Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
118 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. |
HCI (10) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
118 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile multi-player games. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
mobile, heuristic evaluation, multi-player games, playability |
83 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile games. |
Mobile HCI |
2006 |
DBLP DOI BibTeX RDF |
evaluation, usability, heuristics, mobile games, playability |
83 | Heather Desurvire, Martin Caplan, Jozsef A. Toth |
Using heuristics to evaluate the playability of games. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
playtesting, evaluation, usability, games, heuristics, computer games, video games, design guidelines, user testing, playability |
65 | Xavier Ferré, Angélica de Antonio, Ricardo Imbert, Nelson Medinilla |
Playability Testing of Web-Based Sport Games with Older Children and Teenagers. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
videogame design, playability heuristics, testing with older children and teenagers, sport web-based games, Olympic Games |
65 | Alessandro Febretti, Franca Garzotto |
Usability, playability, and long-term engagement in computer games. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
design, usability, correlation, engagement, heuristic evaluation, user testing, interactive game, playability |
65 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
Playability: How to Identify the Player Experience in a Video Game. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Video Games, Playability |
59 | Hannu Korhonen |
Comparison of playtesting and expert review methods in mobile game evaluation. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
comparison study, playability heuristics, playtesting, evaluation method, expert review |
59 | Jeremy Brun, Farzad Safaei, Paul Boustead |
Server topology considerations in online games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
optimization, fairness, network game, server selection, playability |
58 | Kalle Jegers |
Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. |
ICIW |
2008 |
DBLP DOI BibTeX RDF |
User Interfaces, Games, User Centered Design |
52 | Heather Desurvire, Charlotte Wiberg |
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
ACM Classification Keywords: H.5.1 [Information Interfaces and Presentation] Multimedia Information Systems-evaluation/methodology |
52 | Eugene Syriani, Hans Vangheluwe |
Programmed Graph Rewriting with Time for Simulation-Based Design. |
ICMT@TOOLS |
2008 |
DBLP DOI BibTeX RDF |
|
47 | José Cezar de Souza Filho, Ingrid Teixeira Monteiro, Paulyne Matthews Jucá |
Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics. |
HCI (21) |
2019 |
DBLP DOI BibTeX RDF |
|
41 | Christophe Vergez, Patrice Tisserand |
The BRASS Project, from Physical Models to Virtual Musical Instruments: Playability Issues. |
CMMR |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Michel Rudnianski, Helene Bestougeff |
Deterrence and Defeasibility in Argumentation Process for ALIS Project. |
Computable Models of the Law, Languages, Dialogues, Games, Ontologies |
2008 |
DBLP DOI BibTeX RDF |
ALIS, defeasibility, game of deterrence, graph of deterrence, rebutting, consistency, argumentation, attack, strategy, relevance, acceptability, playability |
24 | Nicole Lazzaro, Kevin Keeker |
What's my method?: a game show on games. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
hedonics, games, fun, usability methods, playability |
24 | Dimitrios Kalles, Panagiotis Kanellopoulos |
On verifying game designs and playing strategies using reinforcement learning. |
SAC |
2001 |
DBLP DOI BibTeX RDF |
machine learning, games, reinforcement learning, design verification, playability |
24 | Hoikyoung Bae, Gwangyong Gim, Sunghee Baek |
A Study on the Effect of Virtual Experience Play on the Playability of Children. |
BCD |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Grigoris Bastas, Stefanos Koutoupis, Maximos A. Kaliakatsos-Papakostas, Vassilis Katsouros, Petros Maragos |
A Few-Sample Strategy for Guitar Tablature Transcription Based on Inharmonicity Analysis and Playability Constraints. |
ICASSP |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Juan Antonio Trillo-Manzano, Johnny Alexander Salazar Cardona, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez |
Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster). |
CEV |
2022 |
DBLP BibTeX RDF |
|
24 | Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira |
Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review. |
WorldCIST (2) |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Xiaozhou Li 0002, Zheying Zhang, Kostas Stefanidis |
A Data-Driven Approach for Video Game Playability Analysis Based on Players' Reviews. |
Inf. |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Jacob Kruse, Yuhao Kang, Yu-Ning Liu, Fan Zhang 0011, Song Gao 0001 |
Places for play: Understanding human perception of playability in cities using street view images and deep learning. |
Comput. Environ. Urban Syst. |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Antonio Rienzo, Claudio Cubillos |
Playability and Player Experience in Digital Games for Elderly: A Systematic Literature Review. |
Sensors |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Janne Paavilainen |
Defining playability of games: functionality, usability, and gameplay. |
Mindtrek |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Amir Doroudian, Eugène Loos, Anne Ter Vrugt, David Kaufman |
Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players. |
HCI (28) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Georgi Ivanov, Magnus Håkon Petersen, Kristián Kovalský, Kristian Engberg, George Palamas |
An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability Factors. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Felipe Sonntag Manzoni, Tayana Uchôa Conte, Milene Selbach Silveira, Simone Diniz Junqueira Barbosa |
Straight to the Point - Evaluating What Matters for You: A Comparative Study on Playability Heuristic Sets. |
ICEIS (2) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Aviezri S. Fraenkel, Urban Larsson |
Games on Arbitrarily Large Rats and Playability. |
Integers |
2019 |
DBLP BibTeX RDF |
|
24 | Alberto Chang, Lourdes Montalvo, Freddy Paz |
Usability and Playability Heuristics for Augmented Reality Video Games in Smartphones. |
HCI (21) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Yan Fontão, Tayana Conte, Juliana Saraiva |
Using playability evaluation techniques in first person shooter games for virtual reality. |
IHC |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Junnosuke Tanaka, Ryo Katsuma |
Proposal of virtual musical instrument using single camera and verification of playability. |
CCNC |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Alicja Winnicka, Karolina Kesik, Kalina Serwata, Kamil Ksiazek |
Weight Based Algorithms to Increase the Playability in 2D Games. |
SYSTEM |
2018 |
DBLP BibTeX RDF |
|
24 | Annika Olofsdotter Bergström |
To Design with Strings for Playability in Cities. |
ArtsIT/DLI |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Mayara J. Oliveira, Luana Müller, Angelina de C. A. Ziesemer, Luciana da Silveira Espindola, Milene Selbach Silveira, Caroline Q. Santos |
Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Felipe Sonntag Manzoni, Bruna Moraes Ferreira, Tayana Uchôa Conte |
NExPlay - Playability Assessment for Non-experts Evaluators. |
ICEIS (2) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Miaoqi Zhu, Fan Zhao, Xiaowen Fang, Christopher Moser |
Developing Playability Heuristics Based on Nouns and Adjectives from Online Game Reviews. |
Int. J. Hum. Comput. Interact. |
2017 |
DBLP DOI BibTeX RDF |
|
24 | João Batista Mossmann, Eliseo Berni Reategui, Débora Nice Ferrari Barbosa, Rochele Paz Fonseca, Caroline de Oliveira Cardoso, Vitor Caetano Silveira Valadares |
Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process. |
HCI (5) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Janne Paavilainen |
Playability: A Game-Centric Definition. |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Matshafeni Lucas Lingwati |
The playability of a selected computer game and its impact towards the improvement of English vocabularies. |
ICTAS |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Ignasi Barri Vilardell, Concepció Roig, Francesc Giné |
Distributing game instances in a hybrid client-server/P2P system to support MMORPG playability. |
Multim. Tools Appl. |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Lucas Machado, João Luiz Bernardes Jr. |
A Practical Evaluation of the Influence of Input Devices on Playability. |
HCI (3) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | David G. Novick, Laura M. Rodriguez |
Extending Empirical Analysis of Usability and Playability to Multimodal Computer Games. |
HCI (16) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Çakir Aker, Kerem Rizvanoglu, Yavuz Inal, Alan Sarp Yilmaz |
Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game. |
HCI (17) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Roberto Andreoli, Angela Corolla, Armando Faggiano, Delfina Malandrino, Donato Pirozzi, Mirta Ranaldi, Gianluca Santangelo, Vittorio Scarano |
Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage. |
EuroMed (1) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Ignacio Miralles, Carlos Granell, Joaquín Huerta |
Playability Index, Built Environment and Geo-Games Technology to Promoting Physical Activity in Urban Areas. |
UCAmI (2) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Janne Paavilainen, Kati Alha, Hannu Korhonen |
Domain-specific playability problems in social network games. |
Int. J. Arts Technol. |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Zelai Sáez de Urturi, Begoña García Zapirain, Amaia Méndez Zorrilla |
Elderly user experience to improve a Kinect-based game playability. |
Behav. Inf. Technol. |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Rennan Raffaele, Renato Alencar, Iran Júnior, Bruno Colley, Gabriel Pontes, Breno José Andrade de Carvalho, Marcelo Márcio Soares |
Doctor Who: Legacy, an Analysis of Usability and Playability of a Multi-platform Game. |
HCI (20) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Mohammad Shaker, Noor Shaker, Mohamed Abou-Zleikha, Julian Togelius |
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games. |
EvoApplications |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Todd Wareham, Scott Watson |
Exploring options for efficiently evaluating the playability of computer game agents. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
24 | José Luis González Sánchez 0001, Francisco Luis Gutiérrez Vela |
Assessing the player interaction experiences based on playability. |
Entertain. Comput. |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Miaoqi Zhu, Xiaowen Fang |
Developing Playability Heuristics for Computer Games from Online Reviews. |
HCI (8) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | David G. Novick, Juan Vicario, Baltazar Santaella, Iván Gris |
Empirical Analysis of Playability vs. Usability in a Computer Game. |
HCI (9) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Hayrettin Gürkök, Bram van de Laar, Danny Plass-Oude Bos, Mannes Poel, Anton Nijholt |
Players' Opinions on Control and Playability of a BCI Game. |
HCI (5) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Scott Watson, Wolfgang Banzhaf, Andrew Vardy |
Automated design for playability in computer game agents. |
CIG |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Janne Paavilainen, Hannu Korhonen, Kati Alha |
Common playability problems in social network games. |
CHI Extended Abstracts |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Breno José Andrade de Carvalho, Marcelo Márcio Soares, André Menezes Marques das Neves, Rodrigo Pessoa Medeiros |
Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012. |
HCI (10) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Jimin Kim, Younghoon Chang, Myeong-Cheol Park |
Why Do People Like to Play Social Network Games with Their Friends? A Focus on Sociability and Playability. |
PACIS |
2013 |
DBLP BibTeX RDF |
|
24 | Kazuki Yazawa, Daichi Sakaue, Kohei Nagira, Katsutoshi Itoyama, Hiroshi G. Okuno |
Audio-based guitar tablature transcription using multipitch analysis and playability constraints. |
ICASSP |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Hasiah Mohamed, Azizah Jaafar |
Playability Assessment for Educational Computer Games: Pilot Study for Model Development. |
IVIC |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Sarmad Soomro, Wan Fatimah Wan Ahmad, Suziah Sulaiman |
Evaluation of Mobile Games Using Playability Heuristics. |
IVIC |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Olli Tapio Leino |
Playability and its Absence - A post-ludological critique. |
DiGRA Conference |
2013 |
DBLP BibTeX RDF |
|
24 | Thiago Schumacher Barcelos, Geiza Costa, Roberto Muñoz-Soto, René Noël, Ismar Frango Silveira |
Informal HCI: what may students learn from playability issues during a game design workshop? |
ChileCHI |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Kornchulee Khanana, Effie L.-C. Law |
Designing children's digital games on nutrition with playability heuristics. |
CHI Extended Abstracts |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Miaoqi Zhu, Xiaowen Fang, Susy S. Chan, Jacek Brzezinski |
Building a dictionary of game-descriptive words to study playability. |
CHI Extended Abstracts |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Amer Ibrahim, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, José Luis González Sánchez 0001, Natalia Padilla Zea |
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. |
Int. J. Game Based Learn. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | José Luis González Sánchez 0001, Francisco Luis Gutiérrez Vela, Francisco Montero Simarro, Natalia Padilla Zea |
Playability: analysing user experience in video games. |
Behav. Inf. Technol. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | John Jairo Martinez 0001, Marouane Alma |
Improving playability of Blu-ray disc drives by using adaptive suppression of repetitive disturbances. |
Autom. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Aditya Ponnada, Ajaykumar Kannan |
Evaluation of mobile games using playability heuristics. |
ICACCI |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Ian Douglas Horswill, Leif Foged |
Fast Procedural Level Population with Playability Constraints. |
AIIDE |
2012 |
DBLP BibTeX RDF |
|
24 | Janne Paavilainen, Kati Alha, Hannu Korhonen |
Exploring Playability of Social Network Games. |
Advances in Computer Entertainment |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Somasundaram Kothandapani, Dion Hoe-Lian Goh, Khasfariyati Razikin |
Influence of Playability and Usability in a Mobile Human Computation Game. |
ICDCS Workshops |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Tanner Olsen, Katelyn Procci, Clint A. Bowers |
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness. |
HCI (10) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Dion Hoe-Lian Goh, Chei Sian Lee |
Understanding Playability and Motivational Needs in Human Computation Games. |
ICADL |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Ignasi Barri Vilardell, Francesc Giné, Concepció Roig |
A Hybrid P2P System to Support MMORPG Playability. |
HPCC |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Hannu Korhonen |
The explanatory power of playability heuristics. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Lennart E. Nacke |
From Playability to a Hierarchical Game Usability Model |
CoRR |
2010 |
DBLP BibTeX RDF |
|
24 | Katja Suhonen, Heli Väätäjä |
Assessing the applicability of modular playability heuristics for evaluating health-enhancing games. |
MindTrek |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Alena Petrásová, Silvester Czanner, Alan Chalmers, Julie V. Farrer, Dieter Wolke |
The Playability Evaluation of Virtual Baby Feeding Application. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
infant feeding difficulties, virtual reality, user studies, serious games |
24 | Hannu Korhonen, Janne Paavilainen, Hannamari Saarenpää |
Expert review method in game evaluations: comparison of two playability heuristic sets. |
MindTrek |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jörg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort |
Playability and Player Experience Research [Panel Abstracts]. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
24 | José Luis González Sánchez 0001, Francisco Montero Simarro, Natalia Padilla Zea, Francisco Luis Gutiérrez Vela |
Playability as Extension of Quality in Use in Video Games. |
I-USED |
2009 |
DBLP BibTeX RDF |
|
24 | Lennart E. Nacke |
From playability to a hierarchical game usability model. |
Future Play |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Stefano Cacciaguerra, Gabriele D'Angelo |
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses. |
Int. J. Comput. Games Technol. |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Vangala Venkata Ramana, Mamidi Sreenivas |
A continuous calibration scheme to improve playability on optical media. |
IEEE Trans. Consumer Electron. |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Jeremy Brun, Farzad Safaei, Paul Boustead |
Fairness and playability in online multiplayer games. |
CCNC |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Dhananjay Sampath |
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
ABRCON, object reconfiguration, repeat issues, repeatability, gameplay |
24 | Julian Kücklich |
The playability of texts vs. the readability of games: towards a holistic theory of fictionality. |
DiGRA Conference |
2003 |
DBLP BibTeX RDF |
|
24 | Diana Young, Stefania Serafin |
Playability Evaluation of a Virtual Bowed String Instrument. |
NIME |
2003 |
DBLP DOI BibTeX RDF |
|
24 | Carlo Fabricatore, Miguel Nussbaum, Ricardo Rosas |
Playability in Action Videogames: A Qualitative Design Model. |
Hum. Comput. Interact. |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Mikael Fernström, Lisa McElligott, Michelle Dillon, Colm McGettrick |
"PuSH-Overture" - Extending the Playability of the Traditional Musical Instrument. |
ICMC |
2002 |
DBLP BibTeX RDF |
|
24 | Bruce H. Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski |
Usability and playability issues for arquake. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
24 | Stefania Serafin, Julius O. Smith III |
Influence of Attack Parameters on the Playability of a Virtual Bowed String Instrument. |
ICMC |
2000 |
DBLP BibTeX RDF |
|
24 | Robert T. Schumacher, Jim Woodhouse |
Probing the Playability of Violins by Supercomputer. |
Applications on Advanced Architecture Computers |
1996 |
DBLP DOI BibTeX RDF |
|
17 | Marco C. Rozendaal, David V. Keyson, Huib de Ridder, Peter O. Craig |
Game feature and expertise effects on experienced richness, control and engagement in game play. |
AI Soc. |
2009 |
DBLP DOI BibTeX RDF |
|
17 | Matthew Kam, Akhil Mathur, Anuj Kumar, John F. Canny |
Designing digital games for rural children: a study of traditional village games in India. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
traditional games, games, digital divide, developing world |
17 | Wong Seng Yue, Nor Azan Mat Zin |
Usability evaluation for history educational games. |
ICIS |
2009 |
DBLP DOI BibTeX RDF |
digital educational game, history educational game design, usability, documentations |
17 | Mark Claypool, Kajal T. Claypool |
Perspectives, frame rates and resolutions: it's all in the game. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
17 | Michael Meimaris |
Computer games-based learning: research and initiatives. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
|