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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 267 occurrences of 168 keywords
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Results
Found 363 publication records. Showing 359 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
137 | Marc Olano, Bob Kuehne, Maryann Simmons |
Automatic shader level of detail. |
Graphics Hardware |
2003 |
DBLP DOI BibTeX RDF |
multi-pass rendering, computer games, level of detail, languages, simplification, interactive rendering, rendering systems, hardware systems, reflectance & shading models, procedural shading |
124 | Tae-Young Kim, Jongho Kim, Hyunmin Hur |
A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
|
119 | Zhen Liu, Chenyang Cui, Jiaoying Shi |
Transparent shader-based Direct3D9 application parallelization for graphics cluster. |
VRCAI |
2008 |
DBLP DOI BibTeX RDF |
parallel rendering, shader |
111 | B. V. N. Silpa, Kumar S. S. Vemuri, Preeti Ranjan Panda |
Adaptive Partitioning of Vertex Shader for Low Power High Performance Geometry Engine. |
ISVC (1) |
2009 |
DBLP DOI BibTeX RDF |
|
98 | Fabio Pellacini |
User-configurable automatic shader simplification. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
level of detail, languages, interactive rendering, rendering systems, hardware systems, procedural shading |
94 | Jae-Ho Lee, Min-Hee Jang, Du-Yeol Kim, Sang-Wook Kim, Min-Ho Kim, Jin-Sung Choi |
Shader space navigator: a turbo for an intuitive and effective shading process. |
SAC |
2009 |
DBLP DOI BibTeX RDF |
shading network, rendering, nearest neighbor search, shader |
94 | Michael D. McCool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Kevin Moule |
Shader algebra. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
shader programming, graphics hardware, real-time rendering |
91 | R. Brooks Van Horn III, Greg Turk |
Antialiasing Procedural Shaders with Reduction Maps. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
91 | Taek Sang Jeong, JungHyun Han |
Per-pixel Rendering of Terrain Data. |
International Conference on Computational Science (3) |
2006 |
DBLP DOI BibTeX RDF |
|
81 | Sung-Soo Kim, Hyuna Jang, Won-Hyung Lee |
Optimizing the Oriental Painting Shader for 3D Online-Game. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
Oriental Painting, GPU, Shader, 3D Game |
73 | Maxim Kazakov |
Catmull-Clark subdivision for geometry shaders. |
Afrigraph |
2007 |
DBLP DOI BibTeX RDF |
embedded graphics hardware, geometry shader, Catmull-Clark subdivision |
72 | Friedemann Rößler, Ralf Peter Botchen, Thomas Ertl |
Dynamic Shader Generation for Flexible Multi-Volume Visualization. |
PacificVis |
2008 |
DBLP DOI BibTeX RDF |
|
72 | Shin Hasegawa, Hidetaka Funayama, Daming Wei |
A Shader for Virtual X-Ray Imaging. |
CIT |
2007 |
DBLP DOI BibTeX RDF |
|
72 | Victor Moya Del Barrio, Carlos González, Jordi Roca, Agustín Fernández, Roger Espasa |
Shader Performance Analysis on a Modern GPU Architecture. |
MICRO |
2005 |
DBLP DOI BibTeX RDF |
|
72 | Alan Heirich |
Optimal automatic multi-pass shader partitioning by dynamic programming. |
Graphics Hardware |
2005 |
DBLP DOI BibTeX RDF |
|
60 | Dong Hyuk Woo, Hsien-Hsin S. Lee |
COMPASS: a programmable data prefetcher using idle GPU shaders. |
ASPLOS |
2010 |
DBLP DOI BibTeX RDF |
compute shader, GPU, prefetch |
60 | Christoph Fünfzig, Kerstin Müller 0001, Dianne Hansford, Gerald E. Farin |
PNG1 triangles for tangent plane continuous surfaces on the GPU. |
Graphics Interface |
2008 |
DBLP BibTeX RDF |
Bézier surfaces, GPU-based tessellation, PN triangles, geometry shader |
55 | Frank Goetz, Ralf Borau, Gitta Domik |
An XML-based visual shading language for vertex and fragment shaders. |
Web3D |
2004 |
DBLP DOI BibTeX RDF |
fragment shader, shading languages, vertex shader, Extensible Markup Language (XML), visual programming, Extensible 3D (X3D), dataflow programming |
52 | Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-Ann Heng |
GL4D: A GPU-based Architecture for Interactive 4D Visualization. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
52 | Magnus Strengert, Thomas Klein, Thomas Ertl |
A hardware-aware debugger for the OpenGL shading language. |
Graphics Hardware |
2007 |
DBLP DOI BibTeX RDF |
|
52 | Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel |
Sampling Procedural Shaders Using Affine Arithmetic. |
ACM Trans. Graph. |
1998 |
DBLP DOI BibTeX RDF |
affine arithmetic |
47 | Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan |
A Training Oriented Driving Simulator. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
Dynamic Texture Mapping, Computer Graphics, GPU, Real-Time Rendering, Real-Time Simulation, Driving simulation, Shader |
47 | Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei |
Protect Interactive 3D Models via Vertex Shader Programming. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
47 | Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo |
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications. |
Graphics Hardware |
2004 |
DBLP DOI BibTeX RDF |
|
41 | Dongwei Xiao, Zhibo Liu, Shuai Wang 0011 |
Metamorphic Shader Fusion for Testing Graphics Shader Compilers. |
ICSE |
2023 |
DBLP DOI BibTeX RDF |
|
41 | Francisco Sans, Rhadamés Carmona |
A Comparison between GPU-based Volume Ray Casting Implementations: Fragment Shader, Compute Shader, OpenCL, and CUDA. |
CLEI Electron. J. |
2017 |
DBLP DOI BibTeX RDF |
|
41 | Yong He 0013, Theresa Foley, Teguh Hofstee, Haomin Long, Kayvon Fatahalian |
Shader components: modular and high performance shader development. |
ACM Trans. Graph. |
2017 |
DBLP DOI BibTeX RDF |
|
39 | Yuezhu Huang, Ralph R. Martin, Paul L. Rosin, Xiangxu Meng, Chenglei Yang |
Expressive line drawings of human faces from range images. |
Sci. China Ser. F Inf. Sci. |
2009 |
DBLP DOI BibTeX RDF |
portrait drawing, suggestive contour, feature line, non-photorealistic rendering, line drawing, occluding contour, stylization |
39 | Jorge Jimenez, Veronica Sundstedt, Diego Gutierrez |
Screen-space perceptual rendering of human skin. |
ACM Trans. Appl. Percept. |
2009 |
DBLP DOI BibTeX RDF |
Real-time skin rendering, perception, psychophysics |
39 | George L. Yuan, Ali Bakhoda, Tor M. Aamodt |
Complexity effective memory access scheduling for many-core accelerator architectures. |
MICRO |
2009 |
DBLP DOI BibTeX RDF |
graphics processors, on-chip interconnection networks, memory controller |
39 | Jan-Phillip Tiesel, Christoph W. Borst, Kaushik Das, Gary L. Kinsland, Christopher M. Best, Vijay B. Baiyya |
Composable Volumetric Lenses for Surface Exploration. |
VR |
2009 |
DBLP DOI BibTeX RDF |
|
39 | Thomas M. DuBois, Bryant C. Lee, Yi Wang, Marc Olano, Uzi Vishkin |
XMT-GPU: A PRAM Architecture for Graphics Computation. |
ICPP |
2008 |
DBLP DOI BibTeX RDF |
|
39 | Mike Bailey, Steve Cunningham |
A hands-on environment for teaching GPU programming. |
SIGCSE |
2007 |
DBLP DOI BibTeX RDF |
graphics shaders, visualization, computer graphics, GPU, game development |
39 | Carlos D. Correa, Deborah Silver |
Programmable shaders for deformation rendering. |
Graphics Hardware |
2007 |
DBLP DOI BibTeX RDF |
|
39 | Man Hee Lee, In Kyu Park |
Accelerating Depth Image-Based Rendering Using GPU. |
MRCS |
2006 |
DBLP DOI BibTeX RDF |
|
39 | David B. Thomas, Wayne Luk |
Implementing Graphics Shaders Using FPGAs. |
FPL |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Chris Doyle, Sarah Shader, Michelle Lau, Megumi Sano, Daniel L. K. Yamins, Nick Haber |
Developmental Curiosity and Social Interaction in Virtual Agents. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
34 | Jamal Esmaelpoor, Tommy Peng, Beth Jelfs, Maureen J. Shader, Colette M. McKay, Darren Mao |
Brain Functional Connectivity Networks do not Return to Resting-state During Control Trials in Block Design Experiments. |
EMBC |
2023 |
DBLP DOI BibTeX RDF |
|
34 | Chris Doyle, Sarah Shader, Michelle Lau, Megumi Sano, Daniel L. K. Yamins, Nick Haber |
Developmental Curiosity and Social Interaction in Virtual Agents. |
CogSci |
2023 |
DBLP BibTeX RDF |
|
34 | Wayne Barrett, Steve Butler, Shaun M. Fallat, H. Tracy Hall, Leslie Hogben, Jephian C.-H. Lin, Bryan L. Shader, Michael Young |
The inverse eigenvalue problem of a graph: Multiplicities and minors. |
J. Comb. Theory, Ser. B |
2020 |
DBLP DOI BibTeX RDF |
|
34 | Steve Butler, Craig Erickson, Shaun M. Fallat, H. Tracy Hall, Brenda Kroschel, Jephian C.-H. Lin, Bryan L. Shader, Nathan Warnberg, Boting Yang |
Correction to: Properties of a q-Analogue of Zero Forcing. |
Graphs Comb. |
2020 |
DBLP DOI BibTeX RDF |
|
34 | Steve Butler, Craig Erickson, Shaun M. Fallat, H. Tracy Hall, Brenda Kroschel, Jephian C.-H. Lin, Bryan L. Shader, Nathan Warnberg, Boting Yang |
Properties of a q-Analogue of Zero Forcing. |
Graphs Comb. |
2020 |
DBLP DOI BibTeX RDF |
|
34 | Daniela Ferrero, Mary Flagg, H. Tracy Hall, Leslie Hogben, Jephian C.-H. Lin, Seth A. Meyer, Shahla Nasserasr, Bryan L. Shader |
Rigid Linkages and Partial Zero Forcing. |
Electron. J. Comb. |
2019 |
DBLP DOI BibTeX RDF |
|
34 | Wayne Barrett, Shaun M. Fallat, H. Tracy Hall, Leslie Hogben, Jephian C.-H. Lin, Bryan L. Shader |
Generalizations of the Strong Arnold Property and the Minimum Number of Distinct Eigenvalues of a Graph. |
Electron. J. Comb. |
2017 |
DBLP DOI BibTeX RDF |
|
34 | Francesco Barioli, Wayne Barrett, Shaun M. Fallat, H. Tracy Hall, Leslie Hogben, Bryan L. Shader, Pauline van den Driessche, Hein van der Holst |
Parameters Related to Tree-Width, Zero Forcing, and Maximum Nullity of a Graph. |
J. Graph Theory |
2013 |
DBLP DOI BibTeX RDF |
|
34 | Bryan L. Shader, Wasin So |
Skew Spectra of Oriented Graphs. |
Electron. J. Comb. |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Avi Berman, Shmuel Friedland, Leslie Hogben, Uriel G. Rothblum, Bryan L. Shader |
Minimum Rank of Matrices Described by a Graph or Pattern over the Rational, Real and Complex Numbers. |
Electron. J. Comb. |
2008 |
DBLP BibTeX RDF |
|
34 | In-Jae Kim, D. Dale Olesky, Bryan L. Shader, Pauline van den Driessche |
Sign Patterns That Allow a Positive or Nonnegative Left Inverse. |
SIAM J. Matrix Anal. Appl. |
2007 |
DBLP DOI BibTeX RDF |
|
34 | D. Dale Olesky, Bryan L. Shader, Pauline van den Driessche |
Permanents of Hessenberg (0, 1)-matrices. |
Electron. J. Comb. |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Justin D. Christian, Bryan L. Shader |
Nonexistence Results for Hadamard-like Matrices. |
Electron. J. Comb. |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Si-Ju Kim, Bryan L. Shader, Suk-Geun Hwang |
On Matrices with Signed Null-Spaces. |
SIAM J. Matrix Anal. Appl. |
2002 |
DBLP DOI BibTeX RDF |
|
34 | Jeffrey L. Poet, Bryan L. Shader |
Score certificate numbers of upset tournaments. |
Discret. Appl. Math. |
2000 |
DBLP DOI BibTeX RDF |
|
34 | Gi-Sang Cheon, Bryan L. Shader |
Sparse orthogonal matrices and the Haar wavelet. |
Discret. Appl. Math. |
2000 |
DBLP DOI BibTeX RDF |
|
34 | Carolyn Eschenbach, Frank J. Hall, Rohan Hemasinha, Stephen Kirkland, Zhongshan Li, Bryan L. Shader, Jeffrey Stuart, James Weaver |
Properties of Tournaments among Well-Matched Players. |
Am. Math. Mon. |
2000 |
DBLP BibTeX RDF |
|
34 | Gwang-Yeon Lee, Judith J. McDonald, Bryan L. Shader, Michael J. Tsatsomeros |
Extremal properties of ray-nonsingular matrices. |
Discret. Math. |
2000 |
DBLP DOI BibTeX RDF |
|
34 | Gi-Sang Cheon, Bryan L. Shader |
How Sparse Can a Matrix with Orthogonal Rows Be? |
J. Comb. Theory, Ser. A |
1999 |
DBLP DOI BibTeX RDF |
|
34 | Jeffrey L. Poet, Bryan L. Shader |
Short Score Certificates for Upset Tournaments. |
Electron. J. Comb. |
1998 |
DBLP DOI BibTeX RDF |
|
34 | Bryan L. Shader |
Sign-nonsingular matrices and orthogonal sign-patterns. |
Ars Comb. |
1998 |
DBLP BibTeX RDF |
|
34 | Michael J. Adams, Bryan L. Shader |
A Construction for (t, m, s)-nets in Base q. |
SIAM J. Discret. Math. |
1997 |
DBLP DOI BibTeX RDF |
|
34 | Stephen J. Kirkland, Michael Neumann, Bryan L. Shader |
Distances in Weighted Trees and Group Inverse of Laplacian Matrices. |
SIAM J. Matrix Anal. Appl. |
1997 |
DBLP DOI BibTeX RDF |
|
34 | Bryan L. Shader |
Least Squares Sign-Solvability. |
SIAM J. Matrix Anal. Appl. |
1995 |
DBLP DOI BibTeX RDF |
|
34 | Richard A. Brualdi, Bryan L. Shader |
Strong Hall Matrices. |
SIAM J. Matrix Anal. Appl. |
1994 |
DBLP DOI BibTeX RDF |
|
34 | Richard A. Brualdi, Keith L. Chavey, Bryan L. Shader |
Bipartite Graphs and Inverse Sign Patterns of Strong Sign-Nonsingular Matrices. |
J. Comb. Theory, Ser. B |
1994 |
DBLP DOI BibTeX RDF |
|
34 | Bryan L. Shader |
On biclique partitions of the complete graph. |
Discret. Math. |
1993 |
DBLP DOI BibTeX RDF |
|
34 | Richard A. Brualdi, Bryan L. Shader |
Matrices of 0's and 1's with restricted permanental minors. |
Discret. Math. |
1991 |
DBLP DOI BibTeX RDF |
|
34 | Noga Alon, Richard A. Brualdi, Bryan L. Shader |
Multicolored forests in bipartite decompositions of graphs. |
J. Comb. Theory, Ser. B |
1991 |
DBLP DOI BibTeX RDF |
|
34 | Richard A. Brualdi, Bryan L. Shader |
Matrix factorizations of determinants and permanents. |
J. Comb. Theory, Ser. A |
1990 |
DBLP DOI BibTeX RDF |
|
34 | Richard A. Brualdi, Bryan L. Shader |
On Sign-Nonsingular Matrices and the Conversion of the Permanent into the Determinant. |
Applied Geometry And Discrete Mathematics |
1990 |
DBLP DOI BibTeX RDF |
|
34 | John H. Rowland, Leslie E. Shader |
On the Selection of Test Data for Vector-Valued Recursive Subroutines. |
SIAM J. Comput. |
1983 |
DBLP DOI BibTeX RDF |
|
34 | Leslie E. Shader |
All Right Triangles Are Ramsey in E2. |
J. Comb. Theory, Ser. A |
1976 |
DBLP DOI BibTeX RDF |
|
34 | Leslie E. Shader |
On the Existence of Finite Central Groupoids of All Possible Ranks I. |
J. Comb. Theory, Ser. A |
1974 |
DBLP DOI BibTeX RDF |
|
34 | Giliam J. P. de Carpentier, Rafael Bidarra |
Interactive GPU-based procedural heightfield brushes. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
heightfields, procedural synthesis, shader programming, graphics hardware, GPGPU, terrain modeling |
34 | James R. Miller |
Attribute Blocks: Visualizing Multiple Continuously Defined Attributes. |
IEEE Computer Graphics and Applications |
2007 |
DBLP DOI BibTeX RDF |
geospatial visualization, programmable shader, OpenGL, multivariate visualization, GLSL |
34 | Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs |
Life-sized projector-based dioramas. |
VRST |
2001 |
DBLP DOI BibTeX RDF |
diorama, immersive visualization, multiprojector display system, shader lamp, virtual reality, user interface, virtual environment, spatially-augmented reality, augmented virtuality |
34 | Roland Kuck, Gerold Wesche |
A Framework for Object-Oriented Shader Design. |
ISVC (1) |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang 0006, Pedro V. Sander, Diego Nehab, Jiahe Xi |
Automated reprojection-based pixel shader optimization. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
temporal reprojection, real-time rendering, code optimization, procedural shading |
34 | Pascal Barla, Joëlle Thollot, Lee Markosian |
X-toon: an extended toon shader. |
NPAR |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Victor Moya Del Barrio, Carlos González, Jordi Roca, Agustín Fernández, Roger Espasa |
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems. |
HiPEAC |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Eisaku Ohbuchi, Hiroshi Unno 0004 |
A Real-Time Configurable Shader Based on Lookup Tables. |
CW |
2002 |
DBLP DOI BibTeX RDF |
|
26 | Andreas von Dziegielewski, Rainer Erbes, Elmar Schömer |
Conservative swept volume boundary approximation. |
Symposium on Solid and Physical Modeling |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Saif Ali, Jieping Ye, Anshuman Razdan, Peter Wonka |
Compressed Facade Displacement Maps. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Xuan Yu, Jingyi Yu, Leonard McMillan |
Towards multi-perspective rasterization. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Multi-perspective rendering, Graphics hardware, Real-time rendering, Rasterization |
26 | Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller |
Automatic pre-tessellation culling. |
ACM Trans. Graph. |
2009 |
DBLP DOI BibTeX RDF |
hardware, tessellation, Rasterization, culling |
26 | Mi You, Jinho Park, Byungkuk Choi, Jun-yong Noh |
Cartoon Animation Style Rendering of Water. |
ISVC (1) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart |
Stream compaction for deferred shading. |
High Performance Graphics |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Jian Zhu 0001, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu |
Warping of a spherical representation of image-based models on GPU. |
VRCAI |
2009 |
DBLP DOI BibTeX RDF |
pre-warping, spherical depth image, GPU, image based rendering |
26 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó |
A game loop architecture for the GPU used as a math coprocessor in real-time applications. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
Game loop, real-time physics, GPGPU |
26 | Diego Nehab, Hugues Hoppe |
Random-access rendering of general vector graphics. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Toby Sharp |
Implementing Decision Trees and Forests on a GPU. |
ECCV (4) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Andrew T. Duchowski, Arzu Çöltekin |
Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging. |
ACM Trans. Multim. Comput. Commun. Appl. |
2007 |
DBLP DOI BibTeX RDF |
Eye tracking, level-of-detail, gaze-contingent displays, foveation |
26 | Jeong-Ho Woo, Ju-Ho Sohn, Hyejung Kim, Jongcheol Jeong, Euljoo Jeong, Suk Joong Lee, Hoi-Jun Yoo |
A low power multimedia SoC with fully programmable 3D graphics and MPEG4/H.264/JPEG for mobile devices. |
ISLPED |
2007 |
DBLP DOI BibTeX RDF |
mobile multimedia SoC, programmable 3D graphics, low power design |
26 | Jonathan Woodring, Han-Wei Shen |
Multi-variate, Time Varying, and Comparative Visualization with Contextual Cues. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
multi-variate, comparative, focus + context, time-varying |
26 | Sunil Mohan Ranta, Jag Mohan Singh, P. J. Narayanan |
GPU Objects. |
ICVGIP |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Jung Shin, Michael Haller, R. Mukundan 0001 |
A stylized cartoon hair renderer. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
cartoon shading, hair rendering, stylized rendering |
26 | Stephan Mantler, Stefan Jeschke |
Interactive landscape visualization using GPU ray casting. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
landscape visualisation, real-time rendering |
26 | Nico Ritsche |
Real-time shell space rendering of volumetric geometry. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
3D distance map, shading and lighting, shell space, volume texture, graphics hardware, real-time rendering, displacement mapping, surface geometry |
26 | David Tarditi, Sidd Puri, Jose Oglesby |
Accelerator: using data parallelism to program GPUs for general-purpose uses. |
ASPLOS |
2006 |
DBLP DOI BibTeX RDF |
graphics processing units, data parallelism, just-in time compilation |
26 | Florian Struck, Christian-A. Bohn, Sebastian Schmidt, Volker Helzle |
Realistic shading of human skin in real time. |
Afrigraph |
2004 |
DBLP DOI BibTeX RDF |
interactive application development, visualization and simulation, rendering, lighting, human, skin |
26 | Jiening Wang, Jizhou Sun |
Real-time bump mapped texture shading based-on hardware acceleration. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
per-pixel lighting, register combiner, GPU, real-time rendering, OpenGL, bump mapping |
26 | Ken-ichi Anjyo, Katsuaki Hiramitsu |
Stylized Highlights for Cartoon Rendering and Animation. |
IEEE Computer Graphics and Applications |
2003 |
DBLP DOI BibTeX RDF |
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