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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 5667 occurrences of 2221 keywords
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Results
Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
208 | Marco Roccetti |
IEEE first workshop on networking issues on multimedia entertainment. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
118 | Marco Roccetti |
IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment systems. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
110 | Hao Liu 0009, Jun Hu 0001, Matthias Rauterberg |
AIRSF: a new entertainment adaptive framework for stress free air travels. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
adaptive framework, in-flight entertainment, context-awareness |
97 | Kevin Kok Wai Wong |
Player adaptive entertainment computing. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
|
96 | Itaru Kuramoto, Kazumasa Kashiwagi, Yu Shibuya, Yoshihiro Tsujino, Shigeki Ohtsuka |
How can entertainment improve workers' motivation and their productivity? |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
rearing simulation, virtual lives, workload estimation, motivation, entertainment |
89 | Itaru Kuramoto, Kazumasa Kashiwagi, Tomomi Uemura, Yu Shibuya, Yoshihiro Tsujino |
Weekend battle: an entertainment system for improving workers' motivation. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
rearing, weekend game system, motivation, avatar, entertainment, competition |
88 | Claudio E. Palazzi, Giovanni Pau 0001, Marco Roccetti, Stefano Ferretti, Mario Gerla |
Wireless home entertainment center: reducing last hop delays for real-time applications. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
computer-centered home entertainment, home entertainment center, transmission protocols, wireless networks, media center |
83 | Newton Lee |
Electronic arts game design program at USC CNTV. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
82 | Atsuro Ueki, Maiko Kamata, Masa Inakage |
Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
coexisting entertainment, interactive furniture, haptic interface, intimacy, emotional interface |
82 | Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata |
Entertainment feature of a game using skin conductance response. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
skin conductance response, game, entertainment, biological signal |
76 | Adrian David Cheok |
ACM SIGCHI international conference on advances in computer entertainment technology. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
68 | Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino |
Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
daily exercise, exertainment, heart beat, motivation, entertainment, health |
68 | Jan Berg, Johnny Wingstedt |
Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
basic emotions, musical parameters, non-verbal test techniques, musical expression, computer entertainment |
68 | Chin Chin Wong, Pang Leang Hiew |
Correlations between factors affecting the diffusion of mobile entertainment in Malaysia. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
drivers and barriers, correlation, diffusion, mobile entertainment |
68 | Matthias Rauterberg |
Entertainment Computing, Social Transformation and the Quantum Field. |
INTETAIN |
2009 |
DBLP DOI BibTeX RDF |
quantum field, computing, culture, entertainment, social responsibility |
68 | Ben Salem, Matthias Rauterberg, Ryohei Nakatsu |
Kansei Mediated Entertainment. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
Kansei mediation, unconscious, entertainment, cultural computing |
68 | Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer |
A New Framework for Entertainment Computing: From Passive to Active Experience. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
active experience, incongruity, integrated presence, Adaptivity, complexity, learning, entertainment, information, flow, play, enjoyment |
67 | Krystina S. Madej |
Towards digital narrative for children: from education to entertainment, a historical perspective. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
History of children's literature, entertainment and meaning in children's literature, education, education, entertainment, digital narrative |
62 | Georgios N. Yannakakis, John Hallam |
Towards Capturing and Enhancing Entertainment in Computer Games. |
SETN |
2006 |
DBLP DOI BibTeX RDF |
|
62 | Chin Chin Wong, Pang Leang Hiew |
Mobile Entertainment: Review and Redefine. |
ICMB |
2005 |
DBLP DOI BibTeX RDF |
|
61 | Magy Seif El-Nasr |
A user-centric adaptive story architecture: borrowing from acting theories. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
interactive narrative, interactive drama, interactive entertainment, virtual storytelling |
61 | Tetsuya Saito, Kenichi Hirota, Junichi Hoshino |
Entertainment character for information display. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
entertainment, chat, character |
61 | Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage |
MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback". |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
physical information, communication, entertainment, intimacy, bio-feedback |
61 | Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude |
Paravie: dance entertainment system for everyone to express oneself with movement. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
proficiency, interaction, training, interface, entertainment, dance, moving image |
61 | Abdennour El Rhalibi, Nick Baker, Madjid Merabti |
Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
IPD, NPC, game application, team behaviour, norms, FSM, emotional model, RBS, computer entertainment |
61 | Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami |
Teddy-bear based robotic user interface for interactive entertainment. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
virtual reality, entertainment, haptic feedback, robotic user interface |
61 | Carsten Magerkurth, Timo Engelke, Maral Memisoglu |
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
computer games, tangible interfaces, entertainment, tabletop games, hybrid environments |
61 | Jun Liu 0016, Ying Liu 0041, Pei-Luen Patrick Rau, Hui Li 0058, Xia Wang, Dingjun Li |
How socio-economic structure influences rural users' acceptance of mobile entertainment. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
chinese rural people, explorative factor analysis, socio-economic structure, technology acceptance, mobile entertainment |
61 | Roan Boer Rookhuiszen, Mariët Theune |
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?. |
INTETAIN |
2009 |
DBLP DOI BibTeX RDF |
efficiency vs. entertainment, evaluation, game, instructions, Natural Language Generation, 3D environment |
61 | Michael A. Shapiro |
Perceived reality and media entertainment. |
ICEC |
2003 |
DBLP BibTeX RDF |
perceived reality, games, entertainment, narrative, media, television |
56 | Sho Hashimoto, Takashi Matsumoto 0003, Naohito Okude |
Pileus: umbrella type entertainment browser. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
HCI, design, mobile, web 2.0, tangible user interface, flickr, youtube, human-information interaction, umbrella |
56 | Stéphane Natkin, Chen Yan |
User model in multiplayer mixed reality entertainment applications. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games |
56 | Stéphane Natkin, Chen Yan |
User model in multiplayer mixed reality entertainment applications. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games |
56 | Greg Hale |
A qualitative exploration of entertainment experiences. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
'felt life', hazyspace, psychology of film experiences, experiences, mental models |
56 | Naho Inamoto, Hideo Saito |
Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
|
56 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
56 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
55 | Newton Lee |
2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'06): call for papers. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
|
55 | Suzanne Landa |
Computers and entertainment. |
AFIPS National Computer Conference |
1980 |
DBLP DOI BibTeX RDF |
|
55 | Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard |
IGameFloor: a platform for co-located collaborative games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
co-located collaborative games, interactive floor, social gaming and entertainment, vision based tracking |
55 | Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati |
Purple crayon: from sketches to interactive environment. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
electronic entertainment, mixed reality, tangible interfaces, social interaction, physical interaction, sketch-based interfaces |
55 | Shuichi Ishibashi, Daisuke Uriu, Naohito Okude |
Sound candy. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
interaction, entertainment, sound, play, voice, playground |
54 | Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino |
Kangaroo: the trampoline entertainment system for aiding exercise. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
sports support, trampoline, virtual reality, entertainment |
54 | Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund |
Entertainment capture through heart rate activity in physical interactive playgrounds. |
User Model. User Adapt. Interact. |
2008 |
DBLP DOI BibTeX RDF |
Entertainment modeling, Intelligent interactive playgrounds, Artificial neural networks, Biosignals, Mixed-reality games |
54 | Nikoletta Mavrogeorgi, Yannis Christodoulou, Petros Kalogirou |
Semi-automatic Film-Direction Technique in Internet-Based Interactive Entertainment. |
ICIW |
2008 |
DBLP DOI BibTeX RDF |
interactive, Interactive entertainment |
54 | Adrian David Cheok, Keng Soon Teh, Ta Huynh Duy Nguyen, Tran Cong Thien Qui, Shang Ping Lee, Wei Liu 0009, Cheng Chen Li, Diego J. Díaz, Clara Boj Tovar |
Social and physical interactive paradigms for mixed-reality entertainment. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
mixed-reality entertainment, multiuser games, social and physical interaction, role-play |
54 | Rick van de Westelaken, Jun Hu 0001, Hao Liu 0009, Matthias Rauterberg |
Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
In-flight entertainment, air travel, air travel thrombosis, gesture recognition |
54 | Gregory Hale |
Insights into the Design of Computer Entertainment from Schemas in Film. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
entertainment psychology, user reactions, Schemas |
53 | Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok |
Age invaders. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
elderly entertainment, family entertainment, mixed reality, social computing, physical computing |
53 | Satoru Tokuhisa, Susuke Okubo, Ken Suguro, Taku Kotabe, Masa Inakage |
MYSQ: : an entertainment system based on content creation directly linked to communication. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
mobile movie, collaboration, communication, entertainment computing, dance, entertainment system, creation |
53 | Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo |
Age Invaders: User Studies of Intergenerational Computer Entertainment. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
Mixed reality entertainment, family entertainment, user-centered design, social computing, game play |
51 | Sony Interactive Entertainment America |
God of war e3 2016 game play reveal. |
SIGGRAPH Computer Animation Festival |
2016 |
DBLP BibTeX RDF |
|
49 | Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage |
Talktic: a development environment for pervasive computing applications. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
design works, internet networking media, simplicity |
49 | Andrew G. Brooks, Jesse Gray, Guy Hoffman |
Robot's play: interactive games with sociable machines. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
|
49 | Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Chang-Young Lim |
Hanmadang: entertainment systems for massive face-to-face interaction. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
audio response system, co-located gaming, face-to-face social interaction |
49 | Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude |
HIPMATE: an entertainment system in the office. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
ubiquitous computing, game, office |
49 | Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang |
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
ubiquitous computing, wearable computer, tangible interaction |
49 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
|
49 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
|
48 | Georgios N. Yannakakis, Henrik Hautop Lund, John Hallam |
Modeling Children's Entertainment in the Playware Playground. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
48 | Donald Marinelli, Randy F. Pausch, Janeen LaForce |
Entertainment Technology Center. |
IEEE Multim. |
2000 |
DBLP DOI BibTeX RDF |
|
48 | Seongil Lee, Joo Eun Cho |
Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
48 | Ben Salem, Matthias Rauterberg |
Power, Death and Love: A Trilogy for Entertainment. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
power death love trilogy, Emotion, empathy, interactive toy |
48 | Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun |
Using affective trajectories to describe states of flow in interactive art. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
affective art, augmented reality, emotion, entertainment, new media |
48 | Jeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan |
Double dribble: illusionism, mixed reality, and the sports fan experience. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
sports communications, sports informatics, mixed reality, entertainment computing, illusion |
48 | Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami |
Straw-like user interface: virtual experience of the sensation of drinking using a straw. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
drinking sensation, food texture, virtual reality, entertainment, tactile interface |
48 | Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami |
Straw-like user interface: virtual experience of the sensation of drinking using a straw. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
drinking sensation, food texture, virtual reality, entertainment, tactile interface |
48 | Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino |
Mounting and application of bubble display system: bubble cosmos. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
interactive visual display, soap bubble, interactive entertainment |
48 | Steven Dow, Manish Mehta 0001, Annie Lausier, Blair MacIntyre, Michael Mateas |
Initial lessons from AR Façade, an interactive augmented reality drama. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
augmented reality, artificial intelligence, games, natural language, entertainment, embodiment, experience design, interactive drama |
48 | Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami |
Teddy-bear based robotic user interface. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
virtual reality, entertainment, haptic feedback, robotic user interface |
48 | Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne E. Zucco, Ross T. Smith, Bruce H. Thomas |
Augmented Reality Chinese Checkers. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
computer based board games, augmented reality, tangible interaction, entertainment computing |
47 | Ricardo Olanda, Manolo Pérez, Pedro Morillo 0001, Marcos Fernández 0001, Sergio Casas 0001 |
Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. |
VRST |
2006 |
DBLP DOI BibTeX RDF |
entertainment virtual reality, immersive visualization systems, terrain representation |
47 | Lori Malatesta, Amaryllis Raouzaiou, L. Pearce, Kostas Karpouzis |
Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application. |
INTETAIN |
2009 |
DBLP DOI BibTeX RDF |
PAD model, affective interaction, interactive entertainment, adaptive interaction |
47 | Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano |
Distributed Episode Control System for Interactive Narrative Entertainment. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
narrative entertainment, massive action, episode tree, lifelike |
47 | Hao Liu 0009, Ben Salem, Matthias Rauterberg |
Adaptive user preference modeling and its application to in-flight entertainment. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
in-flight entertainment, context-awareness, user preference |
47 | Ben Salem, Adrian David Cheok, Adria Bassaganyes |
BioMedia for Entertainment. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
BioMedia, Multimedia, Entertainment, Empathy |
47 | Anton Nijholt |
Playing and Cheating in Ambient Entertainment. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
nonverbal interaction, Entertainment computing, cheating |
46 | John D. Decuir, Todd Kozuki, Victor Matsuda, Jon Piazza |
A friendly face in robotics: Sony's AIBO entertainment robot as an educational tool. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
entertainment education, education, robotics, reading, aibo, entertainment robot |
46 | Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz |
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
ubiquitous computing, tangible interaction, mobile entertainment, computer entertainment |
46 | Michael V. Capps, Perry McDowell, Michael Zyda |
A Future for Entertainment-Defense Research Collaboration. |
IEEE Computer Graphics and Applications |
2001 |
DBLP DOI BibTeX RDF |
Defense and entertainment collaboration, virtual environments and simulation, modeling, networks, interactive entertainment |
42 | Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller |
Improving patient motivation in game development for motor deficit rehabilitation. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
motor rehabilitation, rehabilitation gaming, skill assessment, assistive technologies, computer games, motivation, serious games, elderly, stroke, biofeedback |
42 | Derek Bradley, Gerhard Roth |
Natural interaction with virtual objects using vision-based six DOF sphere tracking. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
42 | Andrew G. Brooks, Matt Berlin, Jesse Gray |
Untethered robotic play for repetitive physical tasks. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
42 | Sabrina A. Haskell, Andrew Hosmer, Eugenia Leu |
An extensible platform for interactive, entertaining social experiences with an animatronic character. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
42 | Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge |
AR-bowling: immersive and realistic game play in real environments using augmented reality. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
kinematics simulation, user interface, augmented reality, games, immersion |
42 | Zhiying Zhou, Adrian David Cheok, Jiun Horng Pan, Yu Li |
Magic Story Cube: an interactive tangible interface for storytelling. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
storytelling for children, augmented reality, tangible user interface (TUI) |
42 | Ralf Dörner 0001, Stefan Göbel 0001, Michael D. Kickmeier-Rust |
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan |
Acting 2.0: when entertainment technology helps actors to perform. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Shigeyuki Hirai, Daiki Ito |
Entertainment applications for tapping on a bathtub edge using embedded acoustic sensors. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Denise Oram, Nigel Houlden |
Entertainment Vs Evolution: Cyber Love and relationships, Should We Draw the Line? |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
42 | Rui Neves Madeira, Patrícia Macedo, Sofia Reis, João Ferreira 0003 |
Super-fon: mobile entertainment to combat phonological disorders in children. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
42 | David Wilfinger, Alexander Meschtscherjakov, Christiane Moser, Manfred Tscheligi, Petra Sundström, Dalila Szostak, Roderick McCall |
Computer Entertainment in Cars and Transportation. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
42 | Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, Jun Rekimoto |
Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
42 | Shigeyuki Hirai, Yoshinobu Sakakibara, Hironori Hayashi |
Enabling Interactive Bathroom Entertainment Using Embedded Touch Sensors in the Bathtub. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
42 | Ken Nakagaki, Keina Konno, Shuntaro Tashiro, Ayaka Ikezawa, Yusaku Kimura, Masaru Jingi, Yasuaki Kakehi |
Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for Entertainment. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
42 | Robby van Delden, Dennis Reidsma |
Meaning in Life as a Source of Entertainment. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
42 | Adrian David Cheok, Jordan Tewell, Gilang Andi Pradana, Koki Tsubouchi |
Touch, Taste, and Smell: Multi-sensory Entertainment. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
42 | Daisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, Chihiro Sato |
Where Buddhism Encounters Entertainment Computing. |
Advances in Computer Entertainment |
2012 |
DBLP DOI BibTeX RDF |
|
42 | Yuta Suzuki, Yusaku Okada, Hiroki Kawaguchi, Takashi Kimura, Yoichi Takahashi, Kodai Horita, Takuya Nojima, Hideki Koike |
HOJI*HOJI: The Hole-Type Interactive Device for Entertainment. |
Advances in Computer Entertainment |
2012 |
DBLP DOI BibTeX RDF |
|
42 | Sachi Urano, Tetsuya Saito, Junichi Hoshino |
Entertainment Displays Which Restore Negative Images of Shopping Center. |
Advances in Computer Entertainment |
2012 |
DBLP DOI BibTeX RDF |
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