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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 311 occurrences of 173 keywords
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Results
Found 397 publication records. Showing 397 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
143 | Harvey Ray, Hanspeter Pfister, Deborah Silver, Todd A. Cook |
Ray Casting Architectures for Volume Visualization. |
IEEE Trans. Vis. Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
VOGUE, VIRIM, array based ray casting, EM-Cube, VIZARD II, interactive, parallel architecture, Volume rendering, ray casting |
102 | Lichan Hong, Arie E. Kaufman |
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes. |
IEEE Trans. Vis. Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
Volume rendering, scientific visualization, projection, ray-casting, deformable object, dynamic simulation, irregular grid, curvilinear grid |
101 | Xiaoxu Han, James Cremer, Zhihong Wang, Jun Ni |
LRZB, a Hybrid Algorithm of Local Ray-Casting and Z-Buffering for Large Geometric Datasets. |
GCC Workshops |
2004 |
DBLP DOI BibTeX RDF |
|
101 | Ju-Whan Song, Ou-Bong Gwun, Seung-Wan Kim, Yong-Guk Kim |
A Boundary Surface Based Ray Casting Using 6-Depth Buffers. |
CIS |
2004 |
DBLP DOI BibTeX RDF |
|
99 | Hyung-Jun Kim, Yong-Je Woo, Yong-won Kwon, So-Hyun Ryu, Chang-Sung Jeong |
A Fast Pipelined Parallel Ray Casting Algorithm Using Advanced Space Leaping Method. |
PaCT |
2003 |
DBLP DOI BibTeX RDF |
parallel ray casting, Grid, volume rendering, Grid Portal, space leaping |
92 | Stéphane Mancini, Michel Desvignes |
Ray Casting on a SOPC : Algorithm and Memory Hierarchy Trade-Off. |
CIT |
2006 |
DBLP DOI BibTeX RDF |
|
89 | Manuel N. Gamito, Steve C. Maddock |
Ray casting implicit fractal surfaces with reduced affine arithmetic. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Procedural noise functions, Implicit surfaces, Ray casting, Affine arithmetic |
89 | Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler |
Shear-image order ray casting volume rendering. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
base plane, image order, shear warp, shear-image order, volume rendering, ray casting |
89 | Ivan Salam, Philippe Nehlig, Eric Andres |
Discrete Ray-Casting. |
DGCI |
1999 |
DBLP DOI BibTeX RDF |
Discrete Ray-Casting, Volume Viewing, Parallel Projection, Discrete Geometry |
85 | Suryakant Patidar, P. J. Narayanan |
Ray Casting Deformable Models on the GPU. |
ICVGIP |
2008 |
DBLP DOI BibTeX RDF |
|
85 | Cláudio T. Silva, Joseph S. B. Mitchell |
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids. |
IEEE Trans. Vis. Comput. Graph. |
1997 |
DBLP DOI BibTeX RDF |
sweep algorithms, computational geometry, volume rendering, scientific visualization, ray tracing, Volumetric data, irregular grids |
83 | Enrico Gobbetti, Fabio Marton, José Antonio Iglesias Guitián |
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Out-of-core rendering, Volume rendering, Ray casting, GPU acceleration |
83 | Lichan Hong, Arie E. Kaufman |
Notes on Computational-space-based Ray-casting for Curvilinear Volumes. |
Scientific Visualization |
1997 |
DBLP DOI BibTeX RDF |
computational space, Volume rendering, scientific visualization, ray-casting, irregular grid, physical space, curvilinear grid |
78 | Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald |
Packet-based whitted and distribution ray tracing. |
Graphics Interface |
2007 |
DBLP DOI BibTeX RDF |
|
76 | Sukhyun Lim, Byeong-Seok Shin |
Bidirectional Distancemap for Efficient Volume Ray Casting. |
ISCIS |
2006 |
DBLP DOI BibTeX RDF |
|
75 | Thierry Duval, Cédric Fleury |
An asymmetric 2D Pointer/3D Ray for 3D interaction within collaborative virtual environments. |
Web3D |
2009 |
DBLP DOI BibTeX RDF |
2D pointer, 3D ray, collaborative virtual environments, 3D interaction, ray-casting |
73 | Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin Qu |
Interactive Stereoscopic Rendering of Voxel-based Terrain. |
VR |
2000 |
DBLP DOI BibTeX RDF |
voxel-based modeling, visual flythrough, virtual environment, antialiasing, parallel rendering, ray casting, Terrain visualization, stereoscopic rendering |
70 | Qin Wang 0007, Joseph F. JáJá |
Interactive High-Resolution Isosurface Ray Casting on Multicore Processors. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
69 | Kyung-Gun Na, Moon-Ryul Jung |
Curved Ray-Casting for Displacement Mapping in the GPU. |
MMM |
2008 |
DBLP DOI BibTeX RDF |
Three-Dimensional Graphics and Realism shading, GPU, texture, displacement mapping |
67 | Manuel N. Gamito, Steve C. Maddock |
Topological correction of hypertextured implicit surfaces for ray casting. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Hypertexturing, Implicit surface, Ray casting, Morse theory |
67 | Vineet Goel, Amar Mukherjee |
An optimal parallel algorithm for volume ray casting. |
IPPS |
1995 |
DBLP DOI BibTeX RDF |
volume ray casting, interactive volume visualization, 3D dataset, O(log n) EREW algorithm, MasPar MPl200, parallel algorithms, computational complexity, parallel processing, volume rendering, ray tracing, data visualisation, frame, processors, computation time, rendering (computer graphics), optimal parallel algorithm |
66 | Manfred Weiler, Paula N. Mallón, Martin Kraus 0001, Thomas Ertl |
Texture-Encoded Tetrahedral Strips. |
VolVis |
2004 |
DBLP DOI BibTeX RDF |
tetrahedral strips, pixel shading, pre-integrated volume rendering, volume visualization, ray casting, programmable graphics hardware, tetrahedral meshes, unstructured meshes, cell projection |
63 | Cheol-Hi Lee, Yun-Mo Koo, Yeong-Gil Shin |
Template-based rendering of run-length encoded volumes. |
PG |
1997 |
DBLP DOI BibTeX RDF |
object-order template-based volume rendering method, run-length encoded volumes, volume ray casting, rendering speed, ray-by-ray volume access pattern, ray path length, transparent regions, principal axis direction, object-order volume traversal, image quality, rendering (computer graphics), acceleration technique, interactive manipulation |
60 | Paul Bunyk, Arie E. Kaufman, Cláudio T. Silva |
Simple, Fast, and Robust Ray Casting of Irregular Grids. |
Scientific Visualization |
1997 |
DBLP DOI BibTeX RDF |
|
60 | Sukhyun Lim, Byeong-Seok Shin |
Reliable Space Leaping Using Distance Template. |
ISBMDA |
2004 |
DBLP DOI BibTeX RDF |
volume ray casting, min-max map, distance template, space leaping |
60 | Michael Meißner, S. Grimm, Wolfgang Straßer, Jamie Packer, Dairsie Latimer |
Parallel volume rendering on a single-chip SIMD architecture. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
Parallel Processing, Volume Rendering, Ray Casting |
60 | Sung-Up Jo, Chang-Sung Jeong |
A Parallel Volume Visualization Using Extended Space Leaping Method. |
PARA |
2000 |
DBLP DOI BibTeX RDF |
parallel ray casting, forward projection, line drawing algorithm, volume rendering, run-length encoding, space leaping |
57 | Moon-Ryul Jung, Hyunwoo Park, Doowon Paik |
An Analytical Ray Casting of Volume Data. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
56 | Hye-Jin Lee, Sukhyun Lim, Byeong-Seok Shin |
Unfolding of Virtual Endoscopy Using Ray-Template. |
ISBMDA |
2005 |
DBLP DOI BibTeX RDF |
|
54 | Christian Ledergerber, Gaël Guennebaud, Miriah D. Meyer, Moritz Bächer, Hanspeter Pfister |
Volume MLS Ray Casting. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
54 | Sukhyun Lim, Byeong-Seok Shin |
PARM: Data Structure for Efficient Volume Ray Casting. |
ISCIS |
2006 |
DBLP DOI BibTeX RDF |
|
54 | Rodrigo Espinha, Waldemar Celes Filho |
High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration. |
SIBGRAPI |
2005 |
DBLP DOI BibTeX RDF |
|
53 | Byeong-Seok Shin |
Efficient Perspective Volume Visualization Method Using Progressive Depth Refinement. |
CIS |
2004 |
DBLP DOI BibTeX RDF |
|
53 | Nilo Stolte |
Arbitrary 3D Resolution Discrete Ray Tracing of Implicit Surfaces. |
DGCI |
2005 |
DBLP DOI BibTeX RDF |
|
52 | Faming Gong, Hongnan Wang |
An Accelerative Ray Casting Algorithm Based on Crossing-Area Technique. |
MVHI |
2010 |
DBLP DOI BibTeX RDF |
ray casting algorithm, crossing area technique, linear octree, volume rendering |
52 | Jennis Meyer-Spradow, Timo Ropinski, Jörg Mensmann, Klaus H. Hinrichs |
Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
Voreen, GPU-based ray casting, volume rendering |
52 | Sukhyun Lim, Byeong-Seok Shin |
A distance template for octree traversal in CPU-based volume ray casting. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Volume ray casting, Empty-space leaping, Volume visualization, Octree |
52 | Huiyan Jiang, Yudong Zhao, Ning Li |
The Study of 3D Reconstruction Method Based on Dynamic Threshold Method and Improved Ray Casting Algorithm. |
IIH-MSP |
2008 |
DBLP DOI BibTeX RDF |
Bounding Box Algorithm, Visualization, 3D Reconstruction, Ray Casting |
52 | Kevin Kreeger, Ingmar Bitter, Frank Dachille, Baoquan Chen, Arie E. Kaufman |
Adaptive Perspective Ray Casting. |
VVS |
1998 |
DBLP DOI BibTeX RDF |
adaptive supersampling, perspective ray casting, volume rendering hardware, volume rendering |
52 | Lichan Hong, Arie E. Kaufman |
Accelerated ray-casting for curvilinear volumes. |
IEEE Visualization |
1998 |
DBLP DOI BibTeX RDF |
curviliner grid, volume rendering, volume visualization, parallel rendering, ray-casting, dynamic simulation, irregular grid |
51 | Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase |
GPU-based rendering of sparse low-degree implicit surfaces. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
SLIM, fragment program, GPU, implicit surface, ray casting |
51 | Daniel Cohen-Or, Eran Rich, Uri Lerner, Victor Shenkar |
A Real-Time Photo-Realistic Visual Flythrough. |
IEEE Trans. Vis. Comput. Graph. |
1996 |
DBLP DOI BibTeX RDF |
voxel-based modeling, parallel rendering, ray casting, Terrain visualization, visual simulations, flight simulator |
50 | Edward Tse, Mark S. Hancock, Saul Greenberg |
Speech-filtered bubble ray: improving target acquisition on display walls. |
ICMI |
2007 |
DBLP DOI BibTeX RDF |
freehand interaction, large display walls, speech filtering, gestures, multimodal, speech, pointing |
47 | M. Sharghi, Ian W. Ricketts |
A Novel Method for Accelerating the Visualisation Process Used in Virtual Colonoscopy. |
IV |
2001 |
DBLP DOI BibTeX RDF |
|
47 | Chih-Chang Chen, Damon Shing-Min Liu |
Use of hardware Z-buffered rasterization to accelerate ray tracing. |
SAC |
2007 |
DBLP DOI BibTeX RDF |
GPU, ray tracing, programmable graphics hardware |
46 | Hanjoo Cho, Young Hwan Kim |
Ray-casting algorithm and its considerations for parallel processing optimization techniques for parallel ray-casting algorithm. |
ISIC |
2014 |
DBLP DOI BibTeX RDF |
|
45 | Aaron Knoll, Younis Hijazi, Rolf Westerteiger, Mathias Schott, Charles D. Hansen, Hans Hagen |
Volume Ray Casting with Peak Finding and Differential Sampling. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
45 | Jean-Louis Coatrieux, K. Rioual, Cemil Göksu, E. Unanua, Pascal Haigron |
Ray Casting With "On-the-Fly" Region Growing: 3-D Navigation Into Cardiac MSCT Volume. |
IEEE Trans. Inf. Technol. Biomed. |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Andre Schollmeyer, Bernd Fröhlich 0001 |
Direct trimming of NURBS surfaces on the GPU. |
ACM Trans. Graph. |
2009 |
DBLP DOI BibTeX RDF |
point classification, trimmed NURBS, ray casting, programmable graphics hardware, parametric surfaces, root finding |
44 | John Brosz, Faramarz F. Samavati, Sheelagh Carpendale, Mario Costa Sousa |
Single camera flexible projection. |
NPAR |
2007 |
DBLP DOI BibTeX RDF |
nonlinear ray casting, non-photorealistic rendering, projection, parametric modeling |
44 | Ming Wan, Nan Zhang 0011, Huamin Qu, Arie E. Kaufman |
Interactive Stereoscopic Rendering of Volumetric Environments. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
3D voxel-based environment, virtual flythrough, antialiasing, ray casting, splatting, virtual colonoscopy, stereoscopic rendering, 3D warping |
44 | André Neubauer 0002, Stefan Wolfsberger, Marie-Thérèse Forster, Lukas Mroz, Rainer Wegenkittl, Katja Bühler |
STEPS - An Application for Simulation of Transsphenoidal Endonasal Pituitary Surgery. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
pituitary surgery, ray casting, virtual endoscopy, iso-surfacing |
44 | Arie Kadosh, Daniel Cohen-Or, Roni Yagel |
Tricubic Interpolation of Discrete Surfaces for Binary Volumes. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
high order interpolation, volume rendering, Volume visualization, distance function, ray casting |
44 | Chang Geun Song, No Jun Kwak, Dong Hyun Jeong |
Developing an efficient technique of selection and manipulation in immersive V.E.. |
VRST |
2000 |
DBLP DOI BibTeX RDF |
Finger-Gesture, Go-Go, Virtual Reality, Ray-casting, 3D interaction technique |
44 | Björn Gudmundsson, Michael Randén |
Compression of Sequences of 3D-Volume Surface Projections. |
IPMI |
1991 |
DBLP DOI BibTeX RDF |
visualization, Data compression, ray-casting |
44 | Daniel B. Russakoff, Torsten Rohlfing, Kensaku Mori, Daniel Rueckert, Anthony Ho, John R. Adler Jr., Calvin R. Maurer Jr. |
Fast generation of digitally reconstructed radiographs using attenuation fields with application to 2D-3D image registration. |
IEEE Trans. Medical Imaging |
2005 |
DBLP DOI BibTeX RDF |
|
44 | Jane Wilhelms, Allen Van Gelder |
A coherent projection approach for direct volume rendering. |
SIGGRAPH |
1991 |
DBLP DOI BibTeX RDF |
|
40 | Susan Frank, Arie E. Kaufman |
Dependency graph approach to load balancing distributed volume visualization. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Large-scale volume data, Load balancing, Task scheduling, Visualization cluster |
40 | Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan |
Ray tracing on programmable graphics hardware. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
ray tracing, programmable graphics hardware |
38 | Christopher Lux, Bernd Fröhlich 0001 |
GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets. |
ISVC (2) |
2009 |
DBLP DOI BibTeX RDF |
|
38 | Friedemann Rößler, Ralf Peter Botchen, Thomas Ertl |
Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Manuel N. Gamito |
Topological Correction of Hypertextured Implicit Surfaces for Ray Casting. |
Shape Modeling International |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Sukhyun Lim, Byeong-Seok Shin |
A-PARM: Adaptive Division of Sub-cells in the PARM for Efficient Volume Ray Casting. |
International Conference on Computational Science (1) |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Stephan Mantler, Stefan Jeschke |
Interactive landscape visualization using GPU ray casting. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
landscape visualisation, real-time rendering |
38 | Byeong-Seok Shin, Sukhyun Lim |
An Efficient Navigation Method for Virtual Endoscopy Using Volume Ray Casting. |
International Conference on Computational Science |
2003 |
DBLP DOI BibTeX RDF |
|
38 | Affonso de Cusatis Junior, Luiz Henrique de Figueiredo, Marcelo Gattass |
Interval Methods for Ray Casting Implicit Surfaces with Affine Arithmetic. |
SIBGRAPI |
1999 |
DBLP DOI BibTeX RDF |
root location, range analysis, self-validated computing, interval arithmetic, image synthesis |
38 | Michael Dao, Todd A. Cook, Deborah Silver, Paul S. D'Urbano |
Acceleration of template-based ray casting for volume visualization using FPGAs. |
FCCM |
1995 |
DBLP DOI BibTeX RDF |
|
37 | Jihong Liu, Weina Ma, Fei Liu, Ying Hu, Jinzhu Yang, Xinhe Xu |
Study and Application of Medical Image Visualization Technology. |
HCI (12) |
2007 |
DBLP DOI BibTeX RDF |
Proximity Clouds, Visualization, Volume Rendering, 3D reconstruction |
37 | Hon-Cheng Wong, Huamin Qu, Un-Hong Wong, Zesheng Tang |
Perceptually-Based Comparisons of Direct Volume Rendered Images. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
|
37 | Byeong-Seok Shin, Yu Sik Chae |
Acceleration of Perspective Volume Rendering Using Depth-Subsampl. |
ISCIS |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Yoshiyuki Kaeriyama, Daichi Zaitsu, Ken-ichi Suzuki, Hiroaki Kobayashi, Nobuyuki Ohba |
Multi-core data streaming architecture for ray tracing. |
ICCD |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Taek Sang Jeong, JungHyun Han |
Per-pixel Rendering of Terrain Data. |
International Conference on Computational Science (3) |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Anders Adamson, Marc Alexa, Andrew Nealen |
Adaptive sampling of intersectable models exploiting image and object-space coherence. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
object-space coherence, adaptive sampling |
34 | Milos Srámek, Arie E. Kaufman |
Fast Ray-Tracing of Rectilinear Volume Data Using Distance Transforms. |
IEEE Trans. Vis. Comput. Graph. |
2000 |
DBLP DOI BibTeX RDF |
macro region, voxel traversal, subvoxel precision, volume rendering, Volume visualization, distance transforms, volume graphics, speed up techniques |
34 | Robert L. Cook 0001 |
Stochastic Sampling in Computer Graphics. |
ACM Trans. Graph. |
1986 |
DBLP DOI BibTeX RDF |
|
31 | Mikhail Smelyanskiy, David R. Holmes III, Jatin Chhugani, Alan Larson, Doug Carmean, Dennis P. Hanson, Pradeep Dubey, Kurt Augustine, Daehyun Kim 0001, Alan Kyker, Victor W. Lee, Anthony D. Nguyen, Larry Seiler, Richard A. Robb |
Mapping High-Fidelity Volume Rendering for Medical Imaging to CPU, GPU and Many-Core Architectures. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Andreas Simon |
Usability of Multiviewpoint Images for Spatial Interaction in Projection-Based Display Systems. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
virtual reality, usability testing, Collaborative computing |
31 | Gregor Wetekam, Dirk Staneker, Urs Kanus, Michael Wand 0001 |
A hardware architecture for multi-resolution volume rendering. |
Graphics Hardware |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Cliff Woolley, David P. Luebke, Benjamin Watson 0001, Abhinav Dayal |
Interruptible rendering. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
perceptually motivated rendering, level of detail, mesh simplification |
31 | Michael Meißner, Michael C. Doggett, Urs Kanus, Johannes Hirche |
Accelerating volume rendering using an on-chip SRAM occupancy map. |
ISCAS (2) |
2001 |
DBLP DOI BibTeX RDF |
|
31 | Wieslaw Lucjan Nowinski |
A SIMD Architecture for Medical Imaging. |
CONPAR |
1992 |
DBLP DOI BibTeX RDF |
|
31 | Zhongwei Xu, Joan Bartrina-Rapesta, Victor Sanchez, Joan Serra-Sagristà, Juan Munoz-Gomez |
Diagnostically lossless compression of X-ray angiography images based on automatic segmentation using ray-casting and α-shapes. |
ICIP |
2013 |
DBLP DOI BibTeX RDF |
|
31 | Amir Averbuch, Guy Lifschitz, Yoel Shkolnisky |
Accelerating X-Ray Data Collection Using Pyramid Beam Ray Casting Geometries. |
IEEE Trans. Image Process. |
2011 |
DBLP DOI BibTeX RDF |
|
31 | Michael C. Doggett |
A ray queueing and sorting design for real time ray casting. |
ISCAS |
2000 |
DBLP DOI BibTeX RDF |
|
31 | Asish Law, Roni Yagel |
Multi-Frame Thrashless Ray Casting with Advancing Ray-Front. |
Graphics Interface |
1996 |
DBLP BibTeX RDF |
|
31 | Jai Menon 0002 |
The Ray Casting Engine and Ray Representations for Solid Modeling. A Research Synopsis. |
ICCG |
1993 |
DBLP BibTeX RDF |
|
31 | John L. Ellis, Gershon Kedem, T. C. Lyerly, D. G. Thielman, Richard J. Marisa, Jai Menon 0002, Herbert B. Voelcker |
The ray casting engine and ray representations: a technical summary. |
Int. J. Comput. Geom. Appl. |
1991 |
DBLP DOI BibTeX RDF |
|
31 | John L. Ellis, Gershon Kedem, T. C. Lyerly, D. G. Thielman, Richard J. Marisa, Jai Menon 0002, Herbert B. Voelcker |
The Ray casting engine and Ray representatives. |
Symposium on Solid Modeling and Applications |
1991 |
DBLP DOI BibTeX RDF |
|
29 | Lukas Marsalek, Anna Katharina Dehof, Iliyan Georgiev, Hans-Peter Lenhof, Philipp Slusallek, Andreas Hildebrandt 0001 |
Real-Time Ray Tracing of Complex Molecular Scenes. |
IV |
2010 |
DBLP DOI BibTeX RDF |
visualization, rendering, ray tracing, ray casting, molecular modeling, structural bioinformatics |
29 | Ferran Argelaguet, Carlos Andújar |
Efficient 3D Pointing Selection in Cluttered Virtual Environments. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
virtual pointer, computer graphics, 3D user interfaces, ray casting, 3D selection |
29 | Shihao Chen, Guiqing He, Chongyang Hao |
Rapid Texture-based Volume Rendering. |
ESIAT (2) |
2009 |
DBLP DOI BibTeX RDF |
Graphics Processing Units (GPU), Volume Rendering, Ray-Casting, 3D Textures |
29 | Yangjun Peng, Wei-dong Zhao, Xin-ming Lu, Jiao-Ying Shi |
Research on Virtual Endoscopy System. |
ICIG |
2009 |
DBLP DOI BibTeX RDF |
Virtual endoscope, path planning, ray casting |
29 | Luigi Gallo, Antonio Coronato |
Pervasive distributed volume rendering in a lightweight multi-agent platform. |
ICIS |
2009 |
DBLP DOI BibTeX RDF |
distributed ray casting, lightweight middleware, multi-agent system |
29 | Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gattass |
Solid height-map sets: modeling and visualization. |
Symposium on Solid and Physical Modeling |
2008 |
DBLP DOI BibTeX RDF |
height map, solid modeling, ray casting, CSG |
29 | Berkant Barla Cambazoglu, Cevdet Aykanat |
Hypergraph-Partitioning-Based Remapping Models for Image-Space-Parallel Direct Volume Rendering of Unstructured Grids. |
IEEE Trans. Parallel Distributed Syst. |
2007 |
DBLP DOI BibTeX RDF |
image space parallelization, screen partitioning, ray casting, unstructured grids, Direct volume rendering, remapping, hypergraph partitioning |
29 | Adrian Sharpe, Matthew Hampton, Shaun Nirenstein, James E. Gain, Edwin H. Blake |
Accelerating ray shooting through aggressive 5D visibility preprocessing. |
Afrigraph |
2003 |
DBLP DOI BibTeX RDF |
ray tracing, global illumination, visibility, ray casting, ray shooting |
29 | Alon Raviv, Gershon Elber |
Interactive Direct Rendering of Trivariate B-Spline Scalar Functions. |
IEEE Trans. Vis. Comput. Graph. |
2001 |
DBLP DOI BibTeX RDF |
3D data grids, ray casting, interactive rendering, Volumetric data, sculpting |
29 | Santiago V. Lombeyda, Laurent Moll, Mark Shand, David E. Breen, Alan Heirich |
Scalable interactive volume rendering using off-the-shelf components. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
VolumePro, shear-warp, sort-last, cluster, parallel, volume rendering, CFD, ray-casting, OpenGL, shadow mapping, VIA, Clos |
29 | Huamin Qu, Ming Wan, Jiafa Qin, Arie E. Kaufman |
Image based rendering with stable frame rates. |
IEEE Visualization |
2000 |
DBLP DOI BibTeX RDF |
voxel-based modeling, image-based rendering, ray casting, terrain rendering |
29 | Ulf Tiede, Thomas Schiemann, Karl Heinz Höhne |
High quality rendering of attributed volume data. |
IEEE Visualization |
1998 |
DBLP DOI BibTeX RDF |
tomographic data, visible-human-project, ray-casting, partial-volume-effect |
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