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Publication years (Num. hits)
1996-2000 (17) 2001-2005 (15) 2006-2010 (16) 2011-2015 (16) 2016-2019 (16) 2020-2023 (7)
Publication types (Num. hits)
article(26) incollection(1) inproceedings(60)
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Found 87 publication records. Showing 87 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
288Takenobu Takizawa, Reijer Grimbergen Review: Computer Shogi through 2000. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF computer shogi history, plausible move generation, SUPER SOMA, tsume shogi, tesuji search, evaluation function, shogi
212Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. Search on Bibsonomy Computers and Games The full citation details ... 1998 DBLP  DOI  BibTeX  RDF evolution of games, retrograde analysis, KGK endgame, Heian Shogi, Shogi
163Yohei Hori, Minenobu Seki, Reijer Grimbergen, Tsutomu Maruyama, Tsutomu Hoshino A Shogi Processor with a Field Programmable Gate Array. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF FPGA, Reconfigurable hardware, Shogi
144Jeff Rollason SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF shotest, soma, super-soma, evaluation, search, shogi
144Reijer Grimbergen A Survey of Tsume-Shogi Programs Using Variable-Depth Search. Search on Bibsonomy Computers and Games The full citation details ... 1998 DBLP  DOI  BibTeX  RDF Variable-depth search, conspiracy-number search, tsume shogi, game playing, best-first search
138Kosuke Inagaki, Ryohei Nakano Learning Evaluation Functions of Shogi Positions from Different Sets of Games. Search on Bibsonomy KES (3) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF game position evaluation, reinforcement learning, function approximation, multi-layer perceptron
125Reijer Grimbergen Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF Plausible move generation, move merit analysis, cut-off thresholds, shogi
125Donald F. Beal, Martin C. Smith First Results from Using Temporal Difference Learning in Shogi. Search on Bibsonomy Computers and Games The full citation details ... 1998 DBLP  DOI  BibTeX  RDF Temporal Difference, Learning, Search, Game-playing, Minimax, Shogi
124Steven Walczak, Reijer Grimbergen Pattern Analysis and Analogy in Shogi: Predicting Shogi Moves from Prior Experience. Search on Bibsonomy Knowl. Inf. Syst. The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
119Satoshi Tanimoto, Ryohei Nakano Learning an Evaluation Function for Shogi from Data of Games. Search on Bibsonomy KES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
100Tomohito Esaki, Tomonori Hashiyama Extracting human players' Shogi game strategies from game records using growing SOM. Search on Bibsonomy IJCNN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
100Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen Chunking in Shogi: New Findings. Search on Bibsonomy ACG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
82Makoto Sakuta, Hiroyuki Iida Solving Kriegspiel-Like Problems: Examining Efficient Search Methods. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF Uncertainty Paradigm, Metaposition, Metamove, UPS, Tsuitate-Tsume-Shogi, PDS, Kriegspiel, Problem solving
81Shunsuke Soeda, Tomoyuki Kaneko, Tetsuro Tanaka Dual Lambda Search and Shogi Endgames. Search on Bibsonomy ACG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
81Reijer Grimbergen, Jeff Rollason Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. Search on Bibsonomy Computers and Games The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
38Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida Weak Proof-Number Search. Search on Bibsonomy Computers and Games The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
38Yuya Dan Possibility of Human Grid Computing for Artificial Intelligence Systems. Search on Bibsonomy SAINT The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
24Shun Okuhama, Takeshi Ito A System to Display the Intention Behind Shogi AI's Move as a Series of Reading Sequences. Search on Bibsonomy TAAI (1) The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
24Yasuyuki Nakane, Hisako Hara, Kaori Kishi, Tomoyuki Takami Revival of Heian Large Shogi. Search on Bibsonomy GCCE The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
24Masahiro Shioda, Takeshi Ito Improving Mini-Shogi Engine Using Self-play and Possibility of White's Advantage. Search on Bibsonomy J. Inf. Sci. Eng. The full citation details ... 2022 DBLP  BibTeX  RDF
24Shogo Takeuchi Comparison of Search Behaviors in Chess, Shogi, and the game of Go. Search on Bibsonomy TAAI The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
24Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy P. Lillicrap, David Silver Mastering Atari, Go, chess and shogi by planning with a learned model. Search on Bibsonomy Nat. The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
24Taichi Nakayashiki, Tomoyuki Kaneko Evaluation of Loss Function for Stable Policy Learning in Dobutsu Shogi. Search on Bibsonomy TAAI The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
24Masahiro Shioda, Takeshi Ito Learning of Evaluation Functions on Mini-Shogi Using Self-playing Game Records. Search on Bibsonomy TAAI The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
24Takenobu Takizawa, Takeshi Ito, Takuya Hiraoka, Kunihito Hoki Contemporary Computer Shogi. Search on Bibsonomy Encyclopedia of Computer Graphics and Games The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
24Hiro Ito, Atsuki Nagao, Teagun Park Generalized Shogi, Chess, and Xiangqi are Constant-Time Testable. Search on Bibsonomy IEICE Trans. Fundam. Electron. Commun. Comput. Sci. The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
24Tomoyuki Kaneko, Takenobu Takizawa Computer Shogi Tournaments and Techniques. Search on Bibsonomy IEEE Trans. Games The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
24Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy P. Lillicrap, David Silver Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model. Search on Bibsonomy CoRR The full citation details ... 2019 DBLP  BibTeX  RDF
24Shogo Takeuchi Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi. Search on Bibsonomy ACG The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
24Yuichi Yoda, Kosuke Mizokushi, Seiichiro Honjo A Study of Basis on AI-based Information Systems: The Case of Shogi AI System "Ponanza". Search on Bibsonomy AAAI Spring Symposium: Interpretable AI for Well-being The full citation details ... 2019 DBLP  BibTeX  RDF
24Takafumi Nakamichi, Takeshi Ito Adjusting the evaluation function for weakening the competency level of a computer shogi program. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
24Hanhua Zhu, Tomoyuki Kaneko Comparison of Loss Functions for Training of Deep Neural Networks in Shogi. Search on Bibsonomy TAAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
24Shogo Takeuchi Weighted Majority Voting with a Heterogeneous System in the Game of Shogi. Search on Bibsonomy TAAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
24Shanchuan Wan, Tomoyuki Kaneko Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
24Shanchuan Wan, Tomoyuki Kaneko Heterogeneous Multi-task Learning of Evaluation Functions for Chess and Shogi. Search on Bibsonomy ICONIP (3) The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
24David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, Timothy P. Lillicrap, Karen Simonyan, Demis Hassabis Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm. Search on Bibsonomy CoRR The full citation details ... 2017 DBLP  BibTeX  RDF
24Shanchuan Wan, Tomoyuki Kaneko Imitation Learning for Playing Shogi Based on Generative Adversarial Networks. Search on Bibsonomy TAAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
24Takumi Baba, Takeshi Ito Improvement and Evaluation of Search Algorithm in Computer Dice-Shogi. Search on Bibsonomy TAAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
24Nobutane Hanayama, Ryuichi Nogami A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data. Search on Bibsonomy ICEC The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
24Shotaro Omori, Tomoyuki Kaneko Learning of Evaluation Functions to Realize Playing Styles in Shogi. Search on Bibsonomy PRICAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
24Gou Koutaki, Keiichi Uchimura Fast and Robust Vision System for Shogi Robot. Search on Bibsonomy J. Robotics Mechatronics The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Takafumi Nakamichi, Takeshi Ito Implementation and qualitative analysis of an adaptive computer Shogi program by producing seesaw game. Search on Bibsonomy TAAI The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Tetsuhiko Kinebuchi, Takeshi Ito Shogi Program That Selects Natural Moves by Considering the Flow of Preceding Moves. Search on Bibsonomy ACIT-CSI The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Nobusuke Sasaki The Evaluation of Chu-Shogi's Special Rules by Using a Computer Self-Play Experiment. Search on Bibsonomy ACIT-CSI The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Shogo Takeuchi, Tomoyuki Kaneko Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi. Search on Bibsonomy ACIT-CSI The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Ryo Miura, Toshiki Kinuhata, Shinji Ohara, Hiroyuki Tarumi, Toshihiro Hayashi, Junko Ichino Design and evaluation of database and API supporting Shogi learners on the Internet. Search on Bibsonomy SNPD The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Yasuyuki Nakane, Tomoyuki Takami, Hisako Hara Computer Maka Dai Shogi. Search on Bibsonomy GCCE The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Daisaku Yokoyama, Masaru Kitsuregawa A Randomized Game-Tree Search Algorithm for Shogi Based on Bayesian Approach. Search on Bibsonomy PRICAI The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
24Akira Ura, Makoto Miwa, Yoshimasa Tsuruoka, Takashi Chikayama Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves. Search on Bibsonomy Computers and Games The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
24Kunihito Hoki, Tomoyuki Kaneko, Daisaku Yokoyama, Takuya Obata, Hiroshi Yamashita, Yoshimasa Tsuruoka, Takeshi Ito A System-Design Outline of the Distributed-Shogi-System Akara 2010. Search on Bibsonomy SNPD The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
24Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi Network Shogi Environment with Discussion Support after Games. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
24Kunihito Hoki, Masakazu Muramatsu Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR). Search on Bibsonomy Entertain. Comput. The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
24Yun-Ching Liu, Jr-Chang Chen, Shun-Chin Hsu, Tsan-sheng Hsu KANI wins the 5x5 Shogi Tournament at the TCGA 2012. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
24Takeshi Ito, Daisuke Takano, Xiaohong Wan, Keiji Tanaka Changes in Cognitive Processes upon Learning Mini-Shogi. Search on Bibsonomy CogSci The full citation details ... 2012 DBLP  BibTeX  RDF
24Kohei Yamamoto, Tetsuya Takahashi, Masaya Kitaoka, Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi Database Support for Shogi Learners. Search on Bibsonomy DIGITEL The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
24Kunihito Hoki, Tomoyuki Kaneko The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search. Search on Bibsonomy ACG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
24Yoshikuni Sato, Daisuke Takahashi, Reijer Grimbergen A Shogi Program Based on Monte-Carlo Tree Search. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
24Takuya Obata, Takuya Sugiyama, Kunihito Hoki, Takeshi Ito Consultation Algorithm for Computer Shogi: Move Decisions by Majority. Search on Bibsonomy Computers and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
24Reijer Grimbergen On the Relation between Perception and Recognition in Shogi. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
24Reijer Grimbergen Using Bitboards for Move Generation in Shogi. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2007 DBLP  BibTeX  RDF
24Takeshi Ito Selfish Search on Playing Shogi. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
24Takayuki Yato, Takahiro Seta, Tsuyoshi Ito Finding Yozume of Generalized Tsume-Shogi is Exptime-Complete. Search on Bibsonomy IEICE Trans. Fundam. Electron. Commun. Comput. Sci. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
24Yohei Hori, Tsutomu Maruyama, Kenji Toda A tsume-shogi processor based on reconfigurable hardware. Search on Bibsonomy FPT The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
24Hiroyuki Iida, Makoto Sakuta, Jeff Rollason Computer shogi. Search on Bibsonomy Artif. Intell. The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
24Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida Endgame Search Techniques Developed in Shogi: Application to Lines of Action. Search on Bibsonomy JCIS The full citation details ... 2002 DBLP  BibTeX  RDF
24Yohei Hori, Masashi Sonoyama, Tsutomu Maruyama An FPGA-based processor for shogi mating problems. Search on Bibsonomy FPT The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
24Reijer Grimbergen Threat stacks to guide pruning and search extensions in shogi. Search on Bibsonomy IWEC The full citation details ... 2002 DBLP  BibTeX  RDF
24Ryouji Minehara, Tomoki Matsumoto, Tsuyoshi Shinogi, Tomohiro Yoshikawa, Shinji Tsuruoka An Automatic Recording System of the Plays and Moves of SHOGI Games Using Image Processing Technique. Search on Bibsonomy MVA The full citation details ... 2002 DBLP  BibTeX  RDF
24Makoto Sakuta, Hiroyuki Iida AND/OR-Tree Search Algorithms in Shogi Mating Search. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
24Masahiro Seo, Hiroyuki Iida, Jos W. H. M. Uiterwijk The PN*-search algorithm: Application to tsume-shogi. Search on Bibsonomy Artif. Intell. The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
24Donald F. Beal, Martin C. Smith Temporal difference learning applied to game playing and the results of application to Shogi. Search on Bibsonomy Theor. Comput. Sci. The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
24Hiroyuki Iida Yss Wins Shogi Tournament. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
24Reijer Grimbergen Report on the 10th CSA Computer-Shogi Championship. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
24Makoto Sakuta, Hiroyuki Iida Report on the 9th CSA World Computer-Shogi Championship. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
24Makoto Sakuta, Hiroyuki Iida Report on the First International Shogi Forum. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
24Reijer Grimbergen, Hiroyuki Iida Report on the 8th CSA World Computer-Shogi Championships. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
24Tomofumi Nakano, Nobuhiro Inuzuka, Hirohisa Seki, Hidenori Itoh Inducing Shogi Heuristics Using Inductive Logic Programming. Search on Bibsonomy ILP The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
24Yasuichi Nakayama, Tadafumi Akazawa, Kohei Noshita A Parallel Algorithm for Solving Hard Tsume-Shogi Problems. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 1996 DBLP  DOI  BibTeX  RDF
24Hitoshi Matsubara, Hiroyuki Iida, Jos W. H. M. Uiterwijk A Shogi-Computer Test Set. Search on Bibsonomy ACM Conference on Computer Science The full citation details ... 1996 DBLP  DOI  BibTeX  RDF
19Reijer Grimbergen Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. Search on Bibsonomy Computers and Games The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
19Kazuki Yoshizoe A New Proof-Number Calculation Technique for Proof-Number Search. Search on Bibsonomy Computers and Games The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
19Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama Automatic Construction of Static Evaluation Functions for Computer Game Players. Search on Bibsonomy Discovery Science The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
19Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe Cheat-Proof Serverless Network Games. Search on Bibsonomy Computers and Games The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
19Keiji Yanai, Takehisa Hayashiyama Automatic "Go" record generation from a TV program. Search on Bibsonomy MMM The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
19Steven Walczak Knowledge-Based Search in Competitive Domains. Search on Bibsonomy IEEE Trans. Knowl. Data Eng. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF heuristic pruning, Search, knowledge-based, chunking, opponent modeling, chess
19Adi Botea, Martin Müller 0003, Jonathan Schaeffer Using Abstraction for Planning in Sokoban. Search on Bibsonomy Computers and Games The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
19Adi Botea Using Abstraction for Heuristic Search and Planning. Search on Bibsonomy SARA The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
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