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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2989 occurrences of 1585 keywords
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Results
Found 5068 publication records. Showing 5068 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
67 | Jun Munemori, Tomohiro Muta, Takashi Yoshino 0001 |
E-ONIGOCO: Electronic Playing Tag Support System for Cooperative Game. |
ICOIN (1) |
2002 |
DBLP DOI BibTeX RDF |
|
53 | Ben Medler, Brian Magerko |
The implications of improvisational acting and role-playing on design methodologies. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
performance, design methodologies, role-playing, improvisation, theatre |
53 | Stella Boess |
First steps in role playing. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
interaction design, role playing, design education, ideation |
53 | David M. Kaiser |
Automatic feature extraction for autonomous general game playing agents. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
general game playing, feature extraction |
53 | Stella Boess, Daniel Saakes, Caroline Hummels |
When is role playing really experiential?: case studies. |
TEI |
2007 |
DBLP DOI BibTeX RDF |
experience, design process, role playing, empathy |
53 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
50 | Matthew Canton |
The presence table: a reactive surface for ambient connection. |
TEI |
2011 |
DBLP DOI BibTeX RDF |
|
48 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
47 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
General Game Playing with Ants. |
SEAL |
2008 |
DBLP DOI BibTeX RDF |
General Game Playing, Adaptive Systems, Ant Colony System |
47 | Kristian T. Simsarian |
Take it to the next stage: the roles of role playing in the design process. |
CHI Extended Abstracts |
2003 |
DBLP DOI BibTeX RDF |
bodystorming, participatory design, scenarios, rapid prototyping, collaborative design, role playing, improv |
42 | Ryoko Ueoka, Hill Hiroki Kobayashi, Michitaka Hirose |
SoundTag: RFID Based Wearable Computer Play Tool for Children. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
|
42 | Steven K. Andrianoff, David B. Levine |
Role playing in an object-oriented world. |
SIGCSE |
2002 |
DBLP DOI BibTeX RDF |
|
40 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
40 | Anders Tychsen |
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
collaborative storytelling, game master, game process, Role-Playing Game |
40 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
40 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
Knowledge Generation for Improving Simulations in UCT for General Game Playing. |
Australasian Conference on Artificial Intelligence |
2008 |
DBLP DOI BibTeX RDF |
General Game Playing, UCT, Reinforcement Learning, Monte Carlo Methods |
40 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
40 | Ken Newman |
Albert in Africa: online role-playing and lessons from improvisational theatre. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
online communication, fun, role-playing games |
40 | B. F. Lu, K. T. Lim, J. M. Zheng, Y. Y. Cai |
Learning molecular biology by VR playing. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
VR, learning, computer game, playing, biology |
37 | Yam San Chee |
Embodiment, Embeddedness, and Experience: Foundations of Game Play for Identity Construction. |
Intelligent Tutoring Systems |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Foutse Khomh, Yann-Gaël Guéhéneuc, Giuliano Antoniol |
Playing roles in design patterns: An empirical descriptive and analytic study. |
ICSM |
2009 |
DBLP DOI BibTeX RDF |
|
36 | Reynald Affeldt, Miki Tanaka, Nicolas Marti |
Formal Proof of Provable Security by Game-Playing in a Proof Assistant. |
ProvSec |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Johan Conradie, Andries P. Engelbrecht |
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Tzung-Pei Hong, Ke-Yuan Huang, Wen-Yang Lin |
Applying genetic algorithms to game search trees. |
Soft Comput. |
2002 |
DBLP DOI BibTeX RDF |
One-player game, Genetic algorithm, Artificial intelligence, Game-playing, Game tree |
36 | Jack van Rijswijck |
Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
alpha-beta, Awari, Machine learning, heuristic search, game playing |
36 | Jack van Rijswijck |
Are Bees Better than Fruitflies? |
AI |
2000 |
DBLP DOI BibTeX RDF |
alpha-beta, Hex, Heuristic search, game playing |
34 | Gwo-Dong Chen, Chih-Wei Chang |
A Task-Based Role-Playing Game with Educational Robots for Learning Language. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Task-based language learning, Mixed reality, Game-based learning, Educational robots |
34 | Jim Jiunde Lee, Chih-Yi Chao |
The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Online Role-Playing Games, Quest Types, Gaming Motivations, Declarative Knowledge, Procedural Knowledge |
34 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games. |
EC-TEL |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
34 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
34 | Elisa Mattarelli, Kelly J. Fadel, Suzanne P. Weisband |
Design of a role-playing game to study the trajectories of health care workers in an operating room. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
coordination, interruptions, trajectories, health care, role-playing game, operating room |
34 | Wolfgang Hürst, Tobias Lauer, Cédric Bürfent |
Playing speech backwards for classification tasks. |
ICME |
2005 |
DBLP DOI BibTeX RDF |
speech backward playing, topic classification task, user interface, speech skimming |
34 | Dag Svanaes, Gry Seland |
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
mobile computing, participatory design, role playing |
34 | Didar Zowghi, Suresh Paryani |
Teaching Requirements Engineering through Role Playing: Lessons Learnt. |
RE |
2003 |
DBLP DOI BibTeX RDF |
Requirements Engineering Education, Role Playing |
31 | Siang Yew Chong, Mei K. Tan, Jonathon David White |
Observing the evolution of neural networks learning to play the game of Othello. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Hyungil Kim, Sungwoo Hong, Juntae Kim |
Detection of Auto Programs for MMORPGs. |
Australian Conference on Artificial Intelligence |
2005 |
DBLP DOI BibTeX RDF |
Entertainment and AI, Data Mining, Machine Learning, Intelligent Data Analysis |
30 | Daniel Michulke, Michael Thielscher |
Neural Networks for State Evaluation in General Game Playing. |
ECML/PKDD (2) |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Michael Thielscher |
Answer Set Programming for Single-Player Games in General Game Playing. |
ICLP |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Mina Ryoke, Andrzej P. Wierzbicki |
Gaming and Role Playing as Tools for Creativity Training. |
Creative Environments |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Alan J. Lockett, Charles L. Chen, Risto Miikkulainen |
Evolving explicit opponent models in game playing. |
GECCO |
2007 |
DBLP DOI BibTeX RDF |
games of imperfect information, neural networks, AI, artificial intelligence, evolutionary computation, neuroevolution, opponent modeling |
30 | Laura Vallius, Tomi Kujanpää, Tony Manninen |
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
narrative elements, computer game, role-play |
30 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
30 | Jacek Mandziuk |
Computational Intelligence in Mind Games. |
Challenges for Computational Intelligence |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
30 | Peter Bro Miltersen, Troels Bjerre Sørensen |
A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
game theory, game playing, tournament, poker |
30 | Emmanuel G. Blanchard, Claude Frasson |
An Autonomy-Oriented System Design for Enhancement of Learner?s Motivation in E-learning. |
Intelligent Tutoring Systems |
2004 |
DBLP DOI BibTeX RDF |
Achievement Motivation, e-Learning, Emotions, Intelligent Tutoring Systems, Role-Playing, Pedagogical Agents, Open-Environment, Agents Collaboration, Constructivist Learning |
30 | Drew Mellor |
Model-Based Reinforcement Learning for Alternating Markov Games. |
Australian Conference on Artificial Intelligence |
2003 |
DBLP DOI BibTeX RDF |
machine learning, search, reinforcement learning, planning, Game playing |
28 | Hui-Chun Hsiao |
Reflective Learning through Playing Digital Game The Sims 2. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
reflective learning, the Sims 2, reflection, digital game |
28 | Jason MacGregor, Steve Leung |
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Pathfinding Algorithms, Game AI |
28 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
28 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
28 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
28 | Michael A. Greenspan, Joseph Lam, Marc Godard, Imran Zaidi, Sam Jordan, Will Leckie, Ken Anderson 0003, Donna C. Dupuis |
Toward a Competitive Pool-Playing Robot. |
Computer |
2008 |
DBLP DOI BibTeX RDF |
pool-playing robot, Deep Green, robotics |
28 | Roxanne L. Canosa, Joan M. Lucas |
Mock trials and role-playing in computer ethics courses. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
mock-trials, case studies, ethics, role-playing, debates |
28 | Jiyou Jia, Weichao Chen |
Motivate the Learners to Practice English through Playing with Chatbot CSIEC. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
CSIEC, English Learning, Motivation, Playing, Chatting, Scoring |
28 | Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli |
Group play: determining factors on the gaming experience in multiplayer role-playing games. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
human-computer interaction, character, role-playing games, gaming experience |
28 | Daniel E. O'Leary |
Game playing behavior in requirements anslysis, evaluation, and system choice for enterprise resource planning systems. |
ICIS |
2000 |
DBLP BibTeX RDF |
game playing behavior, system choice, requirements analysis, ERP systems, system evaluation |
25 | Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: you can play, mate!. |
OZCHI |
2009 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
25 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
25 | Mike A. Oren, Chris Harding, Terri L. Bonebright |
Evaluation of spatial abilities within a 2D auditory platform game. |
ASSETS |
2008 |
DBLP DOI BibTeX RDF |
visual impairments, video games, spatial ability, audio games |
25 | Aleksander Sadikov, Ivan Bratko |
Learning long-term chess strategies from databases. |
Mach. Learn. |
2006 |
DBLP DOI BibTeX RDF |
Long-term Strategy, Chess endgames, Chess da-ta-ba-ses, Machine learning, Computer chess |
25 | Johanna Höysniemi |
International survey on the Dance Dance Revolution game. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
Konami's Dance Dance Revolution (DDR), dance gaming, music and rhythm games, online survey, game research |
25 | Guido Boella, Leendert W. N. van der Torre |
Role-based Rights in Arti.cial Social Systems. |
IAT |
2005 |
DBLP DOI BibTeX RDF |
|
25 | Chris Baber, Oliver Westmancott |
Social Networks and Mobile Games: The Use of Bluetooth for a Multiplayer Card Game. |
Mobile HCI |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Byungdae Jung, Jae-In Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim |
Incorporating co-presence in distributed virtual music environment. |
VRST |
2000 |
DBLP DOI BibTeX RDF |
Virtual Music, Interaction, Co-presence, Networked Virtual Reality, Distributed Virtual Reality |
25 | Steven Fortune, Michael Merritt |
Poker Protocols. |
CRYPTO |
1984 |
DBLP DOI BibTeX RDF |
|
23 | Ali Dasdan, Chris Drome, Santanu Kolay |
Thumbs-up: a game for playing to rank search results. |
WWW |
2009 |
DBLP DOI BibTeX RDF |
search engine, relevance, online games, human computation, rank aggregation, games with a purpose |
23 | Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpern, Alice Han, Tom Chi, Jamie Hoover, Ivan Davtchev, Sharad Verma |
Thumbs-Up: a game for playing to rank search results. |
KDD Workshop on Human Computation |
2009 |
DBLP DOI BibTeX RDF |
search engine, relevance, online games, human computation, rank aggregation, games with a purpose |
23 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs). |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Miao Wang, Xiling Luo |
Delivery Rate and Routing Overhead Analysis with Salvage in Collaborative On-Line Game Playing. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Shengsheng Ruan, Ling Chen 0001, Jie Sun 0003, Gencai Chen |
Study on the change of physiological signals during playing body-controlled games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
galvanic skin response (GSR), pulse rate, saturation of peripheral oxygen (SpO2), skin temperature, fatigue |
23 | Kuo-Hsun Hung, Charles K. Kinzer, Cheng-Ling Alice Chen |
Motivational Factors in Educational MMORPGs: Some Implications for Education. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Ulrike Spierling |
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
simulation game, digital agents, computer game design, authoring, interactive digital storytelling |
23 | Maurice Grinberg, Emilian Lalev |
The Role of Anticipation on Cooperation and Coordination in Simulated Prisoner's Dilemma Game Playing. |
ABiALS |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen, Chee Boon Tan |
Playing different games on different phones: an empirical study on mobile gaming. |
Mobile HCI |
2008 |
DBLP DOI BibTeX RDF |
mobile phone games, user study, mobile gaming |
23 | Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose |
Brain activity during playing video game correlates with player level. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
NIRS, video game, brain, skill, master |
23 | Suleman Shahid, Emiel Krahmer, Marc Swerts |
Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
Physical co-presence, Positive and Negative emo-tions, Cross-cultural comparison, Social gaming |
23 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Motivations for play in computer role-playing games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Florian Berger, Alexander Marbach |
Workshop: Pen-and-Paper Role-Playing. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
23 | Koji Shibuya, Shoji Matsuda, Akira Takahara |
Toward Developing a Violin Playing Robot - Bowing by Anthropomorphic Robot Arm and Sound Analysis. |
RO-MAN |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Shankar Kalyanaraman, Christopher Umans |
Algorithms for Playing Games with Limited Randomness. |
ESA |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Archer L. Batcheller, Brian Hilligoss, Kevin Nam, Emilee J. Rader, Marta Rey-Babarro, Xiaomu Zhou |
Testing the technology: playing games with video conferencing. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
games, social interaction, video mediated communication |
23 | Jae-Woo Chang, Yong-Ki Kim 0001 |
Context-Aware Application System for Music Playing Services. |
KES (3) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Kenji Yokoi, Katsumi Watanabe, Takashi Kawai |
Dynamic evaluation of distribution of visual attention during playing video game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Azzedine Boukerche, Altieres Ribeiro Lopes, Regina Borges de Araujo |
A Capture and Access Mechanism for Accurate Recording and Playing of 3D Virtual Environment Simulations. |
DS-RT |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Hisao Ishibuchi, Naoki Namikawa |
Evolution of iterated prisoner's dilemma game strategies in structured demes under random pairing in game playing. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Thilo Weigel, Klaus Rechert, Bernhard Nebel |
Behavior Recognition and Opponent Modeling for Adaptive Table Soccer Playing. |
KI |
2005 |
DBLP DOI BibTeX RDF |
|
23 | T. Srinivasan 0001, P. J. S. Srikanth, K. Praveen, L. Harish Subramaniam |
Parallel AI Game Playing Approach for Faster Processor Allocation in Hypercube Systems using Veitch Diagram. |
ICPADS (1) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Jorge Solis, Massimo Bergamasco, Keisuke Chida, Shuzo Isoda, Atsuo Takanishi |
The Anthropomorphic Flutist Robot WF-4 Teaching Flute Playing to Beginner Students. |
ICRA |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Craig Saunders, David R. Hardoon, John Shawe-Taylor, Gerhard Widmer |
Using String Kernels to Identify Famous Performers from Their Playing Style. |
ECML |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Vincent Hilaire, Abder Koukam, Pablo Gruer |
A Mechanism for Dynamic Role Playing. |
Agent Technologies, Infrastructures, Tools, and Applications for E-Services |
2002 |
DBLP DOI BibTeX RDF |
Multi-agent systems, formal specification, methodology |
23 | Craig A. Lindley, Mirjam Eladhari |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Dimitrios Kalles, Eirini Ntoutsi |
Interactive Verification of Game Design and Playing Strategies. |
ICTAI |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Noritaka Osawa, Kikuo Asai, Norio Takase, Fumihiko Saito |
An Immersive System for Editing and Playing Music on Network-Connected Computers. |
IV |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Ann Nowé, Johan Parent, Katja Verbeeck |
Social Agents Playing a Periodical Policy. |
ECML |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Robert A. Chesebrough, Ivan Turner |
Parallel computing: at the interface of high school and industry. |
SIGCSE |
2010 |
DBLP DOI BibTeX RDF |
intel parallel studio, threading building blocks, parallelism, concurrency, synchronization, openmp, deadlocks, reductions, domain decomposition, role playing, race conditions, critical sections, high school, task decomposition |
23 | Phil Turner, Susan Turner |
Triangulation in practice. |
Virtual Real. |
2009 |
DBLP DOI BibTeX RDF |
Heidegger, Triangulation, Game playing, Involvement |
23 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
23 | Yiyu Cai, Chandrasekaran Indhumathi, Wenyu Chen, Jianmin Zheng |
VR Bio X Games. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
Learning Through Playing, VR, Interactive Games |
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