Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
288 | Takenobu Takizawa, Reijer Grimbergen |
Review: Computer Shogi through 2000. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
computer shogi history, plausible move generation, SUPER SOMA, tsume shogi, tesuji search, evaluation function, shogi |
212 | Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk |
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
evolution of games, retrograde analysis, KGK endgame, Heian Shogi, Shogi |
163 | Yohei Hori, Minenobu Seki, Reijer Grimbergen, Tsutomu Maruyama, Tsutomu Hoshino |
A Shogi Processor with a Field Programmable Gate Array. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
FPGA, Reconfigurable hardware, Shogi |
144 | Jeff Rollason |
SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
shotest, soma, super-soma, evaluation, search, shogi |
144 | Reijer Grimbergen |
A Survey of Tsume-Shogi Programs Using Variable-Depth Search. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
Variable-depth search, conspiracy-number search, tsume shogi, game playing, best-first search |
138 | Kosuke Inagaki, Ryohei Nakano |
Learning Evaluation Functions of Shogi Positions from Different Sets of Games. |
KES (3) |
2007 |
DBLP DOI BibTeX RDF |
game position evaluation, reinforcement learning, function approximation, multi-layer perceptron |
125 | Reijer Grimbergen |
Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
Plausible move generation, move merit analysis, cut-off thresholds, shogi |
125 | Donald F. Beal, Martin C. Smith |
First Results from Using Temporal Difference Learning in Shogi. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
Temporal Difference, Learning, Search, Game-playing, Minimax, Shogi |
124 | Steven Walczak, Reijer Grimbergen |
Pattern Analysis and Analogy in Shogi: Predicting Shogi Moves from Prior Experience. |
Knowl. Inf. Syst. |
2000 |
DBLP DOI BibTeX RDF |
|
119 | Satoshi Tanimoto, Ryohei Nakano |
Learning an Evaluation Function for Shogi from Data of Games. |
KES |
2004 |
DBLP DOI BibTeX RDF |
|
100 | Tomohito Esaki, Tomonori Hashiyama |
Extracting human players' Shogi game strategies from game records using growing SOM. |
IJCNN |
2008 |
DBLP DOI BibTeX RDF |
|
100 | Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen |
Chunking in Shogi: New Findings. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
82 | Makoto Sakuta, Hiroyuki Iida |
Solving Kriegspiel-Like Problems: Examining Efficient Search Methods. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
Uncertainty Paradigm, Metaposition, Metamove, UPS, Tsuitate-Tsume-Shogi, PDS, Kriegspiel, Problem solving |
81 | Shunsuke Soeda, Tomoyuki Kaneko, Tetsuro Tanaka |
Dual Lambda Search and Shogi Endgames. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
81 | Reijer Grimbergen, Jeff Rollason |
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
38 | Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida |
Weak Proof-Number Search. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Yuya Dan |
Possibility of Human Grid Computing for Artificial Intelligence Systems. |
SAINT |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Shun Okuhama, Takeshi Ito |
A System to Display the Intention Behind Shogi AI's Move as a Series of Reading Sequences. |
TAAI (1) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Yasuyuki Nakane, Hisako Hara, Kaori Kishi, Tomoyuki Takami |
Revival of Heian Large Shogi. |
GCCE |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Masahiro Shioda, Takeshi Ito |
Improving Mini-Shogi Engine Using Self-play and Possibility of White's Advantage. |
J. Inf. Sci. Eng. |
2022 |
DBLP BibTeX RDF |
|
24 | Shogo Takeuchi |
Comparison of Search Behaviors in Chess, Shogi, and the game of Go. |
TAAI |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy P. Lillicrap, David Silver |
Mastering Atari, Go, chess and shogi by planning with a learned model. |
Nat. |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Taichi Nakayashiki, Tomoyuki Kaneko |
Evaluation of Loss Function for Stable Policy Learning in Dobutsu Shogi. |
TAAI |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Masahiro Shioda, Takeshi Ito |
Learning of Evaluation Functions on Mini-Shogi Using Self-playing Game Records. |
TAAI |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Takenobu Takizawa, Takeshi Ito, Takuya Hiraoka, Kunihito Hoki |
Contemporary Computer Shogi. |
Encyclopedia of Computer Graphics and Games |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Hiro Ito, Atsuki Nagao, Teagun Park |
Generalized Shogi, Chess, and Xiangqi are Constant-Time Testable. |
IEICE Trans. Fundam. Electron. Commun. Comput. Sci. |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Tomoyuki Kaneko, Takenobu Takizawa |
Computer Shogi Tournaments and Techniques. |
IEEE Trans. Games |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy P. Lillicrap, David Silver |
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model. |
CoRR |
2019 |
DBLP BibTeX RDF |
|
24 | Shogo Takeuchi |
Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Yuichi Yoda, Kosuke Mizokushi, Seiichiro Honjo |
A Study of Basis on AI-based Information Systems: The Case of Shogi AI System "Ponanza". |
AAAI Spring Symposium: Interpretable AI for Well-being |
2019 |
DBLP BibTeX RDF |
|
24 | Takafumi Nakamichi, Takeshi Ito |
Adjusting the evaluation function for weakening the competency level of a computer shogi program. |
J. Int. Comput. Games Assoc. |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Hanhua Zhu, Tomoyuki Kaneko |
Comparison of Loss Functions for Training of Deep Neural Networks in Shogi. |
TAAI |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Shogo Takeuchi |
Weighted Majority Voting with a Heterogeneous System in the Game of Shogi. |
TAAI |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Shanchuan Wan, Tomoyuki Kaneko |
Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks. |
CIG |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Shanchuan Wan, Tomoyuki Kaneko |
Heterogeneous Multi-task Learning of Evaluation Functions for Chess and Shogi. |
ICONIP (3) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, Timothy P. Lillicrap, Karen Simonyan, Demis Hassabis |
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
24 | Shanchuan Wan, Tomoyuki Kaneko |
Imitation Learning for Playing Shogi Based on Generative Adversarial Networks. |
TAAI |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Takumi Baba, Takeshi Ito |
Improvement and Evaluation of Search Algorithm in Computer Dice-Shogi. |
TAAI |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Nobutane Hanayama, Ryuichi Nogami |
A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data. |
ICEC |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Shotaro Omori, Tomoyuki Kaneko |
Learning of Evaluation Functions to Realize Playing Styles in Shogi. |
PRICAI |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Gou Koutaki, Keiichi Uchimura |
Fast and Robust Vision System for Shogi Robot. |
J. Robotics Mechatronics |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Takafumi Nakamichi, Takeshi Ito |
Implementation and qualitative analysis of an adaptive computer Shogi program by producing seesaw game. |
TAAI |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Tetsuhiko Kinebuchi, Takeshi Ito |
Shogi Program That Selects Natural Moves by Considering the Flow of Preceding Moves. |
ACIT-CSI |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Nobusuke Sasaki |
The Evaluation of Chu-Shogi's Special Rules by Using a Computer Self-Play Experiment. |
ACIT-CSI |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Shogo Takeuchi, Tomoyuki Kaneko |
Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi. |
ACIT-CSI |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Ryo Miura, Toshiki Kinuhata, Shinji Ohara, Hiroyuki Tarumi, Toshihiro Hayashi, Junko Ichino |
Design and evaluation of database and API supporting Shogi learners on the Internet. |
SNPD |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Yasuyuki Nakane, Tomoyuki Takami, Hisako Hara |
Computer Maka Dai Shogi. |
GCCE |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Daisaku Yokoyama, Masaru Kitsuregawa |
A Randomized Game-Tree Search Algorithm for Shogi Based on Bayesian Approach. |
PRICAI |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Akira Ura, Makoto Miwa, Yoshimasa Tsuruoka, Takashi Chikayama |
Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves. |
Computers and Games |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Kunihito Hoki, Tomoyuki Kaneko, Daisaku Yokoyama, Takuya Obata, Hiroshi Yamashita, Yoshimasa Tsuruoka, Takeshi Ito |
A System-Design Outline of the Distributed-Shogi-System Akara 2010. |
SNPD |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi |
Network Shogi Environment with Discussion Support after Games. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Kunihito Hoki, Masakazu Muramatsu |
Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR). |
Entertain. Comput. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Yun-Ching Liu, Jr-Chang Chen, Shun-Chin Hsu, Tsan-sheng Hsu |
KANI wins the 5x5 Shogi Tournament at the TCGA 2012. |
J. Int. Comput. Games Assoc. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Takeshi Ito, Daisuke Takano, Xiaohong Wan, Keiji Tanaka |
Changes in Cognitive Processes upon Learning Mini-Shogi. |
CogSci |
2012 |
DBLP BibTeX RDF |
|
24 | Kohei Yamamoto, Tetsuya Takahashi, Masaya Kitaoka, Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi |
Database Support for Shogi Learners. |
DIGITEL |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Kunihito Hoki, Tomoyuki Kaneko |
The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search. |
ACG |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Yoshikuni Sato, Daisuke Takahashi, Reijer Grimbergen |
A Shogi Program Based on Monte-Carlo Tree Search. |
J. Int. Comput. Games Assoc. |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Takuya Obata, Takuya Sugiyama, Kunihito Hoki, Takeshi Ito |
Consultation Algorithm for Computer Shogi: Move Decisions by Majority. |
Computers and Games |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen |
On the Relation between Perception and Recognition in Shogi. |
J. Int. Comput. Games Assoc. |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen |
Using Bitboards for Move Generation in Shogi. |
J. Int. Comput. Games Assoc. |
2007 |
DBLP BibTeX RDF |
|
24 | Takeshi Ito |
Selfish Search on Playing Shogi. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Takayuki Yato, Takahiro Seta, Tsuyoshi Ito |
Finding Yozume of Generalized Tsume-Shogi is Exptime-Complete. |
IEICE Trans. Fundam. Electron. Commun. Comput. Sci. |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Yohei Hori, Tsutomu Maruyama, Kenji Toda |
A tsume-shogi processor based on reconfigurable hardware. |
FPT |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Hiroyuki Iida, Makoto Sakuta, Jeff Rollason |
Computer shogi. |
Artif. Intell. |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida |
Endgame Search Techniques Developed in Shogi: Application to Lines of Action. |
JCIS |
2002 |
DBLP BibTeX RDF |
|
24 | Yohei Hori, Masashi Sonoyama, Tsutomu Maruyama |
An FPGA-based processor for shogi mating problems. |
FPT |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen |
Threat stacks to guide pruning and search extensions in shogi. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
24 | Ryouji Minehara, Tomoki Matsumoto, Tsuyoshi Shinogi, Tomohiro Yoshikawa, Shinji Tsuruoka |
An Automatic Recording System of the Plays and Moves of SHOGI Games Using Image Processing Technique. |
MVA |
2002 |
DBLP BibTeX RDF |
|
24 | Makoto Sakuta, Hiroyuki Iida |
AND/OR-Tree Search Algorithms in Shogi Mating Search. |
J. Int. Comput. Games Assoc. |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Masahiro Seo, Hiroyuki Iida, Jos W. H. M. Uiterwijk |
The PN*-search algorithm: Application to tsume-shogi. |
Artif. Intell. |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Donald F. Beal, Martin C. Smith |
Temporal difference learning applied to game playing and the results of application to Shogi. |
Theor. Comput. Sci. |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Hiroyuki Iida |
Yss Wins Shogi Tournament. |
J. Int. Comput. Games Assoc. |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen |
Report on the 10th CSA Computer-Shogi Championship. |
J. Int. Comput. Games Assoc. |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Makoto Sakuta, Hiroyuki Iida |
Report on the 9th CSA World Computer-Shogi Championship. |
J. Int. Comput. Games Assoc. |
1999 |
DBLP DOI BibTeX RDF |
|
24 | Makoto Sakuta, Hiroyuki Iida |
Report on the First International Shogi Forum. |
J. Int. Comput. Games Assoc. |
1999 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen, Hiroyuki Iida |
Report on the 8th CSA World Computer-Shogi Championships. |
J. Int. Comput. Games Assoc. |
1998 |
DBLP DOI BibTeX RDF |
|
24 | Tomofumi Nakano, Nobuhiro Inuzuka, Hirohisa Seki, Hidenori Itoh |
Inducing Shogi Heuristics Using Inductive Logic Programming. |
ILP |
1998 |
DBLP DOI BibTeX RDF |
|
24 | Yasuichi Nakayama, Tadafumi Akazawa, Kohei Noshita |
A Parallel Algorithm for Solving Hard Tsume-Shogi Problems. |
J. Int. Comput. Games Assoc. |
1996 |
DBLP DOI BibTeX RDF |
|
24 | Hitoshi Matsubara, Hiroyuki Iida, Jos W. H. M. Uiterwijk |
A Shogi-Computer Test Set. |
ACM Conference on Computer Science |
1996 |
DBLP DOI BibTeX RDF |
|
19 | Reijer Grimbergen |
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
19 | Kazuki Yoshizoe |
A New Proof-Number Calculation Technique for Proof-Number Search. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
19 | Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama |
Automatic Construction of Static Evaluation Functions for Computer Game Players. |
Discovery Science |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe |
Cheat-Proof Serverless Network Games. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Keiji Yanai, Takehisa Hayashiyama |
Automatic "Go" record generation from a TV program. |
MMM |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Steven Walczak |
Knowledge-Based Search in Competitive Domains. |
IEEE Trans. Knowl. Data Eng. |
2003 |
DBLP DOI BibTeX RDF |
heuristic pruning, Search, knowledge-based, chunking, opponent modeling, chess |
19 | Adi Botea, Martin Müller 0003, Jonathan Schaeffer |
Using Abstraction for Planning in Sokoban. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Adi Botea |
Using Abstraction for Heuristic Search and Planning. |
SARA |
2002 |
DBLP DOI BibTeX RDF |
|