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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 507 occurrences of 294 keywords
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Results
Found 716 publication records. Showing 716 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
79 | Ben Medler, Brian Magerko |
The implications of improvisational acting and role-playing on design methodologies. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
performance, design methodologies, role-playing, improvisation, theatre |
79 | Stella Boess |
First steps in role playing. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
interaction design, role playing, design education, ideation |
79 | Stella Boess, Daniel Saakes, Caroline Hummels |
When is role playing really experiential?: case studies. |
TEI |
2007 |
DBLP DOI BibTeX RDF |
experience, design process, role playing, empathy |
79 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
72 | Kristian T. Simsarian |
Take it to the next stage: the roles of role playing in the design process. |
CHI Extended Abstracts |
2003 |
DBLP DOI BibTeX RDF |
bodystorming, participatory design, scenarios, rapid prototyping, collaborative design, role playing, improv |
66 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
61 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
61 | Anders Tychsen |
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
collaborative storytelling, game master, game process, Role-Playing Game |
61 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
61 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
61 | Ken Newman |
Albert in Africa: online role-playing and lessons from improvisational theatre. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
online communication, fun, role-playing games |
60 | Steven K. Andrianoff, David B. Levine |
Role playing in an object-oriented world. |
SIGCSE |
2002 |
DBLP DOI BibTeX RDF |
|
55 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
53 | Jim Jiunde Lee, Chih-Yi Chao |
The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Online Role-Playing Games, Quest Types, Gaming Motivations, Declarative Knowledge, Procedural Knowledge |
53 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games. |
EC-TEL |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
53 | Elisa Mattarelli, Kelly J. Fadel, Suzanne P. Weisband |
Design of a role-playing game to study the trajectories of health care workers in an operating room. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
coordination, interruptions, trajectories, health care, role-playing game, operating room |
53 | Dag Svanaes, Gry Seland |
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
mobile computing, participatory design, role playing |
53 | Didar Zowghi, Suresh Paryani |
Teaching Requirements Engineering through Role Playing: Lessons Learnt. |
RE |
2003 |
DBLP DOI BibTeX RDF |
Requirements Engineering Education, Role Playing |
50 | Laura Vallius, Tomi Kujanpää, Tony Manninen |
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
narrative elements, computer game, role-play |
45 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
45 | Emmanuel G. Blanchard, Claude Frasson |
An Autonomy-Oriented System Design for Enhancement of Learner?s Motivation in E-learning. |
Intelligent Tutoring Systems |
2004 |
DBLP DOI BibTeX RDF |
Achievement Motivation, e-Learning, Emotions, Intelligent Tutoring Systems, Role-Playing, Pedagogical Agents, Open-Environment, Agents Collaboration, Constructivist Learning |
44 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
44 | Roxanne L. Canosa, Joan M. Lucas |
Mock trials and role-playing in computer ethics courses. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
mock-trials, case studies, ethics, role-playing, debates |
44 | Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli |
Group play: determining factors on the gaming experience in multiplayer role-playing games. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
human-computer interaction, character, role-playing games, gaming experience |
42 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
42 | Mina Ryoke, Andrzej P. Wierzbicki |
Gaming and Role Playing as Tools for Creativity Training. |
Creative Environments |
2007 |
DBLP DOI BibTeX RDF |
|
42 | Guido Boella, Leendert W. N. van der Torre |
Role-based Rights in Arti.cial Social Systems. |
IAT |
2005 |
DBLP DOI BibTeX RDF |
|
39 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
36 | Robert A. Chesebrough, Ivan Turner |
Parallel computing: at the interface of high school and industry. |
SIGCSE |
2010 |
DBLP DOI BibTeX RDF |
intel parallel studio, threading building blocks, parallelism, concurrency, synchronization, openmp, deadlocks, reductions, domain decomposition, role playing, race conditions, critical sections, high school, task decomposition |
36 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
36 | Stella Boess |
Do that again? |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
interaction design, interpretation, role playing, ideation |
36 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
36 | Hanna Strömberg, Valtteri Pirttilä, Veikko Ikonen |
Interactive scenarios-building ubiquitous computing concepts in the spirit of participatory design. |
Pers. Ubiquitous Comput. |
2004 |
DBLP DOI BibTeX RDF |
Scenario building, Participatory design, Role-playing, Improvisation |
36 | Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley |
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas. |
International Conference on Virtual Storytelling |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, agent ap- proach, training, interactive drama, role-playing games |
36 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
34 | Ulrike Spierling |
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
simulation game, digital agents, computer game design, authoring, interactive digital storytelling |
34 | Florian Berger, Alexander Marbach |
Workshop: Pen-and-Paper Role-Playing. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
|
34 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
33 | Hyungil Kim, Sungwoo Hong, Juntae Kim |
Detection of Auto Programs for MMORPGs. |
Australian Conference on Artificial Intelligence |
2005 |
DBLP DOI BibTeX RDF |
Entertainment and AI, Data Mining, Machine Learning, Intelligent Data Analysis |
33 | Xiang Gu, Sheng Li 0008, Kangrui Yi, Xiaojuan Yang, Huiling Liu, Guoping Wang |
Role-Exchange Playing: An Exploration of Role-Playing Effects for Anti-Bullying in Immersive Virtual Environments. |
IEEE Trans. Vis. Comput. Graph. |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Xintao Wang, Quan Tu, Yaying Fei, Ziang Leng, Cheng Li |
Does Role-Playing Chatbots Capture the Character Personalities? Assessing Personality Traits for Role-Playing Chatbots. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
33 | Craig A. Lindley, Mirjam Eladhari |
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
|
31 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs). |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Gwo-Dong Chen, Chih-Wei Chang |
A Task-Based Role-Playing Game with Educational Robots for Learning Language. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Task-based language learning, Mixed reality, Game-based learning, Educational robots |
31 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Motivations for play in computer role-playing games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Vincent Hilaire, Abder Koukam, Pablo Gruer |
A Mechanism for Dynamic Role Playing. |
Agent Technologies, Infrastructures, Tools, and Applications for E-Services |
2002 |
DBLP DOI BibTeX RDF |
Multi-agent systems, formal specification, methodology |
31 | Craig A. Lindley, Mirjam Eladhari |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
30 | K. Chandra Sekharaiah, D. Janaki Ram |
Object Schizophrenia Problem in Object Role System Design. |
OOIS |
2002 |
DBLP DOI BibTeX RDF |
Object Schizophrenia (OS), Object Schizophrenia Problem (OSP), Role Modeling Problem (RMP), Subject Oriented Programming (SOP), Whole-Part Association (WPA), Role Paradigm Conformance Model (RPCM) |
28 | Shyong K. Lam, John Riedl |
Expressing My Inner Gnome: Appearance and Behavior in Virtual Worlds. |
Computer |
2011 |
DBLP DOI BibTeX RDF |
Online behavior, massively multiplayer online role-playing games, Virtual worlds, Social computing, MMORPGs |
28 | Bjorn Andersen, Manuel Fradinho, Paul Lefrere, Veli-Pekka Niitamo |
The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
inter-cultural, competence development environments, Serious games, role playing |
28 | Lillian N. Cassel, Thomas P. Way, Sridhara Potluri |
CPATH: distributed expertise - collaborating with other disciplines. |
ITiCSE |
2009 |
DBLP DOI BibTeX RDF |
CPATH, distributed expertise, role playing game (rpg), game development, design strategies |
28 | Jacquelyn Ford Morie, Gustav Verhulsdonck |
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
symbolic interactionism, performance, human-computer interaction, virtual environments, virtual worlds, avatar, role-playing, embodied agents, anthropomorphism, sociology |
28 | Yu-Pei Yeh, Teng-Wen Chang |
Playwright Agent as Adaptive Scripts for Organization-Communication. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
Organization-communication, Communication Boundary, Collaborative Design, Role Playing, Agent-based System |
28 | Muriel Garreta Domingo, Magí Almirall Hill, Enric Mor |
A Game to Promote Understanding About UCD Methods and Process. |
HCI (1) |
2007 |
DBLP DOI BibTeX RDF |
game pieces, HCI evangelization, user-centered design, experience, role-playing, Games with a purpose, HCI education, design games |
28 | Michael H. Goldwasser, David Letscher |
Teaching strategies for reinforcing structural recursion with lists. |
OOPSLA Companion |
2007 |
DBLP DOI BibTeX RDF |
active learning, recursion, role-playing, lists |
28 | Muriel Garreta Domingo, Magí Almirall Hill, Enric Mor |
User-centered design gymkhana. |
CHI Extended Abstracts |
2007 |
DBLP DOI BibTeX RDF |
HCI evangelization, game pieces, user-centered design, experience, role-playing, games with a purpose, HCI education, design games |
28 | Anthony Matteo |
Rhetorical peaks, a video game for first-year writing. |
SIGDOC |
2007 |
DBLP DOI BibTeX RDF |
blender tools, goal-based scenarios, neverwinter nights, simulation, game, case study, composition, pedagogy, argument, video game, game design, writing, rhetoric, role-playing games, undergraduate |
28 | Anton Leuski, Victor Lavrenko |
Tracking dragon-hunters with language models. |
CIKM |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer online role-playing game, virtual worlds, MMORPG, activity detection |
28 | Mirjam Eladhari, Rik Nieuwdorp, Mikael Fridenfalk |
The soundtrack of your mind: mind music - adaptive audio for game characters. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
adaptive audio, game, music, game design, role playing games, believable agents |
28 | Jaime Sánchez 0001, Mauricio Sáenz |
3D sound interactive environments for problem solving. |
ASSETS |
2005 |
DBLP DOI BibTeX RDF |
hyperstories, virtual world, problem solving, role-playing game, 3D sound |
28 | Anders I. Mørch, Bård Ketil Engen, Hege-René Hansen Åsand |
The workplace as a learning laboratory: the winding road to E-learning in a Norwegian service company. |
PDC |
2004 |
DBLP DOI BibTeX RDF |
organization of work, e-learning, role-playing, workplace learning, learning-on-demand |
28 | Barry G. Silverman, Michael Johns, Ransom Weaver |
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. |
CASA |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, training, role playing games, story telling, systems approach |
28 | J. Michael Moshell, Charles E. Hughes, Dean Reed, Diane Z. Chase, Arlen Chase |
Virtual Drama as a Learning Medium: The Caracol Time Travel Project. |
VR |
2000 |
DBLP DOI BibTeX RDF |
virtual drama, Virtual Academy, learning, role-playing, archaeology |
28 | Xinbo Jiang, Farzad Safaei |
Supporting a seamless map in peer-to-peer system for Massively Multiplayer Online Role Playing Games. |
LCN |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Susanne Poeller, Martin Dechant, Regan L. Mandryk |
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. |
FDG |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Felix Reer, Nicole C. Krämer |
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support. |
Entertain. Comput. |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Bernard Cheng, T. C. Nicholas Graham |
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games. |
ICEC-JCSG |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Ronen Tamari, Hiroyuki Shindo, Dafna Shahaf, Yuji Matsumoto 0001 |
Playing by the Book: Towards Agent-based Narrative Understanding through Role-playing and Simulation. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
27 | Zaheer Hussain, Glenn A. Williams, Mark D. Griffiths 0001 |
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. |
Comput. Hum. Behav. |
2015 |
DBLP DOI BibTeX RDF |
|
27 | David Kaufman, Fan Zhang 0005 |
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?. |
CSEDU (1) |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Fan Zhang 0005, David Kaufman |
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing? |
CSEDU (Selected Papers) |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Sajad Rezaei, Seyedeh Sheyda Ghodsi |
Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs). |
Comput. Hum. Behav. |
2014 |
DBLP DOI BibTeX RDF |
|
27 | Alexey Fedoseev, Daria Vdovenko |
Playing Science: Role-Playing Games as a Way to Enter Scientific Activity. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Katerina Lukavská |
Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing. |
Cyberpsychology Behav. Soc. Netw. |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Eric Gordon, Steven Schirra |
Playing with empathy: digital role-playing games in public meetings. |
C&T |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Zhi-Qiang Jiang, Wei-Xing Zhou, Qun-Zhao Tan |
Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game |
CoRR |
2009 |
DBLP BibTeX RDF |
|
26 | Martin Van Velsen, Josh Williams, Gustav Verhulsdonck |
Table-Top Gaming Narratology for Digital Interactive Storytelling. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
Table-Top, AI, Interactive Narrative, Digital Storytelling |
25 | David A. Huffaker, Jing (Annie) Wang, Jeffrey William Treem, Muhammad Aurangzeb Ahmad, Lindsay Fullerton, Dmitri Williams, Marshall Scott Poole, Noshir S. Contractor |
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Imran A. Zualkernan, Maram Jibreel, Rawan Tayem, Rim Zakaria |
A Role-Playing Game-Based Learning Platform for Environmental Awareness. |
ICALT |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic |
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
network performance measurement, virtual world, MMORPG |
25 | Carlos León 0002, Federico Peinado, Álvaro Navarro, Héctor Cortiguera |
An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Pippin Barr, Rilla Khaled, James Noble 0001, Robert Biddle |
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. |
PERSUASIVE |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance. |
ICAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Jaecheol Kim, Jaeyoung Choi 0001, Dukhyun Chang, Taekyoung Kwon 0001, Yanghee Choi, Eungsu Yuk |
Traffic characteristics of a massively multi-player online role playing game. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
3D, MMORPG, traffic characteristic |
25 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro |
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. |
INTETAIN |
2005 |
DBLP DOI BibTeX RDF |
|
25 | Ban Al-Ani, Norazlin Yusop |
Role-Playing, Group Work and Other Ambitious Teaching Methods in a Large Requirements Engineering Course. |
ECBS |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Jennica Falk, Glorianna Davenport |
Live Role-Playing Games: Implications for Pervasive Gaming. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker |
ScriptEase: Generative Design Patterns for Computer Role-Playing Games. |
ASE |
2004 |
DBLP DOI BibTeX RDF |
generative design patterns, code generation, computer games, scripting languages |
24 | Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson |
Prosopopeia: experiences from a pervasive Larp. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
live role play, pervasive computing, pervasive game, alternate reality game |
22 | Zexin Ma, Kuo-Ting Huang, Lan Yao |
Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective. |
Cyberpsychology Behav. Soc. Netw. |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Alessio Ferrari 0001, Paola Spoletini, Muneera Bano, Didar Zowghi |
SaPeer and ReverseSaPeer: teaching requirements elicitation interviews with role-playing and role reversal. |
Requir. Eng. |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Katerina Lukavská, Ondrej Hrabec, Vladimír Chrz |
The Role of Habits in Massive Multiplayer Online Role-Playing Game Usage: Predicting Excessive and Problematic Gaming Through Players' Sensitivity to Situational Cues. |
Cyberpsychology Behav. Soc. Netw. |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Dongning Liu, Shaohua Teng, Haibin Zhu, Yong Tang |
Minimal role playing logic in Role-Based Collaboration. |
SMC |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Paula Valkonen, Marja Liinasuo |
Role playing with fire fighters: using a worst case scenario and verbal re-enactment in the role play. |
NordiCHI |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Helen Ashman, Wayne Gartner, Kirsten Wahlstrom |
War Games: the Role of Role-Playing in Assessment. |
STEG@ICWL |
2009 |
DBLP BibTeX RDF |
|
22 | Wei Peng 0002 |
The Mediational Role of Identification in the Relationship between Experience Mode and Self-Efficacy: Enactive Role-Playing versus Passive Observation. |
Cyberpsychology Behav. Soc. Netw. |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Anne Lavallard |
Exploration interactive d'archives de forums : Le cas des jeux de rôle en ligne. (Interactive Exploration Forums Archive: The case of online role playing games). |
|
2008 |
RDF |
|
22 | Brian M. Slator, Jeffrey T. Clark, Paul Juell, Philip E. McClean, Bernhardt Saini-Eidukat, Donald P. Schwert, Alan R. White |
Research on Role-Based Learning Technologies. |
ICALT |
2001 |
DBLP DOI BibTeX RDF |
|
21 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
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