Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
149 | Joyce L. D. Neys, Jeroen Jansz, Eduard S.-H. Tan |
To persevere is to save the world: exploring expertise in gaming. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
gamers, self-determination theory, motivation, persistence, expertise |
78 | Delwin Clarke, P. Robert Duimering |
How computer gamers experience the game situation: a behavioral study. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
game play experience, games, empirical study |
74 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
74 | Newton Lee |
Samsung Electronics brings the world cyber games finals to the U.S. for the first time in 2004. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
60 | Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn |
Out of sight, out of mind: co-player effects on seniors' player experience. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
game experience questionnaire, senior gamers, social presence, social gaming, player experience |
50 | Staffan Björk |
Games, gamers, and gaming: understanding game research. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
gamers, research practice, games, gaming, game research |
49 | Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy |
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
game motivations, gamer typology, video games |
44 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
44 | Ying Peng Que, Farzad Safaei, Paul Boustead |
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
auditory scene creation, immersive voice over IP service, voice processing reduction, wireless immersive communication environment (WICE) |
44 | Natalie Degrande, Danny De Vleeschauwer, Robert E. Kooij, M. R. H. Mandjes |
Modeling ping times in first person shooter games. |
CoNEXT |
2006 |
DBLP DOI BibTeX RDF |
analysis, queuing model, round trip time, on-line games |
38 | Magdalena Kowal, Adam J. Toth, Chris Exton, Mark John Campbell |
Different cognitive abilities displayed by action video gamers and non-gamers. |
Comput. Hum. Behav. |
2018 |
DBLP DOI BibTeX RDF |
|
38 | Beate Braun, Juliane M. Stopfer, Kai W. Müller, Manfred E. Beutel, Boris Egloff |
Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. |
Comput. Hum. Behav. |
2016 |
DBLP DOI BibTeX RDF |
|
38 | Julie A. Brown |
Exploring the Next Generation of Older Gamers: Middle-Aged Gamers. |
HCI (25) |
2016 |
DBLP DOI BibTeX RDF |
|
38 | Jason C. Allaire, Anne Collins McLaughlin, Amanda Trujillo, Laura A. Whitlock, Landon LaPorte, Maribeth Gandy |
Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers. |
Comput. Hum. Behav. |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Theodor G. Wyeld, Benedict Williams, Zak Barbuto |
How are gamers better at drawing teapots than non-gamers? |
OZCHI |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Aimee deNoyelles, Kay Kyeong-Ju Seo |
Inspiring equal contribution and opportunity in a 3d multi-user virtual environment: Bringing together men gamers and women non-gamers in Second Life®. |
Comput. Educ. |
2012 |
DBLP DOI BibTeX RDF |
|
38 | Nikole Wing Ka Kwok, Angeline Khoo |
Gamers' Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft. |
Int. J. Cyber Behav. Psychol. Learn. |
2011 |
DBLP DOI BibTeX RDF |
|
38 | Anne-Gwenn Bosser, Ryohei Nakatsu |
Hardcore Gamers and Casual Gamers Playing Online Together. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram |
Gamers against All Odds. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Games as motivation, games for elderly, virtual stroke rehabilitation, serious games |
34 | Jorge Alves Lino, Ben Salem |
In-Depth Observation of Video Gamers. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
gamer observation, physiological data, Game, Behaviour |
34 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei |
How sensitive are online gamers to network quality? |
Commun. ACM |
2006 |
DBLP DOI BibTeX RDF |
|
29 | Sonja Bergsträsser, Tomas Hildebrandt, Christoph Rensing, Ralf Steinmetz |
Virtual context based services for multiplayer online games to facilitate community participation. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Virtual context based services, Middleware, Networked gaming, User support |
29 | Amy Voida, Saul Greenberg |
Wii all play: the console game as a computational meeting place. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
PS2, PS3, Playstation, XBox360, computational meeting place, console games, digital hearth, gamecube, video games, Wii |
29 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
29 | Yasmin B. Kafai |
Beyond Barbie and Mortal Kombat: new perspectives on girls and games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Joseph J. LaViola Jr. |
Bringing VR and Spatial 3D Interaction to the Masses through Video Games. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
29 | Thorsten Blum, Nikolaus Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke |
Space invaders 360: an interactive multiplayer gaming installation that makes you move. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
arcade, gaming installation, hemispherical display, retrogaming, space invaders 360, virtual reality, immersion |
29 | Fadi Chehimi, Paul Coulton |
Motion controlled mobile 3D multiplayer gaming. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
mobile, games, interface, 3D, phones, multiplayer |
29 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez |
Depth-of-field blur effects for first-person navigation in virtual environments. |
VRST |
2007 |
DBLP DOI BibTeX RDF |
depth-of-field blur, first-person-navigation, peripheral blur, visual blur, videogames, accommodation, focalization |
29 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh |
Understanding social interaction in world of warcraft. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
social interaction, social computing, MMORPG |
29 | Newton Lee |
The NVIDIA® championships at QuakeCon 2005. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
|
29 | John Halloran 0001, Geraldine Fitzpatrick, Yvonne Rogers, Paul Marshall |
Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
voiceover IP, social interaction, qualitative study, multiplayer games |
19 | Zishan Lai, Tingting Liu |
"Protecting our female gaze rights": Chinese Female Gamers' and Game Producers' Negotiations with Government Restrictions on Erotic Material. |
Games Cult. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Isha Bihari, Debashis Pattanaik |
Professional Gaming and Pro-Gamers: What Do We Know So Far? A Systematic Review. |
Games Cult. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Francisco José Lobato-Camacho, Juan Carlos López, Juan Pedro Vargas |
Virtual reality evaluation of the spatial learning strategies in gamers. |
Multim. Tools Appl. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Mengxin He, Lin-Xuan Xu, Chiang-shan R. Li, Zihan Liu, Jiaqi Hu, Xiangyi Guo, Hongyun Liu, Jin-Tao Zhang |
Do Real-Time Strategy Video Gamers Have Better Attentional Control? |
Hum. Factors |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Yawen Guo, Jon D. Elhai, Christian Montag, Yang Wang, Haibo Yang |
Problematic mobile gamers have attention bias toward game social information. |
Comput. Hum. Behav. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Tzu-Ling Huang, Gen-Yih Liao, T. C. E. Cheng, Wei-Xuan Chen, Ching-I Teng |
Tomorrow will be better: Gamers' expectation and game usage. |
Comput. Hum. Behav. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Pavel Tikhonov, Anatoliy Levchuk, Artem G. Trufanov, Aleksandr Yu. Efimtsev, Mikhail Zubkov |
Addiction-like alterations of brain activity in recreational video gamers detected via the cue-reactivity fMRI experiment. |
Comput. Hum. Behav. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Jun-Jie Hew, Voon-Hsien Lee, Soo-Ting T'ng, Garry Wei-Han Tan, Keng-Boon Ooi, Yogesh K. Dwivedi |
Are Online Mobile Gamers Really Happy? On the Suppressor Role of Online Game Addiction. |
Inf. Syst. Frontiers |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Radoslaw Trepanowski, Wu Li, Juho Hamari |
Perceptions of esports and esport athleticism among gamers. |
GamiFIN |
2024 |
DBLP BibTeX RDF |
|
19 | Kirk Vanacore, Ashish Gurung, Adam Sales, Neil T. Heffernan |
The Effect of Assistance on Gamers: Assessing The Impact of On-Demand Hints & Feedback Availability on Learning for Students Who Game the System. |
LAK |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Jacob Leon Kröger, Philip Raschke, Jessica Percy Campbell, Stefan Ullrich 0001 |
Surveilling the gamers: Privacy impacts of the video game industry. |
Entertain. Comput. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Phisit Pornpongtechavanich, Prachyanun Nilsook, Panita Wannapiroon |
Gamers' Total Experience and Game Motivation for Further Education Digital Manpower. |
Int. J. Emerg. Technol. Learn. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Timothy Jordan, Mukesh Dhamala |
Enhanced Dorsal Attention Network to Salience Network Interaction in Video Gamers During Sensorimotor Decision-Making Tasks. |
Brain Connect. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Julie A. Delello, Rochell McWhorter, Paul B. Roberts, Tonia De Giuseppe, Felice Corona |
The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy. |
Int. J. Gaming Comput. Mediat. Simulations |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Shatha Jarrah, Saleh Al-Salman, Ahmad S. Haider |
Video Games Localization into Arabic: Gamers' Reactions to Localizing PUBG and Free Fire. |
J. Soc. Comput. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Saifeddin Alimamy, Donghee Shin, Waqar Nadeem |
The influence of trust and commitment on free-to-play gamers co-creation intentions. |
Behav. Inf. Technol. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Joaquin Cestino-Castilla, Joseph Macey, Brian McCauley |
Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports. |
Internet Res. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Jian Tang 0009, Nathan R. Prestopnik |
Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games. |
Int. J. Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Thanaphol Kongrit, Supaporn Kiattisin |
Live Streaming Contents Influencing Game Playing Behavior Among Thailand Gamers. |
J. Mobile Multimedia |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G. M. Tinsley, Filipe J. Teixeira |
Game on: A cross-sectional study on gamers' mental health, Game patterns, physical activity, eating and sleeping habits. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Yanqiu Yu, Vivian W. I. Fong, Ji-bin Li, Jianxin Zhang, Joseph Tak Fai Lau |
The independent impacts of perceived immediate and future benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China: Mediation via internet gaming time. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Yuhong Zhou, Xin Lv, Ling Wang, Jiayu Li, Xuemei Gao |
What increases the risk of gamers being addicted? An integrated network model of personality-emotion-motivation of gaming disorder. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Anna Pyszkowska, Tomasz Gasior, Franciszek Stefanek, Barbara Wiezik |
Determinants of escapism in adult video gamers with autism spectrum conditions: The role of affect, autistic burnout, and gaming motivation. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Bader Albatati, Fang Liu, Shasha Wang, Mingzhou Yu |
Emotions and online gaming experiences: An examination of MMORPG gamers from India and the United States. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Hyun Jung Oh, Mi Yeon Choi |
The Role of Social Presence in Relationships Among Gender Stereotypes, Sexism, and In-Game Sexual Harassment Among Young Korean Gamers. |
Cyberpsychology Behav. Soc. Netw. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Yiannis Georgiou, Andreas Hadjichambis, Demetra Paraskeva-Hadjichambi, Anastasia Adamou |
"From Gamers into Environmental Citizens": A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship. |
Multimodal Technol. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | alessandro franzó, Attila Bruni |
Gamers' Eden: The Functioning and Role of Gaming Houses Inside the Esports Ecosystem. |
CHIRA (2) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Greg Gay 0001, Matthew Ralston |
Amaze3D: Making 3D Worlds Accessible to Blind Gamers. |
W4A |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Xiaobo Ke, Christian Wagner |
Facilitating Amateur eSports Participation among mass Gamers: a Serious Leisure Perspective. |
ECIS |
2023 |
DBLP BibTeX RDF |
|
19 | Erno Vanhala, Sami Hyrynsalmi, Jussi Kasurinen |
Gamers' Attitudes Toward Free-To-Play Revenue Model - Initial Findings From A Global Survey. |
Tethics |
2023 |
DBLP BibTeX RDF |
|
19 | Samuli Laato, Sampsa Rauti, Juho Hamari |
Resemblance of religion and pervasive games: A study among church employees and gamers. |
CHI |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin, T. C. Nicholas Graham |
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. |
CHI |
2023 |
DBLP DOI BibTeX RDF |
|
19 | F. Ria Khan, Agnes Romhanyi |
Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied Play. |
CHI PLAY Companion |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Johannes Menzel, Marco Meier, Christian Maier |
Online Gaming and Personality: Explaining Gamers' Cheating Intention. |
HICSS |
2023 |
DBLP BibTeX RDF |
|
19 | Kevin Garvey |
Reimagining "True Gamers" via Twitch Platform Tool. |
HICSS |
2023 |
DBLP BibTeX RDF |
|
19 | Pauliina Baltzar, Lobna Hassan, Markku Turunen |
Assistive technology in gaming: A survey of gamers with disabilities. |
GamiFIN |
2023 |
DBLP BibTeX RDF |
|
19 | Tymoteusz Horbinski, Krzysztof Zagata |
Interpretation of Map Symbols in the Context of Gamers' Age and Experience. |
ISPRS Int. J. Geo Inf. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Flora Poecze, Claus Ebster, Christine Strauss |
Let's play on Facebook: using sentiment analysis and social media metrics to measure the success of YouTube gamers' post types. |
Pers. Ubiquitous Comput. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Alev Kocak Alan, Ebru Tumer Kabadayi, Nilsah Cavdar Aksoy |
Replaying online games for flow experience and outcome expectations: An exploratory study for the moderating role of external locus of control based on Turkish gamers' evaluations. |
Entertain. Comput. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Chang Won Jung 0003 |
Two perspectives on gaming social capital among Korean adolescents' gamers. |
Entertain. Comput. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Ching-I Teng, Tzu-Ling Huang, Zhuo-Han Yang, Wen-Jie Wu, Gen-Yih Liao |
How strategic, offensive, and defensive engagement impact gamers' need satisfaction, loyalty, and game usage. |
Int. J. Inf. Manag. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Carlos Alberto Scolari, Fernanda Pires 0002, Maria-Jose Masanet |
Gamers never play alone: An interface-centred analysis of online video gaming. |
First Monday |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Naser Valaei, Grégory Bressolles, Hina Khan, Yee Min Low |
Ads in gaming apps: experiential value of gamers. |
Ind. Manag. Data Syst. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Guangchuan Li, Mengcheng Wang, Federico Arippa, Alan Barr, David Rempel, Yue Liu 0005, Carisa Harris-Adamson |
Professional and High-Level Gamers: Differences in Performance, Muscle Activity, and Hand Kinematics for Different Mice. |
Int. J. Hum. Comput. Interact. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith 0001 |
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Weimin Toh, Fei Victor Lim |
Learning in digital play: a dual case study of video gamers' independent play. |
Res. Pract. Technol. Enhanc. Learn. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Martina Mancarella, Alexia Antzaka, Sara Bertoni, Andrea Facoetti, Marie Lallier |
Enhanced disengagement of auditory attention and phonological skills in action video gamers. |
Comput. Hum. Behav. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Guek Nee Ke, Regina Wei Wen Tan, Sam Palmer |
Brain Activity and Aggressive Behavior of Online Gamers. |
Int. J. Cyber Behav. Psychol. Learn. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Jano Ramos-Diaz, Roberto Cotrina-Portal, Claudia Guevara-Cordero, Rosmery Ramos-Sandoval, Mark D. Griffiths 0001 |
Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results. |
SeGAH |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Rogério Tavares, João Paulo Sousa, Bruno Maganinho, João Pedro Gomes |
Gamers' Reaction to the Use of NFT in AAA Video Games. |
CENTERIS/ProjMAN/HCist |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Carmen A. Van Ommen, Barbara S. Chaparro |
Exploring Video Game Satisfaction of Gamers with Disabilities. |
HCI (7) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith 0001 |
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games. |
ASSETS |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Evelyn O'Keeffe, Emmet Riordan, Fiona Loudoun, Bryan Boyle |
Understanding the Social Dividends and Risks for Female Gamers in Online Spaces. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Mumina Abdi, Evan Hamp, Wyatt Oistad, Ji Youn Shin, Hee Rin Lee |
Gamer Breakbots: Exploring Robots as a Way for Gamers to Manage Break Time and Alleviate Potential Health Issues. |
HRI |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Gen-Yih Liao, T. C. E. Cheng, Wen-Lung Shiau, Ching-I Teng |
Impact of online gamers' conscientiousness on team function engagement and loyalty. |
Decis. Support Syst. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Krzysztof Zagata, Jacek Gulij, Lukasz Halik, Beata Medynska-Gulij |
Mini-Map for Gamers Who Walk and Teleport in a Virtual Stronghold. |
ISPRS Int. J. Geo Inf. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Maciej Behnke, Patrycja Chwilkowska, Lukasz D. Kaczmarek |
What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games? |
Entertain. Comput. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Shavneet Sharma, Gurmeet Singh, Rashmini Sharma |
For it is in giving that we receive: Investigating gamers' gifting behaviour in online games. |
Int. J. Inf. Manag. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Xingchen Zhou, Pei-Luen Patrick Rau, Xueqian Liu |
"Time to Take a Break": How Heavy Adult Gamers React to a Built-In Gaming Gradual Intervention System. |
Proc. ACM Hum. Comput. Interact. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Lauren Thévin, Nicolas Rodier, Bernard Oriola, Martin Hachet, Christophe Jouffrais, Anke M. Brock |
Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback. |
Proc. ACM Hum. Comput. Interact. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Johannes Rodrigues, Dorna Marzban, Johannes Hewig |
The Influence of Mental Imagery Expertise of Pen and Paper Players versus Computer Gamers upon Performance and Electrocortical Correlates in a Difficult Mental Rotation Task. |
Symmetry |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Amir Zaib Abbasi, Umair Rehman, Ali Hussain, Ding Hooi Ting, Jamid Ul Islam |
The impact of advertising value of in-game pop-up ads in online gaming on gamers' inspiration: An empirical investigation. |
Telematics Informatics |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Julia Kneer, Michael R. Ward |
With a rebel yell: Video gamers' responses to mass shooting moral panics. |
New Media Soc. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Albert Wong, Chun Yin Chiu, Gaétan Hains, Jack Humphrey, Hans Fuhrmann, Youry Khmelevsky, Chris Mazur |
Gamers Private Network Performance Forecasting. From Raw Data to the Data Warehouse with Machine Learning and Neural Nets. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
19 | Benedek Rozemberczki, Rik Sarkar |
Twitch Gamers: a Dataset for Evaluating Proximity Preserving and Structural Role-based Node Embeddings. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
19 | Young-nam Seo, Younbo Jung, Jeremy R. H. Sng, Jongmin Park |
Erratum to: Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items. |
Interact. Comput. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Lidia Ghosh, Sriparna Saha 0002, Amit Konar |
Decoding emotional changes of android-gamers using a fused Type-2 fuzzy deep neural network. |
Comput. Hum. Behav. |
2021 |
DBLP DOI BibTeX RDF |
|