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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 24 occurrences of 14 keywords
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Results
Found 13 publication records. Showing 13 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
93 | Bradford James Loos, Peter-Pike J. Sloan |
Volumetric obscurance. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
ambient occulusion, interactive, GPU, shadows |
60 | Andrei Iones, Anton Krupkin, Mateu Sbert, Sergey Zhukov |
Fast, Realistic Lighting for Video Games. |
IEEE Computer Graphics and Applications |
2003 |
DBLP DOI BibTeX RDF |
ambient light, production rendering, rendering, texture mapping, radiosity, form factor, illumination model, illumination effects, obscurance, lightmaps |
34 | Tanguy Rolland, Fabrice Monna, Jean François Buoncristiani, Jérôme Magail, Yury Esin, Benjamin Bohard, Carmela Chateau Smith |
Volumetric Obscurance as a New Tool to Better Visualize Relief from Digital Elevation Models. |
Remote. Sens. |
2022 |
DBLP DOI BibTeX RDF |
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34 | Dario Scarpa, Ugo Erra |
Solid Angle Based Ambient Obscurance in Image Space. |
AVR (2) |
2017 |
DBLP DOI BibTeX RDF |
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34 | Quintjin Hendrickx, Leonardo Scandolo, Martin Eisemann, Elmar Eisemann |
Adaptively layered statistical volumetric obscurance. |
High Performance Graphics |
2015 |
DBLP DOI BibTeX RDF |
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34 | Ville Timonen |
Line-Sweep Ambient Obscurance. |
Comput. Graph. Forum |
2013 |
DBLP DOI BibTeX RDF |
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34 | Ville Timonen |
Screen-Space Far-Field Ambient Obscurance. |
High Performance Graphics |
2013 |
DBLP DOI BibTeX RDF |
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34 | Peter-Pike Sloan, Jason Tranchida, Hao Chen, Ladislav Kavan |
Ambient obscurance baking on the GPU. |
SIGGRAPH ASIA Technical Briefs |
2013 |
DBLP DOI BibTeX RDF |
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34 | Morgan McGuire, Michael Mara, David P. Luebke |
Scalable Ambient Obscurance. |
High Performance Graphics |
2012 |
DBLP DOI BibTeX RDF |
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34 | Morgan McGuire, Brian Osman, Michael Bukowski, Padraic Hennessy |
The Alchemy Screen-Space Ambient Obscurance Algorithm. |
High Performance Graphics |
2011 |
DBLP DOI BibTeX RDF |
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34 | Marc Ruiz 0002, Imma Boada, Ivan Viola, Stefan Bruckner, Miquel Feixas, Mateu Sbert |
Obscurance-based Volume Rendering Framework. |
VG/PBG@SIGGRAPH |
2008 |
DBLP DOI BibTeX RDF |
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31 | László Szirmay-Kalos, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert |
Volumetric Ambient Occlusion for Real-Time Rendering and Games. |
IEEE Computer Graphics and Applications |
2010 |
DBLP DOI BibTeX RDF |
volumetric ambient occlusion, computer graphics, GPU, importance sampling, graphics and multimedia, obscurance |
31 | Ron Goldman 0002 |
Deriving Linear Transformations in Three Dimensions. |
IEEE Computer Graphics and Applications |
2003 |
DBLP DOI BibTeX RDF |
ambient light, production rendering, rendering, texture mapping, radiosity, form factor, illumination model, illumination effects, obscurance, lightmaps |
Displaying result #1 - #13 of 13 (100 per page; Change: )
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