Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
144 | Adi Botea, Martin Müller 0003, Jonathan Schaeffer |
Using Abstraction for Planning in Sokoban. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
97 | Yoshio Murase, Hitoshi Matsubara, Yuzuru Hiraga |
Automatic Making of Sokoban Problems. |
PRICAI |
1996 |
DBLP DOI BibTeX RDF |
|
80 | Kengo Katayama, Takahiro Koshiishi, Hiroyuki Narihisa |
Reinforcement learning agents with primary knowledge designed by analytic hierarchy process. |
SAC |
2005 |
DBLP DOI BibTeX RDF |
profit sharing, pursuit problem, sokoban, reinforcement learning, deadlock, analytic hierarchy process |
80 | Andreas Junghanns, Jonathan Schaeffer |
Relevance Cuts: Localizing the Search. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
Sokoban, IDA*, local search, heuristic search, single-agent search |
70 | Adi Botea |
Using Abstraction for Heuristic Search and Planning. |
SARA |
2002 |
DBLP DOI BibTeX RDF |
|
27 | João Paulo Barros |
Sokoban: An Assignment for an Object-Oriented and GUI Programming Course. |
SIGCSE (2) |
2024 |
DBLP DOI BibTeX RDF |
|
27 | Yahia Zakaria, Magda B. Fayek, Mayada Hadhoud |
Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study. |
IEEE Trans. Games |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Oleksii Ignatenko, Ruslan Pravosud |
Solving Sokoban Game with a Heuristic for Avoiding Dead-End States. |
ICTERI |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Mattia Crippa, Pier Luca Lanzi, Fabio Marocchi |
An analysis of Single-Player Monte Carlo Tree Search performance in Sokoban. |
Expert Syst. Appl. |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Dieqiao Feng, Carla P. Gomes, Bart Selman |
Left Heavy Tails and the Effectiveness of the Policy and Value Networks in DNN-based best-first search for Sokoban Planning. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Dieqiao Feng, Carla P. Gomes, Bart Selman |
Left Heavy Tails and the Effectiveness of the Policy and Value Networks in DNN-based best-first search for Sokoban Planning. |
NeurIPS |
2022 |
DBLP BibTeX RDF |
|
27 | Zhao Yang 0003, Mike Preuss, Aske Plaat |
Potential-based Reward Shaping in Sokoban. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
27 | Yaron Shoham, Gal Elidan |
Solving Sokoban with forward-backward reinforcement learning. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
27 | Zhao Yang 0003, Mike Preuss, Aske Plaat |
Transfer Learning and Curriculum Learning in Sokoban. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
27 | Dieqiao Feng, Carla P. Gomes, Bart Selman |
A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
27 | Zhao Yang 0003, Mike Preuss, Aske Plaat |
Transfer Learning and Curriculum Learning in Sokoban. |
BNAIC/BENELEARN |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Tomás Balyo, Nils Froleyks |
AI Assisted Design of Sokoban Puzzles Using Automated Planning. |
ArtsIT |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Yaron Shoham, Gal Elidan |
Solving Sokoban with Forward-Backward Reinforcement Learning. |
SOCS |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Hans Schaa, Nicolas A. Barriga |
Generating Entertaining Human-Like Sokoban Initial States. |
SCCC |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Péter Karkus, Mehdi Mirza, Arthur Guez, Andrew Jaegle, Timothy P. Lillicrap, Lars Buesing, Nicolas Heess, Theophane Weber |
Beyond Tabula-Rasa: a Modular Reinforcement Learning Approach for Physically Embedded 3D Sokoban. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
27 | Dieqiao Feng, Carla P. Gomes, Bart Selman |
A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances. |
NeurIPS |
2020 |
DBLP BibTeX RDF |
|
27 | Dâmaris S. Bento, André Grahl Pereira, Levi H. S. Lelis |
Procedural Generation of Initial States of Sokoban. |
CoRR |
2019 |
DBLP BibTeX RDF |
|
27 | Dâmaris S. Bento, André Grahl Pereira, Levi H. S. Lelis |
Procedural Generation of Initial States of Sokoban. |
IJCAI |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Anand Venkatesan, Atishay Jain, Rakesh Grewal |
AI in Game Playing: Sokoban Solver. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
27 | Zheng Li 0001, Liam O'Brien, Shayne Flint, Ramesh S. Sankaranarayana |
Object-Oriented Sokoban Solver: A Serious Game Project for OOAD and AI Education. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
27 | Nils Christian Froleyks, Tomás Balyo |
Using an Algorithm Portfolio to Solve Sokoban. |
SOCS |
2017 |
DBLP DOI BibTeX RDF |
|
27 | Granit Luzhnica, Christoffer Ojeling, Eduardo E. Veas, Viktoria Pammer |
Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game. |
ISMAR Adjunct |
2016 |
DBLP DOI BibTeX RDF |
|
27 | Bilal Kartal, Nick Sohre, Stephen J. Guy |
Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
27 | André Grahl Pereira, Robert Holte, Jonathan Schaeffer, Luciana S. Buriol, Marcus Ritt |
Improved Heuristic and Tie-Breaking for Optimally Solving Sokoban. |
IJCAI |
2016 |
DBLP BibTeX RDF |
|
27 | André Grahl Pereira, Marcus Ritt, Luciana S. Buriol |
Optimal Sokoban solving using pattern databases with specific domain knowledge. |
Artif. Intell. |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Renato R. Leme, André Grahl Pereira, Marcus Ritt, Luciana S. Buriol |
Solving Sokoban Optimally with Domain-Dependent Move Pruning. |
BRACIS |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Joshua Taylor, Ian Parberry, Thomas D. Parsons |
Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test. |
FDG |
2015 |
DBLP BibTeX RDF |
|
27 | Tom Anthony, Daniel Polani, Chrystopher L. Nehaniv |
General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man. |
IEEE Trans. Comput. Intell. AI Games |
2014 |
DBLP DOI BibTeX RDF |
|
27 | Zheng Li 0001, Liam O'Brien, Shayne Flint, Ramesh S. Sankaranarayana |
Object-oriented Sokoban solver: A serious game project for OOAD and AI education. |
FIE |
2014 |
DBLP DOI BibTeX RDF |
|
27 | Neng-Fa Zhou, Agostino Dovier |
A Tabled Prolog Program for Solving Sokoban. |
Fundam. Informaticae |
2013 |
DBLP DOI BibTeX RDF |
|
27 | André Grahl Pereira, Marcus Ritt, Luciana Salete Buriol |
Finding Optimal Solutions to Sokoban Using Instance Dependent Pattern Databases. |
SOCS |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Neng-Fa Zhou, Agostino Dovier |
A Tabled Prolog Program for Solving Sokoban. |
CILC |
2011 |
DBLP BibTeX RDF |
|
27 | Uriel Haile Hernández Belmonte, Víctor Ayala-Ramírez, Raúl Enrique Sánchez-Yáñez |
Pushing boxes with a mobile robot in Sokoban-like scenarios. |
CONIELECOMP |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Neng-Fa Zhou, Agostino Dovier |
A Tabled Prolog Program for Solving Sokoban. |
ICTAI |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Daniel A. Ashlock, Justin Schonfeld |
Evolution for automatic assessment of the difficulty of sokoban boards. |
IEEE Congress on Evolutionary Computation |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Petr Jarusek, Radek Pelánek |
Difficulty Rating of Sokoban Puzzle. |
STAIRS |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Kairi Miyazaki, Satoshi Matsuda |
Robot planning by cooperation of Hopfield networks - A case of Warehouse Keeper Puzzle (sokoban) -. |
IJCNN |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Zyta Dziechcinska-Halamoda, Zofia Majcher, Jerzy Michael, Zdzislaw Skupien |
A Sokoban-type game and arc deletion within irregular digraphs of all sizes. |
Discuss. Math. Graph Theory |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Matthew S. Berger, James H. Lawton |
Multi-agent Planning in Sokoban. |
CEEMAS |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Andreas Junghanns, Jonathan Schaeffer |
Sokoban: Enhancing general single-agent search methods using domain knowledge. |
Artif. Intell. |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Andreas Junghanns, Jonathan Schaeffer |
Sokoban: improving the search with relevance cuts. |
Theor. Comput. Sci. |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Dorit Dor, Uri Zwick |
SOKOBAN and other motion planning problems. |
Comput. Geom. |
1999 |
DBLP DOI BibTeX RDF |
|
27 | Andreas Junghanns, Jonathan Schaeffer |
Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock. |
Canadian AI |
1998 |
DBLP DOI BibTeX RDF |
|
23 | Erik D. Demaine, Robert A. Hearn |
Constraint Logic: A Uniform Framework for Modeling Computation as Games. |
CCC |
2008 |
DBLP DOI BibTeX RDF |
games, undecidability, hardness |
23 | Emilena Specht, Ricardo Miotto Redin, Luigi Carro, Luís da Cunha Lamb, Érika F. Cota, Flávio Rech Wagner |
Analysis of the use of declarative languages for enhanced embedded system software development. |
SBCCI |
2007 |
DBLP DOI BibTeX RDF |
embedded software, modeling languages, system level modeling, system level synthesis |
23 | Robert A. Hearn, Erik D. Demaine |
The Nondeterministic Constraint Logic Model of Computation: Reductions and Applications. |
ICALP |
2002 |
DBLP DOI BibTeX RDF |
|