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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 9343 occurrences of 2827 keywords
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Results
Found 13385 publication records. Showing 13384 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
97 | Jürgen Döllner, Klaus H. Hinrichs |
A Generic Rendering System. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
generic rendering, rendering framework, multipass rendering, rendering systems, object-oriented graphics |
84 | Cliff Woolley, David P. Luebke, Benjamin Watson 0001, Abhinav Dayal |
Interruptible rendering. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
perceptually motivated rendering, level of detail, mesh simplification |
74 | George J. Grevera, Jayaram K. Udupa, Dewey Odhner |
An Order of Magnitude Faster Isosurface Rendering in Software on a PC than Using Dedicated, General Purpose Rendering Hardware. |
IEEE Trans. Vis. Comput. Graph. |
2000 |
DBLP DOI BibTeX RDF |
rendering, Volume visualization, isosurfaces, 3D imaging |
73 | Heewon Kye, Kyoungsu Oh |
High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
Shear-warp rendering, high-quality volume rendering, pre-integration, supersampling |
72 | Karissa Miller, David Przybyla, Mahmoud Pegah |
Soothing the many-headed beast: improving the rendering process in the world of 3D animation. |
SIGUCCS |
2004 |
DBLP DOI BibTeX RDF |
rendering infrastructure, rendering performance, animation, render, distributed rendering |
69 | Gang Lin, Thomas Pok-Yin Yu |
An Improved Vertex Caching Scheme for 3D Mesh Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
rendering sequence, vertex cache, efficient rendering, progressive mesh, Polygon mesh |
67 | Shiben Bhattacharjee, Neeharika Adabala |
Texture Guided Realtime Painterly Rendering of Geometric Models. |
ICVGIP |
2006 |
DBLP DOI BibTeX RDF |
Real-time Painterly Rendering, Texture Guided Strokes, Levels of Detail of Strokes, Stroke Based Rendering, Non-Photo-realistic Rendering |
66 | Martin Schwarz, Tobias Isenberg 0001, Katherine Mason, Sheelagh Carpendale |
Modeling with Rendering Primitives: An Interactive Non-Photorealistic Canvas. |
NPAR |
2007 |
DBLP DOI BibTeX RDF |
modeling with rendering primitives, interaction techniques, non-photorealistic rendering, stroke-based rendering |
60 | Nathaniel Fout, Kwan-Liu Ma |
Transform Coding for Hardware-accelerated Volume Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Volume Compression, Compressed Volume Rendering, Hardware-accelerated Volume Rendering, Transform Coding |
58 | Bor-Sung Liang, Yuan-Chung Lee, Wen-Chang Yeh, Chein-Wei Jen |
Index rendering: hardware-efficient architecture for 3-D graphics in multimedia system. |
IEEE Trans. Multim. |
2002 |
DBLP DOI BibTeX RDF |
|
57 | Huabing Zhu, Kai-Yun Chan, Lizhe Wang 0001, Wentong Cai 0001, Simon See |
DPBP: A Sort-First Parallel Rendering Algorithm for Distributed Rendering Environments. |
CW |
2003 |
DBLP DOI BibTeX RDF |
|
57 | Ricardo C. Farias, Joseph S. B. Mitchell, Cláudio T. Silva, Brian N. Wylie |
Time-Critical Rendering of Irregular Grids. |
SIBGRAPI |
2000 |
DBLP DOI BibTeX RDF |
time-critical rendering, irregular grid data sets, fastest algorithms, computer hardware, very large data set analysis, time budget, medium-sized data sets, image accuracy, optimizations, triangulation, simplification, rendering (computer graphics), hierarchical representations, frame rates, approximation methods, real time analysis, data sets, image generation, irregular grids, rendering techniques, rendering algorithms, object space |
56 | Aditi Majumder, M. Gopi 0001 |
Hardware accelerated real time charcoal rendering. |
NPAR |
2002 |
DBLP DOI BibTeX RDF |
charcoal rendering, hardware accelerated rendering, non photorealistic rendering, real time rendering |
55 | Jorge Luis Williams, Robert E. Hiromoto |
Sort-Middle Multi-Projector Immediate-Mode Rendering in Chromium. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
Sort-Middle, Multi-Projector, Immediate-Mode Rendering, Tile Displays, Cluster Rendering |
54 | Gregor Schlosser, Jürgen Hesser, Frank Zeilfelder, Christian Rössl, Reinhard Männer, Günther Nürnberger, Hans-Peter Seidel |
Fast Visualization by Shear-Warp on Quadratic Super-Spline Models Using Wavelet Data Decompositions. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
|
54 | Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller 0001 |
Hardware Assisted Multichannel Volume Rendering. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
post-classification, volume mixing, Visible Human, VolumePro 1000, graphics hardware, transfer functions, multi-modal, parallel rendering, image compositing, terrain rendering, Multichannel, distributed rendering |
54 | Cheol-Hi Lee, Yun-Mo Koo, Yeong-Gil Shin |
Template-based rendering of run-length encoded volumes. |
PG |
1997 |
DBLP DOI BibTeX RDF |
object-order template-based volume rendering method, run-length encoded volumes, volume ray casting, rendering speed, ray-by-ray volume access pattern, ray path length, transparent regions, principal axis direction, object-order volume traversal, image quality, rendering (computer graphics), acceleration technique, interactive manipulation |
54 | Sheng-Yih Guan, Avi Bleiweiss, Richard Lipes |
Parallel implementation of volume rendering on Denali graphics systems. |
IPPS |
1995 |
DBLP DOI BibTeX RDF |
computer graphic equipment, computer peripheral equipment, Denali graphics systems, 3D graphics systems, texture mapping capability, standard graphics pipeline, pipelined parallel architecture, Kubota Graphics Corporation, maximum intensity projection, iso-surface rendering, partitioning data allocation scheme, texture memory requirements, transformation and rasterization modules, frame buffer modules, parallel node, general purpose RISC processor, object parallelism, hardware ASICs, pixel memory, pixel parallelism, resource allocation, parallel architectures, volume rendering, pipeline processing, dynamic load balancing, image texture, parallel implementation, rendering (computer graphics), reduced instruction set computing, static load balancing |
53 | Chandrajit L. Bajaj, Peter Djeu, Vinay Siddavanahalli, Anthony Thane |
TexMol: Interactive Visual Exploration of Large Flexible Multi-Component Molecular Complexes. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
texture-based rendering, imposter rendering, synchronous view, computer graphics, volume rendering, image-based rendering, level-of-detail, hierarchy, multiresolution, programmable graphics hardware, molecular visualization |
53 | Eric B. Lum, Kwan-Liu Ma |
Hardware-accelerated parallel non-photorealistic volume rendering. |
NPAR |
2002 |
DBLP DOI BibTeX RDF |
texture graphics hardware, volume rendering, non-photorealistic rendering, scientific visualization, visual perception, interactive visualization, silhouette, parallel rendering |
52 | Aleksander Stompel, Eric B. Lum, Kwan-Liu Ma |
Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques. |
PG |
2002 |
DBLP DOI BibTeX RDF |
hardware-accelerated rendering, animation, volume rendering, non-photorealistic rendering, scientific visualization, visual perception, vector field, multidimensional data, streamlines, multivariate data, stroke based rendering |
52 | Insung Ihm, Sanghoon Park, Rae Kyoung Lee |
Rendering of spherical light fields. |
PG |
1997 |
DBLP DOI BibTeX RDF |
spherical light field rendering, parameterized function, light flow, image based rendering systems, spherical coordinates, object space algorithm, polygonal rendering system, 3D graphics boards, primitive functionality, smooth shading, lumigraph data, future applications, modified significance map, incremental decoding technique, wavelets, data compression, rendering (computer graphics), compression ratios, encoding scheme, multi resolutional representation, plenoptic function, lumigraph, representation scheme |
52 | Zhiying He, Xiaohui Liang |
A multiresolution object space point-based rendering approach for mobile devices. |
Afrigraph |
2007 |
DBLP DOI BibTeX RDF |
LOD selection, point data simplification, mobile devices, point-based rendering, splatting |
52 | Haoyu Peng, Hua Xiong, Jiaoying Shi |
Parallel-SG: research of parallel graphics rendering system on PC-Cluster. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
dynamic rendering team, optimized parallel R-C-D pipeline, load-balancing, PC-Cluster, hybrid architecture |
52 | Kurt Debattista, Veronica Sundstedt, Luís Paulo Santos, Alan Chalmers |
Selective component-based rendering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
global illumination, time constraints, selective rendering |
52 | Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng 0001 |
Rendering of virtual environments based on polygonal & point-based models. |
VRST |
2002 |
DBLP DOI BibTeX RDF |
dynamic virtual environments, hierarchical occlusion map (HOM), point-based rendering, BSP tree |
52 | Reuven Bar-Yehuda, Craig Gotsman |
Time/Space Tradeoffs for Polygon Mesh Rendering. |
ACM Trans. Graph. |
1996 |
DBLP DOI BibTeX RDF |
rendering, polygons, graphics pipeline |
51 | Waskito Adi, Suziah Sulaiman |
Haptic Texture Rendering Based on Visual Texture Information: A Study to Achieve Realistic Haptic Texture Rendering. |
IVIC |
2009 |
DBLP DOI BibTeX RDF |
Haptic texture rendering, visual texture, wavelet texture, haptic texture |
51 | Mee Young Sung, Suk-Min Whang, Yonghee Yoo, Nam-Joong Kim, Jong Seung Park, Wonik Choi |
Parallel Processing for Reducing the Bottleneck in Realtime Graphics Rendering. |
PCM |
2006 |
DBLP DOI BibTeX RDF |
Realtime graphics rendering, Distribution of rendering operations, Optimization, Parallel processing, Multithreading, Bottleneck |
51 | Aravind Kalaiah, Amitabh Varshney |
Statistical geometry representation for efficient transmission and rendering. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
network graphics, programmable GPU, quasi-random numbers, principal component analysis, progressive transmission, Point-based rendering, view-dependent rendering |
51 | Jiawan Zhang, Jizhou Sun, Zhou Jin 0002, Yi Zhang 0070, Qi Zhai |
Survey of Parallel and Distributed Volume Rendering: Revisited. |
ICCSA (3) |
2005 |
DBLP DOI BibTeX RDF |
Parallel Rendering System, Survey, Parallel Volume Rendering |
51 | Georgia Mastoropoulou, Kurt Debattista, Alan Chalmers, Tom Troscianko |
Auditory bias of visual attention for perceptually-guided selective rendering of animations. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
auditory-visual interactions, perceptually-adaptive techniques, 3D graphics, selective rendering, rendering techniques, cross-modal interactions |
51 | Irene Liew Suet Fun, Mohd Shahrizal Sunar, Abdullah Bade |
Non-Photorealistic Outdoor Scene Rendering: Techniques and Application. |
CGIV |
2004 |
DBLP DOI BibTeX RDF |
Outdoor rendering, Shading algorithm, Virtual Reality, Non-photorealistic rendering |
51 | Michael Haller, Daniel Sperl |
Real-time painterly rendering for MR applications. |
GRAPHITE |
2004 |
DBLP DOI BibTeX RDF |
augmented reality, non-photorealistic rendering, mixed reality, painterly rendering |
51 | Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai |
Interactive Point-Based Painterly Rendering. |
CW |
2004 |
DBLP DOI BibTeX RDF |
Point-Based Rendering, Non-photo realistic rendering |
50 | Hyunjun Lee, Sungtae Kwon, Seungyong Lee 0001 |
Real-time pencil rendering. |
NPAR |
2006 |
DBLP DOI BibTeX RDF |
multiple contour drawing, pencil drawing, pencil texture, non-photorealistic rendering, GPU rendering |
49 | Azzedine Boukerche, Jing Feng 0001 |
Buffer Management for 3D Image-based Rendering over Wireless Network with QoS Adaptation. |
LCN |
2006 |
DBLP DOI BibTeX RDF |
|
49 | Mario Botsch, Leif Kobbelt |
High-Quality Point-Based Rendering on Modern GPUs. |
PG |
2003 |
DBLP DOI BibTeX RDF |
|
48 | Jos J. M. Trienekens, Rob J. Kusters, Ben Rendering, Kees Stokla |
Business-oriented process improvement: practices and experiences at Thales Naval The Netherlands (TNNL). |
Inf. Softw. Technol. |
2005 |
DBLP DOI BibTeX RDF |
|
48 | Jos J. M. Trienekens, Rob J. Kusters, Ben Rendering, Kees Stokla |
Business Objectives as Drivers for Process Improvement: Practices and Experiences at Thales Naval The Netherlands (TNNL). |
Business Process Management |
2004 |
DBLP DOI BibTeX RDF |
goal decomposition, measurement, process improvement |
48 | Michael Goesele, Xavier Granier, Wolfgang Heidrich, Hans-Peter Seidel |
Accurate light source acquisition and rendering. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
object scanning/acquisition, modeling, modeling, modeling, image-based rendering, rendering, rendering, rendering, global illumination, physically-based modelling, raytracing, light sources |
47 | Jonghyun Ryu, Seungmoon Choi |
Benefits of Perceptually Transparent Vibration Rendering in Mobile Device. |
EuroHaptics |
2008 |
DBLP DOI BibTeX RDF |
Perceptually transparent rendering, Perceived magnitude, Mobile device, Discriminability, Vibration |
47 | Aimin Hao, Guifen Tian, Qinping Zhao, Zhide Li |
An Accelerating Rendering Method of Hybrid Point and Polygon for Complex Three-Dimensional Models. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
Modeling and rendering, Continuous multi-resolution models, Virtual reality, Point clouds, Real-time property |
47 | Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen 0004, Ming Ouhyoung |
Level-of-detail representation of bidirectional texture functions for real-time rendering. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
levels of detail, real-time rendering, antialiasing, bidirectional texture function |
47 | Martin Kraus 0001, Wei Qiao, David S. Ebert |
Projecting Tetrahedra without Rendering Artifacts. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
perspective interpolation, volume rendering, volume visualization, programmable graphics hardware, dithering, cell projection, projected tetrahedra |
47 | Boon-Lock Yeo, Bede Liu |
Volume Rendering of DCT-Based Compressed 3D Scalar Data. |
IEEE Trans. Vis. Comput. Graph. |
1995 |
DBLP DOI BibTeX RDF |
3D discrete cosine transform, 3D DCT, volumetric compression, volume rendering from compressed data |
47 | Adam T. Lake, Carl Marshall, Mark Harris, Marc Blackstein |
Stylized rendering techniques for scalable real-time 3D animation. |
NPAR |
2000 |
DBLP DOI BibTeX RDF |
cartoon effects, cartoon rendering, pencil sketch rendering, real-time nonphotorealistic animation and rendering, silhouette edge detection, stylized rendering |
47 | Amy Ashurst Gooch, Jeremy Long, Li Ji 0001, Anthony Estey, Bruce Gooch |
Viewing progress in non-photorealistic rendering through Heinlein's lens. |
NPAR |
2010 |
DBLP DOI BibTeX RDF |
meta-paper, non-photorealistic rendering, grand challenges |
46 | Steven P. Callahan, Louis Bavoil, Valerio Pascucci, Cláudio T. Silva |
Progressive Volume Rendering of Large Unstructured Grids. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Large Unstructured Grids, Progressive Rendering, Volume Rendering, Level-of-Detail, Client-Server |
46 | Naoki Tamura, Henry Johan, Bing-Yu Chen 0004, Tomoyuki Nishita |
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Photo-realistic rendering, Precomputed shadow fields, Real-time rendering |
46 | James Slack, Kristian Hildebrand, Tamara Munzner |
PRISAD: A Partitioned Rendering Infrastructure for Scalable Accordion Drawing. |
INFOVIS |
2005 |
DBLP DOI BibTeX RDF |
Progressive Rendering, Information Visualization, Real Time Rendering, Focus+Context |
46 | Brett Wilson, Kwan-Liu Ma, Patrick S. McCormick |
A hardware-assisted hybrid rendering technique for interactive volume visualization. |
VolVis |
2002 |
DBLP DOI BibTeX RDF |
texture graphics hardware, volume rendering, interactive visualization, point-based rendering, large data visualization |
46 | Daeuk Kang, Donghwan Kim, Kyunghyun Yoon |
A Study on the Real-Time Toon Rendering for 3D Geometry Model. |
IV |
2001 |
DBLP DOI BibTeX RDF |
Toon Rendering, Outline Extraction, Shadow Z-Buffer, Animation, NPR, Realtime Rendering |
46 | Cha Zhang, Jin Li |
Compression of Lumigraph with Multiple Reference Frame (MRF) Prediction and Just-in-Time Rendering. |
Data Compression Conference |
2000 |
DBLP DOI BibTeX RDF |
multiple reference frame (MRF) structure, just-in-time (JIT) rendering, data compression, image-based rendering (IBR), Lumigraph |
45 | Roni Yagel, David S. Ebert, James N. Scott, Yair Kurzion |
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics. |
IEEE Trans. Vis. Comput. Graph. |
1995 |
DBLP DOI BibTeX RDF |
computational field dynamics, gaseous rendering, template rendering, Volume rendering, scientific visualization, splatting |
44 | Michael D. McCool, Wolfgang Heidrich, John Stevens |
Interactive Maximum Projection Volume Rendering. |
IEEE Visualization |
1995 |
DBLP DOI BibTeX RDF |
maximum rendering, summation rendering, hardware accelerated rendering, volume visualization, geometric transformation, interactive computer graphics |
44 | Zhi Zheng 0007, Edmond C. Prakash, Tony K. Y. Chan |
Interactive View-Dependent Rendering over Networks. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
44 | Jong Seo Kim, Kang-Soo You, Hoon-Sung Kwak |
An Efficient Expression on Cartoon Rendering Scheme in Game Characters. |
SERA |
2007 |
DBLP DOI BibTeX RDF |
|
44 | Zhen Liu, Jiaoying Shi, Hua Xiong, Aihong Qin |
Multi-stream Based Rendering Resource Interception and Reconstruction in D3DPR for High-Resolution Display. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Ivan Tomov Dimov, Anton A. Penzov, Stanislava S. Stoilova |
Parallel Monte Carlo Approach for Integration of the Rendering Equation. |
Numerical Methods and Applications |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Jörg Meyer 0002, Steffen Gelder, Timna E. Schneider, Hans Hagen |
InVIS - Interactive Visualization of Medical Data Sets. |
Scientific Visualization |
1997 |
DBLP DOI BibTeX RDF |
Time-Based Rendering, Pipelining, Medical Imaging, Scientific Visualization, Volume Visualization, Interactive Rendering, Surface Rendering, Hybrid Rendering |
44 | Dmitry Andreev |
Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free". |
SIGGRAPH Talks |
2010 |
DBLP DOI BibTeX RDF |
display synchronization, frame rate increase, up-conversion, velocity rendering, interactive, image interpolation |
44 | Zhen Liu, Chenyang Cui, Jiaoying Shi |
Transparent shader-based Direct3D9 application parallelization for graphics cluster. |
VRCAI |
2008 |
DBLP DOI BibTeX RDF |
parallel rendering, shader |
44 | Andrew Selle, Alex Mohr, Stephen Chenney |
Cartoon rendering of smoke animations. |
NPAR |
2004 |
DBLP DOI BibTeX RDF |
cartoon rendering, smoke rendering, smoke simulation, non-photorealistic rendering |
43 | Steven Bergner, Torsten Möller, Melanie Tory, Mark S. Drew |
A Practical Approach to Spectral Volume Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
real-time spectral computer graphics, Volume rendering |
43 | Martin Kraus 0002 |
Scale-Invariant Volume Rendering. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
silhouette enhancement, volume rendering, volume visualization, isosurfaces, translucence, volume shading |
43 | Zhouchen Lin, Heung-Yeung Shum |
A Geometric Analysis of Light Field Rendering. |
Int. J. Comput. Vis. |
2004 |
DBLP DOI BibTeX RDF |
double image, sampling, light field, image-based modeling and rendering, view interpolation, lumigraph |
43 | James A. Ferwerda, Stephen H. Westin, Randall C. Smith, Richard R. Pawlicki |
Effects of rendering on shape perception in automobile design. |
APGV |
2004 |
DBLP DOI BibTeX RDF |
perception, rendering, shape, fidelity |
43 | Jarno van der Linden |
Multiple light field rendering. |
GRAPHITE |
2003 |
DBLP DOI BibTeX RDF |
light field rendering, composition, intersection, terrain visualization |
43 | Helwig Hauser, Lukas Mroz, Gian Italo Bischi, M. Eduard Gröller |
Two-Level Volume Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2001 |
DBLP DOI BibTeX RDF |
Visualization, volume rendering, dynamical systems, medical applications |
42 | Jiali Yao, Zhigeng Pan, Hongxin Zhang 0001 |
A Distributed Render Farm System for Animation Production. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
render farm, parallel rendering, distributed rendering |
42 | Shang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren |
Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments. |
MIG |
2009 |
DBLP DOI BibTeX RDF |
Light space, Redundant rendering, Large scale dynamic environment, Image-based rendering, Shadow mapping |
42 | Jeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster |
Efficient light scattering through thin semi-transparent objects. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
cloth rendering, optically thin media, semi-transparent surfaces, global illumination, real-time rendering |
42 | Marc Nienhaus, Jürgen Döllner |
Sketchy drawings. |
Afrigraph |
2004 |
DBLP DOI BibTeX RDF |
depth sprites, non-photorealistic rendering, sketching, real-time rendering, hardware-acceleration, image-space |
42 | Paul L. Rosin, Yu-Kun Lai |
Towards artistic minimal rendering. |
NPAR |
2010 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, line drawing, image abstraction |
42 | Michael Wimmer 0001, Peter Wonka |
Rendering Time Estimation for Real-Time Rendering. |
Rendering Techniques |
2003 |
DBLP DOI BibTeX RDF |
|
42 | Tsukasa Noma |
Bridging between Surface Rendering and Volume Rendering for Multi-resolution Display. |
Rendering Techniques |
1995 |
DBLP DOI BibTeX RDF |
|
41 | Jonathan Marbach |
GPU acceleration of stereoscopic and multi-view rendering for virtual reality applications. |
VRST |
2009 |
DBLP DOI BibTeX RDF |
layered rendering, multi-viewer images, virtual reality, stereoscopic rendering, geometry shader |
41 | Sung-Soo Kim, Joo-Haeng Lee, Seung-Woo Nam 0001 |
Realistic rendering system using the measured BRDFs. |
ICIS |
2009 |
DBLP DOI BibTeX RDF |
software architecture, ray tracing, global illumination, parallel rendering, rendering systems, reflectance & shading models |
41 | Ralf Sondershaus, Wolfgang Straßer |
View-dependent tetrahedral meshing and rendering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
multi resolution meshes, tetrahedral meshes, view-dependent rendering, point rendering |
41 | Kirsten Cater, Alan Chalmers, Colin Dalton |
Varying rendering fidelity by exploiting human change blindness. |
GRAPHITE |
2003 |
DBLP DOI BibTeX RDF |
interactive rendering of dynamic scenes and image quality, task related realistic rendering, human visual perception, change blindness |
41 | Franco Tecchia, Céline Loscos, Yiorgos Chrysanthou |
Image/Based Crowd Rendering. |
IEEE Computer Graphics and Applications |
2002 |
DBLP DOI BibTeX RDF |
virtual cities simulation, image-based rendering, texture compression, crowd rendering |
41 | Jeremy S. Meredith, Kwan-Liu Ma |
Multiresolution view-dependent splat based volume rendering of large irregular data. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
Hardware-assisted rendering, irregular-grid data, volume rendering, lighting, multiresolution representation, splatting |
40 | Maria Ferre, Anna Puig, Dani Tost |
Decision trees for accelerating unimodal, hybrid and multimodal rendering models. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Multimodal rendering, Decision trees, Volume rendering, Run-length encoding, Hybrid rendering |
40 | Thu D. Nguyen, John Zahorjan |
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters. |
IPDPS |
2000 |
DBLP DOI BibTeX RDF |
cluster computing, parallel rendering, distributed rendering, cluster rendering |
40 | George Baciu, Wingo Sai-Keung Wong |
Rendering in object interference detection on conventional graphics workstations. |
PG |
1997 |
DBLP DOI BibTeX RDF |
object interference detection, conventional graphics workstations, rasterizing graphics hardware, interference detection algorithms, graphics rendering hardware, rendering rates, animation, collision detection, complex objects, rendering (computer graphics) |
40 | Alexandros Zotos, Katerina Mania, Nicholaos Mourkoussis |
A schema-based selective rendering framework. |
APGV |
2009 |
DBLP DOI BibTeX RDF |
|
40 | George Drettakis |
Audiovisual 3d rendering as a tool for multimodal interfaces. |
ICMI |
2008 |
DBLP DOI BibTeX RDF |
computer graphics, 3d audio |
40 | Jinman Kim, Weidong Cai 0001, Stefan Eberl, David Dagan Feng |
Real-Time Volume Rendering Visualization of Dual-Modality PET/CT Images With Interactive Fuzzy Thresholding Segmentation. |
IEEE Trans. Inf. Technol. Biomed. |
2007 |
DBLP DOI BibTeX RDF |
|
40 | Man Hee Lee, In Kyu Park |
Accelerating Depth Image-Based Rendering Using GPU. |
MRCS |
2006 |
DBLP DOI BibTeX RDF |
|
40 | Derrick J. Parkhurst, Ernst Niebur |
A feasibility test for perceptually adaptive level of detail rendering on desktop systems. |
APGV |
2004 |
DBLP DOI BibTeX RDF |
velocity-dependent, visual search, gaze-contingent |
40 | Wagner Toledo Corrêa, Shachar Fleishman, Cláudio T. Silva |
Towards Point-Based Acquisition and Rendering of Large Real-World Environments. |
SIBGRAPI |
2002 |
DBLP DOI BibTeX RDF |
|
40 | Seungmoon Choi, Hong Z. Tan |
An Analysis of Perceptual Instability during Haptic Texture Rendering. |
Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems |
2002 |
DBLP DOI BibTeX RDF |
|
39 | Georges Winkenbach, David Salesin |
Computer-generated pen-and-ink illustration. |
SIGGRAPH |
1994 |
DBLP DOI BibTeX RDF |
architectural rendering, comprehensible rendering, prioritized stroke textures, resolution-dependent rendering, texture indication, non-photorealistic rendering |
39 | Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, Xin Tong 0001 |
Plenoptic sampling. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
plenoptic sampling, sampling, image-based rendering, spectral analysis, plenoptic functions |
38 | Georges Winkenbach, David Salesin |
Rendering Parametric Surfaces in Pen and Ink. |
SIGGRAPH |
1996 |
DBLP DOI BibTeX RDF |
comprehensible rendering, controlled-density hatching, pen-and-ink rendering, resolution-dependent rendering, non-photorealistic rendering, shadow algorithms, outlining, stroke textures |
38 | Jiaping Wang, Shuang Zhao, Xin Tong 0001, Stephen Lin 0001, Zhouchen Lin, Yue Dong 0001, Baining Guo, Heung-Yeung Shum |
Modeling and rendering of heterogeneous translucent materials using the diffusion equation. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
Appearance modeling and rendering, subsurface scattering, diffusion approximation |
38 | Yuanlie He, Ping Chen |
IRVR Algorithm: A New Volume Rendering Accelerating Method Based on Image Recognition. |
BMEI (2) |
2008 |
DBLP DOI BibTeX RDF |
Medical Image Visualization, Volume Rendering, Image Recognition |
38 | Art Tevs, Ivo Ihrke, Hans-Peter Seidel |
Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering. |
SI3D |
2008 |
DBLP DOI BibTeX RDF |
height field intersection, simplification/level of detail, surface details, texturing techniques, GPU, graphics hardware, real-time rendering, displacement mapping, spatial data structures |
38 | Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita |
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Real-time rendering, Clouds, Multiple scattering, Lightning |
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