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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 3442 occurrences of 1725 keywords
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Results
Found 6454 publication records. Showing 6439 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
84 | Matthew Canton |
The presence table: a reactive surface for ambient connection. |
TEI |
2011 |
DBLP DOI BibTeX RDF |
|
82 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile multi-player games. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
mobile, heuristic evaluation, multi-player games, playability |
68 | Chris Hall, Bruce Schneier |
Remote Electronic Gambling. |
ACSAC |
1997 |
DBLP DOI BibTeX RDF |
remote electronic gambling, casino games, random bit generation, random permutation generation, player/player collusions, player/dealer collusions, secure audit trail, debt payment, security, Internet, Internet, fairness, public key cryptography |
65 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
62 | Juan Eugenio Iglesias, Jean C. Augustinack, Khoa Nguyen, Christopher M. Player, Allison Player, Michelle Wright, Nicole Roy, Matthew P. Frosch, Ann C. McKee, Lawrence L. Wald, Bruce Fischl, Koen Van Leemput |
A computational atlas of the hippocampal formation using ex vivo, ultra-high resolution MRI: Application to adaptive segmentation of in vivo MRI. |
NeuroImage |
2015 |
DBLP DOI BibTeX RDF |
|
59 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
play setting, social setting, play configuration, social presence, enjoyment, Digital gaming, player experience, game experience |
59 | Dick C. A. Bulterman, Jack Jansen 0001, Kleanthis Kleanthous, Kees Blom, Daniel Benden |
Ambulant: a fast, multi-platform open source SMIL player. |
ACM Multimedia |
2004 |
DBLP DOI BibTeX RDF |
open-source, SMIL, demos, player |
58 | Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn |
Out of sight, out of mind: co-player effects on seniors' player experience. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
game experience questionnaire, senior gamers, social presence, social gaming, player experience |
56 | Phillipa M. Avery, Zbigniew Michalewicz |
Adapting to Human Gamers Using Coevolution. |
Advances in Machine Learning II |
2010 |
DBLP DOI BibTeX RDF |
|
53 | Sanjeev Satheesh, Harikrishna Narasimhan, Pramala Senthil |
Evolving player-specific content for level based arcade games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
player entertainment, evolution, content creation |
53 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Influence of social setting on player experience of digital games. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
social setting, computer mediated communication, social presence, digital gaming, player experience, game experience |
53 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
51 | Shlomi Dolev, Marina Kopeetsky |
Anonymous Transactions in Computer Networks. |
SSS |
2009 |
DBLP DOI BibTeX RDF |
|
51 | Hiroshi Nagamochi |
Cop-Robber Guarding Game with Cycle Robber Region. |
FAW |
2009 |
DBLP DOI BibTeX RDF |
|
51 | Edward Epsen |
Games with Zero-knowledge Signaling. |
Stud Logica |
2007 |
DBLP DOI BibTeX RDF |
unobservable moves, incomplete information, zero-knowledge, Repeated games |
51 | Ami Litman, Shiri Moran-Schein |
Smooth scheduling under variable rates or the analog-digital confinement game. |
SPAA |
2006 |
DBLP DOI BibTeX RDF |
EDF schemes, EDF strategies, concurrent confinement games, confinement games, non-concurrent confinement games, smooth scheduling, variable rates, online scheduling, two players games |
48 | Magy Seif El-Nasr, André Gagné, Dinara Moura, Bardia Aghabeigi |
Visual Analytics Tools - A Lens into Player's Temporal Progression and Behavior. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
48 | Graham McAllister, Pejman Mirza-Babaei, Jason Avent |
Improving Gameplay with Game Metrics and Player Metrics. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
48 | Lennart E. Nacke |
An Introduction to Physiological Player Metrics for Evaluating Games. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
48 | Shier Ju, Xuefeng Wen |
An n -Player Semantic Game for an n + 1-Valued Logic. |
Stud Logica |
2008 |
DBLP DOI BibTeX RDF |
semantic game, many-valued logic, three-valued logic, multi-player game |
48 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
48 | Hector Gómez-Gauchía, Federico Peinado |
Automatic Customization of Non-Player Characters Using Players Temperament. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
Player Modeling, Narrative Environments, Interactive Digital Storytelling in Entertainment, Affective Computing |
45 | Marios Mavronicolas, Burkhard Monien, Klaus W. Wagner |
Weighted Boolean Formula Games. |
WINE |
2007 |
DBLP DOI BibTeX RDF |
|
44 | Siu Fung Yeung, John C. S. Lui |
Dynamic Bayesian approach for detecting cheats in multi-player online games. |
Multim. Syst. |
2008 |
DBLP DOI BibTeX RDF |
|
44 | Ji-Lung Hsieh, Chuen-Tsai Sun |
Building a player strategy model by analyzing replays of real-time strategy games. |
IJCNN |
2008 |
DBLP DOI BibTeX RDF |
|
44 | Marios Mavronicolas, Igal Milchtaich, Burkhard Monien, Karsten Tiemann |
Congestion Games with Player-Specific Constants. |
MFCS |
2007 |
DBLP DOI BibTeX RDF |
|
44 | Suman Ranjan Sensarma, Norio Okada |
Game theoretic analysis of the process of player empowerment in resolving social conflict. |
SMC |
2007 |
DBLP DOI BibTeX RDF |
|
44 | Hye-Min Noh, Sa-Kyun Jeong, Cheol-Jung Yoo, Ok-Bae Chang, Eun Mi Kim, Jong-Ryeol Choi |
Design of Mobile Video Player Based on the WIPI Platform. |
ICCSA (4) |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Xinguo Yu, Tze Sen Hay, Xin Yan 0001, Engsiong Chng |
A Player-Possession Acquisition System for Broadcast Soccer Video. |
ICME |
2005 |
DBLP DOI BibTeX RDF |
|
43 | Soonmook Jeong, Tae Houn Song, Hyun Uk Jeong, Myung Jin Kim, Key Ho Kwon, Jae Wook Jeon |
Game control using multiple sensors. |
MoMM |
2009 |
DBLP DOI BibTeX RDF |
flex sensor, motion-based game control system, multiple sensors, player motion detection, infrared sensor |
43 | Aviezri S. Fraenkel |
Virus Versus Mankind. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
two-player cellular automata games, generalized Sprague-Grundy function |
42 | Xi Chen 0001, Xiaotie Deng, Shang-Hua Teng |
Settling the complexity of computing two-player Nash equilibria. |
J. ACM |
2009 |
DBLP DOI BibTeX RDF |
Arrow-Debreu market, Brouwer's fixed point, Lemke-Howson algorithm, PPAD-completeness, Sperner's lemma, Nash equilibrium, smoothed analysis, Two-player game |
42 | Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska |
Towards tailoring player experience in physical Wii games: a case study on relaxation. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
physical interactive games, tailoring player experience, machine learning, emotion, affective computing, physiology |
42 | Colm O'Riordan, Humphrey Sorensen |
Stable Cooperation in the N-Player Prisoner's Dilemma: The Importance of Community Structure. |
Adaptive Agents and Multi-Agents Systems |
2007 |
DBLP DOI BibTeX RDF |
N-Player Prisoner’s dilemma, Cooperation, Community structure |
42 | Todd Shurn |
Programming fundamentals and innovation taught through windows media player skin creation. |
SIGCSE |
2006 |
DBLP DOI BibTeX RDF |
jscript, microsoft developer network (MSDN), windows media player, web services, XML, graphical user interface |
42 | Jonghwa Choi, Dongkyoo Shin, Dongil Shin |
Intelligent Game Agent Based Physics Engine for Intelligent Non Player Characters. |
PRIMA |
2006 |
DBLP DOI BibTeX RDF |
Non-Player Game Character, Physics Game Engine, AI Game Engine |
42 | Karim Sehaba, Pascal Estraillier |
Game execution control by analysis of player's behavior. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
analysis of player's behavior, adaptive systems, execution control |
42 | Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan |
Accuracy in dead-reckoning based distributed multi-player games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
accuracy, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
42 | Yow-Jian Lin, Katherine Guo, Sanjoy Paul |
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games. |
ICNP |
2002 |
DBLP DOI BibTeX RDF |
online multi-player games, real-time, fairness, response time, network delay |
39 | Valentin Polishchuk, Jukka Suomela |
Optimal Backlog in the Plane. |
ALGOSENSORS |
2008 |
DBLP DOI BibTeX RDF |
|
39 | B. Thomas Adler, Luca de Alfaro, Marco Faella |
Average Reward Timed Games. |
FORMATS |
2005 |
DBLP DOI BibTeX RDF |
|
39 | Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger |
Quantitative stochastic parity games. |
SODA |
2004 |
DBLP BibTeX RDF |
|
39 | Luca de Alfaro, Thomas A. Henzinger |
Concurrent Omega-Regular Games. |
LICS |
2000 |
DBLP DOI BibTeX RDF |
|
39 | Ran El-Yaniv, Ron Kaniel, Nathan Linial |
Competitive Optimal On-Line Leasing. |
Algorithmica |
1999 |
DBLP DOI BibTeX RDF |
Lease-or-buy problem, Equipment rental, Ski rental, Competitive analysis, On-line algorithms, Leasing |
38 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. |
HCI (10) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
38 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs). |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
38 | Yao-Chuan Jiang, Kuan-Ting Lai, Chaur-Heh Hsieh, Mao-Fu Lai |
Player Detection and Tracking in Broadcast Tennis Video. |
PSIVT |
2009 |
DBLP DOI BibTeX RDF |
|
38 | Yi Zhang 0007, Hanqing Lu, Changsheng Xu |
Collaborate ball and player trajectory extraction in broadcast soccer video. |
ICPR |
2008 |
DBLP DOI BibTeX RDF |
|
38 | James Glenn, Haw-ren Fang, Clyde P. Kruskal |
A Retrograde Approximation Algorithm for Multi-player Can't Stop. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Wei-Hsin Chou |
Using AHP to Assess a Plan of Training the Adolescent Golf Player. |
FSKD (5) |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Kajal T. Claypool, Mark Claypool |
On frame rate and player performance in first person shooter games. |
Multim. Syst. |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Kevin Kok Wai Wong |
Player adaptive entertainment computing. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. |
Mobility Conference |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
38 | Heiner Ackermann |
A First Step Towards Analyzing the Convergence Time in Player-Specific Singleton Congestion Games. |
SAGA |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Myung-Cheol Roh, William J. Christmas, Josef Kittler, Seong-Whan Lee |
Robust Player Gesture Spotting and Recognition in Low-Resolution Sports Video. |
ECCV (4) |
2006 |
DBLP DOI BibTeX RDF |
|
38 | Andrew Gilpin, Tuomas Sandholm |
A Texas Hold'em poker player based on automated abstraction and real-time equilibrium computation. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
equilibrium computation, game theory, game playing |
38 | Sangwook Kim, Kyungdeok Kim |
An Efficient Player for MPEG-4 Contents on a Mobile Device. |
PCM (2) |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Sreelata Santhosh, Mark Vaden |
Telemetry and Analytics Best Practices and Lessons Learned. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Nicholas Francis and Thomas Hagen from Unity Technologies. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Jan L. Plass, Bruce D. Homer, Charles K. Kinzer, Yoo Kyung Chang, Jonathan Frye, Walter Kaczetow, Katherine Isbister, Ken Perlin |
Metrics in Simulations and Games for Learning. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Magy Seif El-Nasr |
Interview with Darius Kazemi. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Cameron Browne |
Metrics for Better Puzzles. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Nicklas "Nifflas" Nygren. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage |
Game Data Mining. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Magy Seif El-Nasr, Alessandro Canossa |
Interview with Jim Baer and Daniel McCaffrey from Zynga. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, Matthias Schubert |
Spatial Game Analytics. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Pietro Guardini, Paolo Maninetti |
Better Game Experience Through Game Metrics: A Rally Videogame Case Study. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Eric Hazan |
Contextualizing Data. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa |
Erratum. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Simon Møller from Kiloo. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, André Gagné, Magy Seif El-Nasr |
Sampling for Game User Research. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Georg Zoeller |
Game Development Telemetry in Production. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa |
Introduction. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Edward Castronova, Travis L. Ross, Isaac Knowles |
Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa |
Game Analytics - The Basics. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Timothy Victor Fields |
Game Industry Metrics Terminology and Analytics Case Study. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Simon McCallum, Jayson Mackie |
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Ben Medler |
Visual Game Analytics. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen |
Gameplay Metrics in Game User Research: Examples from the Trenches. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Ben Weedon |
Game Metrics Through Questionnaires. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen |
Benefits of Game Analytics: Stakeholders, Contexts and Domains. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, Michael Wimmer 0001 |
Visual Attention and Gaze Behavior in Games: An Object-Based Approach. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Simon Egenfeldt Nielsen from Serious Games Interactive. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Nicolas Ducheneaut, Nick Yee |
Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Carrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko |
Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Aki Järvinen from Digital Chocolate. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Ola Holmdahl and Ivan Garde from Junebud. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Jordan Lynn |
Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
36 | Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic |
MMORPG Player actions: Network performance, session patterns and latency requirements analysis. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Player activity, Performance, Patterns, MMORPG, Networked game |
36 | Marco Leo, Tiziana D'Orazio, Paolo Spagnolo, Pier Luigi Mazzeo, Arcangelo Distante |
Multi-view Player Action Recognition in Soccer Games. |
MIRAGE |
2009 |
DBLP DOI BibTeX RDF |
Human Pose Estimation, Soccer Player Action Recognition, Neural Networks, Contourlet Transform |
36 | Olana Missura, Thomas Gärtner 0001 |
Player Modeling for Intelligent Difficulty Adjustment. |
Discovery Science |
2009 |
DBLP DOI BibTeX RDF |
player modeling, difficulty adjustment, clustering, supervised learning |
36 | Ming-Hsiu Chang, Min-Chun Tien 0001, Ja-Ling Wu |
WOW: wild-open warning for broadcast basketball video based on player trajectory. |
ACM Multimedia |
2009 |
DBLP DOI BibTeX RDF |
basketball video, player tracking, camera calibration |
36 | Gaetano Borriello, Carl Hartung, Bruce Hemingway, Karl Koscher, Brian Mayton |
Multi-player soccer and wireless embedded systems. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
group design, multi-player video games, sensor-based input devices, pedagogy, accelerometers |
36 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
36 | Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan |
Fairness in dead-reckoning based distributed multi-player games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
36 | Cong Duc Nguyen, Farzad Safaei, Paul Boustead |
A distributed proxy system for provisioning immersive audio communication to massively multi-player games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
immersive audio, massively multi-player games, simulation, multicast, provisioning |
36 | Ahmed Abdelkhalek 0002, Angelos Bilas, Andreas Moshovos |
Behavior and Performance of Interactive Multi-Player Game Servers. |
Clust. Comput. |
2003 |
DBLP DOI BibTeX RDF |
CPU event counters, scalability, benchmark, multi-player game, Quake |
36 | Chris C. H. Ngan, Kam-yiu Lam |
Real-time multiple video player systems. |
RTCSA |
2000 |
DBLP DOI BibTeX RDF |
real-time multiple video player systems, priority assignment mechanism, feedback capture video mechanism, optimum configuration factors, priority group mapping, performance evaluation, real-time scheduling, multimedia systems, processor scheduling, performance improvement, distributed multimedia system, Windows NT |
36 | Steven Dow, Blair MacIntyre, Michael Mateas |
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
immersive entertainment, player descriptions, player modeling, real-world gallery deployment, augmented reality, games, empirical evaluation, play, interactive drama, mixed methods |
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