|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 438 occurrences of 276 keywords
|
|
|
Results
Found 509 publication records. Showing 509 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
152 | Matthew Canton |
The presence table: a reactive surface for ambient connection. |
TEI |
2011 |
DBLP DOI BibTeX RDF |
|
69 | Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge |
AR-bowling: immersive and realistic game play in real environments using augmented reality. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
kinematics simulation, user interface, augmented reality, games, immersion |
65 | Fan Zhao, Xiaowen Fang |
Factors Affecting Online Game Players' Loyalty. |
HCI (14) |
2009 |
DBLP DOI BibTeX RDF |
online games, intention, enjoyment, loyalty |
54 | Xiaowen Fang, Susy S. Chan, Chitra Nair |
An Online Survey System on Computer Game Enjoyment and Personality. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
personality, computer games, enjoyment, game play |
51 | Alan J. Lockett, Charles L. Chen, Risto Miikkulainen |
Evolving explicit opponent models in game playing. |
GECCO |
2007 |
DBLP DOI BibTeX RDF |
games of imperfect information, neural networks, AI, artificial intelligence, evolutionary computation, neuroevolution, opponent modeling |
47 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
Toward an understanding of flow in video games. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
games, information, aesthetics, engagement, flow, relational structure |
47 | Steven Gargolinski, Christopher St. Pierre, Mark Claypool |
Game server selection for multiple players. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
network games, server selection |
47 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
46 | Bo Kampmann Walther |
Atomic actions - molecular experience: theory of pervasive gaming. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
45 | Yoshikiyo Kato, Hiroko Shoji |
Strategies Emerging from Game Play: Experience from an Educational Game for Academic Career Design. |
KES (3) |
2006 |
DBLP DOI BibTeX RDF |
|
45 | Marco C. Rozendaal, David V. Keyson, Huib de Ridder, Peter O. Craig |
Game feature and expertise effects on experienced richness, control and engagement in game play. |
AI Soc. |
2009 |
DBLP DOI BibTeX RDF |
|
43 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
|
40 | Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang |
Learning from Video Game: A Study of Video Game Play on Problem-Solving. |
ADMA |
2009 |
DBLP DOI BibTeX RDF |
Video Game Play, Expert players, Novice players, Problem solving |
40 | Alasdair Macleod |
Game design through self-play experiments. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
40 | Ming-Puu Chen, Li-Chun Wang 0002 |
The Effects of Type of Interactivity in Experiential Game-Based Learning. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Interactivity, E-learning, Instructional design, Game-based learning |
40 | Khoo Eng Tat, Adrian David Cheok, Ta Huynh Duy Nguyen, Zhigeng Pan |
Age invaders: social and physical inter-generational mixed reality family entertainment. |
Virtual Real. |
2008 |
DBLP DOI BibTeX RDF |
Elderly entertainment, Mixed reality, Social computing, Physical computing |
40 | Kenton O'Hara, Hazel Grian, John Williams |
Participation, collaboration and spectatorship in an alternate reality game. |
OZCHI |
2008 |
DBLP DOI BibTeX RDF |
collective behaviour, on-line ethnography, pervasive gaming, alternate reality games |
40 | Alankar Karol, Bernhard Nebel, Christopher J. Stanton, Mary-Anne Williams |
Case Based Game Play in the RoboCup Four-Legged League Part I The Theoretical Model. |
RoboCup |
2003 |
DBLP DOI BibTeX RDF |
|
37 | Thomas Philip Runarsson, Simon M. Lucas |
Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
36 | Jamie Ng, Tze-Jan Sim, Yao-Sheng Foo, Vanessa Yeo |
Gesture-based interaction with virtual 3D objects on large display: what makes it fun? |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
silhouette interaction, user experience, gesture-based interaction, virtual games |
36 | Sebastian Zander, David Kennedy, Grenville J. Armitage |
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
game traffic analysis, geographic distribution, server location |
36 | Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato 0001 |
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. |
Pers. Ubiquitous Comput. |
2002 |
DBLP DOI BibTeX RDF |
Embodied computing, Game space, Ubiquitous computing, Mixed reality, Social computing, Tangible interaction |
36 | Maha Alabduljalil, Songhua Xu, Willard L. Miranker |
Introducing Affect into Competitive Game Play. |
ICTAI (2) |
2008 |
DBLP DOI BibTeX RDF |
|
36 | Leo Galway, Darryl Charles, Michaela M. Black |
Machine learning in digital games: a survey. |
Artif. Intell. Rev. |
2008 |
DBLP DOI BibTeX RDF |
Machine learning, Computational intelligence, Digital games, Game AI |
36 | Mitchell Page, Andrew Vande Moere |
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness. |
Pervasive |
2007 |
DBLP DOI BibTeX RDF |
visualization, evaluation, design, wearable computing |
36 | Hyunah Kang, Mijin Kim |
A Study of Walking Motion for Game Character with a Player's Emotional Factors Applied. |
SERA |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Bride Mallon |
Towards a taxonomy of perceived agency in narrative game-play. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship |
35 | Timon Burney, Phillip Lock |
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
Dome-projection, game-play performance, user interfaces, computer games, immersion |
34 | Fatima Jonsson, Harko Verhagen |
Sensing game play. Exploring computer game play in a game café and a mass LAN party. |
CGAMES |
2011 |
DBLP DOI BibTeX RDF |
|
33 | Robin R. Mellecker, Lorraine Lenningham-Foster, James A. Levine, Alison M. McManus |
Do Children Choose to Play Active Video Games when Given the Choice Between Seated and Ambulatory Video Game Play? A Study of Children's Play Choice. |
Int. J. Comput. Sci. Sport |
2012 |
DBLP BibTeX RDF |
|
33 | Anthony Savidis, Apostolos Stamou, Constantine Stephanidis |
An Accessible Multimodal Pong Game Space. |
Universal Access in Ambient Intelligence Environments |
2006 |
DBLP DOI BibTeX RDF |
Universally accessible games, Spatially localized audio, Force feedback, Auditory displays, Non-visual interaction |
33 | Madan Kumar M. M, Amit Thawani, V. Sridhar, Y. N. Srikant |
Analysis of application partitioning for massively multiplayer mobile gaming. |
MOBILWARE |
2008 |
DBLP DOI BibTeX RDF |
scalability, mobile gaming, application partitioning |
33 | Ronald Sidharta, Carolina Cruz-Neira |
Cyclone Uppercut, a boxing game for an immersive environment. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
33 | Ray Giguette |
Pre-games: games designed to introduce CS1 and CS2 programming assignments. |
SIGCSE |
2003 |
DBLP DOI BibTeX RDF |
visualization, data structures, pedagogy, CS1, CS2 |
32 | Bruno Capdevila Ibáñez, Valérie Boudier, Jean-Marc Labat |
Knowledge Management Approach to Support a Serious Game Development. |
ICALT |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
32 | Yu-Hong Lin |
Pokémon: Game Play as Multi-Subject Learning Experience. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
29 | Ioanna Iacovides |
Exploring the link between player involvement and learning within digital games. |
BCS HCI |
2009 |
DBLP BibTeX RDF |
engagement, informal learning, digital games, user experience evaluation |
29 | Hui-Chun Hsiao |
Reflective Learning through Playing Digital Game The Sims 2. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
reflective learning, the Sims 2, reflection, digital game |
29 | Riccardo Dini, Fabio Paternò, Carmen Santoro |
An environment to support multi-user interaction and cooperation for improving museum visits through games. |
Mobile HCI |
2007 |
DBLP DOI BibTeX RDF |
museum applications, mobile guides, multi-device environments, collaborative games |
29 | Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja |
The influence of implicit and explicit biofeedback in first-person shooter games. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals |
29 | Kok Wai Wong |
Adaptive Computer Game System Using Artificial Neural Networks. |
ICONIP (2) |
2007 |
DBLP DOI BibTeX RDF |
|
29 | R. Tortell, D. P. Luigi, A. Dozois, Sean Bouchard, Jacquelyn Ford Morie, D. Ilan |
The effects of scent and game play experience on memory of a virtual environment. |
Virtual Real. |
2007 |
DBLP DOI BibTeX RDF |
Scent, Virtual environments, Emotion, Memory, Video games, Arousal, Olfactory display |
29 | Xue-Min Zhang, Xin Luo, Fran C. Blumberg, Zijiao Shen, Chunhui Su |
Impasse-Driven Learning in the Context of Video Games in Chinese Players. |
WKDD |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Steven Scher, Ryan Crabb, James Davis 0001 |
Making real games virtual: Tracking board game pieces. |
ICPR |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Anton Gustafsson, Magnus Bång |
Evaluation of a pervasive game for domestic energy engagement among teenagers. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
engaging interaction, persuasive games, pervasive games |
29 | Adam C. Lusch, Adele V. Fleury, Surendar Chandra |
Do nintendo handhelds play nice?: An analysis of its wireless behavior. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
IEEE 802.11 wireless, point coordination function (PCF), distributed coordination function (DCF), nintendo DS |
29 | Magy Seif El-Nasr, Su Yan |
Visual attention in 3D video games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
games, visual perception, visual attention |
29 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
Game traffic analysis: an MMORPG perspective. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
traffic analysis, network games, internet measurement |
29 | Kuan-Ta Chen, Li-Wen Hong |
User identification based on game-play activity patterns. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
account hijacking, biometrical signatures, online games, user behavior, Kullback-Leibler divergence |
29 | Reijer Grimbergen, Jeff Rollason |
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
29 | Joshua M. Smyth |
Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play. |
Cyberpsychology Behav. Soc. Netw. |
2007 |
DBLP DOI BibTeX RDF |
|
29 | Berry Eggen, Loe M. G. Feijs, Mark de Graaf, Peter Peters 0002 |
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction. |
DiGRA Conference |
2003 |
DBLP BibTeX RDF |
|
28 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
28 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
26 | Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson |
A Surround Display Warp-Mesh Utility to Enhance Player Engagement. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Spherical Mirror Projection, Dome Projection, CaveUT, VRGL, Surround Gaming, Warp-Mesh, Texture-Mesh, Virtual Reality, Virtual Reality, Virtual Environments, Immersion |
26 | Thomas H. Apperley |
Rhythms of gaming bodies. |
IE |
2007 |
DBLP BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
25 | Lin Qiu, Wendy Weini Tay, Junwei Wu |
The impact of virtual teamwork on real-world collaboration. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, collaboration, social interaction, problem-solving, teamwork, video games, virtual teams, group creativity |
25 | Florian Mueller 0001, Martin R. Gibbs |
A table tennis game for three players. |
OZCHI |
2006 |
DBLP DOI BibTeX RDF |
augmented reality, tangible interface, social interaction, sports, physical interaction, exertion interface, augmented virtuality, table tennis, ping-pong |
25 | Craig A. Lindley |
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Marek Bell, Stuart Reeves, Barry A. T. Brown, Scott Sherwood, Donny MacMillan, John Ferguson, Matthew Chalmers |
EyeSpy: supporting navigation through play. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
RF fingerprinting, mobile multiplayer games, mobile photography, navigation, human computation |
25 | Stephen Howell, Tony Veale |
Designing serious games with linguistic resources. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
intelligent tutoring systems, serious games, WordNet, casual games |
25 | Kevin A. Li, Scott Counts |
Exploring social interactions and attributes of casual multiplayer mobile gaming. |
Mobility Conference |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Bonnie A. Nardi |
Collaborative Play in World of Warcraft. |
LA-WEB |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Amy Ogan, Vincent Aleven, Julia Kim, Christopher Jones 0001 |
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame? |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
Virtual environments, motivation |
25 | Rong Liu, Hao Zhang 0002, James Busby |
Convex hull covering of polygonal scenes for accurate collision detection in games. |
Graphics Interface |
2008 |
DBLP BibTeX RDF |
|
25 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
25 | Dorothée Hefner, Christoph Klimmt, Peter Vorderer |
Identification with the Player Character as Determinant of Video Game Enjoyment. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
experiment, Computer games, identification, video games, enjoyment |
25 | Albert H. T. Lam, Kevin C. H. Chow, Edward Hon-Hei Yau, Michael R. Lyu |
ART: augmented reality table for interactive trading card game. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
card game environment, augmented reality, computer entertainment |
25 | Carmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti, Thomas Pederson |
Making dead history come alive through mobile game-play. |
CHI Extended Abstracts |
2007 |
DBLP DOI BibTeX RDF |
mobile devices, educational games |
24 | Andrea Gauthier, Jodie Jenkinson |
Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial. |
Comput. Educ. |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Justin R. Chumbley, Mark D. Griffiths 0001 |
Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play. |
Cyberpsychology Behav. Soc. Netw. |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Seung-Phil Heo, JaeHong Park |
Are you satisfied or satiated by the games you play? An empirical study about game play and purchase patterns by genres. |
Telematics Informatics |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Daniel M. Johnson 0001, Peta Wyeth, Madison Clark, Christopher N. Watling |
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play. |
CHI |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Puay Hoe Chua, Younbo Jung, May O. Lwin, Yin-Leng Theng |
Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants. |
Comput. Hum. Behav. |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Janet Go, Rafael Ballagas, Mirjana Spasojevic |
Brothers and sisters at play: exploring game play with siblings. |
CSCW |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Deborah G. Tatar, Joon-Suk Lee, Nouf Alaloula |
Playground games: a design strategy for supporting and understanding coordinated activity. |
Conference on Designing Interactive Systems |
2008 |
DBLP DOI BibTeX RDF |
suple spaces, ubiquitous computing, interaction, pervasive computing, coordination, interpretation, democracy, multi-platform |
22 | Chris Miles, Sushil J. Louis, Rich Drewes |
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms. |
GECCO (1) |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Xiaowen Fang, Fan Zhao |
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. |
HCI (9) |
2009 |
DBLP DOI BibTeX RDF |
Sensation seeking, self forgetfulness, personality, computer game, enjoyment |
22 | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Alan Blevins |
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game. |
GROUP |
2009 |
DBLP DOI BibTeX RDF |
non-mimetic simulation, team coordination, games, emergency response, work practice |
22 | Jennefer Hart, Josephine Reid |
Can an ARG run automatically? |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
entertainment |
22 | Cristina Sylla |
Get the picture?: evaluating interfaces through children's drawings. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
evaluation, usability, children, technology, drawings |
22 | Xiang Cao, Michael Massimi, Ravin Balakrishnan |
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays. |
CSCW |
2008 |
DBLP DOI BibTeX RDF |
flashlight display, games, public display, exploratory study |
22 | Peng Deng, Zhiting Zhu |
PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Michael Fagan 0003, Padraig Cunningham |
Case-Based Plan Recognition in Computer Games. |
ICCBR |
2003 |
DBLP DOI BibTeX RDF |
|
22 | Craig A. Lindley, Mirjam Eladhari |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
21 | Martin Inderbitzin, Sytse Wierenga, Aleksander Väljamäe, Ulysses Bernardet, Paul F. M. J. Verschure |
Social cooperation and competition in the mixed reality space eXperience Induction Machine XIM. |
Virtual Real. |
2009 |
DBLP DOI BibTeX RDF |
XIM, Cooperation, Mixed reality, Competition, Game play, Proxemics, Human behavior, Social behavior |
21 | YeiBeech Jang, SeoungHo Ryu |
Exploring Game Leadership and Online Game Community. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
Game Leadership, Game Community, Game play style, Online Games |
21 | Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo |
Age Invaders: User Studies of Intergenerational Computer Entertainment. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
Mixed reality entertainment, family entertainment, user-centered design, social computing, game play |
21 | Delwin Clarke, P. Robert Duimering |
How computer gamers experience the game situation: a behavioral study. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
game play experience, games, empirical study |
21 | Kenton O'Hara, Matthew Lipson, Marcel Jansen, Axel Unger, Huw Jeffries, Peter James Macer |
Jukola: democratic music choice in a public space. |
Conference on Designing Interactive Systems |
2004 |
DBLP DOI BibTeX RDF |
cafe-bar, jukebox, ubiquitous computing, community, wireless network, music, voting, handheld, public display, MP3, game play |
21 | Christian Güttler, Troels Degn Johansson |
Spatial principles of level-design in multi-player first-person shooters. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
level design, multiplay, teamplay, emergence, game-play, game architecture |
19 | Ju-Ling Shih, Ming Ming Chiu, Chang-Hsin Lin |
Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play. |
Comput. Hum. Behav. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Boris Cule, Pieter Spronck |
Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Lokesh Kumar V. M |
Touch and Explore: A VR Game Exploration, Based on Haptic Driven Game-play. |
ISS Companion |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Cagin Kazimoglu, Liz Bacon |
An Analysis of a Video Game on Cognitive Abilities: A Study to Enhance Psychomotor Skills via Game-Play. |
IEEE Access |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Dimitra Koupritzioti, Stelios Xinogalos |
PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python. |
Educ. Inf. Technol. |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Alastair Flynn |
Inducing game rules from varying quality game play. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
19 | Ruth S. Contreras Espinosa, Jose Luis Eguia Gomez |
How Could the Use of Game Elements Help Students' Affective and Cognitive Engagement During Game Play? |
J. Inf. Technol. Res. |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Ian Soon Lee Moh, Syed Fawad Mustafa Zaidi |
Game Cinematography: Towards Understanding Relationship between Spatial Distortion and Game-play. |
ICVARS |
2019 |
DBLP DOI BibTeX RDF |
|
Displaying result #1 - #100 of 509 (100 per page; Change: ) Pages: [ 1][ 2][ 3][ 4][ 5][ 6][ >>] |
|