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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 43 occurrences of 28 keywords
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Results
Found 27 publication records. Showing 27 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
119 | Olivier Gourmel, Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin |
BVH for efficient raytracing of dynamic metaballs on GPU. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
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119 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001 |
Modeling of Clouds from Satellite Images using Metaballs. |
PG |
1998 |
DBLP DOI BibTeX RDF |
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101 | Ruofeng Tong 0001, Kazufumi Kaneda, Hideo Yamashita |
A volume-preserving approach for modeling and animating water flows generated by metaballs. |
Vis. Comput. |
2002 |
DBLP DOI BibTeX RDF |
Graph theory, Interval analysis, Volume preserving, Recursive subdivision, Metaballs |
101 | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001 |
Using metaballs to modeling and animate clouds from satellite images. |
Vis. Comput. |
1999 |
DBLP DOI BibTeX RDF |
Clouds, Image-based modeling, Satellite image, Metaballs |
101 | Xiaogang Jin 0001, Youfu Li, Qunsheng Peng 0001 |
General Constrained Deformations based on Generalized Metaballs. |
PG |
1998 |
DBLP DOI BibTeX RDF |
Computer animation, Implicit surface, Metaballs, Constrained deformation |
53 | Juergen Rilling, Sudhir P. Mudur |
On the Use of Metaballs to Visually Map Source Code Structures and Analysis Results onto 3D Space. |
WCRE |
2002 |
DBLP DOI BibTeX RDF |
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53 | Jay Jeong Kim, Eun Seok Kim, Seung-Ki Park |
An Automatic Description of Volumetric Objects using Metaballs. |
Computer Graphics International |
1997 |
DBLP DOI BibTeX RDF |
optimization, animation, 3D modeling, implicit surface, isosurface, deformable object, implicit modeling, metaball |
49 | Satoru Yoshida, Tomoyuki Nishita |
Modeling of Smoke Flow Taking Obstacles into Account. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Computational Fluid Dynamics, Natural Phenomena, Smoke, Metaballs, Vorticity |
44 | Ryouji Matsuda, Tomuyuki Nishita |
Modeling and Deformation Method of Human Body Model Based on Range Data. |
Shape Modeling International |
1999 |
DBLP DOI BibTeX RDF |
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30 | Runze Yang, Shi Chen, Gang Xu, Shanshan Gao, Yuanfeng Zhou |
Metaballs-Based Real-Time Elastic Object Simulation via Projective Dynamics. |
CAD/Graphics |
2023 |
DBLP DOI BibTeX RDF |
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30 | Junxuan Bai, JunJun Pan, Yuhan Yang, Hong Qin 0001 |
Novel metaballs-driven approach with dynamic constraints for character articulation. |
Sci. China Inf. Sci. |
2018 |
DBLP DOI BibTeX RDF |
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30 | JunJun Pan, Shizeng Yan, Hong Qin 0001, Aimin Hao |
Real-time dissection of organs via hybrid coupling of geometric metaballs and physics-centric mesh-free method. |
Vis. Comput. |
2018 |
DBLP DOI BibTeX RDF |
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30 | JunJun Pan, Shizeng Yan, Hong Qin 0001 |
Interactive Dissection of Digital Organs Based on Metaballs. |
CGI (Short Papers) |
2016 |
DBLP DOI BibTeX RDF |
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30 | JunJun Pan, Chengkai Zhao, Xin Zhao, Aimin Hao, Hong Qin 0001 |
Metaballs-based physical modeling and deformation of organs for virtual surgery. |
Vis. Comput. |
2015 |
DBLP DOI BibTeX RDF |
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30 | Hui Chen 0011, Hanqiu Sun, Xiaogang Jin 0001 |
Haptic-constraint modeling based on interactive metaballs. |
Comput. Animat. Virtual Worlds |
2010 |
DBLP DOI BibTeX RDF |
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30 | Olivier Gourmel, Anthony Pajot, Mathias Paulin, Loïc Barthe, Pierre Poulin |
Fitted BVH for Fast Raytracing of Metaballs. |
Comput. Graph. Forum |
2010 |
DBLP DOI BibTeX RDF |
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30 | Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita |
GPU-based Fast Ray Casting for a Large Number of Metaballs. |
Comput. Graph. Forum |
2008 |
DBLP DOI BibTeX RDF |
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30 | Christoph Müller 0001, Sebastian Grottel, Thomas Ertl |
Image-Space GPU Metaballs for Time-Dependent Particle Data Sets. |
VMV |
2007 |
DBLP BibTeX RDF |
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30 | Xiaogang Jin 0001, Youfu Li, Qunsheng Peng 0001 |
General constrained deformations based on generalized metaballs. |
Comput. Graph. |
2000 |
DBLP DOI BibTeX RDF |
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30 | Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae |
A Modeling and Rendering Method for Snow by Using Metaballs. |
Comput. Graph. Forum |
1997 |
DBLP DOI BibTeX RDF |
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30 | Tomoyuki Nishita, Eihachiro Nakamae |
A Method for Displaying Metaballs by using Bézier Clipping. |
Comput. Graph. Forum |
1994 |
DBLP DOI BibTeX RDF |
|
30 | |
A dinosaur returns: metaballs. |
Comput. Aided Des. |
1993 |
DBLP DOI BibTeX RDF |
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27 | Jun Lee, Sungjun Park, Youngjin Choi, HyungSeok Kim 0001, Jee-In Kim |
Real-time rendering of solvent-accessible surfaces for molecular models. |
VRST |
2008 |
DBLP DOI BibTeX RDF |
solvent-accessible surface, animation, metaballs |
27 | Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi |
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Coupled Map Lattice, simulation, Clouds, natural phenomena, cellular automaton, metaballs |
27 | Tomoyuki Nishita, Yoshinori Dobashi |
Modeling and Rendering Methods of Clouds. |
PG |
1999 |
DBLP DOI BibTeX RDF |
satelight image, Fractal, Clouds, natural phenomena, cellular automaton, multiple scattering, metaballs |
22 | Vincent Bénédet, Dominique Faudot |
An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces. |
AMDO |
2006 |
DBLP DOI BibTeX RDF |
Cloud of dots, Reconstruction, Implicit surfaces, Voxelization, Blobs |
22 | Daniel Thalmann, Jianhua Shen, Eric Chauvineau |
Fast Realistic Human Body Deformations for Animation and VR Applications. |
Computer Graphics International |
1996 |
DBLP DOI BibTeX RDF |
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