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GrowBag graphs for keyword ? (Num. hits/coverage)
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Found 303 publication records. Showing 303 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
78 | Marc A. Adams, Simon J. Marshall, Lindsay Dillon, Susan Caparosa, Ernesto Ramirez, Justin Phillips, Gregory J. Norman |
A theory-based framework for evaluating exergames as persuasive technology. |
PERSUASIVE |
2009 |
DBLP DOI BibTeX RDF |
exertainment, operant theory, video games, physical activity, behavior analysis, exercise, public health |
78 | Jeff Sinclair, Philip Hingston, Martin Masek |
Considerations for the design of exergames. |
GRAPHITE |
2007 |
DBLP DOI BibTeX RDF |
games, exergaming |
38 | Karina Caro, Ana I. Martínez-García, Sri Kurniawan |
A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames. |
Multim. Tools Appl. |
2020 |
DBLP DOI BibTeX RDF |
|
38 | Yirou Li, John Edison Muñoz, Samira Mehrabi, Laura Middleton, Shi Cao, Jennifer Boger |
Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health. |
HCI (31) |
2020 |
DBLP DOI BibTeX RDF |
|
38 | Chen Li, Jinhui Li, Tan Phat Pham, Yin-Leng Theng, Bing Xun Chia |
Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being. |
CW |
2018 |
DBLP DOI BibTeX RDF |
|
38 | Shirley S. Ho, May O. Lwin, Jeremy R. H. Sng, Andrew Z. H. Yee |
Escaping through exergames: Presence, enjoyment, and mood experience in predicting children's attitude toward exergames. |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
|
38 | Ellen Brox, Luis Fernández-Luque, Gunn J. Evertsen, Juan González-Hernández |
Exergames for elderly: Social exergames to persuade seniors to increase physical activity. |
PervasiveHealth |
2011 |
DBLP DOI BibTeX RDF |
|
31 | Samantha L. Finkelstein, Andrea Nickel, Tiffany Barnes, Evan A. Suma |
Astrojumper: motivating children with autism to exercise using a VR game. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
virtual reality, autism, exergames |
31 | Marientina Gotsis |
Games, Virtual Reality, and the Pursuit of Happiness. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
virtual reality, games, computer graphics, sensors, innovation, health, immersion, exergames |
31 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere |
Taxonomy of exertion games. |
OZCHI |
2008 |
DBLP DOI BibTeX RDF |
model, game, gaming, framework, taxonomy, categorization, exertion interface, obesity, exergames, exertion |
19 | Meiyun Zuo, Yuanyanhang Shen |
How features and affordances of a metaverse portal engage users? Evidence from exergames. |
Internet Res. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Zixuan Guo, Hongyu Wang, Hanxiao Deng, Wenge Xu, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang |
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. |
IEEE Trans. Vis. Comput. Graph. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke |
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Erik Berglund 0001, Izabella Jedel, Helena Orädd, Aseel Berglund |
Considerations for Player Enjoyment and Exertion in Casual Exergames. |
HICSS |
2024 |
DBLP BibTeX RDF |
|
19 | Haodong Sun, Qing Ke |
What Motivates You to Use VR Exergames to Substitute for Real Sports? - An Empirical Study Based on Technology Readiness and Technology Acceptance Model. |
iConference (1) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Vânia Guimarães, Inês Sousa, Miguel Velhote Correia |
Detection of Foot Motions for Interaction With Exergames Using Shoe-Mounted Inertial Sensors. |
IEEE Trans. Hum. Mach. Syst. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Tanja Kojic, Robert P. Spang, Maurizio Vergari, Luis Meier, Sebastian Möller 0001, Jan-Niklas Voigt-Antons |
Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames. |
Qual. User Exp. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Irvin Hussein López-Nava, Marcela D. Rodríguez, Juan-Pablo García-Vázquez, Alberto Isaac Pérez-SanPablo, Ivett Quiñones-Urióstegui, Alicia Meneses Peñaloza, Víctor H. Castillo, German Cuaya-Simbro, Josué S. Armenta, Alicia Martínez 0001, Wendy Sánchez, Karina Caro, Ana I. Martínez-Garcia, Jesús Favela |
Current state and trends of the research in exergames for the elderly and their impact on health outcomes: a scoping review. |
J. Ambient Intell. Humaniz. Comput. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Xavier García-Massó, Álvaro Salvador-Fuertes, Miguel Sánchez-Santacreu, Adrián Borrego, Roberto Lloréns 0001 |
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education. |
IEEE Trans. Learn. Technol. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Linda Graf, Sophie Abramowski, Felix Born, Maic Masuch |
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames. |
Proc. ACM Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Ahsan Jamal Akbar, Zhiyao Sheng, Qian Zhang 0012, Dong Wang 0024 |
Cross-Domain Gesture Sequence Recognition for Two-Player Exergames using COTS mmWave Radar. |
Proc. ACM Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Christos Goumopoulos, Emmanouil Drakakis, Dimitris Gklavakis |
Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly. |
Comput. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Wenge Xu, Hai-Ning Liang, Kangyou Yu, Shaoyue Wen, Nilufar Baghaei, Huawei Tu |
Acceptance of Virtual Reality Exergames Among Chinese Older Adults. |
Int. J. Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Robert C. Gray, Jennifer Villareale, Thomas B. Fox, Diane H. Dallal, Santiago Ontañón, Danielle Arigo, Shahin Jabbari, Jichen Zhu |
Improving Fairness in Adaptive Social Exergames via Shapley Bandits. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang |
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Erfan Pirbabaei, Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan |
Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study. |
Int. J. Hum. Comput. Stud. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Claudinei Dias, Jhonatan Thallisson Cabral Nery, Marcelo da Silva Hounsell, André Bittencourt Leal |
A Multimodal Software Architecture for Serious Exergames and Its Use in Respiratory Rehabilitation. |
Sensors |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Aldana Del gener, Cecilia Verónica Sanz, Luciano Iglesias |
Exergames: Proposal for a gamepad to sense player movements. |
J. Comput. Sci. Technol. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Kangyou Yu, Shaoyue Wen, Wenge Xu, Maurizio Caon, Nilufar Baghaei, Hai-Ning Liang |
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. |
Virtual Real. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Erik Berglund 0001, Izabella Jedel, Helena Orädd, Johan Fallström, Aseel Berglund |
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
19 | John Henry, Connah Kendrick, Sylvester Arnab |
Wearable Technology as Game Input for Active Exergames. |
SeGAH |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Erik Berglund 0001, Helena Orädd, Izabella Jedel, Aseel Berglund |
The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect. |
MindTrek |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Robin Cromjongh, Quentin Van Reenen, Laura König, Martina Kanning, Ulf-Dietrich Reips, Tiare M. Feuchtner, Hanna Hauptmann |
Group Adapted Avatar Recommendations for Exergames. |
UMAP (Adjunct Publication) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Robert C. Gray, Jennifer Villareale, Thomas Boyd Fox, Diane H. Dallal, Santiago Ontañón, Danielle Arigo, Shahin Jabbari, Jichen Zhu |
Improving Fairness in Adaptive Social Exergames via Shapley Bandits. |
IUI |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang |
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. |
ISMAR |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Nora Lehmann, Lucie Kruse, Frank Steinicke |
Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users. |
MuC |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Jared Duval, Laia Turmo Vidal, Elena Márquez Segura, Yinchu Li, Annika Waern |
Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe. |
ASSETS |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Yashi Lin, Jiaxuan Wang, Zihao Luo, Shaojun Li, Yidan Zhang, Burkhard Claus Wünsche |
Dragon Hunter: Loss Aversion for Increasing Physical Activity in AR Exergames. |
ACSW |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Rui Yuan, Sunxiya Zhang, Xiongjie Yang, Shi Qiu 0001, Ting Han, Jun Hu |
A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults. |
CCHI |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Bárbara Mariana Gutiérrez Pérez, Antonio Víctor Martín-García, Juan Luis Cabanillas-García, María Cruz Sánchez Gómez |
Use of Exergames with Elderly Adults, a Qualitative Study. |
MIS4TEL |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Roshni Saxena, Zachary Gaydos, Morva Saaty, Derek Haqq, Priyanka Nair, Gary Grutzik, Wei Lu Wang, Jaitun V. Patel |
Fit to Draw: An Elevation of Location-Based Exergames. |
CHI PLAY Companion |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Nadia Vanessa Garcia-Hernandez, Stefano Buccelli, Matteo Laffranchi, Lorenzo De Michieli |
Mixed Reality-based Exergames for Upper Limb Robotic Rehabilitation. |
HRI (Companion) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Peter Fermin Dajime, Yanxin Zhang |
Stability zone limit: a balance exercise intensity indicator for Kinect-based balance exergames. |
ICCE |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Dirk Queck, Iannis Albert, Michelle Turner, Georg Volkmar, Rainer Malaka, Marc Herrlich |
(Non-)Physiological Data for Wearables in VR Sport Applications and Exergames. |
ICHI |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Patrizia Ring, Maic Masuch |
Measuring Collision Anxiety in XR Exergames. |
VRW |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Antonis Pardos, Andreas Menychtas, Ilias Maglogiannis |
On unifying deep learning and edge computing for human motion analysis in exergames development. |
Neural Comput. Appl. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Abdul Syafiq Bahrin, Mohd Shahrizal Sunar, Hadafi Fitri Mohd Latip, Muhamad Najib Zamri |
Chronology of self-competition in virtual reality exergames: A historical review. |
Entertain. Comput. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Chiara Bassano, Manuela Chessa, Fabio Solari |
Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. |
IEEE Access |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Iannis Albert, Nicole Burkard, Dirk Queck, Marc Herrlich |
The Effect of Auditory-Motor Synchronization in Exergames on the Example of the VR Rhythm Game BeatSaber. |
Proc. ACM Hum. Comput. Interact. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan, Samad Roohi |
KeepStep: Accommodating user diversity through individualized, projection-mapping based exergames for rehabilitation in people with multiple sclerosis. |
Multim. Tools Appl. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Peter Fermin Dajime, Heather Smith, Yanxin Zhang |
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. |
IEEE Trans. Games |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Gianluca Amprimo, Giulia Masi, Lorenzo Priano, Corrado Azzaro, Federica Galli, Giuseppe Pettiti, Alessandro Mauro, Claudia Ferraris |
Assessment Tasks and Virtual Exergames for Remote Monitoring of Parkinson's Disease: An Integrated Approach Based on Azure Kinect. |
Sensors |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Alberto Isaac Pérez-SanPablo, Jesus-Albany Armenta-García, Angélica Figueroa Muñiz, Alicia Meneses Peñaloza, Alejandra Mendoza-Arguilés, Marcela D. Rodríguez |
Integration of persuasive elements into exergames: Application in the development of a novel gait rehabilitation system for children with musculoskeletal conditions. |
J. Biomed. Informatics |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Daniel Rogério de Matos Jorge Ferreira, Tiago França Melo de Lima, Gilda Aparecida de Assis, Eurico Luiz Próspero Ruivo, Bruno da Silva Rodrigues, Ana Grasielle Dionísio Corrêa |
Design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Fenja T. Bruns, Frank Wallhoff |
Estimating Workload from Heart Rate and Game Precision in Exergames. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Chang Yao, Ting Han, Xuewen Sun |
Correlation Study of Clothing Pressure and Reducing Exercise Fatigue During Exergames. |
HCI (18) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Yunlong Xu, Runting Zhong |
Effects of Exergames Intervention on Older Adults: A Review. |
HCI (12) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Christos Goumopoulos, Emmanouil Drakakis, Dimitris Gklavakis |
Augmented and Virtual Reality Based Exergames in GAME2AWE for Elderly Fall Prevention. |
WiMob |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Fenja T. Bruns, Frank Wallhoff |
Correlation Between Heart Rate, Skin Temperature and Emotional State in Exergames. |
MuC |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Nouran Sadek, Passant Elagroudy, Ali Khalil, Slim Abdennadher |
The Superhero Pose: Enhancing Physical Performance in Exergames by Embodying Celebrity Avatars in Virtual Reality. |
NordiCHI |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Michail Danousis, Christos Goumopoulos, Alexandros Fakis |
Exergames in the GAME2AWE Platform with Dynamic Difficulty Adjustment. |
ICEC |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Christos Goumopoulos, Michail Chartomatsidis, Georgios Koumanakos |
Participatory Design of Fall Prevention Exergames using Multiple Enabling Technologies. |
ICT4AWE |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Gonçalo Roxo, Rui Nóbrega, Rui Neves Madeira |
Dance Mat Fun - A Participatory Design of Exergames for Children with Disabilities. |
PervasiveHealth |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Felix Born |
Investigating the Constructs that Shape and Enhance the Experience of Virtual Reality Exergames (PDF / PS) |
|
2022 |
DOI RDF |
|
19 | Chaowanan Khundam, Frédéric Noël |
A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames. |
Int. J. Comput. Games Technol. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Maria Teresa Baldassarre, Danilo Caivano, Simone Romano 0001, Francesco Cagnetta, Víctor Fernández-Cervantes, Eleni Stroulia |
PhyDSLK: a model-driven framework for generating exergames. |
Multim. Tools Appl. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Xiaoyan Zhang, Qiang Yan 0002, Simin Zhou, Linye Ma, Siran Wang |
Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach. |
Inf. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Joe Marshall, Conor Linehan |
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games. |
IEEE Trans. Games |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Tobias Huber, Silvan Mertes, Stanislava Rangelova, Simon Flutura, Elisabeth André |
Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
19 | Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei |
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
19 | James Smith, Matthew D. Lee, Louise A. Ellis, Kiran Ijaz, Kathleen Yin |
Developing a novel psychographic-behavioral qualitative mapping method for exergames. |
Int. J. Serious Games |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Hao Zhang 0049, Di Wang 0004, Yu Wang 0108, Ying Chi, Chunyan Miao |
Development and validation of a practical instrument for evaluating players' familiarity with exergames. |
Int. J. Hum. Comput. Stud. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Marco Trombini, Federica Ferraro, Matteo Morando, Giovanni Regesta, Silvana G. Dellepiane |
A Solution for the Remote Care of Frail Elderly Individuals via Exergames. |
Sensors |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Afonso Rodrigues Gonçalves, John Edison Muñoz, Élvio Rúbio Gouveia, Mónica da Silva Cameirão, Sergi Bermúdez i Badia |
Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults. |
Vis. Comput. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Oskar Stamm, Susan Vorwerg |
Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment. |
HCI (9) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Thomas Stranick, Christian E. López |
Leveraging Virtual Reality and Exergames to Promote Physical Activity. |
HCI (39) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Ilona Buchem, Susan Vorwerg, Oskar Stamm, Kristian Hildebrand, Yvonne Bialek |
Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project. |
iLRN |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Kieran Woodward, Eiman Kanjo, Will Parker |
Towards the use of IoT and AI for Pervasive Exergames. |
GCAIoT |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan |
KeepStep: Interactive Projection-mapping Based Exergames for People with Multiple Sclerosis. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei |
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. |
CHI |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Morva Saaty, Derek Haqq, Devin B. Toms, Ibrahim Eltahir, D. Scott McCrickard |
A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Dionysios Koulouris, Andreas Menychtas, Ilias Maglogiannis |
On the development of augmented reality based exergames for assessing human activity and cognition on mobile devices. |
PETRA |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Zeshi Zhu, Ting Han, Chunrong Liu |
The Impact of the Narrative of Electronic Exergames to Sports Motivation During COVID-19. |
AHFE (5) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Steffen Willwacher, Oliver Korn |
Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames. |
AHFE (2) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Tobias Huber, Silvan Mertes, Stanislava Rangelova, Simon Flutura, Elisabeth André |
Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation. |
SSCI |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony D. Whitehead |
Personalizing Gameful Elements in Social Exergames: An Exploratory Study. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Morva Saaty, Derek Haqq, Stephen Dooley, Jerin Manalel, Sophia Pentakalos, Samridhi Roshan, Devin Toms, D. Scott McCrickard |
Exergames and Nature. |
NatureHCI@CHItaly |
2021 |
DBLP BibTeX RDF |
|
19 | Pâmella Medeiros, Érico Pereira Gomes Felden, Marcela Almeida Zequinão, Paola Cidade Cordeiro, Kamyla Thais Dias de Freitas, João Otacilio Libardoni dos Santos, Fernando Luiz Cardoso |
Positive Effect of a Motor Intervation Program With Exergames: A Blind Randomized Trial. |
Int. J. Game Based Learn. |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Marco Rüth, Kai Kaspar |
Exergames in formal school teaching: A pre-post longitudinal field study on the effects of a dance game on motor learning, physical enjoyment, and learning motivation. |
Entertain. Comput. |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Satish Reddy Bethi |
Exergames for telerehabilitation. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
19 | Samuli Laato, Sonja Hyrynsalmi, Sampsa Rauti, A. K. M. Najmul Islam, Teemu Henrikki Laine |
Location-based Games as Exergames - From Pokémon To The Wizarding World. |
Int. J. Serious Games |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Alejandro Quintas, Juan Carlos Bustamante 0001, Francisco Pradas, Carlos Castellar |
Psychological effects of gamified didactics with exergames in Physical Education at primary schools: Results from a natural experiment. |
Comput. Educ. |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Han Zheng 0001, Jinhui Li, Charles Thomas Salmon, Yin-Leng Theng |
The effects of exergames on emotional well-being of older adults. |
Comput. Hum. Behav. |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Yifan Wang, Kiran Ijaz, Dong Yuan, Rafael A. Calvo |
VR-Rides: An object-oriented application framework for immersive virtual reality exergames. |
Softw. Pract. Exp. |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Antonis Pardos, Andreas Menychtas, Ilias Maglogiannis |
Introducing an Edge-Native Deep Learning Platform for Exergames. |
AIAI (2) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Satish Reddy Bethi, Ashwin Raj Kumar, Fabio Vulpi, Preeti Raghavan, Vikram Kapila |
Wearable Inertial Sensors for Exergames and Rehabilitation*. |
EMBC |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Qurat ul Ain, Masooma Bukhari, Syed Ali Umair Tirmizi, Suleman Shahid |
Impact of exergames and game elements on cerebral palsy children: resistance and sound. |
IDC (Extended Abstracts) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Cristian Gómez-Portes, David Vallejo, Ana I. Molina, Carmen Lacave |
Automatic Generation of Customised Exergames for Home Rehabilitation Based on Physical Mobility Constraints and Key Performance Indicators. |
Intelligent Environments (Workshops) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Sebastian Rings, Sukran Karaosmanoglu, Lucie Kruse, Daniel Apken, Tobias Picker, Frank Steinicke |
Using Exergames to Train Patients with Dementia to Accomplish Daily Routines. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn |
Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia. |
VR Workshops |
2020 |
DBLP DOI BibTeX RDF |
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