003 |
DBLP BibTeX RDF |
computer games, entertainment, video games, competition, enjoyment |
49 | Albrecht Schmidt 0001 |
Engineering interactive ubiquitous computing systems. |
EICS |
2011 |
DBLP DOI BibTeX RDF |
|
46 | Fan Zhao, Xiaowen Fang |
Factors Affecting Online Game Players' Loyalty. |
HCI (14) |
2009 |
DBLP DOI BibTeX RDF |
online games, intention, enjoyment, loyalty |
46 | Fong-Ling Fu, Hung-Gi Chou, Sheng-Chin Yu |
Activate Interaction Relationships Between Students Acceptance Behavior and E-Learning. |
APWeb/WAIM |
2007 |
DBLP DOI BibTeX RDF |
Perceived enjoyment, TAM, On-line learning, Web quality |
43 | Dvijesh J. Shastri, Yuichi Fujiki, Ross Buffington, Panagiotis Tsiamyrtzis, Ioannis T. Pavlidis |
O job can you return my mojo: improving human engagement and enjoyment in routine activities. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
human engagement and performance, stress monitoring, human-computer interaction, computer games, thermal imaging |
43 | Marcel Heerink, Ben J. A. Kröse, Bob J. Wielinga, Vanessa Evers |
Enjoyment intention to use and actual use of a conversational robot by elderly people. |
HRI |
2008 |
DBLP DOI BibTeX RDF |
human-robot interaction, assistive technology, technology acceptance models, eldercare |
43 | Satoshi Nakamura 0002, Katsumi Tanaka |
Temporal filtering system to reduce the risk of spoiling a user's enjoyment. |
IUI |
2007 |
DBLP DOI BibTeX RDF |
anti-spoiler, temporal content filtering, web |
43 | Astrid Dickinger, Mitra Arami, David Meyer |
Reconsidering the Adoption Process: Enjoyment and Social Norms - Antecedents of Hedonic Mobile Technology Use. |
HICSS |
2006 |
DBLP DOI BibTeX RDF |
|
43 | Matthias Rauterberg |
Enjoyment and Entertainment in East and West. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
37 | Robert Law |
Using student blogs for documentation in software development projects. |
ITiCSE |
2011 |
DBLP DOI BibTeX RDF |
|
36 | Owen Schaffer |
Development and Preliminary Validation of the Enjoyment Questionnaire and the Sources of Enjoyment Questionnaire. |
CHI Extended Abstracts |
2022 |
DBLP DOI BibTeX RDF |
|
36 | Alexander Fitzgerald, Sam Huang, Kyle Sposato, Dongjie Wang, Mark Claypool, Emmanuel Agu |
The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment. |
HICSS |
2020 |
DBLP BibTeX RDF |
|
36 | Petter Bae Brandtzæg, Asbjørn Følstad, Jan Heim |
Enjoyment: Lessons from Karasek. |
Funology, 2nd ed. |
2018 |
DBLP DOI BibTeX RDF |
|
36 | Petter Bae Brandtzæg, Asbjørn Følstad, Jan Heim |
Enjoyment: Lessons from Karasek. |
Funology |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Sharon Lynn Chu Yew Yee, Henry Been-Lirn Duh, Francis K. H. Quek |
Investigating narrative in mobile games for seniors. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
elderly, mobile games, enjoyment, narrative structure |
34 | Siân E. Lindley, Andrew F. Monk |
Designing appropriate affordances for electronic photo sharing media. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
affordances for social interaction, collocated groups, control, conversation, photo sharing, enjoyment |
30 | Yoshimasa Ohmoto, Takashi Miyake, Toyoaki Nishida |
A Method to Detect an Atmosphere of "Involvement, Enjoyment, and/or Excitement" in Multi-user Interaction. |
IVA |
2009 |
DBLP DOI BibTeX RDF |
physiological indices, affective interaction, multi-user interaction |
30 | Adriano Baratè, Luca A. Ludovico |
Advanced interfaces for music enjoyment. |
AVI |
2008 |
DBLP DOI BibTeX RDF |
MX, XML, multimedia, synchronization, music |
30 | Georgios N. Yannakakis, John Hallam |
Capturing Player Enjoyment in Computer Games. |
Advanced Intelligent Paradigms in Computer Games |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Kaori Fujimura, Hitomi Sato, Takayoshi Mochizuki, Kubo Koichiro, Ken-ichiro Shimokura, Yoshihiro Itoh, Setsuko Murata, Kenji Ogura, Takumi Watanabe, Yuichi Fujino, Toshiaki Tsuboi |
Why Does IT Support Enjoyment of Elderly Life? - Case Studies Performed in Japan. |
HCI (1) |
2007 |
DBLP DOI BibTeX RDF |
always-on communications system, indirect information, elderly people, videophone |
30 | Mattias Esbjörnsson, Oskar Juhlin, Mattias Östergren |
Motorcycling and social interaction: design for the enjoyment of brief traffic encounters. |
GROUP |
2003 |
DBLP DOI BibTeX RDF |
bikers, traffic encounters, ethnography, social interaction |
25 | Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh |
Communicative behaviors and flow experience in tabletop gaming. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
flow theory, social interaction, tabletop interface, communicative behaviors, augmented reality games |
25 | Paolo Piselli, Mark Claypool, James Doyle |
Relating cognitive models of computer games to user evaluations of entertainment. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
Toward an understanding of flow in video games. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
games, information, aesthetics, engagement, flow, relational structure |
25 | Rodrigo de Oliveira, Nuria Oliver |
TripleBeat: enhancing exercise performance with persuasion. |
Mobile HCI |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Fabio Pianesi, Ilenia Graziola, Massimo Zancanaro |
Intrinsic Motivational Factors for the Intention to Use Adaptive Technology: Validation of a Causal Model. |
User Modeling |
2007 |
DBLP DOI BibTeX RDF |
intention to use, adaptive systems, technology acceptance model, structural equation modelling, Causal modelling, intrinsic motivations |
25 | Joy Goodman, Susannah Clarke, Patrick Langdon, P. John Clarkson |
Designers' Perceptions of Methods of Involving and Understanding Users. |
HCI (5) |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Fumitaka Yamaoka, Takayuki Kanda 0001, Hiroshi Ishiguro, Norihiro Hagita |
Interacting with a human or a humanoid robot? |
IROS |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Terence Sim, Dennis Ng, Rajkumar Janakiraman |
VIM: Vision for Interactive Music. |
WACV |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Yong-Eun Hwang, Hyun-Ju Suh, Hyun-Suk Suh |
An Empirical Research on Factors Affecting Continued Intention to Use Mobile Internet Services in Korea. |
ICMB |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Stephen R. Gulliver, Gheorghita Ghinea |
Defining user perception of distributed multimedia quality. |
ACM Trans. Multim. Comput. Commun. Appl. |
2006 |
DBLP DOI BibTeX RDF |
multimedia quality, quality of perception, Human-computer interaction |
25 | Ulrike Gretzel, Daniel R. Fesenmaier |
Persuasiveness of Preference Elicitation Processes in Destination Recommendation Systems. |
ENTER |
2005 |
DBLP DOI BibTeX RDF |
destination recommendation systems, persuasion, preference elicitation |
25 | Jari Vanhanen, Casper Lassenius |
Effects of pair programming at the development team level: an experiment. |
ISESE |
2005 |
DBLP DOI BibTeX RDF |
|
25 | Sarah Brown, Ilda Ladeira, Cara Winterbottom, Edwin H. Blake |
The Effects of Mediation in a Storytelling Virtual Environment. |
International Conference on Virtual Storytelling |
2003 |
DBLP DOI BibTeX RDF |
|
21 | Nicoletta Di Blas, Franca Garzotto, Caterina Poggi |
Web Engineering at the Frontier of the Web 2.0: Design Patterns for Online 3D Shared Spaces. |
World Wide Web |
2009 |
DBLP DOI BibTeX RDF |
multiuser 3D shared space, design, design pattern, user experience, Web 2.0, virtual world, presence, web engineering, engagement, enjoyment |
21 | Christian Roth 0001, Peter Vorderer, Christoph Klimmt |
The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
user experience, entertainment, Interactive storytelling, enjoyment |
21 | Yvonne de Kort, Wijnand A. IJsselsteijn |
People, places, and play: player experience in a socio-spatial context. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
situated play, social context effects, experience, enjoyment, game research |
21 | Barry A. T. Brown, Louise Barkhuus |
Leisure and CSCW: Introduction to Special Edition. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
media consumption, games, social network analysis, entertainment, tourism, enjoyment, leisure, friendship |
21 | Ben Avery, Wayne Piekarski, James R. Warren, Bruce H. Thomas |
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming. |
AUIC |
2006 |
DBLP BibTeX RDF |
evaluation, augmented reality, gaming, enjoyment |
21 | Siân E. Lindley |
Designing interfaces to afford enjoyable social interactions by collocated groups. |
CHI Extended Abstracts |
2005 |
DBLP DOI BibTeX RDF |
collocated groups, photograph sharing, affordances, domestic technologies, enjoyment |
21 | Michael R. Dickinson |
Umm and the matchbox: 'the object of desire and the desired object'. |
DPPI |
2003 |
DBLP DOI BibTeX RDF |
design, context, product design, affective, enjoyment |
18 | Parichart Toomnan |
The Impact of Online Learning during the COVID-19 Pandemic on Language Learning Strategies, Proficiency, and Enjoyment among Thai EFL Students. |
Int. J. Emerg. Technol. Learn. |
2024 |
DBLP DOI BibTeX RDF |
|
18 | M. Marie Devlin, Morgan E. Ellithorpe, Erin Oittinen |
Gender Moderates the Relationship Between Avatar Customization and Enjoyment in Popular Video Games. |
Cyberpsychology Behav. Soc. Netw. |
2024 |
DBLP DOI BibTeX RDF |
|
18 | Jacobo Á. Rubio-Arias, Alberto Verdejo-Herrero, Luis Andreu-Caravaca, Domingo J. Ramos-Campo |
Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study. |
Virtual Real. |
2024 |
DBLP DOI BibTeX RDF |
|
18 | Erik Berglund 0001, Izabella Jedel, Helena Orädd, Aseel Berglund |
Considerations for Player Enjoyment and Exertion in Casual Exergames. |
HICSS |
2024 |
DBLP BibTeX RDF |
|
18 | Ofer Bergman, Noa Gradovitch |
Collecting streaming music increases listening enjoyment. |
Pers. Ubiquitous Comput. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Ting-Chia Hsu, Gwo-Jen Hwang |
Interaction of visual interface and academic levels with young students' anxiety, playfulness, and enjoyment in programming for robot control. |
Univers. Access Inf. Soc. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Alexander Vandewalle, Rowan Daneels, Emma Simons, Steven Malliet |
Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games. |
Games Cult. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Miguel Herrero Herrero, María Pilar Jiménez Sánchez |
Emotion, enjoyment, empathy and identification with characters in cinema. |
Int. J. Arts Technol. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Shaofeng Wang, Huanhuan Wang, Yanshuang Jiang, Ping Li, Wancheng Yang |
Understanding students' participation of intelligent teaching: an empirical study considering artificial intelligence usefulness, interactive reward, satisfaction, university support and enjoyment. |
Interact. Learn. Environ. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Minghui Li, Yan Wan |
Norms or fun? The influence of ethical concerns and perceived enjoyment on the regulation of deepfake information. |
Internet Res. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Hamza Shahab, Mozard Mohtar, Ezlika M. Ghazali, Philipp A. Rauschnabel, Andrea Geipel |
Virtual Reality in Museums: Does It Promote Visitor Enjoyment and Learning? |
Int. J. Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Afnan Bashir, Tamara De Regt, Christian M. Jones |
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, enjoyment, and effort. |
Int. J. Hum. Comput. Stud. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | K. Maja Krakowiak |
Breaking Up for Good: The Contrasting Roles of Enjoyment and Appreciation in Predicting Viewer Distress Following the Dissolution of a Series. |
J. Media Psychol. Theor. Methods Appl. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Fang-Chuan Ou Yang, Hui-Min Lai, Yen-Wen Wang |
Effect of augmented reality-based virtual educational robotics on programming students' enjoyment of learning, computational thinking skills, and academic achievement. |
Comput. Educ. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Laura Miccoli, María Ángeles Peña Arias, Julio Santiago |
A network analysis on digital media use, reading enjoyment, and orthography precision in a highly educated sample. |
Comput. Educ. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | You Zhi Hu, Hsi T. Wei, Mark H. Chignell |
Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Hyun-Woo Lee, Kun Chang, Jun-Phil Uhm, Emmaculate Owiro |
How Avatar Identification Affects Enjoyment in the Metaverse: The Roles of Avatar Customization and Social Engagement. |
Cyberpsychology Behav. Soc. Netw. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Wataru Yaguchi, Makoto Murakami |
Promotion of enjoyment by balancing competitive play in racing videogame. |
PCCNT |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Erik Berglund 0001, Izabella Jedel, Helena Orädd, Johan Fallström, Aseel Berglund |
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Ai-Ni Cheng |
Utilizing Different Voice Value to Understand Voice Assistant Users' Enjoyment. |
HCI (43) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Stephen Zhu |
Biases in Micro-level Probabilistic Reasoning and Its Impact on the Spectators' Enjoyment of Tennis Games. |
INTETAIN |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Jorge Bacca-Acosta, Myriam Sierra-Puentes, Cecilia Avila-Garzon, Natalia Molina-Pinzon, Guillermo Luigui Nieto, Carol Torres-Urrea, Juan Rodriguez-Velasquez |
Emotional and Cognitive Empathy, Enjoyment and Ease of Use of a Virtual Reality Environment about Migration in Colombia. |
iLRN |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Rosa Lilia Segundo Díaz, Gustavo Rovelo, Miriam Bouzouita, Véronique Hoste, Karin Coninx |
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for Linguistics. |
GALA |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Francesco Colace, Dajana Conte, Gianluca Frasca Caccia, Angelo Lorusso, Domenico Santaniello, Carmine Valentino |
An IoT-based framework for the enjoyment and protection of Cultural Heritage Artifacts. |
WoWMoM |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Joshua Audibert, Elijah Gonzalez, Ryan Orlando, Nicholas Wong, Emmanuel Agu, Mark Claypool |
Machine Learning Prediction of Just Dance Exergame Enjoyment from Mobile Sensor Data. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Wael Al Enezi, Clark Verbrugge |
Investigating the Influence of Behaviors and Dialogs on Player Enjoyment in Stealth Games. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Marina Buzzi, Daniele Di Bella, Cristiano Gazzarrini, Barbara Leporini |
Experience of Visually-Impaired Children in the Enjoyment of Cartoons. |
GOODTECHS |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Louis Nisiotis, Markos Souropetsis, Eleni A. Kyza |
Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti. |
XR (2) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Robi Barranco Merino, Gloria Santiago Méndez, Antonio Villanueva Martín |
Disfrute percibido en los juegos de realidad virtual: La influencia de los contextos ambientales de festival y los grupos de edad (Perceived enjoyment in virtual reality games: The influence of festival environmental contexts and age groups). |
CEV |
2023 |
DBLP BibTeX RDF |
|
18 | Takumi Wakabayashi, Yukihiko Okada, Keiichi Zempo |
Effect of Salesperson Avatar Automatically Mimicking Customer's Nodding on the Enjoyment of Conversation in Virtual Environments. |
AHs |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Rosa Lilia Segundo Díaz, Gustavo Rovelo, Miriam Bouzouita, Véronique Hoste, Karin Coninx |
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging. |
JCSG |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Markus Kirjonen, Mika P. Nieminen |
Asymmetric Communication in Virtual Reality: Designing for Presence, Effectiveness, and Enjoyment. |
INTERACT (4) |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Katelyn M. Grasse, Max Kreminski, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer |
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical. |
Frontiers Virtual Real. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, Armando M. Toda, Paula T. Palomino, Julita Vassileva, Seiji Isotani |
The effects of personalized gamification on students' flow experience, motivation, and enjoyment. |
Smart Learn. Environ. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Dario Giuffrida, Sara Bonanno, Francesco Parrotta, Viviana Mollica Nardo, Gianfranco Anastasio, Maria Luisa Saladino, Francesco Armetta, Rosina Celeste Ponterio |
The Church of S. Maria Delle Palate in Tusa (Messina, Italy): Digitization and Diagnostics for a New Model of Enjoyment. |
Remote. Sens. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Xinying Hou, Huy Anh Nguyen, J. Elizabeth Richey, Erik Harpstead, Jessica Hammer, Bruce M. McLaren |
Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game. |
Int. J. Artif. Intell. Educ. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Lucrezia Crescenzi Lanna |
The developmental appropriateness of digital games and its impact on young children's enjoyment and playtime. |
Int. J. Child Comput. Interact. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Benjamin Nicoll |
Looking for the Gamic Gaze: Desire, Fantasy, and Enjoyment in Gorogoa. |
Games Cult. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Farzan Baradaran Rahimi, Jeffrey E. Boyd, Richard M. Levy, Jennifer R. Eiserman |
New Media and Space: An Empirical Study of Learning and Enjoyment Through Museum Hybrid Space. |
IEEE Trans. Vis. Comput. Graph. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Gulshan Sharma, Pankaj Pandey, Ramanathan Subramanian, Krishna P. Miyapuram, Abhinav Dhall |
Neural Encoding of Songs is Modulated by Their Enjoyment. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Michinari Kono, Koichi Araake |
Is it Fun?: Understanding Enjoyment in Non-Game HCI Research. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Tae Kyoung Lee, Hye Kyung Kim |
An Enjoyable Story, a Persuasive Story: Exploring Narrative Enjoyment in Narrative Persuasion. |
J. Media Psychol. Theor. Methods Appl. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Sonny Rosenthal, Rabindra A. Ratan |
Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model. |
Comput. Educ. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Dai-Yun Wu, Jih-Hsuan Tammy Lin, Nicholas David Bowman |
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising. |
Comput. Hum. Behav. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Wee-Kheng Tan, Chieh-Yu Yang |
An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership. |
Comput. Hum. Behav. |
2022 |
DBLP DOI BibTeX RDF |
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