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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 1269 occurrences of 714 keywords
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Results
Found 906 publication records. Showing 906 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
57 | Ashton E. W. Mason, Edwin H. Blake |
A Graphical Representation of the State Spaces of Hierarchical Level-of-Detail Scene Descriptions. |
IEEE Trans. Vis. Comput. Graph. |
2001 |
DBLP DOI BibTeX RDF |
optimization, approximation, graph, Level of detail, hierarchical, state space, scene description |
56 | J. Howell, Yiorgos Chrysanthou, Anthony Steed, Mel Slater |
A market model for level of detail control. |
VRST |
1999 |
DBLP DOI BibTeX RDF |
framerate, rendering, level of detail, DIVE |
52 | Marc Olano, Bob Kuehne, Maryann Simmons |
Automatic shader level of detail. |
Graphics Hardware |
2003 |
DBLP DOI BibTeX RDF |
multi-pass rendering, computer games, level of detail, languages, simplification, interactive rendering, rendering systems, hardware systems, reflectance & shading models, procedural shading |
50 | Benjamin Watson 0001, Neff Walker, Larry F. Hodges, Aileen Worden |
Managing Level of Detail Through Peripheral Degradation: Effects on Search Performance with a Head-Mounted Display. |
ACM Trans. Comput. Hum. Interact. |
1997 |
DBLP DOI BibTeX RDF |
detail management, high-detail inset, object simplification, peripheral degradation, level of detail, visual search |
49 | Kelly Ward, Ming C. Lin, Joohi Lee, Susan Fisher, Dean Macri |
Modeling Hair Using Level-of-Detail Representations. |
CASA |
2003 |
DBLP DOI BibTeX RDF |
Geometric Modeling, Hair Modeling, Level-of-Detail Algorithms |
45 | Shahram Payandeh, John Dill, Jian Zhang |
A study of level-of-detail in haptic rendering. |
ACM Trans. Appl. Percept. |
2005 |
DBLP DOI BibTeX RDF |
level-of-detail, Collision detection, haptic feedback, deformable objects |
44 | Javier E. Martínez, Ali Erol, George Bebis, Richard Boyle, Xander Twombly |
Integrating perceptual level of detail with head-pose estimation and its uncertainty. |
Mach. Vis. Appl. |
2009 |
DBLP DOI BibTeX RDF |
Perceptual level of detail, Uncertainty estimation, Virtual environments, Head-pose estimation |
44 | Oscar Ripolles, Francisco Ramos 0001, Miguel Chover |
Sliding-Tris: A Sliding Window Level-of-Detail Scheme. |
ICCS (2) |
2008 |
DBLP DOI BibTeX RDF |
GPU, Level of Detail, Multiresolution, Sliding-Window |
44 | Krzysztof Niski, Jonathan D. Cohen 0001 |
Tile-based Level of Detail for the Parallel Age. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
parallel, distributed, Level of detail, out-of-core, geometry image |
44 | Christoph Niederberger, Markus H. Gross |
Level-of-detail for cognitive real-time characters. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
multiagent systems, Level of detail, behavioral modeling |
42 | Tomohiko Mukai, Shigeru Kuriyama |
Multilinear Motion Synthesis with Level-of-Detail Controls. |
PG |
2007 |
DBLP DOI BibTeX RDF |
multilinear analysis, level-of-detail, geostatistics, motion interpolation |
41 | Krzysztof Niski, Budirijanto Purnomo, Jonathan D. Cohen 0001 |
Multi-grained level of detail using a hierarchical seamless texture atlas. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
level of detail, parametrization, out-of-core, geometry image, texture atlas |
40 | Francisco Ramos 0001, Miguel Chover, Jindra Parus, Ivana Kolingerová |
Level-of-Detail Triangle Strips for Deforming Meshes. |
ICCS (2) |
2008 |
DBLP DOI BibTeX RDF |
GPU, Level of Detail, Multiresolution, triangle strips, deforming meshes |
40 | ChunHo Yi, WonSeop Kim, TaeYong Kim |
Improvement of Collision Detection Performance of Hierarchies by Using Dynamic-Density of 3D Objects Based on LOD (Level-of-Detail). |
CGIV |
2007 |
DBLP DOI BibTeX RDF |
3D Game Engine, Dynamic-Hierarchies weight, Level-of- Detail, Collision-Detection |
40 | Yuanchen Zhu |
Uniform Remeshing with an Adaptive Domain: A New Scheme for View-Dependent Level-of-Detail Rendering of Meshes. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
view-dependent meshes, Level-of-detail, remeshing, multiresolution representation, frame-to-frame coherence |
40 | Steven P. Callahan, João Luiz Dihl Comba, Peter Shirley, Cláudio T. Silva |
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
interactive volume rendering, level-of-detail, tetrahedral meshes, multiresolution meshes |
40 | Ross Brown 0001, Luke Cooper, Binh Pham 0001 |
Visual attention-based polygon level of detail management. |
GRAPHITE |
2003 |
DBLP DOI BibTeX RDF |
level of detail management, visual attention, real-time graphics |
39 | Tan Kim Heok, Daut Daman |
A Review on Level of Detail. |
CGIV |
2004 |
DBLP DOI BibTeX RDF |
|
36 | Liang Hu, Pedro V. Sander, Hugues Hoppe |
Parallel View-Dependent Level-of-Detail Control. |
IEEE Trans. Vis. Comput. Graph. |
2010 |
DBLP DOI BibTeX RDF |
efficient rendering, multiple-GPU techniques, Level-of-detail |
36 | Jürgen Döllner, Henrik Buchholz |
Continuous level-of-detail modeling of buildings in 3D city models. |
GIS |
2005 |
DBLP DOI BibTeX RDF |
virtual reality, level-of-detail, buildings, city models, 3D GIS |
36 | Wouter Pasman, Frederik W. Jansen |
Scheduling level of detail with guaranteed quality and cost. |
Web3D |
2002 |
DBLP DOI BibTeX RDF |
on-the-fly level of detail generation, scheduling, quality, cost, trade-off, scene graph |
36 | Randy K. Scoggins, Robert J. Moorhead, Raghu Machiraju |
Enabling level-of-detail matching for exterior scene synthesis. |
IEEE Visualization |
2000 |
DBLP DOI BibTeX RDF |
perception, rendering, level-of-detail, multiresolution model, terrain visualization, image metrics |
35 | Derrick J. Parkhurst, Ernst Niebur |
A feasibility test for perceptually adaptive level of detail rendering on desktop systems. |
APGV |
2004 |
DBLP DOI BibTeX RDF |
velocity-dependent, visual search, gaze-contingent |
35 | Julie C. Xia, Jihad El-Sana, Amitabh Varshney |
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models. |
IEEE Trans. Vis. Comput. Graph. |
1997 |
DBLP DOI BibTeX RDF |
View-dependent simplifications, triangle hierarchies, multiresolution hierarchies, simplification, selective refinement |
34 | Lok M. Hwa, Mark A. Duchaineau, Kenneth I. Joy |
Adaptive 4-8 Texture Hierarchies. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
Level-of-Detail Techniques, View-Dependent Visualization, Adaptive Textures, Out-of-Core Algorithms, Large Data Set Visualization |
34 | Markus H. Gross, Oliver G. Staadt, Roger Gatti |
Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures. |
IEEE Trans. Vis. Comput. Graph. |
1996 |
DBLP DOI BibTeX RDF |
triangle approximations, wavelet space filtering, wavelet transforms, level-of-detail, quadtrees, Surface meshing, mean-square error, digital terrain modeling, biorthogonal wavelets |
34 | Abby Wysopal, Vivian Ross, Joyce E. Passananti, Kangyou Yu, Brandon Huynh, Tobias Höllerer |
Level-of-Detail AR: Dynamically Adjusting Augmented Reality Level of Detail Based on Visual Angle. |
VR |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Benjamin Watson 0001, Neff Walker, Larry F. Hodges |
Supra-threshold control of peripheral LOD. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
peripheral visual sensitivity, supra-threshold visual sensitivity, human factors, perception, level of detail |
32 | A. Fischer |
Multi-Level of Detail Models for Reverse Engineering in Remote CAD Systems. |
Eng. Comput. |
2002 |
DBLP DOI BibTeX RDF |
3D faxing, LOD models, Progressive models, Remote CAD system, Reverse engineering |
31 | Yotam Livny, Zvi Kogan, Jihad El-Sana |
Seamless patches for GPU-based terrain rendering. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Level-of-detail rendering, Hardware acceleration, Terrain visualization, View-dependent rendering |
31 | Jaroslav Krivánek, Jiri Zara, Kadi Bouatouch |
Fast Depth of Field Rendering with Surface Splatting. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
EWA surface splatting, lens effect, level-of-detail, LOD, point-based rendering, depth-of-field |
31 | Steve Zelinka, Michael Garland |
Permission grids: practical, error-bounded simplification. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
level of detail, Error bounds, surface simplification |
30 | Chaoli Wang 0001, Antonio Garcia, Han-Wei Shen |
Interactive Level-of-Detail Selection Using Image-Based Quality Metric for Large Volume Visualization. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
perceptual reasoning, viewing algorithms, hierarchical image representation, interaction techniques, volume visualization, Data compaction and compression |
30 | Chaoli Wang 0001, Han-Wei Shen |
Hierarchical Navigation Interface: Leveraging Multiple Coordinated Views for Level-of-Detail Multiresolution Volume Rendering of Large Scientific Data Sets. |
IV |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Stephen DiVerdi, Tobias Höllerer, Richard Schreyer |
Level of Detail Interfaces. |
ISMAR |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Alban Gauthier |
Morphing and level-of-detail operators for interactive digital material design and rendering. (Des opérateurs de morphing et de niveau de détail pour le design et le rendu interactif de matériaux). |
|
2022 |
RDF |
|
30 | Hui Ding 0001 |
Level of detail for granular audio-graphic rendering : representation, implementation, and user-based evaluation. (Niveau de détail pour le rendu audio-graphique granulaire : la représentation, l'implémentation, l'évaluation basée sur les utilisateurs). |
|
2013 |
RDF |
|
30 | Michéal Larkin, Sebastian Parisy, Simon Dobbyn, Carol O'Sullivan |
Every last detail: density based level of detail control for crowd rendering. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
30 | Salim Belblidia |
Modélisation et visualisation par niveaux de détail de scènes architecturales complexes. (Level-of-detail modelling and visualization of complex architectural models). |
|
1998 |
RDF |
|
30 | Christopher DeCoro, Natalya Tatarchuk |
Real-time mesh simplification using the GPU. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
mesh decimation, level-of-detail, real-time rendering, mesh simplification, GPU programming |
30 | Markus H. Gross, Roger Gatti, Oliver G. Staadt |
Fast Multiresolution Surface Meshing. |
IEEE Visualization |
1995 |
DBLP DOI BibTeX RDF |
Wavelet Space Filtering, Wavelet Transforms, Level-of-Detail, Quadtrees, Polygonal Approximations, Surface Meshing, Mean-Square Error, Digital Terrain Modeling, Biorthogonal Wavelets |
29 | Xiaowu Chen 0001, Qinping Zhao |
User's Vision Based Multi-resolution Rendering of 3D Models in Distributed Virtual Environment DVENET. |
ICMI |
2000 |
DBLP DOI BibTeX RDF |
DVENET, user's vision, multi-resolution rendering, level of light, level of detail, morphing, critical parameter |
28 | Cyril Brom, Ondrej Sery, Tomás Poch |
Simulation Level of Detail for Virtual Humans. |
IVA |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Hakran Kim, Yongik Yoon 0001, Hwajin Park |
Service Rendering Middleware (SRM) Based on the Intelligent LOD Algorithm. |
UIC |
2006 |
DBLP DOI BibTeX RDF |
graphics contents adaptation, service rendering, middleware, level of detail, service adaptation |
27 | Natalya Tatarchuk |
Dynamic parallax occlusion mapping with approximate soft shadows. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
adaptive level-of-detail system, surface details, image-based rendering, real-time rendering, displacement mapping, soft shadows, motion-parallax |
27 | ChangHun Park, Heedong Ko, Taiyun Kim |
Multi-resolution spatial model for large-scale virtual environment. |
VRST |
2000 |
DBLP DOI BibTeX RDF |
Networked virtual space, filter update, multi-resolution spatial model (MRSM), relevance realization, Scalability, level-of-detail (LOD), Interest management, state update |
27 | Zhuo Yu, Xiaohui Liang, Zhiyu Chen |
A Level of Detail Selection Method for Multi-Type Objects Based on The Span of Level Changed. |
RAM |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Domenico Visintini, Anna Spangher, Barbara Fico |
The VRML model of Victoria Square in Gorizia (Italy) from laser scanning and photogrammetric 3D surveys. |
Web3D |
2007 |
DBLP DOI BibTeX RDF |
VRML model, level of detail, 3D city models, laser scanning |
26 | Kimberly Weaver, Derrick J. Parkhurst |
Perceptually Adaptive Rendering of Immersive Virtual Environments. |
Smart Graphics |
2007 |
DBLP DOI BibTeX RDF |
perceptually adaptive rendering, virtual reality, level of detail |
26 | Shu-Kai Yang, Jung-Hong Chuang |
Material-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification. |
Virtual Real. |
2003 |
DBLP DOI BibTeX RDF |
Material-Discontinuity Preserving, Vertex Collapsing, Virtual Reality, Level Of Detail, Progressive Mesh, Topology Simplification |
26 | Daniel I. Azuma, Daniel N. Wood, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle |
View-dependent refinement of multiresolution meshes with subdivision connectivity. |
Afrigraph |
2003 |
DBLP DOI BibTeX RDF |
wavelets, level-of-detail, multiresolution representations, view-dependent refinement |
26 | Sarah F. Frisken Gibson, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones |
Adaptively sampled distance fields: a general representation of shape for computer graphics. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
carving, volume rendering, rendering, level of detail, graphics, implicit surfaces, distance fields, volume modeling |
26 | William C. Wynn, J. Fritz Barnes, Bernd Hamann, Mark C. Miller |
Multiresolution and Adaptive Rendering Techniques for Structured, Curvilinear Data. |
Scientific Visualization |
1997 |
DBLP DOI BibTeX RDF |
visualization, level-of-detail, multiresolution, hierarchical representations, data approximation |
26 | Jihun Park, Sunghun Park |
Object Boundary Edge Selection Using Level-of-Detail Canny Edges. |
ICCSA (4) |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Lujin Wang, Zesheng Tang |
View-Dependent Continuous Level-of-Detail Rendering of Terrain Model. |
PG |
2000 |
DBLP DOI BibTeX RDF |
restricted quadtree, dynamic rendering, fractal dimension, terrain model, multi-resolution representation |
25 | Sébastien Paris, Anton Gerdelan, Carol O'Sullivan |
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. |
MIG |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Francisco López Luro, Ramón Mollá Vayá, Veronica Sundstedt |
Exploring peripheral LOD change detections during interactive gaming tasks. |
APGV |
2010 |
DBLP DOI BibTeX RDF |
perception, computer games, level of detail, inattentional blindness |
24 | Hanli Zhao, Xiaogang Jin 0001, Jianbing Shen |
Simple and Fast Terrain Rendering Using Graphics Hardware. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
GPU, level of detail, Real-time rendering, occlusion culling |
24 | Lok M. Hwa, Mark A. Duchaineau, Kenneth I. Joy |
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
level-of-detail techniques, view-dependent visualization, adaptive textures, procedural terrain generation, out-of-core algorithms, Large data set visualization |
24 | Frank Losasso, Hugues Hoppe |
Geometry clipmaps: terrain rendering using nested regular grids. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
level-of-detail control, terrain compression and synthesis |
24 | Shyh-Kuang Ueng, Yan-Jen Su, Chi-Tang Chang |
LoD Volume Rendering of FEA Data. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
splatting method, Volume rendering, level-of-detail, scientific visualization, unstructured data |
24 | Chandrajit L. Bajaj, Peter Djeu, Vinay Siddavanahalli, Anthony Thane |
TexMol: Interactive Visual Exploration of Large Flexible Multi-Component Molecular Complexes. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
texture-based rendering, imposter rendering, synchronous view, computer graphics, volume rendering, image-based rendering, level-of-detail, hierarchy, multiresolution, programmable graphics hardware, molecular visualization |
24 | Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum |
Interactive multiresolution hair modeling and editing. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
level of detail, multiresolution modeling, hair modeling, generalized cylinders, hair rendering |
24 | Jon P. Ewins, Marcus D. Waller, Martin White, Paul F. Lister |
MIP-Map Level Selection for Texture Mapping. |
IEEE Trans. Vis. Comput. Graph. |
1998 |
DBLP DOI BibTeX RDF |
MIP-map, interpolation, filtering, level of detail, Texture mapping, rasterization, minification |
23 | Donna L. Hudson, Maurice E. Cohen |
Focus of Attention in a Neural Network Using Meta Knowledge. |
IJCNN (1) |
2000 |
DBLP DOI BibTeX RDF |
|
23 | Aaron Knoll, Ingo Wald, Charles D. Hansen |
Coherent multiresolution isosurface ray tracing. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Compression, Level of detail, Ray tracing, Isosurfaces, Volume data |
23 | Art Tevs, Ivo Ihrke, Hans-Peter Seidel |
Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering. |
SI3D |
2008 |
DBLP DOI BibTeX RDF |
height field intersection, simplification/level of detail, surface details, texturing techniques, GPU, graphics hardware, real-time rendering, displacement mapping, spatial data structures |
23 | Nate Hagbi, Jihad El-Sana |
A Carving Framework for Topology Simplification of Polygonal Meshes. |
GMP |
2008 |
DBLP DOI BibTeX RDF |
level-of-detail generation, shape approximation and geometric modeling, model simplification, topology simplification |
23 | Jérôme Royan, Patrick Gioia, Romain Cavagna, Christian Bouville |
Network-Based Visualization of 3D Landscapes and City Models. |
IEEE Computer Graphics and Applications |
2007 |
DBLP DOI BibTeX RDF |
Network-based 3D visualization, 3D adaptive streaming, level of detail, networked virtual environments, multi-resolution modeling, peer-to-peer overlays |
23 | Liya Li, Han-Wei Shen |
Image-Based Streamline Generation and Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Three-dimensional flow visualization, streamline seeding, depth peeling, level of detail, streamlines, stylized rendering |
23 | Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore |
High-quality networked terrain rendering from compressed bitstreams. |
Web3D |
2007 |
DBLP DOI BibTeX RDF |
network streaming, data compression, level of detail, out-of-core algorithms |
23 | Adarsh Krishnamurthy, Rahul Khardekar, Sara McMains |
Direct evaluation of NURBS curves and surfaces on the GPU. |
Symposium on Solid and Physical Modeling |
2007 |
DBLP DOI BibTeX RDF |
surface evaluation, GPU, level of detail, NURBS |
23 | Hung-Kuang Chen, Chin-Shyurng Fahn, Jeffrey J. P. Tsai, Rong-Ming Chen, Ming-Bo Lin |
Generating high-quality discrete LOD meshes for 3D computer games in linear time. |
Multim. Syst. |
2006 |
DBLP DOI BibTeX RDF |
Interactive 3D multimedia, Level-of-detail mesh, Iterative full-edge collapse, Virtual reality, Computer game, Mesh simplification |
23 | Junfeng Ji, Enhua Wu, Sheng Li 0008, Xuehui Liu |
View-dependent refinement of multiresolution meshes using programmable graphics hardware. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
View-dependent multiresolution rendering, Graphics processing unit (GPU), Level of detail (LOD), Quadtree, Texture atlas |
23 | Yu Gao, Baosong Deng, Lingda Wu |
Efficient view-dependent out-of-core rendering of large-scale and complex scenes. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
hierarchical level of detail (HLOD), out-of-core rendering, view frustum culling, view-dependent refinement |
23 | Louis Borgeat, Guy Godin, François Blais, Philippe Massicotte, Christian Lahanier |
GoLD: interactive display of huge colored and textured models. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
geomorphing, multi-resolution geometric modeling, out-of-core rendering, visualization, level-of-detail, texture mapping, view-dependent rendering |
23 | Enrico Gobbetti, Fabio Marton |
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
level of detail, out-of-core algorithms |
23 | Pavel Kolcárek, Jiri Sochor |
Velocity driven haptic rendering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
velocity driven exploration, level of detail, haptic rendering, multiresolution mesh |
23 | Renato Pajarola, Christopher DeCoro |
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
Level-of-detail, mesh simplification, interactive rendering, multiresolution modeling |
23 | Kazutoshi Sumiya, Mahendren Munisamy, Katsumi Tanaka |
Tv2web: generating and browsing web with multiple lod from video streams and their metadata. |
WWW (Alternate Track Papers & Posters) |
2004 |
DBLP DOI BibTeX RDF |
generation of Web content, web browser from video streams and their metadat, metadata, level of detail, video stream |
23 | Stefan Röttger, Thomas Ertl |
Fast Volumetric Display of Natural Gaseous Phenomena. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
Continuous Level of Detail, Pre-Integration, Gaseous Phenonema, Volume Rendering, Cell Projection |
23 | Christopher Zach, Stephan Mantler, Konrad F. Karner |
Time-critical rendering of discrete and continuous levels of detail. |
VRST |
2002 |
DBLP DOI BibTeX RDF |
level of detail management, rendering of vegetation, real-time rendering, point rendering |
23 | Richard Southern, Patrick C. Marais, Edwin H. Blake |
Generic memoryless polygonal simplification. |
Afrigraph |
2001 |
DBLP DOI BibTeX RDF |
error metric comparison, triangle mesh simplification, level of detail |
23 | J. Willmott, L. I. Wright, David B. Arnold, A. M. Day |
Rendering of large and complex urban environments for real time heritage reconstructions. |
Virtual Reality, Archeology, and Cultural Heritage |
2001 |
DBLP DOI BibTeX RDF |
occluder shadows, view frustum culling, level of detail, avatars, ROAM, openGL, urban environments, culling |
23 | Luiz Velho 0001 |
Mesh Simplification Using Four-Face Clusters. |
Shape Modeling International |
2001 |
DBLP DOI BibTeX RDF |
variable resolution, 4-k meshes, adaptation, level of detail |
23 | Renato Pajarola |
FastMesh: Efficient View-Dependent Meshing Renato P. |
PG |
2001 |
DBLP DOI BibTeX RDF |
level-of-detail, mesh simplification, interactive rendering, multiresolution modeling |
23 | Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle |
Surface light fields for 3D photography. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
function quantization, principal function analysis, surface light fields, view-dependent level-of-detail, wavelets, image-based rendering, light field, 3D photography, lumigraph |
23 | Qinxin Yu, Demetri Terzopoulos |
Synthetic motion capture: Implementing an interactive virtual marine world. |
Vis. Comput. |
1999 |
DBLP DOI BibTeX RDF |
Motion capture and processing, Virtual reality, Level of detail, Artificial life, Biomechanics |
23 | Jiankun Li, C.-C. Jay Kuo |
Embedded Coding of 3D Graphic Models. |
ICIP (1) |
1997 |
DBLP DOI BibTeX RDF |
3D graphic models, progressive compression method, embedded bit stream, coarsest resolution, bit streams integration, coding performance, multi-resolution editing, level-of-detail control, graphic coding algorithm, image coding, progressive transmission, rate-distortion performance, numerical experiments, rate-distortion model, embedded coding |
23 | Tank Pereira de Carvalho, Nina Edelweiss |
A Visual Query System Implementing a Temporal Object-Oriented Model with Roles on a Relational Database. |
SCCC |
1997 |
DBLP DOI BibTeX RDF |
temporal object-oriented model, objects-with-roles model, commercial databases, data model mapping, VQS TF-ORM, temporal functionality, information retrieval environment, level-of-detail definitions, graphic scheme browsing, query storage, textual query representation, visual query representation, relational database, SQL, query language, visual databases, visual representation, temporal data model, visual query system, temporal operators |
23 | Taosong He, Lichan Hong, Amitabh Varshney, Sidney W. Wang |
Controlled Topology Simplification. |
IEEE Trans. Vis. Comput. Graph. |
1996 |
DBLP DOI BibTeX RDF |
Object simplification, volume sampling, level-of-detail-based rendering, multiresolution, topology simplification |
22 | Ondrej Sery, Tomás Poch, Pavel Safrata, Cyril Brom |
Level-of-Detail in Behaviour of Virtual Humans. |
SOFSEM |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Hendra Setiawan, Haizhou Li 0001, Min Zhang 0005, Beng Chin Ooi |
Phrase-Based Statistical Machine Translation: A Level of Detail Approach. |
IJCNLP |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Jianfeng Peng, Lizhi Yang, Faisal Momen, Jerzy W. Rozenblit |
Level-of-detail based modeling of object movement in tracking and surveillance system. |
WSC |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Hiroyuki Inatsuka, Makoto Uchino, Masahiro Okuda |
Level of Detail Control for Texture on 3D Maps. |
ICPADS (2) |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Jeong-Sik Kim, Soo-Mi Choi, Yoo-Joo Choi, Myoung-Hee Kim |
Global and Local Shape Analysis of the Hippocampus Based on Level-of-Detail Representations. |
CIS |
2004 |
DBLP DOI BibTeX RDF |
|
21 | Lujin Wang, Klaus Mueller 0001 |
Generating Sub-Resolution Detail in Images and Volumes Using Constrained Texture Synthesis. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
texture synthesis, semantic zoom |
21 | |
Level-of-Detail (LOD) Terrain Modeling. |
Encyclopedia of Database Systems |
2009 |
DBLP DOI BibTeX RDF |
|
21 | Yumiko Uchida, Takayuki Itoh |
A Visualization and Level-of-Detail Control Technique for Large Scale Time Series Data. |
IV |
2009 |
DBLP DOI BibTeX RDF |
|
21 | Maiko Yamazawa, Takayuki Itoh, Fumiyoshi Yamashita |
Visualization and Level-of-Detail Control for Multi-Dimensional Bioactive Chemical Data. |
IV |
2008 |
DBLP DOI BibTeX RDF |
|
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