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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 30 occurrences of 22 keywords
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Results
Found 21 publication records. Showing 21 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
55 | Jay Jeong Kim, Eun Seok Kim, Seung-Ki Park |
An Automatic Description of Volumetric Objects using Metaballs. |
Computer Graphics International |
1997 |
DBLP DOI BibTeX RDF |
optimization, animation, 3D modeling, implicit surface, isosurface, deformable object, implicit modeling, metaball |
45 | Xiaogang Jin 0001, Youfu Li, Qunsheng Peng 0001 |
General Constrained Deformations based on Generalized Metaballs. |
PG |
1998 |
DBLP DOI BibTeX RDF |
Computer animation, Implicit surface, Metaballs, Constrained deformation |
34 | Pei Zhang, Ling Qiu, Yilin Chen, Yifeng Zhao, Lingwei Kong, Alexander Scheuermann, Ling Li, Sergio Andres Galindo-Torres |
Coupled metaball discrete element lattice Boltzmann method for fluid-particle systems with non-spherical particle shapes: A sharp interface coupling scheme. |
J. Comput. Phys. |
2023 |
DBLP DOI BibTeX RDF |
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34 | Yifeng Zhao, Pei Zhang, Stan Z. Li, Sergio Andres Galindo-Torres |
Random-Walk Metaball-Imaging Discrete Element Lattice Boltzmann Method for 3D Solute Transport in Fluid-Particle Systems with Complex Granular Morphologies. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
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34 | Yifeng Zhao, Pei Zhang, Liang Lei, Sergio Andres Galindo-Torres, Stan Z. Li |
Metaball-Imaging Discrete Element Lattice Boltzmann Method for fluid-particle system of complex morphologies with settling case study. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
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34 | Youngsik Kim |
Design and Performance Evaluation of Soft 3D Models using Metaball in Unreal Engine 4. |
J. Mobile Multimedia |
2022 |
DBLP DOI BibTeX RDF |
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34 | Marwan Abdellah, Alessandro Foni, Eleftherios Zisis, Nadir Román Guerrero, Samuel Lapere, Jay S. Coggan, Daniel Keller, Henry Markram, Felix Schürmann |
Metaball skinning of synthetic astroglial morphologies into realistic mesh models for in silico simulations and visual analytics. |
Bioinform. |
2021 |
DBLP DOI BibTeX RDF |
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34 | Vitoantonio Bevilacqua, Giuseppe Filograno, Michele Fiorentino 0001, Antonio E. Uva |
Early diagnosis of lung tumors by genetically optimized 3D-metaball malignancy metric. |
GECCO (Companion) |
2012 |
DBLP DOI BibTeX RDF |
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34 | László Szécsi, Dávid Illés |
Real-Time Metaball Ray Casting with Fragment Lists. |
Eurographics (Short Papers) |
2012 |
DBLP DOI BibTeX RDF |
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34 | Joe Takayama, Etsuo Genda |
Artworks using metaball representation with stepwise approach. |
SIGGRAPH Sketches |
2005 |
DBLP DOI BibTeX RDF |
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34 | Huagen Wan, Xiaogang Jin 0001, Hujun Bao |
Direct 3D Painting with a Metaball-Based Paintbrush. |
J. Comput. Sci. Technol. |
2000 |
DBLP DOI BibTeX RDF |
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34 | Young-Jung Yu, Ho-Youl Jung, Hwan-Gue Cho |
A new water droplet model using metaball in the gravitational field. |
Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
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33 | Jiangbin Xu, Hanchen Song, Lingda Wu, Chao Yang |
A Seamless Representation of Multi-scale Clouds. |
NCM |
2009 |
DBLP DOI BibTeX RDF |
advecting textures, seamless, cloud modeling, metaball |
23 | Matthew Canton |
The presence table: a reactive surface for ambient connection. |
TEI |
2011 |
DBLP DOI BibTeX RDF |
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23 | Pascal Volino, Nadia Magnenat-Thalmann |
Real-Time Animation of Complex Hairstyles. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
virtual characters, Real-time animation, hair modeling, mechanical simulation |
23 | Pascal Volino, Nadia Magnenat-Thalmann |
Animating complex hairstyles in real-time. |
VRST |
2004 |
DBLP DOI BibTeX RDF |
virtual characters, real-time animation, hair modeling, mechanical simulation |
23 | Horng-Shyang Liao, Jung-Hong Chuang, Cheng-Chung Lin |
Efficient rendering of dynamic clouds. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
cloud simulation, dynamic clouds rendering |
23 | Huagen Wan, Yang Luo, Shuming Gao, Qunsheng Peng 0001 |
Realistic virtual hand modeling with applications for virtual grasping. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
dataglove, virtual grasping, virtual hand, modeling, 3d interaction |
23 | Ruofeng Tong 0001, Kazufumi Kaneda, Hideo Yamashita |
A volume-preserving approach for modeling and animating water flows generated by metaballs. |
Vis. Comput. |
2002 |
DBLP DOI BibTeX RDF |
Graph theory, Interval analysis, Volume preserving, Recursive subdivision, Metaballs |
23 | Eun Seok Kim, Jay Jeong Kim |
An Automatic Modeling Method for Fitting Volumetric Objects with Metacubes. |
PG |
2000 |
DBLP DOI BibTeX RDF |
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23 | Ryouji Matsuda, Tomuyuki Nishita |
Modeling and Deformation Method of Human Body Model Based on Range Data. |
Shape Modeling International |
1999 |
DBLP DOI BibTeX RDF |
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