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Publication years (Num. hits)
1990-2000 (16) 2001-2004 (34) 2005 (28) 2006 (24) 2007 (19) 2008 (17) 2009 (21) 2010-2011 (18) 2012-2015 (17) 2016-2020 (16) 2021-2023 (7)
Publication types (Num. hits)
article(57) book(1) inproceedings(156) phdthesis(3)
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Found 217 publication records. Showing 217 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
81Fabio Pellacini User-configurable automatic shader simplification. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF level of detail, languages, interactive rendering, rendering systems, hardware systems, procedural shading
77Theresa Foley, Mike Houston, Pat Hanrahan Efficient partitioning of fragment shaders for multiple-output hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
77Gregory D. Abram, Turner Whitted Building block shaders. Search on Bibsonomy SIGGRAPH The full citation details ... 1990 DBLP  DOI  BibTeX  RDF
68Javier Novo Rodriguez, Mariano Cabrero Canosa, Elena Hernández-Pereira Improving Electrical Power Grid Visualization Using Geometry Shaders. Search on Bibsonomy CGIV The full citation details ... 2011 DBLP  DOI  BibTeX  RDF power grids visualization, direct3d vertex shaders, levels of detail, gpus, geometry shaders
68Jae-Ho Lee, Min-Hee Jang, Du-Yeol Kim, Sang-Wook Kim, Min-Ho Kim, Jin-Sung Choi Shader space navigator: a turbo for an intuitive and effective shading process. Search on Bibsonomy SAC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF shading network, rendering, nearest neighbor search, shader
68Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens Mio: fast multipass partitioning via priority-based instruction scheduling. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
64Marc Ebner, Markus Reinhardt, Jürgen Albert Evolution of Vertex and Pixel Shaders. Search on Bibsonomy EuroGP The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
64Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel Sampling Procedural Shaders Using Affine Arithmetic. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 1998 DBLP  DOI  BibTeX  RDF affine arithmetic
54Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart Stream compaction for deferred shading. Search on Bibsonomy High Performance Graphics The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
50R. Brooks Van Horn III, Greg Turk Antialiasing Procedural Shaders with Reduction Maps. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
50Wesley De Neve, Dieter Van Rijsselbergen, Charles-Frederik Hollemeersch GPU-assisted decoding of video samples represented in the YCoCg-R color space. Search on Bibsonomy ACM Multimedia The full citation details ... 2005 DBLP  DOI  BibTeX  RDF FRExt, YCoCg, YCoCg-R, GPU, H.264/AVC, pixel shaders
50Jérémie Allard, Bruno Raffin A Shader-Based Parallel Rendering Framework. Search on Bibsonomy IEEE Visualization The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Volume Rendering, Shaders, Distributed Rendering
50Michael Brasher, Robert Haimes Rendering Planar Cuts Through Quadratic and Cubic Finite Elements. Search on Bibsonomy IEEE Visualization The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Higher Order Elements, Programmable Shaders, Cutplanes
46Walt Ritscher HLSL and Pixel Shaders for XAML Developers - a Comprehensive Guide to Creating HLSL Pixel Shaders for WPF and Silverlight Applications. Search on Bibsonomy 2012   RDF
46Mike Bailey Using GPU Shaders for Visualization. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2009 DBLP  DOI  BibTeX  RDF computer graphics software, OpenGL Shading Language, visualization, computer graphics, point clouds, cutting planes, shaders, GPU programming, GLSL
41Bryan McDonnel, Niklas Elmqvist Towards Utilizing GPUs in Information Visualization: A Model and Implementation of Image-Space Operations. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
41Roland Kuck, Gerold Wesche A Framework for Object-Oriented Shader Design. Search on Bibsonomy ISVC (1) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
41Marc Olano, Bob Kuehne, Maryann Simmons Automatic shader level of detail. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF multi-pass rendering, computer games, level of detail, languages, simplification, interactive rendering, rendering systems, hardware systems, reflectance & shading models, procedural shading
37Yi-Chi Chen, Hui-Chin Yang, Chung-Ping Chung, Wei-Ting Wang Dynamic Reconfigurable Shaders with Load Balancing for Embedded Graphics Processing. Search on Bibsonomy CSE (2) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
37Gonçalo Nuno Moutinho de Carvalho, Tony Gill, Tony Parisi X3D programmable shaders. Search on Bibsonomy Web3D The full citation details ... 2004 DBLP  DOI  BibTeX  RDF real-time shading, GPU, VRML, X3D, stream processors, programmable shading
37Frank Goetz, Ralf Borau, Gitta Domik An XML-based visual shading language for vertex and fragment shaders. Search on Bibsonomy Web3D The full citation details ... 2004 DBLP  DOI  BibTeX  RDF fragment shader, shading languages, vertex shader, Extensible Markup Language (XML), visual programming, Extensible 3D (X3D), dataflow programming
37Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca Software Shaders in Interactive Environments Using Relief Impostors. Search on Bibsonomy SIBGRAPI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
37Polina Kondratieva, Vlastimil Havran, Hans-Peter Seidel Effective Use of Procedural Shaders in Animated Scenes. Search on Bibsonomy International Conference on Computational Science The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
37Brian N. Wylie, Kenneth Moreland, Lee Ann Fisk, Patricia Crossno Tetrahedral projection using vertex shaders. Search on Bibsonomy VolVis The full citation details ... 2002 DBLP  DOI  BibTeX  RDF PC graphics hardware, projection volume rendering, volume scan conversion, direct volume rendering
36Radoslaw Mantiuk, Karina Murawko-Wisniewska, Dorota Zdrojewska Interactive Visualization of Relativistic Effects with the Hardware Acceleration. Search on Bibsonomy International Conference on Computational Science The full citation details ... 2004 DBLP  DOI  BibTeX  RDF rendering of relativistic effects, vertex and pixel shaders, interactive image synthesis, computer graphics
36Ulf Assarsson, Tomas Akenine-Möller A geometry-based soft shadow volume algorithm using graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF graphics hardware, soft shadows, pixel shaders
27Neil Hutchinson, Balor Knight, Matthew Ritchie, George Parrish, Jeremy Moore Screen space classification for efficient deferred shading. Search on Bibsonomy SIGGRAPH Talks The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
27Thomas Engelhardt, Carsten Dachsbacher Granular visibility queries on the GPU. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF visibility queries, GPUs, real-time rendering
27Friedemann Rößler, Ralf Peter Botchen, Thomas Ertl Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
27Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang 0006, Pedro V. Sander, Diego Nehab, Jiahe Xi Automated reprojection-based pixel shader optimization. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF temporal reprojection, real-time rendering, code optimization, procedural shading
27Jonathan Ragan-Kelley, Charlie Kilpatrick, Brian W. Smith, Doug Epps, Paul Green 0001, Christophe Hery, Frédo Durand The lightspeed automatic interactive lighting preview system. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF RenderMan, lighting preview, GPUs, data-flow analysis, interactive rendering, programmable shading
27Diego F. Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John Isidoro Accelerating real-time shading with reverse reprojection caching. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
27Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen 0004 Real-time triple product relighting using spherical local-frame parameterization. Search on Bibsonomy Vis. Comput. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF All-frequency relighting, Real-time rendering, Precomputed radiance transfer, Spherical wavelets, Local frame
27Junfeng Ji, Enhua Wu, Sheng Li 0008, Xuehui Liu View-dependent refinement of multiresolution meshes using programmable graphics hardware. Search on Bibsonomy Vis. Comput. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF View-dependent multiresolution rendering, Graphics processing unit (GPU), Level of detail (LOD), Quadtree, Texture atlas
27Ricardo Marroquim, André Maximo, Ricardo C. Farias, Claudio Esperança GPU-Based Cell Projection for Interactive Volume Rendering. Search on Bibsonomy SIBGRAPI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
27Jeremy Shopf, Marc Olano Procedural haptic texture. Search on Bibsonomy UIST The full citation details ... 2006 DBLP  DOI  BibTeX  RDF virtual reality, haptics, interface, texturing, shading, haptic interaction, haptic texture
27Tamy Boubekeur, Christophe Schlick Generic mesh refinement on GPU. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
27Michael D. McCool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Kevin Moule Shader algebra. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF shader programming, graphics hardware, real-time rendering
27Praveen Bhaniramka, Caixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger Volume Interval Segmentation and Rendering. Search on Bibsonomy VolVis The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Shirley-Tuchman, Volume Rendering, Unstructured Grids, Time-Varying data, Projected Tetrahedra, Interval Volumes
27Christophe Cassagnabère, François Rousselle, Christophe Renaud Path tracing using the AR350 processor. Search on Bibsonomy GRAPHITE The full citation details ... 2004 DBLP  DOI  BibTeX  RDF AR350, RenderMan, global illumination, hardware implementation, path tracing
23Elio Sasso, Daniele Loiacono, Pier Luca Lanzi A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms. Search on Bibsonomy CoRR The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
23Arturo Salmi, Szabolcs Cséfalvay, James Imber Generative Adversarial Shaders for Real-Time Realism Enhancement. Search on Bibsonomy CoRR The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
23Arturo Salmi, Szabolcs Cséfalvay, James Imber Generative Adversarial Shaders for Real-Time Realism Enhancement. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
23Yuting Yang 0004, Connelly Barnes, Andrew Adams, Adam Finkelstein Aδ: autodiff for discontinuous programs - applied to shaders. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
23Mitch Prater OSL Shaders for RenderMan. Search on Bibsonomy SIGGRAPH Educator's Forum The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
23Markus Schütz, Bernhard Kerbl, Michael Wimmer 0001 Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. Search on Bibsonomy CoRR The full citation details ... 2021 DBLP  BibTeX  RDF
23Markus Schütz, Bernhard Kerbl, Michael Wimmer 0001 Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
23Jacqueline Whalley CRITICAL PERSPECTIVES: The shaders-first debate. Search on Bibsonomy Inroads The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
23Eduardo Calabuig-Barbero, Miguel Davia-Aracil, Higinio Mora Mora, Francisco Herrero-Pérez Computational model for hyper-realistic image generation using uniform shaders in 3D environments. Search on Bibsonomy Comput. Ind. The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
23Shi Li, Rui Wang 0004, Yuchi Huo, Wenting Zheng, Wei Hua, Hujun Bao Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
23Matthias Englert Using Mesh Shaders for Continuous Level-of-Detail Terrain Rendering. Search on Bibsonomy SIGGRAPH Talks The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
23Won-Jong Lee, Gabor Liktor Lazy Build of Acceleration Structures with Traversal Shaders. Search on Bibsonomy SIGGRAPH Asia Technical Communications The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
23Andreas Junker, George Palamas Real-time Interactive Snow Simulation using Compute Shaders in Digital Environments. Search on Bibsonomy FDG The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
23Aashish Chaudhary, Sankhesh Jhaveri, Alvaro Sanchez, Lisa Sobierajski Avila, Kenneth M. Martin, Allison Vacanti, Marcus D. Hanwell, William J. Schroeder Cross-Platform Ubiquitous Volume Rendering Using Programmable Shaders in VTK for Scientific and Medical Visualization. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
23Markus Schütz, Michael Wimmer 0001 Rendering Point Clouds with Compute Shaders. Search on Bibsonomy CoRR The full citation details ... 2019 DBLP  BibTeX  RDF
23Harish Kumar, Anmol Sud Fast, memory efficient and resolution independent rendering of cubic Bézier curves using tessellation shaders. Search on Bibsonomy SIGGRAPH Asia Posters The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
23Markus Schütz, Michael Wimmer 0001 Rendering Point Clouds with Compute Shaders. Search on Bibsonomy SIGGRAPH Asia Posters The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
23Renato Farias, Marcelo Kallmann Improved Shortest Path Maps with GPU Shaders. Search on Bibsonomy CoRR The full citation details ... 2018 DBLP  BibTeX  RDF
23Dan Ruta, Louis Jordan, Tom James Fox, Rich Boakes WebSight: Using AR and WebGL shaders to assist the visually impaired. Search on Bibsonomy W4A The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
23Mankyu Sung Fast Animation Crowds Using GPU Shaders and Motion Capture Data. Search on Bibsonomy CSA/CUTE The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
23Juan C. Quiroz, Sergiu M. Dascalu Design and Implementation of a Procedural Content Generation Web Application for Vertex Shaders. Search on Bibsonomy CoRR The full citation details ... 2016 DBLP  BibTeX  RDF
23Ergun Akleman, Siran Liu, Donald H. House Barycentric shaders: art directed shading using control images. Search on Bibsonomy Expressive The full citation details ... 2016 DBLP  BibTeX  RDF
23Andrés Felipe Gómez, Jean Pierre Charalambos, Andrés Colubri ShaderBase: A Processing Tool for Shaders in Computational Arts and Design. Search on Bibsonomy VISIGRAPP (2: IVAPP) The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
23Jonathan Dorn, Connelly Barnes, Jason Lawrence, Westley Weimer Towards Automatic Band-Limited Procedural Shaders. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
23Chun-Fa Chang, Kuan-Wei Chen, Chin-Chien Chuang Performance comparison of rasterization-based graphics pipeline and ray tracing on GPU shaders. Search on Bibsonomy DSP The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
23Kaikai Liu, Min Li 0012, Xiaolin Li 0001 Hiding Media Data via Shaders: Enabling Private Sharing in the Clouds. Search on Bibsonomy CLOUD The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
23Johan K. Helsing, Anne C. Elster Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders. Search on Bibsonomy ICEC The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
23Johan Nysjö, Anders Hast Teaching OpenGL and Computer Graphics with Programmable Shaders. Search on Bibsonomy SIGRAD The full citation details ... 2015 DBLP  BibTeX  RDF
23Alex de Souza Campelo Lima, Edson Alves da Costa Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES. Search on Bibsonomy SBGames The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
23Carlo Camporesi, Marcelo Kallmann Computing shortest path maps with GPU shaders. Search on Bibsonomy MIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
23Georg Haaser, Harald Steinlechner, Michael May, Michael Schwärzler, Stefan Maierhofer, Robert F. Tobler Semantic Composition of Language-Integrated Shaders. Search on Bibsonomy VISIGRAPP (Selected Papers) The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
23Mike Bailey Using GPU Shaders for Visualization, Part 3. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
23Pol Jeremias-Vila, Inigo Quilez Shadertoy: live coding for reactive shaders. Search on Bibsonomy SIGGRAPH Computer Animation Festival The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
23Young-Jun Kim 0001, Hyo-Eun Kim, Seok-Hoon Kim, Jun-Seok Park, Seungwook Paek, Lee-Sup Kim Homogeneous Stream Processors With Embedded Special Function Units for High-Utilization Programmable Shaders. Search on Bibsonomy IEEE Trans. Very Large Scale Integr. Syst. The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
23Jung-Im Won, Sang-Wook Kim, Min-Hee Jang, Jin-Soo Cho Hierarchical data organization for effective retrieval of similar shaders. Search on Bibsonomy RACS The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
23Balázs Hajagos, László Szécsi, Balázs Csébfalvi Fast silhouette and crease edge synthesis with geometry shaders. Search on Bibsonomy SCCG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
23Derek John Morris, Eike Falk Anderson, Christopher E. Peters A modular framework for deformation and fracture using GPU shaders. Search on Bibsonomy VSMM The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
23Timothy J. Foley Spark: modular, composable shaders for graphics hardware. Search on Bibsonomy 2012   RDF
23Muhammad Mobeen Movania Volume graphics shaders for GPU Search on Bibsonomy 2012   DOI  RDF
23Mike Bailey Using GPU Shaders for Visualization, Part 2. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
23Theresa Foley, Pat Hanrahan Spark: modular, composable shaders for graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
23Morgan McGuire Efficient Triangle and Quadrilateral Clipping Within Shaders. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
23Michalis Kamburelis Compositing Shaders in X3D. Search on Bibsonomy TPCG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
23Jeff Pool, Anselmo Lastra, Montek Singh Precision Selection for Energy-Effi cient Pixel Shaders. Search on Bibsonomy High Performance Graphics The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
23Mike Bailey, Steve Cunningham GPU shaders for OpenGL 4.0. Search on Bibsonomy SIGGRAPH Asia Courses The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
23Hugo Aguirre, Diego Gutierrez, James S. Perrin Rendering Large Point Datasets with GPU Shaders. Search on Bibsonomy TPCG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
23Mike Bailey, Steve Cunningham Computer graphics shaders using OpenGL 4.X. Search on Bibsonomy SIGGRAPH ASIA (Courses) The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
23Dong Hyuk Woo, Hsien-Hsin S. Lee COMPASS: a programmable data prefetcher using idle GPU shaders. Search on Bibsonomy ASPLOS The full citation details ... 2010 DBLP  DOI  BibTeX  RDF compute shader, GPU, prefetch
23Nick Bray PyStream: Python Shaders Running on the GPU Search on Bibsonomy 2010   RDF
23Edgar Velázquez-Armendáriz, Shuang Zhao, Milos Hasan, Bruce Walter, Kavita Bala Automatic bounding of programmable shaders for efficient global illumination. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
23Luke Goddard, Ian Stephenson Hardware Accelerated Shaders Using FPGAs. Search on Bibsonomy TPCG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
23Alexander Köhn, Jan Klein 0001, Florian Weiler, Heinz-Otto Peitgen A GPU-based fiber tracking framework using geometry shaders. Search on Bibsonomy Medical Imaging: Image-Guided Procedures The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
23Juan José Jiménez-Delgado, Antonio Martínez-Albalá, Francisco R. Feito-Higueruela Diseño de descomposiciones espaciales jerárquicas para mallas de triángulos utilizando Geometry Shaders. Search on Bibsonomy CEIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
23Yinlong Sun, Qiqi Wang 0002 Interference Shaders of Thin Films. Search on Bibsonomy Comput. Graph. Forum The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
23Calle Lejdfors, Lennart Ohlsson Space-free Shader Programming: Automatic Space Inference and Optimization for Real-time Shaders. Search on Bibsonomy TPCG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
23Luke Goddard, Ian Stephenson Hardware accelerated shaders using FPGA's. Search on Bibsonomy SIGGRAPH Posters The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
23Ferdi Scheepers, Alexis Angelidis Atmos: a system for building volume shaders. Search on Bibsonomy SIGGRAPH Talks The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
23Mike Bailey, Steve Cunningham Introduction to CG shaders. Search on Bibsonomy SIGGRAPH ASIA Courses The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
23Mike Bailey Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. Search on Bibsonomy Comput. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
23Maxim Kazakov Catmull-Clark subdivision for geometry shaders. Search on Bibsonomy Afrigraph The full citation details ... 2007 DBLP  DOI  BibTeX  RDF embedded graphics hardware, geometry shader, Catmull-Clark subdivision
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