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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 287 occurrences of 232 keywords
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Results
Found 965 publication records. Showing 965 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
105 | Jeffrey R. Parkhurst, Lawrence L. Ogborn |
Determining the steady-state output of nonlinear oscillatory circuits using multiple shooting. |
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. |
1995 |
DBLP DOI BibTeX RDF |
|
81 | Xuexin Liu, Hao Yu 0001, Sheldon X.-D. Tan |
A robust periodic arnoldi shooting algorithm for efficient analysis of large-scale RF/MM ICs. |
DAC |
2010 |
DBLP DOI BibTeX RDF |
periodic steady-state analysis, shooting newton algorithm, Krylov subspace |
81 | Kiyoko Iwasaki, Masayuki Kanbara, Kazumasa Yamazawa, Naokazu Yokoya |
Construction of extended geographical database based on photo shooting history. |
CIVR |
2008 |
DBLP DOI BibTeX RDF |
extended geographical database, photo captioning, shooting position and direction, indexing |
70 | Mashhood Ishaque, Bettina Speckmann, Csaba D. Tóth |
Shooting permanent rays among disjoint polygons in the plane. |
SCG |
2009 |
DBLP DOI BibTeX RDF |
convex partition, segment insertion, dynamic data structure, binary space partition, ray shooting |
70 | Matthias Rauterberg |
Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets. |
ICEC |
2003 |
DBLP BibTeX RDF |
Wolfenstein game, combat sport, emotional effect, laser tag, shooting game, mood, well-being |
67 | Hirokazu Yamanoue, Makoto Okui, Fumio Okano |
Geometrical analysis of puppet-theater and cardboard effects in stereoscopic HDTV images. |
IEEE Trans. Circuits Syst. Video Technol. |
2006 |
DBLP DOI BibTeX RDF |
|
66 | Boris Aronov, Hervé Brönnimann, Allen Y. Chang, Yi-Jen Chiang |
Cost-driven octree construction schemes: an experimental study. |
SCG |
2003 |
DBLP DOI BibTeX RDF |
average performance, space decomposition, cost model, octree, ray shooting, cost prediction |
60 | Masahito Kumano, Kuniaki Uehara, Yasuo Ariki |
Online Training-Oriented Video Shooting Navigation System Based on Real-Time Camerawork Evaluation. |
ICME |
2006 |
DBLP DOI BibTeX RDF |
|
59 | Haim Kaplan, Natan Rubin, Micha Sharir |
Linear Data Structures for Fast Ray-Shooting amidst Convex Polyhedra. |
Algorithmica |
2009 |
DBLP DOI BibTeX RDF |
Computational geometry, Ray-shooting, Convex polyhedra, Lines in space |
59 | Adrian Sharpe, Matthew Hampton, Shaun Nirenstein, James E. Gain, Edwin H. Blake |
Accelerating ray shooting through aggressive 5D visibility preprocessing. |
Afrigraph |
2003 |
DBLP DOI BibTeX RDF |
ray tracing, global illumination, visibility, ray casting, ray shooting |
59 | Boris Aronov, Hervé Brönnimann, Allen Y. Chang, Yi-Jen Chiang |
Cost prediction for ray shooting. |
SCG |
2002 |
DBLP DOI BibTeX RDF |
average performance, space decomposition, cost model, octree, ray shooting, cost prediction |
55 | Akira Suganuma, Yusuke Ogata, Atsushi Shimada, Daisaku Arita, Rin-Ichiro Taniguchi |
Billiard instruction system for beginners with a projector-camera system. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
billiards, correcting shooting stance, shot support, mixed reality, projector-camera system |
55 | Dexin Li, Jianxue Xu |
A new method to determine the periodic orbit of a nonlinear dynamic system and its period. |
Eng. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Shooting method, Periodic orbit, Chaos, Bifurcation, Nonlinear dynamic system, Periodic solution |
49 | Mohammad Jafar Abdi, Morteza Analoui, Bardia Aghabeigi, Ehsan Rafiee, Seyyed Mohammad Saeed Tabatabaee |
Evolutionary Design of a Fuzzy Rule Base for Solving the Goal-Shooting Problem in the RoboCup 3D Soccer Simulation League. |
RoboCup |
2007 |
DBLP DOI BibTeX RDF |
|
49 | Masaki Onishi, Kunio Fukunaga |
Shooting the Lecture Scene Using Computer-controlled Cameras Based on Situation Understanding and Evaluation of Video Images. |
ICPR (1) |
2004 |
DBLP DOI BibTeX RDF |
|
49 | Akifumi Inoue, Hiroshi Shigeno, Ken-ichi Okada, Yutaka Matsushita |
Introducing Grammar of the Film Language Into Automatic Shooting for Face-to-Face Meetings. |
SAINT |
2004 |
DBLP DOI BibTeX RDF |
|
49 | Hervé Brönnimann, Marc Glisse |
Cost-Optimal Trees for Ray Shooting. |
LATIN |
2004 |
DBLP DOI BibTeX RDF |
|
49 | Siu-Wing Cheng, Kam-Hing Lee |
Quadtree Decomposition, Steiner Triangulation, and Ray Shooting. |
ISAAC |
1998 |
DBLP DOI BibTeX RDF |
|
49 | Otfried Schwarzkopf |
Ray Shooting in Convex Polytopes. |
SCG |
1992 |
DBLP DOI BibTeX RDF |
|
48 | Yoav Giyora, Haim Kaplan |
Optimal dynamic vertical ray shooting in rectilinear planar subdivisions. |
ACM Trans. Algorithms |
2009 |
DBLP DOI BibTeX RDF |
Ray shooting, planar point location |
48 | Chen Wei, Gary Marsden, James E. Gain |
Novel interface for first person shooting games on PDAs. |
OZCHI |
2008 |
DBLP DOI BibTeX RDF |
3D mobile games, first person shooting games, interaction techniques, gesture recognition |
48 | Abdel-Nasser Al-Taani, Christoph Begall, Andreas Waadt, Guido Bruck, Peter Jung 0002 |
Trouble Shooting in Distributed Service Centers. |
ICNS |
2007 |
DBLP DOI BibTeX RDF |
SMS-Center, Trouble Shooting, Alarms Processing, Data Mining, QoS, XML, Rule Based |
48 | Boris Aronov, Mark de Berg, Chris Gray |
Ray shooting and intersection searching amidst fat convex polyhedra in 3-space. |
SCG |
2006 |
DBLP DOI BibTeX RDF |
computational geometry, ray shooting, fat objects, intersection searching |
48 | Zi-Cai Li, Tien Dai Bui, Ching Y. Suen, Yuan Yan Tang |
Splitting-Shooting Methods for Nonlinear Transformations of Digitized Patterns. |
IEEE Trans. Pattern Anal. Mach. Intell. |
1990 |
DBLP DOI BibTeX RDF |
digitized patterns, splitting-shooting methods, pattern recognition, computer vision, computational complexity, computational complexity, image processing, computer graphics, computer graphics, computerised picture processing, computerised pattern recognition, error bounds, gray levels, nonlinear transformations |
45 | Ville Nenonen, Aleksi Lindblad, Ville Häkkinen, Toni Laitinen, Mikko Jouhtio, Perttu Hämäläinen |
Using heart rate to control an interactive game. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
heart rate interaction, physically interactive computer game, unconventional computer human interfaces |
43 | Diego A. Hincapié Ossa, Sergio A. Ordóñez Medina, Carlos Francisco Rodríguez, José Tiberio Hernández |
Immersive Simulator for Fluvial Combat Training. |
ISVC (1) |
2008 |
DBLP DOI BibTeX RDF |
Immersive Simulation, Fluvial, Assault, Firearm, Shooting Training, Dynamic Simulation |
38 | Yu Zheng 0001, Chee-Meng Chew |
A numerical solution to the ray-shooting problem and its applications in robotic grasping. |
ICRA |
2009 |
DBLP DOI BibTeX RDF |
|
38 | Mirza Faisal Beg, Ali R. Khan |
Computing an average anatomical atlas using LDDMM and geodesic shooting. |
ISBI |
2006 |
DBLP DOI BibTeX RDF |
|
38 | Micha Sharir, Hayim Shaul |
Ray shooting amid balls, farthest point from a line, and range emptiness searching. |
SODA |
2005 |
DBLP BibTeX RDF |
|
38 | Bong-Horng Chu, In-Kai Liao, Cheng-Seen Ho |
An Ontology-Supported Database Refurbishing Technique and Its Application in Mining GSM Trouble Shooting Rules. |
KES (3) |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Kiyoko Iwasaki, Kazumasa Yamazawa, Naokazu Yokoya |
An Indexing System for Photos Based on Shooting Position and Orientation with Geographic Database. |
ICME |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Micha Sharir, Hayim Shaul |
Ray Shooting and Stone Throwing. |
ESA |
2003 |
DBLP DOI BibTeX RDF |
|
38 | Alan R. Champneys, Alastair Spence |
Hunting for homoclinic orbits in reversible systems: A shooting technique. |
Adv. Comput. Math. |
1993 |
DBLP DOI BibTeX RDF |
Subject classification (AMS) 34C37, 58F05, 65L10 |
38 | Bernard Chazelle, Herbert Edelsbrunner, Michelangelo Grigni, Leonidas J. Guibas, John Hershberger 0001, Micha Sharir, Jack Snoeyink |
Ray Shooting in Polygons Using Geodesic Triangulations. |
ICALP |
1991 |
DBLP DOI BibTeX RDF |
|
38 | Marco Pellegrini 0001 |
Stabbing and Ray Shooting in 3 Dimensional Space. |
SCG |
1990 |
DBLP DOI BibTeX RDF |
|
36 | Mark de Berg |
Vertical ray shooting for fat objects. |
SCG |
2005 |
DBLP DOI BibTeX RDF |
realistic input models, geometric data structures, ray shooting, fat objects |
34 | Bradley D. Hatfield, Amy J. Haufler, José L. Contreras-Vidal |
Brain Processes and Neurofeedback for Performance Enhancement of Precision Motor Behavior. |
HCI (16) |
2009 |
DBLP DOI BibTeX RDF |
psychomotor performance, cognitive neuroscience, kinematics, stress, electroencephalography (EEG) |
34 | Kunihiro Nishimura, Aoi Ito, Tomohiro Tanikawa, Michitaka Hirose |
VR Based Movie Watching Method by Reproduction of Spatial Sensation. |
HCI (13) |
2009 |
DBLP DOI BibTeX RDF |
Camera Work, Roaming Images, a Moving Projector, Spatial Sensation, Presence |
34 | Mateu Sbert, Francesc Castro |
Reuse of Paths in Final Gathering Step with Moving Light Sources. |
International Conference on Computational Science |
2004 |
DBLP DOI BibTeX RDF |
Animation, Random Walk, Radiosity |
34 | Boris Aronov, Steven Fortune |
Approximating Minimum-Weight Triangulations in Three Dimensions. |
Discret. Comput. Geom. |
1999 |
DBLP DOI BibTeX RDF |
|
32 | David Eppstein, Michael T. Goodrich, Lowell Trott |
Going off-road: transversal complexity in road networks. |
GIS |
2009 |
DBLP DOI BibTeX RDF |
edge crossings, multiscale-dispersed graphs, ray-shooting data structures, road networks, geometric graphs, line transversals |
32 | Vladlen Koltun |
Almost tight upper bounds for vertical decompositions in four dimensions. |
J. ACM |
2004 |
DBLP DOI BibTeX RDF |
decompositions, Arrangements, range searching, point location, robot motion planning, ray shooting |
32 | Ralph P. Boland, Jorge Urrutia |
Partitioning Polygons into Tree Monotone and -monotone Subpolygons. |
ICCSA (3) |
2003 |
DBLP DOI BibTeX RDF |
tree monotone partition, monotone cover number, circular ray shooting |
32 | Bomjun Kwon, Dae Seoung Kim, Kyung-Yong Chwa, Sung Yong Shin |
Memory-Efficient Ray Classification for Visibility Operations. |
IEEE Trans. Vis. Comput. Graph. |
1998 |
DBLP DOI BibTeX RDF |
ray classification, rendering, ray tracing, Ray shooting |
31 | Andrzej Grabowski, Damian Bereska, Eryka Probierz, Anita I. Galuszka |
The influence of human-computer interface on usability and technology acceptance of VR-based shooting training with a comparison with typical shooting range. |
Displays |
2024 |
DBLP DOI BibTeX RDF |
|
31 | Katrin Baumgärtner, Florian Messerer, Moritz Diehl |
A Unified Local Convergence Analysis of Differential Dynamic Programming, Direct Single Shooting, and Direct Multiple Shooting. |
ECC |
2023 |
DBLP BibTeX RDF |
|
31 | Yi-Shan Lan, Shih-Wei Sun, Huang-Chia Shih, Kai-Lung Hua, Pao-Chi Chang |
O-Shooting: An Orientation-based Basketball Shooting Mixed Reality Game Based on Environment 3D Scanning and Object Positioning. |
GCCE |
2018 |
DBLP DOI BibTeX RDF |
|
31 | Shuo Feng, Wei Gai, Yanning Xu, Tingting Cui, Pu Qin, Huiyu Li, Dong-Dong Guan, Chenglei Yang, Xiangxu Meng |
Shooting Recognition and Simulation in VR Shooting Theaters. |
CCCV (2) |
2015 |
DBLP DOI BibTeX RDF |
|
31 | Elena Plotskaya, Anna Zakharova |
Biathlon Shooting Training with SCATT-Simulator - Accuracy Shooting Training of Young Biathletes. |
icSPORTS |
2015 |
DBLP DOI BibTeX RDF |
|
31 | Matthew J. Katz |
3-D Vertical Ray Shooting and 2-D Point Enclosure, Range Searching, and Arc Shooting Amidst Convex Fat Objects. |
Comput. Geom. |
1997 |
DBLP DOI BibTeX RDF |
|
27 | Yoav Giyora, Haim Kaplan |
Optimal dynamic vertical ray shooting in rectilinear planar subdivisions. |
SODA |
2007 |
DBLP BibTeX RDF |
|
27 | Steven Zhiying Zhou, Jefry Tedjokusumo, Stefan Winkler 0001, Bingbing Ni |
User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction. |
HCI (14) |
2007 |
DBLP DOI BibTeX RDF |
Virtual Reality, Augmented Reality, Tangible User Interface, Physical Interaction, First Person Shooter |
27 | Haim Kaplan, Natan Rubin, Micha Sharir |
Linear Data Structures for Fast Ray-Shooting Amidst Convex Polyhedra. |
ESA |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Mark de Berg, Chris Gray |
Vertical ray shooting and computing depth orders for fat objects. |
SODA |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Huaming Li, Mingjun Zhang, Jindong Tan |
Dynamics Modeling and Analysis of a Micro-particle Based Shooting and Harvesting System for Blood Vessel Cleaning and Enlargement. |
IROS |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Hirokazu Yamanoue |
The Differences Between Toed-in Camera Configurations and Parallel Camera Configurations in Shooting Stereoscopic Images. |
ICME |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Seiichi Gohshi, Haruyuki Nakamura, Hiroshi Ito 0003, Ryousuke Fujii, Mitsuyoshi Suzuki, Shigenori Takai, Yukari Tani |
A New Watermark Surviving After Re-shooting the Images Displayed on a Screen. |
KES (2) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Siu-Wing Cheng, Otfried Cheong, Hazel Everett, René van Oostrum |
Hierarchical Decompositions and Circular Ray Shooting in Simple Polygons. |
Discret. Comput. Geom. |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Jonathan Rasmusson |
Long Build Trouble Shooting Guide. |
XP/Agile Universe |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Eric Velleman, Richard van Tol, Sander Huiberts, Hugo Verwey |
3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind. |
ICCHP |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Masahito Kumano, Yasuo Ariki, Kiyoshi Tsukada |
A Method of Digital Camera Work Focused on Players and a Ball: - Toward Automatic Contents Production System of Commentary Soccer Video by Digital Shooting. |
PCM (3) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Asuka Tohda, Kazuyuki Okada, Masa Inakage |
SS-3d: a collaborative tool for shooting-preproduction with Web3D. |
GRAPHITE |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Pierre-Alexandre Favier, Pierre De Loor, Jacques Tisseau |
Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment. |
International Conference on Virtual Storytelling |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Denis Besnard |
Expert Error: The Case of Trouble-Shooting in Electronics. |
SAFECOMP |
2000 |
DBLP DOI BibTeX RDF |
|
27 | Frédéric Maire, Doug Taylor |
A Quadratic Programming Formulation of a Moving Ball Interception and Shooting Behaviour, and Its Application to Neural Network Control. |
RoboCup |
2000 |
DBLP DOI BibTeX RDF |
|
27 | Wolf Hofmann, Heinrich Voss |
Über die Konvergenz von Shooting-Verfahren. |
Computing |
1976 |
DBLP DOI BibTeX RDF |
|
27 | Wolf Hofmann, Heinrich Voss |
Shooting-Verfahren bei nichtlinearen, autonomen Schwingungen. |
Computing |
1976 |
DBLP DOI BibTeX RDF |
|
22 | James T. Albrecht, Cy P. Chan, Alan Edelman |
Sturm Sequences and Random Eigenvalue Distributions. |
Found. Comput. Math. |
2009 |
DBLP DOI BibTeX RDF |
Mathematics Subject Classification (2000) 15A52, 15A90, 15A18 |
22 | Wataru Toishita, Yutaka Momoda, Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura, Takafumi Taketomi, Tomokazu Sato, Naokazu Yokoya |
A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure. |
HCI (13) |
2009 |
DBLP DOI BibTeX RDF |
Pre-visualization, Natural Feature, Tracking, Mixed Reality |
22 | Atsuo Yoshitaka, Akihiro Kawano, Tsukasa Hirashima |
Speaker Tracking for Automated Lecture Archiving Using Tagged Microphone. |
ISM |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Hideaki Uchiyama, Hideo Saito |
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking. |
ICAT |
2007 |
DBLP DOI BibTeX RDF |
Pool Games, Computer Vision, Augmented Reality |
22 | Armin Biess, Mark L. Nagurka, Tamar Flash |
Simulating Discrete and Rhythmic Multi-joint Human Arm Movements by Optimization of Nonlinear Performance Indices. |
Biol. Cybern. |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Jong-Hwan Park, Jong-Hwan Kim, Byung-Ha Ahn, Moon-Gu Jeon |
A Selection Scheme for Excluding Defective Rules of Evolutionary Fuzzy Path Planning. |
PRICAI |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Frank R. Schmidt, Michael Clausen, Daniel Cremers |
Shape Matching by Variational Computation of Geodesics on a Manifold. |
DAGM-Symposium |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Veerle Ledoux, Marnix Van Daele, Guido Vanden Berghe |
Piecewise Constant Perturbation Methods for the Multichannel Schrödinger Equation. |
International Conference on Computational Science (4) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Otfried Cheong, Hazel Everett, Hyo-Sil Kim, Sylvain Lazard, René Schott |
Throwing Stones Inside Simple Polygons . |
AAIM |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Patrick Baudisch, Desney S. Tan, Drew Steedly, Eric Rudolph, Matthew Uyttendaele, Chris Pal, Richard Szeliski |
Panoramic viewfinder: providing a real-time preview to help users avoid flaws in panoramic pictures. |
OZCHI |
2005 |
DBLP DOI BibTeX RDF |
user interface, real-time, interactive, panorama, stitching, preview |
22 | Natalya V. Sveshnikova, Dmitry V. Yurin |
A Priori and A Posteriori Error Estimates in Recovery of 3D Scenes by Factorization Algorithms. |
Program. Comput. Softw. |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Pao-Tsun Lin, Shun-Feng Su, Tsu-Tian Lee |
Time-optimal control via fuzzy approach. |
SMC (4) |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Masaki Onishi, Takehiko Kagebayashi, Kunio Fukunaga |
Production of Video Images by Computer Controlled Cameras and Its Application to TV Conference System. |
CVPR (2) |
2001 |
DBLP DOI BibTeX RDF |
|
22 | Ng Beng Kiat, Quek Yee Ming, Tay Boon Hock, Yuen Suen Yee, Simon Koh |
LuckyStar II - Team Description Paper. |
RoboCup |
2000 |
DBLP DOI BibTeX RDF |
|
22 | Baolin Yang, Joel R. Phillips |
A multi-interval Chebyshev collocation method for efficient high-accuracy RF circuit simulation. |
DAC |
2000 |
DBLP DOI BibTeX RDF |
|
22 | Mateu Sbert |
Error and Complexity of Random Walk Monte Carlo Radiosity. |
IEEE Trans. Vis. Comput. Graph. |
1997 |
DBLP DOI BibTeX RDF |
Rendering, random walk, Monte Carlo, radiosity |
22 | Marc J. van Kreveld, Mark H. Overmars, Pankaj K. Agarwal |
Intersection Queries in Sets of Disks. |
SWAT |
1990 |
DBLP DOI BibTeX RDF |
|
21 | Shinji Daigo, Shinji Ozawa |
Automatic pan control system for broadcasting ball games based on audience's face direction. |
ACM Multimedia |
2004 |
DBLP DOI BibTeX RDF |
automatic shooting, cylindrical panoramas, face direction, template matching |
21 | Jaijeet S. Roychowdhury |
A time-domain RF steady-state method for closely spaced tones. |
DAC |
2002 |
DBLP DOI BibTeX RDF |
MPDE, RF switching mixers, analog/RF simulation, artificial time scales, difference-frequency time scales, multi-time PDEs, shooting, analog, homotopy, mixed-signal, envelope, continuation methods, harmonic balance |
21 | Michel Leblond, François Rousselle, Christophe Renaud |
Hybridization Techniques for Fast Radiosity Solvers. |
Computer Graphics International |
2000 |
DBLP DOI BibTeX RDF |
group accelerated shooting method, hybridization, Radiosity, conjugate gradient method, relaxation methods |
21 | Marc Abrams |
An Example of Deriving Performance Properties from a Visual Representation of Program Execution. |
IEEE Trans. Parallel Distributed Syst. |
1997 |
DBLP DOI BibTeX RDF |
timed progress graphs, performance evaluation, visualization, Petri nets, Parallel computation, computational geometry, mutual exclusion, reachability analysis, ray shooting |
21 | Dieter Kraft |
Algorithm 733; TOMP - Fortran modules for optimal control calculations. |
ACM Trans. Math. Softw. |
1994 |
DBLP DOI BibTeX RDF |
shooting method, robotics, optimal control, manipulators, boundary value problems |
21 | Takushi Tanaka |
Parsing Electronic Circuits in a Logic Grammar. |
IEEE Trans. Knowl. Data Eng. |
1993 |
DBLP DOI BibTeX RDF |
trouble shooting, automatic circuit understanding, circuit structures, definite clause set grammar, DCSG top-down parsing mechanism, trees (mathematics), circuit analysis computing, grammars, structural analysis, formal logic, hierarchical structures, circuit design, words, parse trees, functional blocks, causal analysis, sentence, logic grammar |
21 | W. Mönch |
Secant methods for sparse systems of nonlinear equations with a special structure. |
Computing |
1983 |
DBLP DOI BibTeX RDF |
Sparse systems of nonlinear equations, secant methods, multiple shooting method, boundary value problems |
15 | Fang Cao, Daidou Guo, Tianjun Wang, Heng Yao, Jian Li 0034, Chuan Qin 0001 |
Universal screen-shooting robust image watermarking with channel-attention in DCT domain. |
Expert Syst. Appl. |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Wenlin Yan, Xianxin Jiang, Ping Liu |
Correction to "A Review of Basketball Shooting Analysis Based on Artificial Intelligence". |
IEEE Access |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Haitao Jiang, Bo Yuan, Wei Wei, Xiaobo Ji, Xiaokai Mu, Qingchao Sun |
Positioning Aviation Bolts in Narrow Spaces: A Deep Learning-Based Visual Approach at Arbitrary Shooting Angles. |
IEEE Trans. Instrum. Meas. |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Matteo Iaiani, Riccardo Sorichetti, Alessandro Tugnoli, Valerio Cozzani |
Modelling standoff distances to prevent escalation in shooting attacks to tanks storing hazardous materials. |
Reliab. Eng. Syst. Saf. |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Yue Zhou 0005, Shuqi Sun, Xue Jiang 0001, Guozheng Xu, Fengyuan Hu, Ze Zhang, Xingzhao Liu |
DGA: Direction-Guided Attack Against Optical Aerial Detection in Camera Shooting Direction-Agnostic Scenarios. |
IEEE Trans. Geosci. Remote. Sens. |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Mats Wiese, Rebecca Berthold, Matthias Wangenheim, Annika Raatz |
Describing and Analyzing Mechanical Contact for Continuum Robots Using a Shooting-Based Cosserat Rod Implementation. |
IEEE Robotics Autom. Lett. |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Anastasia Peshkovskaya, Sergey Chudinov, Galina Serbina, Alexander Gubanov |
Suicide-Related Groups and School Shooting Fan Communities on Social Media: A Network Analysis. |
Comput. |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Yu Fu, John T. Stasko |
HoopInSight: Analyzing and Comparing Basketball Shooting Performance Through Visualization. |
IEEE Trans. Vis. Comput. Graph. |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Tong Liu, Heng Yao, Xinran Li, Chuan Qin 0001 |
Robust Perceptual Image Hashing for Screen-Shooting Attack. |
IEEE Trans. Consumer Electron. |
2024 |
DBLP DOI BibTeX RDF |
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