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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 32 occurrences of 25 keywords
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Results
Found 15 publication records. Showing 15 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
44 | Jing Sun, Yingkui Du, Yandong Tang |
Shadow Detection and Removal from Solo Natural Image Based on Retinex Theory. |
ICIRA (1) |
2008 |
DBLP DOI BibTeX RDF |
Retinex Theory, Machine Vision, Shadow removal, Shadow detection |
44 | Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae |
Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers. |
Computer Graphics International |
1999 |
DBLP DOI BibTeX RDF |
two-pass z-buffer algorithm, shadow, landscape, local illumination |
44 | Tomoyuki Nishita, I. Okamura, Eihachiro Nakamae |
Shading Models for Point and Linear Sources. |
ACM Trans. Graph. |
1985 |
DBLP DOI BibTeX RDF |
luminous intensity distribution, lighting simulation |
40 | Yuji Ayatsuka, Satoshi Matsuoka, Jun Rekimoto |
Layered Penumbrae: An Effective 3D Feedback Technique. |
APCHI |
1998 |
DBLP DOI BibTeX RDF |
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40 | Yuji Ayatsuka, Satoshi Matsuoka, Jun Rekimoto |
Penumbrae for 3D Interactions. |
ACM Symposium on User Interface Software and Technology |
1996 |
DBLP DOI BibTeX RDF |
3D interaction feedback, shadow, penumbra |
40 | Shinichi Takita, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, Tomoyuki Nishita |
A simple method for rendering penumbrae caused by sunlight. |
Vis. Comput. |
1991 |
DBLP DOI BibTeX RDF |
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36 | Tomoyuki Nishita, Eihachiro Nakamae |
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. |
SIGGRAPH |
1985 |
DBLP DOI BibTeX RDF |
area light source, interreflection of light, shadows, shading, penumbrae, diffuse reflections |
22 | Gregory S. Johnson, Warren A. Hunt, Allen Hux, William R. Mark, Christopher A. Burns, Stephen Junkins |
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
Larrabee, real-time, soft shadows, shadow mapping |
22 | Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae |
Rendering optimal solar shadows with plural sunlight depth buffers. |
Vis. Comput. |
2001 |
DBLP DOI BibTeX RDF |
Two-pass Z -buffer algorithm, Photo-realistism, Rendering, Shadow, Penumbra |
22 | |
Computer Graphics Society Issue. |
Vis. Comput. |
2001 |
DBLP BibTeX RDF |
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22 | George Drettakis, Eugene Fiume |
Structured Penumbral Irradiance Computation. |
IEEE Trans. Vis. Comput. Graph. |
1996 |
DBLP DOI BibTeX RDF |
primary and global illumination, interpolant degree reduction, interpolation, sampling, Rendering, structure, radiosity, mesh simplification, experimental study, irradiance, penumbra, discontinuity meshing, backprojection |
22 | James Arvo |
The irradiance Jacobian for partially occluded polyhedral sources. |
SIGGRAPH |
1994 |
DBLP DOI BibTeX RDF |
irradiance Jacobian, irradiance gradient, isolux contours, vector irradiance, mesh generation, light field |
22 | David Salesin, Jorge Stolfi |
Rendering CSG models with a ZZ-buffer. |
SIGGRAPH |
1990 |
DBLP DOI BibTeX RDF |
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22 | William T. Reeves, David Salesin, Robert L. Cook 0001 |
Rendering antialiased shadows with depth maps. |
SIGGRAPH |
1987 |
DBLP DOI BibTeX RDF |
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22 | Robert L. Cook 0001 |
Stochastic Sampling in Computer Graphics. |
ACM Trans. Graph. |
1986 |
DBLP DOI BibTeX RDF |
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