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Publication years (Num. hits)
1974-1994 (17) 1995 (17) 1996 (15) 1997 (15) 1998 (21) 1999 (27) 2000 (47) 2001 (53) 2002 (142) 2003 (127) 2004 (333) 2005 (411) 2006 (621) 2007 (573) 2008 (645) 2009 (458) 2010 (436) 2011 (333) 2012 (260) 2013 (281) 2014 (339) 2015 (347) 2016 (193) 2017 (308) 2018 (352) 2019 (183) 2020 (194) 2021 (214) 2022 (185) 2023 (182) 2024 (14)
Publication types (Num. hits)
article(705) book(3) incollection(71) inproceedings(6441) phdthesis(9) proceedings(114)
Venues (Conferences, Journals, ...)
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Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
208Marco Roccetti IEEE first workshop on networking issues on multimedia entertainment. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
118Marco Roccetti IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment systems. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
110Hao Liu 0009, Jun Hu 0001, Matthias Rauterberg AIRSF: a new entertainment adaptive framework for stress free air travels. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF adaptive framework, in-flight entertainment, context-awareness
97Kevin Kok Wai Wong Player adaptive entertainment computing. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
96Itaru Kuramoto, Kazumasa Kashiwagi, Yu Shibuya, Yoshihiro Tsujino, Shigeki Ohtsuka How can entertainment improve workers' motivation and their productivity? Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF rearing simulation, virtual lives, workload estimation, motivation, entertainment
89Itaru Kuramoto, Kazumasa Kashiwagi, Tomomi Uemura, Yu Shibuya, Yoshihiro Tsujino Weekend battle: an entertainment system for improving workers' motivation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF rearing, weekend game system, motivation, avatar, entertainment, competition
88Claudio E. Palazzi, Giovanni Pau 0001, Marco Roccetti, Stefano Ferretti, Mario Gerla Wireless home entertainment center: reducing last hop delays for real-time applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer-centered home entertainment, home entertainment center, transmission protocols, wireless networks, media center
83Newton Lee Electronic arts game design program at USC CNTV. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
82Atsuro Ueki, Maiko Kamata, Masa Inakage Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF coexisting entertainment, interactive furniture, haptic interface, intimacy, emotional interface
82Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata Entertainment feature of a game using skin conductance response. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF skin conductance response, game, entertainment, biological signal
76Adrian David Cheok ACM SIGCHI international conference on advances in computer entertainment technology. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
68Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF daily exercise, exertainment, heart beat, motivation, entertainment, health
68Jan Berg, Johnny Wingstedt Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF basic emotions, musical parameters, non-verbal test techniques, musical expression, computer entertainment
68Chin Chin Wong, Pang Leang Hiew Correlations between factors affecting the diffusion of mobile entertainment in Malaysia. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF drivers and barriers, correlation, diffusion, mobile entertainment
68Matthias Rauterberg Entertainment Computing, Social Transformation and the Quantum Field. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF quantum field, computing, culture, entertainment, social responsibility
68Ben Salem, Matthias Rauterberg, Ryohei Nakatsu Kansei Mediated Entertainment. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Kansei mediation, unconscious, entertainment, cultural computing
68Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer A New Framework for Entertainment Computing: From Passive to Active Experience. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF active experience, incongruity, integrated presence, Adaptivity, complexity, learning, entertainment, information, flow, play, enjoyment
67Krystina S. Madej Towards digital narrative for children: from education to entertainment, a historical perspective. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF History of children's literature, entertainment and meaning in children's literature, education, education, entertainment, digital narrative
62Georgios N. Yannakakis, John Hallam Towards Capturing and Enhancing Entertainment in Computer Games. Search on Bibsonomy SETN The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
62Chin Chin Wong, Pang Leang Hiew Mobile Entertainment: Review and Redefine. Search on Bibsonomy ICMB The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
61Magy Seif El-Nasr A user-centric adaptive story architecture: borrowing from acting theories. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF interactive narrative, interactive drama, interactive entertainment, virtual storytelling
61Tetsuya Saito, Kenichi Hirota, Junichi Hoshino Entertainment character for information display. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF entertainment, chat, character
61Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback". Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF physical information, communication, entertainment, intimacy, bio-feedback
61Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude Paravie: dance entertainment system for everyone to express oneself with movement. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proficiency, interaction, training, interface, entertainment, dance, moving image
61Abdennour El Rhalibi, Nick Baker, Madjid Merabti Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF IPD, NPC, game application, team behaviour, norms, FSM, emotional model, RBS, computer entertainment
61Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami Teddy-bear based robotic user interface for interactive entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF virtual reality, entertainment, haptic feedback, robotic user interface
61Carsten Magerkurth, Timo Engelke, Maral Memisoglu Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF computer games, tangible interfaces, entertainment, tabletop games, hybrid environments
61Jun Liu 0016, Ying Liu 0041, Pei-Luen Patrick Rau, Hui Li 0058, Xia Wang, Dingjun Li How socio-economic structure influences rural users' acceptance of mobile entertainment. Search on Bibsonomy CHI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF chinese rural people, explorative factor analysis, socio-economic structure, technology acceptance, mobile entertainment
61Roan Boer Rookhuiszen, Mariët Theune Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF efficiency vs. entertainment, evaluation, game, instructions, Natural Language Generation, 3D environment
61Michael A. Shapiro Perceived reality and media entertainment. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  BibTeX  RDF perceived reality, games, entertainment, narrative, media, television
56Sho Hashimoto, Takashi Matsumoto 0003, Naohito Okude Pileus: umbrella type entertainment browser. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF HCI, design, mobile, web 2.0, tangible user interface, flickr, youtube, human-information interaction, umbrella
56Stéphane Natkin, Chen Yan User model in multiplayer mixed reality entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games
56Stéphane Natkin, Chen Yan User model in multiplayer mixed reality entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games
56Greg Hale A qualitative exploration of entertainment experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF 'felt life', hazyspace, psychology of film experiences, experiences, mental models
56Naho Inamoto, Hideo Saito Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
56Newton Lee A word from the editor. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
56Newton Lee A word from the editor. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
55Newton Lee 2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'06): call for papers. Search on Bibsonomy Comput. Entertain. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
55Suzanne Landa Computers and entertainment. Search on Bibsonomy AFIPS National Computer Conference The full citation details ... 1980 DBLP  DOI  BibTeX  RDF
55Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard IGameFloor: a platform for co-located collaborative games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF co-located collaborative games, interactive floor, social gaming and entertainment, vision based tracking
55Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati Purple crayon: from sketches to interactive environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF electronic entertainment, mixed reality, tangible interfaces, social interaction, physical interaction, sketch-based interfaces
55Shuichi Ishibashi, Daisuke Uriu, Naohito Okude Sound candy. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interaction, entertainment, sound, play, voice, playground
54Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino Kangaroo: the trampoline entertainment system for aiding exercise. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF sports support, trampoline, virtual reality, entertainment
54Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund Entertainment capture through heart rate activity in physical interactive playgrounds. Search on Bibsonomy User Model. User Adapt. Interact. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Entertainment modeling, Intelligent interactive playgrounds, Artificial neural networks, Biosignals, Mixed-reality games
54Nikoletta Mavrogeorgi, Yannis Christodoulou, Petros Kalogirou Semi-automatic Film-Direction Technique in Internet-Based Interactive Entertainment. Search on Bibsonomy ICIW The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interactive, Interactive entertainment
54Adrian David Cheok, Keng Soon Teh, Ta Huynh Duy Nguyen, Tran Cong Thien Qui, Shang Ping Lee, Wei Liu 0009, Cheng Chen Li, Diego J. Díaz, Clara Boj Tovar Social and physical interactive paradigms for mixed-reality entertainment. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mixed-reality entertainment, multiuser games, social and physical interaction, role-play
54Rick van de Westelaken, Jun Hu 0001, Hao Liu 0009, Matthias Rauterberg Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF In-flight entertainment, air travel, air travel thrombosis, gesture recognition
54Gregory Hale Insights into the Design of Computer Entertainment from Schemas in Film. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF entertainment psychology, user reactions, Schemas
53Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok Age invaders. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF elderly entertainment, family entertainment, mixed reality, social computing, physical computing
53Satoru Tokuhisa, Susuke Okubo, Ken Suguro, Taku Kotabe, Masa Inakage MYSQ: : an entertainment system based on content creation directly linked to communication. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mobile movie, collaboration, communication, entertainment computing, dance, entertainment system, creation
53Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo Age Invaders: User Studies of Intergenerational Computer Entertainment. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Mixed reality entertainment, family entertainment, user-centered design, social computing, game play
51Sony Interactive Entertainment America God of war e3 2016 game play reveal. Search on Bibsonomy SIGGRAPH Computer Animation Festival The full citation details ... 2016 DBLP  BibTeX  RDF
49Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage Talktic: a development environment for pervasive computing applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF design works, internet networking media, simplicity
49Andrew G. Brooks, Jesse Gray, Guy Hoffman Robot's play: interactive games with sociable machines. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
49Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Chang-Young Lim Hanmadang: entertainment systems for massive face-to-face interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF audio response system, co-located gaming, face-to-face social interaction
49Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude HIPMATE: an entertainment system in the office. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF ubiquitous computing, game, office
49Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF ubiquitous computing, wearable computer, tangible interaction
49Newton Lee A word from the editor. Search on Bibsonomy Comput. Entertain. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
49Newton Lee A word from the editor. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
48Georgios N. Yannakakis, Henrik Hautop Lund, John Hallam Modeling Children's Entertainment in the Playware Playground. Search on Bibsonomy CIG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
48Donald Marinelli, Randy F. Pausch, Janeen LaForce Entertainment Technology Center. Search on Bibsonomy IEEE Multim. The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
48Seongil Lee, Joo Eun Cho Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
48Ben Salem, Matthias Rauterberg Power, Death and Love: A Trilogy for Entertainment. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF power death love trilogy, Emotion, empathy, interactive toy
48Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun Using affective trajectories to describe states of flow in interactive art. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF affective art, augmented reality, emotion, entertainment, new media
48Jeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan Double dribble: illusionism, mixed reality, and the sports fan experience. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF sports communications, sports informatics, mixed reality, entertainment computing, illusion
48Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami Straw-like user interface: virtual experience of the sensation of drinking using a straw. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF drinking sensation, food texture, virtual reality, entertainment, tactile interface
48Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami Straw-like user interface: virtual experience of the sensation of drinking using a straw. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF drinking sensation, food texture, virtual reality, entertainment, tactile interface
48Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino Mounting and application of bubble display system: bubble cosmos. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interactive visual display, soap bubble, interactive entertainment
48Steven Dow, Manish Mehta 0001, Annie Lausier, Blair MacIntyre, Michael Mateas Initial lessons from AR Façade, an interactive augmented reality drama. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF augmented reality, artificial intelligence, games, natural language, entertainment, embodiment, experience design, interactive drama
48Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami Teddy-bear based robotic user interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF virtual reality, entertainment, haptic feedback, robotic user interface
48Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne E. Zucco, Ross T. Smith, Bruce H. Thomas Augmented Reality Chinese Checkers. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF computer based board games, augmented reality, tangible interaction, entertainment computing
47Ricardo Olanda, Manolo Pérez, Pedro Morillo 0001, Marcos Fernández 0001, Sergio Casas 0001 Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. Search on Bibsonomy VRST The full citation details ... 2006 DBLP  DOI  BibTeX  RDF entertainment virtual reality, immersive visualization systems, terrain representation
47Lori Malatesta, Amaryllis Raouzaiou, L. Pearce, Kostas Karpouzis Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF PAD model, affective interaction, interactive entertainment, adaptive interaction
47Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano Distributed Episode Control System for Interactive Narrative Entertainment. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF narrative entertainment, massive action, episode tree, lifelike
47Hao Liu 0009, Ben Salem, Matthias Rauterberg Adaptive user preference modeling and its application to in-flight entertainment. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF in-flight entertainment, context-awareness, user preference
47Ben Salem, Adrian David Cheok, Adria Bassaganyes BioMedia for Entertainment. Search on Bibsonomy ICEC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF BioMedia, Multimedia, Entertainment, Empathy
47Anton Nijholt Playing and Cheating in Ambient Entertainment. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF nonverbal interaction, Entertainment computing, cheating
46John D. Decuir, Todd Kozuki, Victor Matsuda, Jon Piazza A friendly face in robotics: Sony's AIBO entertainment robot as an educational tool. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF entertainment education, education, robotics, reading, aibo, entertainment robot
46Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF ubiquitous computing, tangible interaction, mobile entertainment, computer entertainment
46Michael V. Capps, Perry McDowell, Michael Zyda A Future for Entertainment-Defense Research Collaboration. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Defense and entertainment collaboration, virtual environments and simulation, modeling, networks, interactive entertainment
42Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller Improving patient motivation in game development for motor deficit rehabilitation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF motor rehabilitation, rehabilitation gaming, skill assessment, assistive technologies, computer games, motivation, serious games, elderly, stroke, biofeedback
42Derek Bradley, Gerhard Roth Natural interaction with virtual objects using vision-based six DOF sphere tracking. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
42Andrew G. Brooks, Matt Berlin, Jesse Gray Untethered robotic play for repetitive physical tasks. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
42Sabrina A. Haskell, Andrew Hosmer, Eugenia Leu An extensible platform for interactive, entertaining social experiences with an animatronic character. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
42Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge AR-bowling: immersive and realistic game play in real environments using augmented reality. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF kinematics simulation, user interface, augmented reality, games, immersion
42Zhiying Zhou, Adrian David Cheok, Jiun Horng Pan, Yu Li Magic Story Cube: an interactive tangible interface for storytelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF storytelling for children, augmented reality, tangible user interface (TUI)
42Ralf Dörner 0001, Stefan Göbel 0001, Michael D. Kickmeier-Rust Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan Acting 2.0: when entertainment technology helps actors to perform. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Shigeyuki Hirai, Daiki Ito Entertainment applications for tapping on a bathtub edge using embedded acoustic sensors. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Denise Oram, Nigel Houlden Entertainment Vs Evolution: Cyber Love and relationships, Should We Draw the Line? Search on Bibsonomy Advances in Computer Entertainment (Workshops) The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
42Rui Neves Madeira, Patrícia Macedo, Sofia Reis, João Ferreira 0003 Super-fon: mobile entertainment to combat phonological disorders in children. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
42David Wilfinger, Alexander Meschtscherjakov, Christiane Moser, Manfred Tscheligi, Petra Sundström, Dalila Szostak, Roderick McCall Computer Entertainment in Cars and Transportation. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
42Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, Jun Rekimoto Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
42Shigeyuki Hirai, Yoshinobu Sakakibara, Hironori Hayashi Enabling Interactive Bathroom Entertainment Using Embedded Touch Sensors in the Bathtub. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
42Ken Nakagaki, Keina Konno, Shuntaro Tashiro, Ayaka Ikezawa, Yusaku Kimura, Masaru Jingi, Yasuaki Kakehi Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for Entertainment. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
42Robby van Delden, Dennis Reidsma Meaning in Life as a Source of Entertainment. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
42Adrian David Cheok, Jordan Tewell, Gilang Andi Pradana, Koki Tsubouchi Touch, Taste, and Smell: Multi-sensory Entertainment. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
42Daisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, Chihiro Sato Where Buddhism Encounters Entertainment Computing. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
42Yuta Suzuki, Yusaku Okada, Hiroki Kawaguchi, Takashi Kimura, Yoichi Takahashi, Kodai Horita, Takuya Nojima, Hideki Koike HOJI*HOJI: The Hole-Type Interactive Device for Entertainment. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
42Sachi Urano, Tetsuya Saito, Junichi Hoshino Entertainment Displays Which Restore Negative Images of Shopping Center. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
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