|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 1011 occurrences of 493 keywords
|
|
|
Results
Found 1896 publication records. Showing 1896 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
111 | Mikio Shinya, Tokiichiro Takahashi, Seiichiro Naito |
Principles and applications of pencil tracing. |
SIGGRAPH |
1987 |
DBLP DOI BibTeX RDF |
|
108 | Karthik Ramani, Christiaan P. Gribble, Al Davis |
StreamRay: a stream filtering architecture for coherent ray tracing. |
ASPLOS |
2009 |
DBLP DOI BibTeX RDF |
wide simd architectures, ray tracing, graphics processors, interactive rendering |
102 | Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan |
Ray tracing on programmable graphics hardware. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
ray tracing, programmable graphics hardware |
100 | Tong-Yee Lee, Cauligi S. Raghavendra, John B. Nicholas |
Parallel implementation of ray-tracing algorithm on the Intel Delta parallel computer. |
IPPS |
1995 |
DBLP DOI BibTeX RDF |
ray-tracing algorithm, Intel Delta parallel computer, computer graphics techniques, high quality image rendering, memory storage, database distribution, distributed subimages, previous workload requests, parallel algorithms, load balancing, resource allocation, ray tracing, parallel machines, processor, cache storage, parallel implementation, rendering (computer graphics), CPU time, complex scenes |
97 | Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald |
Packet-based whitted and distribution ray tracing. |
Graphics Interface |
2007 |
DBLP DOI BibTeX RDF |
|
96 | Christian Henning, Peter Stephenson |
Accelerating the ray tracing of height fields. |
GRAPHITE |
2004 |
DBLP DOI BibTeX RDF |
ray tracing, terrain rendering, height fields |
96 | Chih-Chang Chen, Damon Shing-Min Liu |
Use of hardware Z-buffered rasterization to accelerate ray tracing. |
SAC |
2007 |
DBLP DOI BibTeX RDF |
GPU, ray tracing, programmable graphics hardware |
92 | Sven Woop, Jörg Schmittler, Philipp Slusallek |
RPU: a programmable ray processing unit for realtime ray tracing. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
ray processing unit, ray tracing, hardware architecture, programmable shading |
90 | Peijie Huang, Wencheng Wang, Gang Yang 0007, Enhua Wu |
Traversal fields for ray tracing dynamic scenes. |
VRST |
2006 |
DBLP DOI BibTeX RDF |
pre-computation, graphics processing units (GPU), ray tracing, dynamic scene |
90 | Kyu-Young Whang, Ju-Won Song, Ji-Woong Chang, Ji-Yun Kim, Wan-Sup Cho, Chong-Mok Park, Il-Yeol Song |
Octree-R: An Adaptive Octree for Efficient Ray Tracing. |
IEEE Trans. Vis. Comput. Graph. |
1995 |
DBLP DOI BibTeX RDF |
Ray tracing octree, Octree-R, space subdivision |
90 | Aaron Knoll, Ingo Wald, Charles D. Hansen |
Coherent multiresolution isosurface ray tracing. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Compression, Level of detail, Ray tracing, Isosurfaces, Volume data |
90 | Bongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Won-Jong Lee, Seokyoon Jung |
Selective and adaptive supersampling for real-time ray tracing. |
High Performance Graphics |
2009 |
DBLP DOI BibTeX RDF |
adaptive supersampling, real-time ray tracing, GPU computing, selective sampling, many-core processor |
90 | Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel |
Faster Isosurface Ray Tracing Using Implicit KD-Trees. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
visualization, Ray tracing, global illumination, real-time rendering, isosurface |
90 | Dmitri Rubinstein, Iliyan Georgiev, Benjamin Schug, Philipp Slusallek |
RTSG: ray tracing for X3D via a flexible rendering framework. |
Web3D |
2009 |
DBLP DOI BibTeX RDF |
interactive, VRML, ray tracing, X3D, scene graph |
90 | Min Shih, Yung-Feng Chiu, Ying-Chieh Chen, Chun-Fa Chang |
Real-Time Ray Tracing with CUDA. |
ICA3PP |
2009 |
DBLP DOI BibTeX RDF |
Ray Tracing, CUDA, Programmable Graphics Hardware, Multithreaded Architectures, GPU Computing |
83 | Ingo Wald, Heiko Friedrich, Aaron Knoll, Charles D. Hansen |
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Tetrahedra, Scalar Fields, Ray Tracing, Isosurfaces, Unstructured meshes, Time-varying data |
83 | Jonas Lext, Ulf Assarsson, Tomas Möller |
A Benchmark for Animated Ray Tracing. |
IEEE Computer Graphics and Applications |
2001 |
DBLP DOI BibTeX RDF |
test scenes, acceleration data structure, interactive, animation, benchmark, ray tracing |
83 | Lisa M. Sobierajski, Ricardo S. Avila |
A Hardware Acceleration Method for Volumetric Ray Tracing. |
IEEE Visualization |
1995 |
DBLP DOI BibTeX RDF |
Volume Rendering, Ray Tracing, Hardware Acceleration |
79 | Nilo Stolte |
Arbitrary 3D Resolution Discrete Ray Tracing of Implicit Surfaces. |
DGCI |
2005 |
DBLP DOI BibTeX RDF |
|
79 | Andreas Dietrich 0001, Ingo Wald, Markus Wagner 0004, Philipp Slusallek |
VRML Scene Graphs on an Interactive Ray Tracing Engine. |
VR |
2004 |
DBLP DOI BibTeX RDF |
|
77 | Tomás Plachetka |
Perfect Load Balancing for Demand-Driven Parallel Ray Tracing. |
Euro-Par |
2002 |
DBLP DOI BibTeX RDF |
parallel ray tracing, process farming, load balancing, cache, distributed database, antialiasing, message complexity |
77 | Sehyun Kim, Sung-ye Kim, Kyung-hyun Yoon |
A Study on the Ray-Tracing Acceleration Technique Based on the ZF-Buffer Algorithm. |
IV |
2000 |
DBLP DOI BibTeX RDF |
ZF-buffer, intersection test, ray-tracing |
77 | Nikos Sgouros, Dionisis Chaikalis, Spyros S. Athineos, Dimitris Maroulis, Nikiforos G. Theofanous |
Performance Considerations for a Real-Time Integral Image Camera in Ray Tracing Environments. |
ICIAR |
2008 |
DBLP DOI BibTeX RDF |
Ray Tracing, Three-dimensional, Image acquisition, Integral Imaging |
73 | Gregory Ward Larson, Maryann Simmons |
The holodeck ray cache: an interactive rendering system for global illumination in nondiffuse environments. |
ACM Trans. Graph. |
1999 |
DBLP DOI BibTeX RDF |
virtual reality, image reconstruction, ray tracing, illumination, mesh generation, rendering system |
71 | Blake Nelson, Robert M. Kirby |
Ray-Tracing Polymorphic Multidomain Spectral/hp Elements for Isosurface Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Spectral/hp elements, isosurface rendering, fluid flow visualization, error budget, ray-tracing, high-order finite elements |
71 | Anders Adamson, Marc Alexa |
Ray Tracing Point Set Surface. |
Shape Modeling International |
2003 |
DBLP DOI BibTeX RDF |
point set surfaces, ray tracing, point sampled geometry |
71 | Mark E. Lee, Richard A. Redner, Samuel P. Uselton |
Statistically optimized sampling for distributed ray tracing. |
SIGGRAPH |
1985 |
DBLP DOI BibTeX RDF |
ray tracing, transparency, shadows, anti-aliasing, translucency, penumbras |
71 | A. N. M. Imroz Choudhury, Steven G. Parker |
Ray tracing NPR-style feature lines. |
NPAR |
2009 |
DBLP DOI BibTeX RDF |
ray tracing, silhouettes, intersections, lines, creases |
67 | Edward T. Hammerand, Gidget R. Smith |
Analysis of primary extent algorithms for ray tracing. |
ACM Southeast Regional Conference |
1995 |
DBLP DOI BibTeX RDF |
|
67 | Sajid Hussain, Håkan Grahn |
Tracking Data Structures Coherency in Animated Ray Tracing: Kalman and Wiener Filters Approach. |
ISVC (1) |
2008 |
DBLP DOI BibTeX RDF |
|
67 | John Diskin, Conor Brennan |
Accelerated Ray-Tracing for Indoor Ultra-wideband Propagation Modelling. |
VTC Spring |
2007 |
DBLP DOI BibTeX RDF |
|
67 | Thomas Fügen, Jürgen Maurer, Thorsten Kayser, Werner Wiesbeck |
Verification of 3D Ray-tracing with Non-Directional and Directional Measurements in Urban Macrocellular Environments. |
VTC Spring |
2006 |
DBLP DOI BibTeX RDF |
|
67 | Hyo Jong Lee, B. H. Lim |
Parallel Ray Tracing Using Processor Farming Model. |
ICPP Workshops |
2001 |
DBLP DOI BibTeX RDF |
|
66 | John A. Tsakok |
Faster incoherent rays: Multi-BVH ray stream tracing. |
High Performance Graphics |
2009 |
DBLP DOI BibTeX RDF |
MBVH, MBVH RS, QBVH, incoherent rays, ray traversal, real time, ray tracing, global illumination, path tracing |
65 | Ioannis S. Pantazopoulos, Spyros G. Tzafestas |
An Efficient Algorithm for Ray Tracing. |
J. Intell. Robotic Syst. |
2000 |
DBLP DOI BibTeX RDF |
divide-and-conquer technique, transitive-between relations, first hit calculations, light-visibility tests, ray tracing |
65 | Daniel L. Toth |
On ray tracing parametric surfaces. |
SIGGRAPH |
1985 |
DBLP DOI BibTeX RDF |
ray tracing, parametric surfaces, Newton's method |
65 | Toshiya Hachisuka, Wojciech Jarosz, Richard Peter Weistroffer, Kevin Dale, Greg Humphreys, Matthias Zwicker, Henrik Wann Jensen |
Multidimensional adaptive sampling and reconstruction for ray tracing. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
rendering equation, sampling and reconstruction, ray tracing, global illumination |
65 | Andreas Dietrich 0001, Abe Stephens, Ingo Wald |
Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data. |
IEEE Computer Graphics and Applications |
2007 |
DBLP DOI BibTeX RDF |
large model visualization, CAD, ray tracing, real-time rendering, parallel rendering |
65 | Martin Falk, Tobias Schafhitzel, Daniel Weiskopf, Thomas Ertl |
Panorama maps with non-linear ray tracing. |
GRAPHITE |
2007 |
DBLP DOI BibTeX RDF |
non-linear ray tracing, panorama maps |
65 | Johannes Günther 0001, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek |
Interactive ray tracing of skinned animations. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Fuzzy kd-tree, Ray tracing, Dynamic scenes |
65 | Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart |
Fast GPU ray tracing of dynamic meshes using geometry images. |
Graphics Interface |
2006 |
DBLP BibTeX RDF |
ray tracing, geometry images, mesh parameterization, GPU algorithms |
65 | Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufman, Ming Wan |
Ray Tracing Height Fields. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
ray tracing, hardware acceleration, terrain rendering, layered depth image, height field, depth image |
65 | Alan Heirich, James Arvo |
A Competitive Analysis of Load Balancing Strategies for Parallel Ray Tracing. |
J. Supercomput. |
1998 |
DBLP DOI BibTeX RDF |
image processing, load balancing, rendering, ray tracing, graphics, diffusion |
65 | Koji Nakamaru, Yoshio Ohno |
Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision. |
IEEE Trans. Vis. Comput. Graph. |
1997 |
DBLP DOI BibTeX RDF |
Breadth-first ray tracing, uniform spatial subdivision |
65 | Richard A. Redner, Mark E. Lee, Samuel P. Uselton |
Smooth B-Spline Illumination Maps for Bidirectional Ray Tracing. |
ACM Trans. Graph. |
1995 |
DBLP DOI BibTeX RDF |
bidirectional ray tracing, illumination maps, B-splines, dispersion, nonparametric density estimation |
65 | David W. Paglieroni, Sidney M. Petersen |
Height distributional distance transform methods for height field ray tracing. |
ACM Trans. Graph. |
1994 |
DBLP DOI BibTeX RDF |
parameter plane transform, parametric/nonparametric HDDT methods, ray tracing, distance transform, terrain, height field, hierarchical methods, incremental methods |
62 | Kenneth I. Joy, Murthy N. Bhetanabhotla |
Ray tracing parametric surface patches utilizing numerical techniques and ray coherence. |
SIGGRAPH |
1986 |
DBLP DOI BibTeX RDF |
|
62 | James Arvo, David Blair Kirk |
Fast ray tracing by ray classification. |
SIGGRAPH |
1987 |
DBLP DOI BibTeX RDF |
|
61 | Kavita Bala, Julie Dorsey, Seth J. Teller |
Radiance interpolants for accelerated bounded-error ray tracing. |
ACM Trans. Graph. |
1999 |
DBLP DOI BibTeX RDF |
4D interpolation, interactive, data structures, approximation, rendering, visibility, interval arithmetic, error bounds, rendering systems, radiance |
61 | Hubert C. Delany |
Ray tracing on a connection machine. |
ICS |
1988 |
DBLP DOI BibTeX RDF |
CM-1, CRAY-1 |
60 | Jesper Mortensen, Pankaj Khanna, Insu Yu, Mel Slater |
A Visibility Field for Ray Tracing. |
CGIV |
2007 |
DBLP DOI BibTeX RDF |
|
60 | John M. Snyder, Alan H. Barr |
Ray tracing complex models containing surface tessellations. |
SIGGRAPH |
1987 |
DBLP DOI BibTeX RDF |
|
60 | Yoshiyuki Kaeriyama, Daichi Zaitsu, Ken-ichi Suzuki, Hiroaki Kobayashi, Nobuyuki Ohba |
Multi-core data streaming architecture for ray tracing. |
ICCD |
2007 |
DBLP DOI BibTeX RDF |
|
60 | Ingo Wald, Thiago Ize, Andrew E. Kensler, Aaron Knoll, Steven G. Parker |
Ray tracing animated scenes using coherent grid traversal. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
|
60 | Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek |
Realtime ray tracing of dynamic scenes on an FPGA chip. |
Graphics Hardware |
2004 |
DBLP DOI BibTeX RDF |
|
60 | Sung-Soo Kim, Seung-Woo Nam 0001, In-Ho Lee |
Fast Ray-Triangle Intersection Computation Using Reconfigurable Hardware. |
MIRAGE |
2007 |
DBLP DOI BibTeX RDF |
Intersection Testing, Ray Tracing, Collision Detection, Graphics Hardware |
60 | David Chisnall, Min Chen 0001, Charles D. Hansen |
Ray-driven dynamic working set rendering. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Volume scene graph, Ray tracing, Octree, Out-of-core, Point-based graphics |
60 | Andrzej Lukaszewski |
Exploiting coherence of shadow rays. |
Afrigraph |
2001 |
DBLP DOI BibTeX RDF |
ray coherence, rendering, ray tracing, soft shadows, offseting |
60 | Gershon Elber, Jung-Ju Choi, Myung-Soo Kim |
Ruled tracing. |
Vis. Comput. |
1997 |
DBLP DOI BibTeX RDF |
Light wavefronts, Direct freeform surface rendering, Shadow computation, Reflection/refraction, Ray tracing |
59 | Sung-Eui Yoon, Christian Lauterbach, Dinesh Manocha |
R-LODs: fast LOD-based ray tracing of massive models. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Massive models, LODs, Ray tracing, Layouts, Cache coherence, kd-trees |
59 | Alexander Reshetov, Alexei Soupikov, Jim Hurley |
Multi-level ray tracing algorithm. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
frustum occlusion culling, ray-tracing, anti-aliasing |
59 | George Baciu, Jinyuan Jia, Gibson Lam |
Ray Tracing Surfaces of Revolution: An Old Problem with A New Perspective. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
procedural rendering, ray tracing, global illumination, rotators, surfaces of revolution |
59 | Steven G. Parker, Michael A. Parker, Yarden Livnat, Peter-Pike J. Sloan, Charles D. Hansen, Peter Shirley |
Interactive Ray Tracing for Volume Visualization. |
IEEE Trans. Vis. Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
maximum-intensity projection, visualization, Ray tracing, isosurface |
59 | Swen Campagna, Philipp Slusallek, Hans-Peter Seidel |
Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results. |
Vis. Comput. |
1997 |
DBLP DOI BibTeX RDF |
Ray tracing, Surface rendering, Spline surfaces |
56 | Carsten Benthin, Ingo Wald |
Efficient ray traced soft shadows using multi-frusta tracing. |
High Performance Graphics |
2009 |
DBLP DOI BibTeX RDF |
|
54 | Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller |
Soft shadow volumes for ray tracing. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
shadow algorithms, visibility determination |
54 | Milos Srámek, Arie E. Kaufman |
Fast Ray-Tracing of Rectilinear Volume Data Using Distance Transforms. |
IEEE Trans. Vis. Comput. Graph. |
2000 |
DBLP DOI BibTeX RDF |
macro region, voxel traversal, subvoxel precision, volume rendering, Volume visualization, distance transforms, volume graphics, speed up techniques |
54 | Paul S. Heckbert |
Ray tracing JELL-OTM Brand Gelatin. |
SIGGRAPH |
1987 |
DBLP DOI BibTeX RDF |
|
54 | Jie Zhou, Hai Chen, Yue Chen |
Reconstruction of the Visual Hull with Modified Ray-tracing and Fast Slice-based Surface Extraction. |
ICYCS |
2008 |
DBLP DOI BibTeX RDF |
|
54 | Sajid Hussain, Håkan Grahn |
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing. |
ISVC (2) |
2007 |
DBLP DOI BibTeX RDF |
|
54 | Carsten Benthin, Ingo Wald, Philipp Slusallek |
Interactive ray tracing of free-form surfaces. |
Afrigraph |
2004 |
DBLP DOI BibTeX RDF |
|
54 | Ingo Wald, Carsten Benthin, Andreas Dietrich 0001, Philipp Slusallek |
Interactive Ray Tracing on Commodity PC Clusters. |
Euro-Par |
2003 |
DBLP DOI BibTeX RDF |
|
54 | Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek |
Interactive headlight simulation: a case study of interactive distributed ray tracing. |
EGPGV |
2002 |
DBLP DOI BibTeX RDF |
|
54 | Severin Gaudet, Richard F. Hobson, Pradeep Chilka, Thomas W. Calvert |
Multiprocessor experiments for high-speed ray tracing. |
ACM Trans. Graph. |
1988 |
DBLP DOI BibTeX RDF |
|
54 | Paolo Sabella |
A rendering algorithm for visualizing 3D scalar fields. |
SIGGRAPH |
1988 |
DBLP DOI BibTeX RDF |
ray tracing, thresholding, 3D image, light scattering |
54 | Christiaan P. Gribble, Thiago Ize, Andrew E. Kensler, Ingo Wald, Steven G. Parker |
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Particle visualization, interactive ray tracing, coherent grid traversal, large and time-varying particle data sets |
54 | Christian Lauterbach, Anish Chandak, Dinesh Manocha |
Interactive sound rendering in complex and dynamic scenes using frustum tracing. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Acoustic propagation, Ray tracing |
53 | Christian Convey, Andrew Fredricks, Christopher Gagner, Douglas Maxwell, Lutz Hamel |
Experience report: erlang in acoustic ray tracing. |
ICFP |
2008 |
DBLP DOI BibTeX RDF |
acoustic ray tracing, C++, Erlang |
53 | Marc Grunberg, Stéphane Genaud, Catherine Mongenet |
Seismic Ray-Tracing and Earth Mesh Modeling on Various Parallel Architectures. |
J. Supercomput. |
2004 |
DBLP DOI BibTeX RDF |
parallel MPI application, geophysics, earth mesh, ray-tracing, tomography |
53 | Kevin G. Suffern |
Ray tracing four spheres at the vertices of a regular tetrahedron. |
Vis. Comput. |
2000 |
DBLP DOI BibTeX RDF |
Sierpinski gasket, Ray tracing, Fractals, Chaos, Spheres |
53 | Erik de Voogt, Aadjan J. C. van der Helm, Willem F. Bronsvoort |
Ray tracing deformed generalized cylinders. |
Vis. Comput. |
2000 |
DBLP DOI BibTeX RDF |
Sweep objects, Cross-sectional design, Geometric modelling, Ray tracing, Parametric surfaces, Display algorithms, Generalized cylinders |
53 | T. D. Scott, Vincent F. Fusco, R. S. Ferguson |
3D Ray-Tracing on PC Networks Using TCP/IP. |
IV |
1999 |
DBLP DOI BibTeX RDF |
3-D Ray Tracing, Distributed Computing, TCP/IP |
53 | Wolfgang Mueller, Frank Ullmann |
A Scalable System for 3D Audio Ray Tracing. |
ICMCS, Vol. 2 |
1999 |
DBLP DOI BibTeX RDF |
virtual reality, ray tracing, 3D audio |
53 | Horace Ho-Shing Ip, Ken C. K. Law, Gabriel K. P. Fung |
Epipolar plane space subdivision method in stereoscopic ray tracing. |
Vis. Comput. |
1997 |
DBLP DOI BibTeX RDF |
Ray tracing, Epipolar geometry, Stereoscopic rendering |
53 | Robert A. Cross |
Interactive Realism for Visualization Using Ray Tracing. |
IEEE Visualization |
1995 |
DBLP DOI BibTeX RDF |
visual realism, virtual reality, Ray tracing, distributed rendering |
53 | Don P. Mitchell |
Spectrally optimal sampling for distribution ray tracing. |
SIGGRAPH |
1991 |
DBLP DOI BibTeX RDF |
noise perception, antialiasing, nonuniform sampling, distribution Ray tracing |
53 | Gregory J. Ward, Francis M. Rubinstein, Robert D. Clear |
A ray tracing solution for diffuse interreflection. |
SIGGRAPH |
1988 |
DBLP DOI BibTeX RDF |
caching, rendering, ray tracing, illuminance, diffuse, radiosity, luminance, Monte Carlo technique, interreflection, specular |
49 | John C. Hart |
Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces. |
Vis. Comput. |
1996 |
DBLP DOI BibTeX RDF |
Lipschitz condition, Ray tracing, Implicit surface, Solid modeling, Distance |
48 | Ingo Wald, Solomon Boulos, Peter Shirley |
Ray tracing deformable scenes using dynamic bounding volume hierarchies. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
|
48 | Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee |
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. |
VRST |
2006 |
DBLP DOI BibTeX RDF |
GPU, image-based rendering, real-time rendering, displacement mapping, quad-tree |
48 | Frank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers |
Ray Tracing Optimization Utilizing Projective Methods. |
Computer Graphics International |
1996 |
DBLP DOI BibTeX RDF |
|
48 | Stephen J. Adelson, Larry F. Hodges |
Visible surface ray-tracing of stereoscopic images. |
ACM Southeast Regional Conference |
1992 |
DBLP DOI BibTeX RDF |
|
48 | Hari B. Bidasaria |
Ray Tracing Surfaces of Revolution Using a Simplified Strip Tree Method (Abstract). |
ACM Conference on Computer Science |
1990 |
DBLP DOI BibTeX RDF |
|
48 | Carlo H. Séquin, E. K. Smyrl |
Parameterized Ray-tracing. |
SIGGRAPH |
1989 |
DBLP DOI BibTeX RDF |
|
48 | Yoshiyuki Kaeriyama, Daichi Zaitsu, Kazuhiko Komatsu, Ken-ichi Suzuki, Tadao Nakamura, Nobuyuki Ohba |
Ray Tracing Hardware System Using Plane-Sphere Intersections. |
FPL |
2006 |
DBLP DOI BibTeX RDF |
|
48 | Erwin de Groot, Brian Wyvill |
Rayskip: faster ray tracing of implicit surface animations. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
animation, implicit surfaces, temporal coherence, raytracing |
48 | Willem F. Bronsvoort, Fopke Klok |
Ray Tracing Generalized Cylinders. |
ACM Trans. Graph. |
1985 |
DBLP DOI BibTeX RDF |
|
48 | Eisaku Ohbuchi |
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
real-time refraction mapping, polygon rendering, ray tracing, graphics hardware |
48 | Min Chen, James Arvo |
Perturbation Methods for Interactive Specular Reflections. |
IEEE Trans. Vis. Comput. Graph. |
2000 |
DBLP DOI BibTeX RDF |
matting and compositing, ray tracing, implicit surfaces, optics, Animation systems, illumination effects |
48 | Timo Aila, Samuli Laine |
Understanding the efficiency of ray traversal on GPUs. |
High Performance Graphics |
2009 |
DBLP DOI BibTeX RDF |
SIMT, ray tracing, SIMD |
Displaying result #1 - #100 of 1896 (100 per page; Change: ) Pages: [ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8][ 9][ 10][ >>] |
|