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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
101 | Matthew Canton |
The presence table: a reactive surface for ambient connection. |
TEI |
2011 |
DBLP DOI BibTeX RDF |
|
79 | Robert Law |
Using student blogs for documentation in software development projects. |
ITiCSE |
2011 |
DBLP DOI BibTeX RDF |
|
67 | Eva Hudlicka |
Affective game engines: motivation and requirements. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
affective game engines, affective gaming, emotion, affective computing, game design, affective modeling |
64 | Fred Sebastian, Anthony D. Whitehead |
It's all Greek to me: a case for the classics in game development education. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy |
62 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen |
Detection of MMORPG bots based on behavior analysis. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
action frequency, action type, game bot, online game |
61 | Yuzhong Shen |
Teaching game development using microsoft XNA game studio. |
SpringSim |
2009 |
DBLP BibTeX RDF |
Microsoft XNA game studio, education, graphics, C#, game development |
60 | Jonghwa Choi, Dongkyoo Shin, Dongil Shin |
Intelligent Game Agent Based Physics Engine for Intelligent Non Player Characters. |
PRIMA |
2006 |
DBLP DOI BibTeX RDF |
Non-Player Game Character, Physics Game Engine, AI Game Engine |
57 | Jonghwa Choi, Dongkyoo Shin, Dongil Shin |
Research on Design and Implementation of Adaptive Physics Game Agent for 3D Physics Game. |
PRIMA |
2006 |
DBLP DOI BibTeX RDF |
3D Game Engine, Game Simulation, Physics Engine |
57 | Monica McGill |
Critical skills for game developers: an analysis of skills sought by industry. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry |
57 | Monica McGill |
Defining the expectation gap: a comparison of industry needs and existing game development curriculum. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, required skills, software developer, higher education, skills, game developer, game industry |
56 | Dimitris Grammenos |
Game over: learning by dying. |
CHI |
2008 |
DBLP DOI BibTeX RDF |
game accessibility, design guidelines, game-based learning |
55 | Fan Zhao, Xiaowen Fang |
Factors Affecting Online Game Players' Loyalty. |
HCI (14) |
2009 |
DBLP DOI BibTeX RDF |
online games, intention, enjoyment, loyalty |
55 | Susan Gold |
The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG). |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
|
55 | Bengt Carlsson, Stefan J. Johansson |
An Iterated Hawk-and-Dove Game. |
Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications |
1997 |
DBLP DOI BibTeX RDF |
|
53 | Kyung-Kyu Kang, Jung-A Kim, Dongho Kim |
Development of a sensory gate-ball game system for the aged people. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Sensory game, Gate-ball game, Aged people, User interface, Serious game, 3D game |
53 | Norio Baba, Kenta Nagasawa, Hisashi Handa |
Utilization of Soft Computing Techniques for Making Environmental Games More Exciting -Toward an Effective Utilization of the COMMONS GAME. |
KES (2) |
2008 |
DBLP DOI BibTeX RDF |
Soft computing techniques, COMMONS GAME, Player’s involvement in game playing, Exciting game, Gaming |
51 | Anup Rao 0001 |
Parallel repetition in projection games and a concentration bound. |
STOC |
2008 |
DBLP DOI BibTeX RDF |
chsh game, parallel repetition, unique games conjecture |
51 | Andrew Gilpin, Tuomas Sandholm |
Lossless abstraction of imperfect information games. |
J. ACM |
2007 |
DBLP DOI BibTeX RDF |
Automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory |
51 | Andrew Gilpin, Tuomas Sandholm |
Finding equilibria in large sequential games of imperfect information. |
EC |
2006 |
DBLP DOI BibTeX RDF |
automated abstraction, computer poker, equilibrium finding, sequential games of imperfect information, game theory |
49 | Wenfeng Hu |
A Reusable Eduventure Game Framework. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
eduventure, Torque game engine, reuse, educational game, adventure game |
49 | Xiaoguang Zhou, Yuantao Song, Qiang Zhang, Xuedong Gao |
Multiobjective Matrix Game with Vague Payoffs. |
ICFIE |
2007 |
DBLP DOI BibTeX RDF |
Matrix Game, Order Function, Multiobjective Game, Vague Set |
49 | Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng |
O' game, can you feel my frustration?: improving user's gaming experience via stresscam. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
game difficulty adjustment, stress monitoring, human-computer interaction, video games, thermal imaging |
49 | Staffan Jonsson, Annika Waern |
The art of game-mastering pervasive games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
game mastering, technology-supported games, pervasive games, role play |
48 | Chao Zou, Chunxiao Chigan |
A Game Theoretic DSA-Driven MAC Framework for Cognitive Radio Networks. |
ICC |
2008 |
DBLP DOI BibTeX RDF |
|
48 | Alan J. Lockett, Charles L. Chen, Risto Miikkulainen |
Evolving explicit opponent models in game playing. |
GECCO |
2007 |
DBLP DOI BibTeX RDF |
games of imperfect information, neural networks, AI, artificial intelligence, evolutionary computation, neuroevolution, opponent modeling |
48 | Mark J. Nelson, Michael Mateas |
Towards Automated Game Design. |
AI*IA |
2007 |
DBLP DOI BibTeX RDF |
|
48 | Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge |
AR-bowling: immersive and realistic game play in real environments using augmented reality. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
kinematics simulation, user interface, augmented reality, games, immersion |
48 | John-Paul Bichard, Annika Waern |
Pervasive play, immersion and story: designing interference. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
game aesthetics, game mastering, pervasive storytelling, augmented reality, GPS, game design, pervasive game, role play, ubiquitous technology |
48 | Fong-Ling Fu, Sheng-Chin Yu |
Three Layered Thinking Model for Designing Web-Based Educational Games. |
ICWL |
2008 |
DBLP DOI BibTeX RDF |
Web-based game, educational game design, game design framework, educational game evaluation |
48 | Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen |
Pervasive Mobile Games - A New Mindset for Players and Developers. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
Asynchronous gameplay, Context, Game Design, Pervasive Game, Mobile Game, Design Guidelines |
47 | Wong Seng Yue, Nor Azan Mat Zin |
Usability evaluation for history educational games. |
ICIS |
2009 |
DBLP DOI BibTeX RDF |
digital educational game, history educational game design, usability, documentations |
47 | Michael Holtmann, Christof Löding |
Memory Reduction for Strategies in Infinite Games. |
CIAA |
2007 |
DBLP DOI BibTeX RDF |
request-response game, Staiger-Wagner game, Büchi, DWA, GASt, reduction, strategy, automaton, attractor, infinite games, memory reduction |
47 | Mark J. Nelson, Michael Mateas |
A requirements analysis for videogame design support tools. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
game mechanics, authoring tools, videogames |
46 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
46 | Yingchao Zhao 0001, Wei Chen 0013, Shang-Hua Teng |
The Isolation Game: A Game of Distances. |
ISAAC |
2008 |
DBLP DOI BibTeX RDF |
|
46 | Monica McGill |
Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework. |
ITiCSE |
2010 |
DBLP DOI BibTeX RDF |
IGDA, education, game, framework, curriculum, game design, game development, interactive media, minor |
46 | Valentin Goranko |
The Basic Algebra of Game Equivalences. |
Stud Logica |
2003 |
DBLP DOI BibTeX RDF |
game operations, game algebra, game identities, completeness, modal logic, axiomatization |
45 | Haiyan Wu, Xun Wang 0007 |
Study of Game Scheme for Elementary Historical Education. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
historical education, game scheme, education game |
45 | Gye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul, Eun-Ju Kim, Jongwan Lee, Sun-Jeong Kim, Chang Geun Song |
An Interactive Snowboard Game in Virtual Environment. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
Bodily Sensible Game, Snowboard Game, Virtual Reality, LOD, ROAM, Physics Engine |
45 | Sam-ha Choi, Hee-Dong Chang, Kyung-Sik Kim |
Development of force-feedback device for PC-game using vibration. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
game controller for PC game, hardware design |
45 | Bengt Carlsson, K. Ingemar Jönsson |
Differences between the iterated prisoner's dilemma and the chicken game under noisy conditions. |
SAC |
2002 |
DBLP DOI BibTeX RDF |
chicken game, game theory, noise, prisoner's dilemma, tit-for-tat |
45 | Annelise de Jong, Merlijn Kouprie, Evi De Bruyne |
Effects of the Workplace Game: A Case-Study into Anticipating Future Behavior of Office Workers. |
HCI (15) |
2009 |
DBLP DOI BibTeX RDF |
flexible office, participatory design game, office layout, innovative office design, office behaviour, user experience, empathic design |
45 | Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
Adaptive game AI with dynamic scripting. |
Mach. Learn. |
2006 |
DBLP DOI BibTeX RDF |
Dynamic scripting, Reinforcement learning, Computer game |
45 | Johan Conradie, Andries P. Engelbrecht |
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
45 | Bo Kampmann Walther |
Atomic actions - molecular experience: theory of pervasive gaming. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
45 | Wolfgang Slany |
The Complexity of Graph Ramsey Games. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
combinatorial games, graph Ramsey theory, Ramsey game, winning strategy, achievement game, avoidance game, the game of Sim, endgames, complexity, Java applet, edge coloring, PSPACE-completeness |
44 | André Melzer, Brad Bushman, Ulrich G. Hofmann |
When Items Become Victims: Brand Memory in Violent and Nonviolent Games. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Game violence, in-game advertising, memory, media effects |
43 | Sanya Liu, Wan Ding |
An Approach to Evaluation Component Design in Building Serious Game. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
evaluation, serious game, game design, game engine |
43 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
43 | Heather Desurvire, Charlotte Wiberg |
Master of the game: assessing approachability in future game design. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
game approachability, method development, usability for video games, game design |
42 | Mei-Jen Kuo |
How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
42 | Monica McGill |
Weighted game developer qualifications for consideration in curriculum development. |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, required skills, software developer, higher education, skills, game developer, game industry |
42 | Menelaos Bakopoulos, Sofia Tsekeridou |
MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
game design, mobile game, educational game, game development |
42 | Chris Swain |
Improving academic-industry collaboration for game research and education. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
academic-industry collaboration, game education, game innovation, game design, software management, game research |
42 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. |
IE |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
42 | Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting |
Adaptive digital game-based learning framework. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
game design, educational game, game-based learning |
42 | Young-Hyun Eom, Kye-Dong Jung, Young-Keun Choi |
On-line game service system using grid technology based on P2P environment. |
Infoscale |
2006 |
DBLP DOI BibTeX RDF |
3D online game service, game contents, game panning, mobile agent, peer-to-peer systems, grid technology |
42 | Tzung-Pei Hong, Ke-Yuan Huang, Wen-Yang Lin |
Applying genetic algorithms to game search trees. |
Soft Comput. |
2002 |
DBLP DOI BibTeX RDF |
One-player game, Genetic algorithm, Artificial intelligence, Game-playing, Game tree |
42 | Garett O. Dworman, Steven O. Kimbrough, James D. Laing |
On automated discovery of models using genetic programming in game-theoretic contexts. |
HICSS (3) |
1995 |
DBLP DOI BibTeX RDF |
high-quality negotiation policies, three-player coalitions game, genetic algorithms, learning (artificial intelligence), genetic programming, game theory, game-theory, evolutionary computation, mathematical models, qualitative models, machine learning techniques |
42 | H. Isil Bozma, James S. Duncan |
A Game-Theoretic Approach to Integration of Modules. |
IEEE Trans. Pattern Anal. Mach. Intell. |
1994 |
DBLP DOI BibTeX RDF |
modules integration, intelligent sensor system, multiobjective decision making, image processing, artificial intelligence, game theory, game theory, image analysis, sensor fusion, image sensors, noncooperative game, modular systems |
42 | Xiaohui Bei, Wei Chen 0013, Shang-Hua Teng, Jialin Zhang 0001, Jiajie Zhu |
Bounded Budget Betweenness Centrality Game for Strategic Network Formations. |
ESA |
2009 |
DBLP DOI BibTeX RDF |
network formation game, Nash equilibrium, algorithmic game theory, betweenness centrality |
42 | Rolislaw J. Kolbusz, Romuald Kotowski, Krzysztof Kasianiuk |
Meta-game HOLOS as a Multi-agent Decision-Making Laboratory. |
ICCCI |
2009 |
DBLP DOI BibTeX RDF |
meta-game, multi-agent decision-making process, heterothelic game |
42 | Kyusik Chang, GyuBeom Kim, TaeYong Kim 0003 |
Video Game Console Audio: Evolution and Future Trends. |
CGIV |
2007 |
DBLP DOI BibTeX RDF |
Game Sound, Game Trends, Interactive, Music, Audio |
41 | Trien V. Do, Jong-Weon Lee 0002 |
A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Human Computer Interaction, Augmented Reality, Serious Game, Spatial ability, LEGO |
41 | Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis |
Using coevolution to understand and validate game balance in continuous games. |
GECCO |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, games, coevolution, game balance |
41 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Dynamic Game Balancing by Recognizing Affect. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
emotionally adaptive games, affective loop, emotions, Computer games, psychophysiology, game balancing |
41 | Panayotis Mertikopoulos, Aris L. Moustakas |
The simplex game: can selfish users learn to operate efficiently in wireless networks? |
VALUETOOLS |
2007 |
DBLP DOI BibTeX RDF |
Nash equilibria, evolutionary games, statistical physics, minority game |
41 | Steve Sheng, Bryant Magnien, Ponnurangam Kumaraguru, Alessandro Acquisti, Lorrie Faith Cranor, Jason I. Hong, Elizabeth Nunge |
Anti-Phishing Phil: the design and evaluation of a game that teaches people not to fall for phish. |
SOUPS |
2007 |
DBLP DOI BibTeX RDF |
development and testing, learning science, security user education, game design, phishing, interactive learning, usable privacy and security |
41 | Johanna Höysniemi, Anne Aula, Petra Auvinen, Jaana Hännikäinen, Perttu Hämäläinen |
Shadow boxer: a physically interactive fitness game. |
NordiCHI |
2004 |
DBLP DOI BibTeX RDF |
fitness boxing, physically interactive computer game, shadow boxing, computer vision, wizard of Oz study |
41 | Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata |
Entertainment feature of a game using skin conductance response. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
skin conductance response, game, entertainment, biological signal |
41 | Alke Martens, Holger Diener, Steffen Malo |
Game-Based Learning with Computers - Learning, Simulations, and Games. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Newton Lee |
Women's Game Conference 2005. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
|
41 | Chamy Allenberg-Neeman, Benny Neeman |
Full Information Game with Gains and Losses. |
ALT |
2004 |
DBLP DOI BibTeX RDF |
|
41 | Tae Soo Yun, Won Dal Jang, Jae Sang Lee, Choong Jae Im |
The Implementation of the Electronic Game Terminology Dictionary. |
ICADL |
2003 |
DBLP DOI BibTeX RDF |
|
41 | Jerin Paul Selvan, Pravin S. Game |
Playing a 2D Game Indefinitely using NEAT and Reinforcement Learning. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
40 | Chen Xin |
Multiplayer Game in Mobile Phone Serious Game. |
JCAI |
2009 |
DBLP DOI BibTeX RDF |
phone game, mobile phone, serious game, multiplayer game, game architectures |
40 | Kitty S. Y. Chiu, Keith C. C. Chan |
Using Data Mining for Dynamic Level Design in Games. |
ISMIS |
2008 |
DBLP DOI BibTeX RDF |
Data Mining, Artificial intelligence, Game Development |
40 | Anders Tychsen, Alessandro Canossa |
Defining personas in games using metrics. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
metrics, game design, instrumentation, persona, character |
40 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen |
Identifying MMORPG bots: a traffic analysis approach. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
game bot, traffic burstiness, online games |
40 | Edmond C. Prakash |
Computer game arena: a showcase for computer game projects. |
ITiCSE |
2005 |
DBLP DOI BibTeX RDF |
game design, game programming, game architecture |
40 | Eugene E. McDonnell |
Life: Nasty, Brutish, and Short. |
APL |
1988 |
DBLP DOI BibTeX RDF |
APL |
39 | Sheng-Hui Hsu, Shu-Chen Cheng, Yueh-Min Huang |
The Experience of Adopting Game-Based Learning in Library Instruction. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
library instruction, educational game, Game-based learning |
39 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, Karolien Poels |
Where everybody knows your game: the appeal and function of game cafés in western Europe. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
game café, internet café, social play, social interaction, focus groups, contextual inquiry, digital gaming, third place |
39 | Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang |
Learning from Video Game: A Study of Video Game Play on Problem-Solving. |
ADMA |
2009 |
DBLP DOI BibTeX RDF |
Video Game Play, Expert players, Novice players, Problem solving |
39 | Ming-Puu Chen, Li-Chun Wang 0002 |
The Effects of Type of Interactivity in Experiential Game-Based Learning. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Interactivity, E-learning, Instructional design, Game-based learning |
39 | Veronika A. Vanden Abeele, Veerle Van Rompaey |
Introducing human-centered research to game design: designing game concepts for and with senior citizens. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
ethnography, participatory design, game design, elderly, human-centered design, senior citizens |
38 | Satoshi Yamane |
Theory and Practice of Probabilistic Timed Game for Embedded Systems. |
ICESS |
2007 |
DBLP DOI BibTeX RDF |
game-theoretic approach, probabilistic timed game automaton, reachability game, formal specification, formal verification |
38 | Zhanshan (Sam) Ma |
Towards an Extended Evolutionary Game Theory with Survival Analysis and Agreement Algorithms for Modeling Uncertainty, Vulnerability, and Deception. |
AICI |
2009 |
DBLP DOI BibTeX RDF |
Extended Evolutionary Game Theory, Agreement Algorithms, Frailty, Dynamic Hybrid Fault Models, UUUR (Uncertain and latent and Unobservable or Unobserved Risks), Strategic Information Warfare, Security, Reliability, Survivability, Deception, Evolutionary Game Theory, Survival Analysis |
38 | Antti Kirjavainen |
Process control in the development of game-based learning environments. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
game-based learning environments, serious games, process control, development process, game development |
38 | Ulrike Spierling |
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
simulation game, digital agents, computer game design, authoring, interactive digital storytelling |
38 | Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Sabiha Ghellal |
A report on the crossmedia game epidemic menace. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
crossmedia, event-based games, game evaluation, user interfaces, augmented reality, computer games, game design, pervasive gaming |
38 | Elina M. I. Koivisto, Mirjam Eladhari |
Paper prototyping a pervasive game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
prototyping, game design, pervasive game, MMORPG |
38 | Leen-Kiat Soh |
Using game days to teach a multiagent system class. |
SIGCSE |
2004 |
DBLP DOI BibTeX RDF |
game days, multiagent systems, active learning, game-based learning |
38 | José P. Zagal, Amanda Ladd, Terris Johnson |
Characterizing and understanding game reviews. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
game reviews, understanding games, reviews, videogames |
38 | Jia-Jiunn Lo, Nai-Wei Ji, Ya-Huei Syu, Wan-Jyun You, Yi-Ting Chen |
Developing a Digital Game-Based Situated Learning System for Ocean Ecology. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
nonlinear path, animation, game-based learning, situated learning |
38 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
General Game Playing with Ants. |
SEAL |
2008 |
DBLP DOI BibTeX RDF |
General Game Playing, Adaptive Systems, Ant Colony System |
38 | Björn Stenbacka |
The impact of the brand in the success of a mobile game: comparative analysis of three mobile J2ME racing games. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
net revenue, mobile game, J2ME, value chain, brand, porting, download, mobile content |
38 | Joseph Distasio, Thomas P. Way |
Inclusive computer science education using a ready-made computer game framework. |
ITiCSE |
2007 |
DBLP DOI BibTeX RDF |
artificial intelligence, computer graphics, user interface design, computer science education, game programming |
38 | Keiki Takadama, Tetsuro Kawai, Yuhsuke Koyama |
Can Agents Acquire Human-Like Behaviors in a Sequential Bargaining Game? - Comparison of Roth's and Q-Learning Agents -. |
MABS |
2006 |
DBLP DOI BibTeX RDF |
sequential bargaining game, human-like behaviors, reinforcement learning, agent-based simulation, agent modeling |
38 | Shivajit Mohapatra, Nalini Venkatasubramanian |
A Game Theoretic Approach for Power Aware Middleware. |
Middleware |
2004 |
DBLP DOI BibTeX RDF |
power-aware middleware, game theory, power optimization |
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