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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 64 occurrences of 38 keywords
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Results
Found 39 publication records. Showing 39 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
142 | Diana Ford |
Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
auteur, auteur theory, filmmaker, filmmaking production process, games engine, genre, machinima |
142 | Jeffrey Bardzell, Shaowen Bardzell, Christian Briggs, Kevin Makice, William Ryan, Matt Weldon |
Machinima prototyping: an approach to evaluation. |
NordiCHI |
2006 |
DBLP DOI BibTeX RDF |
video prototyping, machinima |
120 | Brian O'Neill, Mark O. Riedl, Michael Nitsche |
Towards intelligent authoring tools for machinima creation. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
computational creativity support, story authoring, machinima, user-created content |
97 | Samuel Munilla, Robert Michael Young |
Zuzen, a cloud-based framework for automated machinima generation. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
cinematic camera control, service-oriented architectures, artificial intelligence, machinima |
75 | Mark Christensen van Langeveld, Robert Kessler |
Two in the middle: digital character production and machinima courses. |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
film/storytelling, interdisciplinary curriculum, education, 3d modeling, video games, machinima, digital entertainment |
69 | Mark Christensen van Langeveld, Robert Kessler |
Digital visualization tools improve teaching 3D character modeling. |
SIGCSE |
2010 |
DBLP DOI BibTeX RDF |
3d character modeling, digital entertainment industry, interdisciplinary curriculum, visualization, education, video games, instructional technologies, form, anatomy, machinima |
69 | Mark Christensen van Langeveld, Robert Kessler |
Educational impact of digital visualization and auditing tools on a digital character production course. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
3D character modeling, academic programs, contour design, digital entertainment industry, interdisciplinary curriculum, education, video games, form, technique, anatomy, machinima |
69 | Ali Mazalek, Michael Nitsche |
Tangible interfaces for real-time 3D virtual environments. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space |
57 | Michael Thomas, Christel Schneider |
Language Teaching in 3D Virtual Worlds with Machinima: Reflecting on an Online Machinima Teacher Training Course. |
Int. J. Comput. Assist. Lang. Learn. Teach. |
2018 |
DBLP DOI BibTeX RDF |
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46 | Peggy Weil, Nonny de la Peña |
Avatar mediated cinema. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
cinema veritar, documentary machinima, immersive storytelling, spatial cinema, virtual entertainment, virtual reality, virtual storytelling |
46 | Michael Nitsche |
Experiments in the use of game technology for pre-visualization. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
pre-visualization, real-time 3D, game, film, machinima |
29 | Zhihan Yang, Nigel H. Goddard, Lynda Webb, Huiwei Chen |
Electrical Appliance Usage Timeline Data Visualization: Machinima and Dynamic Circle. |
e-Energy |
2021 |
DBLP DOI BibTeX RDF |
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29 | Maria Sagri, Despoina Mouzaki, Filippos Sofos |
Teaching cinema with machinima. |
Int. J. Arts Technol. |
2020 |
DBLP DOI BibTeX RDF |
|
29 | Kara Cassell, R. Michael Young |
Leveraging Machinima to Characterize Comprehension of Character Motivation. |
ICIDS |
2019 |
DBLP DOI BibTeX RDF |
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29 | Wenfeng Hu, Yi Xie |
A machinima system based on network game. |
ICIS |
2017 |
DBLP DOI BibTeX RDF |
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29 | Wenfeng Hu, Yi Xie |
A machinima system based on network game. |
ICIS |
2017 |
DBLP DOI BibTeX RDF |
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29 | Siddharth Narayanan, Ivica Ico Bukvic |
Cinemacraft: Immersive Live Machinima as an Empathetic Musical Storytelling Platform. |
ICMC |
2017 |
DBLP BibTeX RDF |
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29 | Tracy Harwood |
Machinima as a learning tool. |
Digit. Creativity |
2013 |
DBLP DOI BibTeX RDF |
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29 | Anuj Tewari, Timothy Brown, John F. Canny |
A Question-answering Agent Using Speech Driven Non-linear Machinima. |
IVA |
2013 |
DBLP DOI BibTeX RDF |
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29 | Shad Gross, Tyler Pace, Jeffrey Bardzell, Shaowen Bardzell |
Machinima production tools: a vernacular history of a creative medium. |
CHI |
2013 |
DBLP DOI BibTeX RDF |
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29 | Tyler Pace, Austin Toombs, Shad Gross, Tony Pattin, Jeffrey Bardzell, Shaowen Bardzell |
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima. |
CHI |
2013 |
DBLP DOI BibTeX RDF |
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29 | Rafael Kuffner dos Anjos, Eugenio Di Tullio, Rui Prada |
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D. |
ICEC |
2013 |
DBLP DOI BibTeX RDF |
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29 | Dawn Pope, Thomas Berthold |
Use of Machinima in On-Line Asynchronous Discussions. |
Nursing Informatics |
2012 |
DBLP BibTeX RDF |
|
29 | Tyler Pace, Jeffrey Bardzell, Shaowen Bardzell |
Collective creativity: the emergence of World of Warcraft machinima. |
BCS HCI |
2011 |
DBLP BibTeX RDF |
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29 | Pilar Lacasa, Rut Martínez Borda, Laura Méndez |
Games and machinima in adolescents' classrooms. |
DiGRA Conference |
2011 |
DBLP BibTeX RDF |
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29 | Naomi Dreher, Heinz Dreher |
Avant-garde Pedagogical Practise Utilizing Virtual Environments and Machinima in Systems Development. |
Int. J. Emerg. Technol. Learn. |
2010 |
DBLP DOI BibTeX RDF |
|
29 | Jenifer Vandagriff, Michael Nitsche |
Women creating machinima. |
Digit. Creativity |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Erik Champion |
Keeping It Reel: Is Machinima A Form Of Art? |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
29 | David Cameron, John Carroll 0002 |
Encoding liveness: Performance and real-time rendering in machinima. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
29 | Christian Jones, Callum Munro |
Using Machinima to Promote Computer Science Study. |
AUIC |
2009 |
DBLP BibTeX RDF |
|
29 | Mark O. Riedl, Jonathan P. Rowe, David K. Elson |
Toward intelligent support of authoring machinima media content: story and visualization. |
INTETAIN |
2008 |
DBLP DOI BibTeX RDF |
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29 | Arnav Jhala, Curtis Rawls, Samuel Munilla, Robert Michael Young |
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima. |
FLAIRS |
2008 |
DBLP BibTeX RDF |
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29 | David K. Elson, Mark O. Riedl |
A Lightweight Intelligent Virtual Cinematography System for Machinima Production. |
AIIDE |
2007 |
DBLP BibTeX RDF |
|
29 | John Carroll 0002, David Cameron |
Machinima: digital performance and emergent authorship. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
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23 | Jeffrey D. Weekley, Donald P. Brutzman |
Beyond viewpoint: X3D camera nodes for digital cinematography. |
Web3D |
2009 |
DBLP DOI BibTeX RDF |
X3D graphics, camera movement, offline rendering, viewpoint, digital photography, field of view, depth of field, machinima |
23 | Stefan Haefliger, Philip Reichen, Peter M. Jäger, Georg von Krogh |
Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
Communities of Consumption, Virtual Communities, Social Network Sites, Machinima |
23 | Robert Kessler, Mark Christensen van Langeveld, Roger Altizer |
Entertainment arts and engineering(or how to fast track a new interdisciplinary program). |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
education, animation, 3d modeling, video games, machinima, digital entertainment |
23 | Martin Van Velsen |
Towards Real-Time Authoring of Believable Agents in Interactive Narrative. |
IVA |
2008 |
DBLP DOI BibTeX RDF |
Simulations, Games, Training, Authoring, Interactive Narrative, Believable Agents, Machinima |
23 | Debbie Jeffers |
Is there a second life in your future? |
SIGUCCS |
2008 |
DBLP DOI BibTeX RDF |
3-D virtual worlds, University of Delaware, emerging educational tool, island development, legal aspects of virtual environments, collaborative learning, Avatar, Second Life, Machinima, faculty support |
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