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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 27 occurrences of 18 keywords
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Results
Found 22 publication records. Showing 22 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
104 | Mikolaj Dymek |
Content strategies of the future: between games and stories -- crossroads for the video game industry. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
cultural industries, culture economics, video game industry, narratology, ludology |
53 | Yavuz Inal, Türkan Karakus, Kursat Cagiltay |
Designing Narratology-Based Educational Games with Non-players. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
non-players, game design, educational game, Narratology, ludology |
32 | Juan J. Vargas-Iglesias, Luis Navarrete-Cardero |
Beyond Rules and Mechanics: A Different Approach for Ludology. |
Games Cult. |
2020 |
DBLP DOI BibTeX RDF |
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32 | Paul Riggins, David McPherson |
Tools for Mathematical Ludology. |
CoRR |
2019 |
DBLP BibTeX RDF |
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32 | Yoram Chisik, Patricia Pons, Javier Jaen |
Gastronomy Meets Ludology: Towards a Definition of What it Means to Play with Your (Digital) Food. |
CHI PLAY (Companion) |
2018 |
DBLP DOI BibTeX RDF |
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32 | Nikolas Vidakis, Eirini Christinaki, Iosif Serafimidis, Georgios A. Triantafyllidis |
Combining Ludology and Narratology in an Open Authorable Framework for Educational Games for Children: the Scenario of Teaching Preschoolers with Autism Diagnosis. |
HCI (5) |
2014 |
DBLP DOI BibTeX RDF |
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32 | Bo Kampmann Walther |
Towards a theory of pervasive ludology: reflections on gameplay, rules, and space. |
Digit. Creativity |
2011 |
DBLP DOI BibTeX RDF |
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32 | Lennart E. Nacke, Craig A. Lindley |
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience |
CoRR |
2010 |
DBLP BibTeX RDF |
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32 | Lennart E. Nacke |
Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. |
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2009 |
RDF |
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32 | Steven Malliet |
Adapting the Principles of Ludology to the Method of Video Game Content Analysis. |
Game Stud. |
2007 |
DBLP BibTeX RDF |
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32 | Aki Järvinen |
Introducing Applied Ludology: Hands-on Methods for Game Studies. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
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32 | Cynthia Haynes |
Armageddon Army: Playing God, God Mode Mods, and the Rhetorical Task of Ludology. |
Games Cult. |
2006 |
DBLP DOI BibTeX RDF |
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32 | Celia Pearce |
Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
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32 | Michael Mateas, Andrew Stern |
Build It to Understand It: Ludology Meets Narratology in Game Design Space. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
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32 | Gonzalo Frasca |
Ludology: From Representation to Simulation. |
SIGGRAPH Electronic Art and Animation Catalog |
2002 |
DBLP DOI BibTeX RDF |
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27 | Troy Innocent |
Blending realities in game space. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
Language of computers, digital iconography, semiotic morphism, artificial life, media arts, digital games, ludology |
27 | Christy Dena |
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology. |
IE |
2007 |
DBLP BibTeX RDF |
hypercomplexity, transdisciplinarity, ontology, integration, convergence, schema, narratology, cross-media, transmedia, ludology, alternate reality games |
27 | Bo Kampmann Walther |
Atomic actions - molecular experience: theory of pervasive gaming. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
27 | Bo Kampmann Walther |
Reflections on the methodology of pervasive gaming. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, gameplay, ludology |
25 | Gonzalo Frasca |
Game Experience May Vary: Understanding Play. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
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25 | David Lieberman |
Game enhanced music manuscript. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
anigraphical music, game-score, interactive music manuscript |
25 | Chee Siang Ang, G. S. V. Radha Krishna Rao |
E-learning as Computer Games: Designing Immersive and Experiential Learning. |
PCM (2) |
2004 |
DBLP DOI BibTeX RDF |
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