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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 1080 occurrences of 649 keywords
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Results
Found 1865 publication records. Showing 1865 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
114 | Adrian Dumitrescu, Micha Sharir, Csaba D. Tóth |
Extremal problems on triangle areas in two and three dimensions. |
SCG |
2008 |
DBLP DOI BibTeX RDF |
distinct triangle areas, extremal combinatorics, maximum triangle areas, minimum triangle areas, unit triangle areas, discrete geometry, point configurations |
75 | Valentin E. Brimkov, Reneta P. Barneva |
Graceful Planes and Thin Tunnel-Free Meshes. |
DGCI |
1999 |
DBLP DOI BibTeX RDF |
Discrete 3D modeling, Discrete lines, Discrete triangles, Mesh of triangles, Discrete planes |
73 | Jan-Henrik Haunert, Claus Brenner |
Vehicle localization by matching triangulated point patterns. |
GIS |
2009 |
DBLP DOI BibTeX RDF |
dynamic programming, positioning, point pattern matching |
65 | Karsten Schröder, Roland Mech |
Combined description of shape and motion in an object based coding scheme using curved triangles. |
ICIP |
1995 |
DBLP DOI BibTeX RDF |
object based coding, curved triangles, object motion representation, object shape representation, video scene, object masks, regular triangles, grid points tracking, prediction images, deformed grid, reference frame warping, motion description, algorithm, grids, motion estimation, video coding, video coding, image representation, polygon, shape description, rendering (computer graphics), prediction theory, arcs, image rendering |
63 | Stefan Felsner, Klaus Kriegel |
Triangles in Euclidean Arrangements. |
WG |
1998 |
DBLP DOI BibTeX RDF |
|
60 | Charalampos E. Tsourakakis, U Kang, Gary L. Miller, Christos Faloutsos |
DOULION: counting triangles in massive graphs with a coin. |
KDD |
2009 |
DBLP DOI BibTeX RDF |
social networks, hadoop, triangles, sparsification |
60 | James I. Lathrop, Jack H. Lutz, Scott M. Summers |
Strict Self-assembly of Discrete Sierpinski Triangles. |
CiE |
2007 |
DBLP DOI BibTeX RDF |
Sierpinski triangles, fractals, self-assembly, molecular computing |
57 | Selda Küçükçifçi, Charles C. Lindner |
Minimum Covering for Hexagon Triple Systems. |
Des. Codes Cryptogr. |
2004 |
DBLP DOI BibTeX RDF |
hexagon triple system, minimum covering, perfect |
55 | Andrzej Zak |
Dissection of a Triangle into Similar Triangles. |
Discret. Comput. Geom. |
2005 |
DBLP DOI BibTeX RDF |
|
52 | Christoph Fünfzig, Kerstin Müller 0001, Dianne Hansford, Gerald E. Farin |
PNG1 triangles for tangent plane continuous surfaces on the GPU. |
Graphics Interface |
2008 |
DBLP BibTeX RDF |
Bézier surfaces, GPU-based tessellation, PN triangles, geometry shader |
47 | Luciana S. Buriol, Gereon Frahling, Stefano Leonardi 0001, Alberto Marchetti-Spaccamela, Christian Sohler |
Counting triangles in data streams. |
PODS |
2006 |
DBLP DOI BibTeX RDF |
graph algorithms, network analysis, streaming algorithms |
47 | Jia-xin Chen, Hai-he Hu |
One Mesh Model Simplification Method Based on Shape Transform of Triangles. |
ICAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
47 | Paul Morrison, Ju Jia Zou |
Achieving a More Accurate Skeleton through the Refinement of Skeletonization Triangles. |
DICTA |
2005 |
DBLP DOI BibTeX RDF |
|
46 | Jim X. Chen, Harry Wechsler, Jian Cui |
Image-Based Fast Small Triangle Rasterization. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
Atomic primitives, pixmaps, rasterization, bitmaps, triangles, image-based |
43 | Tuan Minh Pham |
Similar triangles and orientation in plane elementary geometry for Coq-based proofs. |
SAC |
2010 |
DBLP DOI BibTeX RDF |
similar triangles, orientation, formalization, Coq, geometric theorem proving |
43 | Roel Apfelbaum, Micha Sharir |
An improved bound on the number of unit area triangles. |
SCG |
2009 |
DBLP DOI BibTeX RDF |
geometric incidences, repeated configurations, unit-area triangles, combinatorial geometry |
43 | Esther Ezra, Micha Sharir |
Counting and representing intersections among triangles in three dimensions. |
SCG |
2004 |
DBLP DOI BibTeX RDF |
3SUM-hard problems, counting intersections, curve-sensitive cuttings, triangles in three dimensions, arrangements |
43 | Micha Sharir, Emo Welzl |
Balanced lines, halving triangles, and the generalized lower bound theorem. |
SCG |
2001 |
DBLP DOI BibTeX RDF |
$k$-sets, Gale transform, Lovasz Lemma, balanced lines, generalized lower bound theorem, halving triangles |
43 | Mehran Yazdi, André Zaccarin |
Interframe Coding Using Deformable Triangles of Variable Size. |
ICIP (1) |
1997 |
DBLP DOI BibTeX RDF |
variable size deformable triangles, interframe coding, videophone sequences, MRI sequences, image slices, affine deformations, quadtree decomposition algorithm, triangle mesh generation, image areas, prediction error energy, variable size triangular patches, motion-compensated image, grid points, regular triangular mesh, motion compensation, motion compensation, rate-distortion theory, SNR, low bit rate coding |
43 | Tim Poston, H. T. Nguyen, Pheng-Ann Heng, Tien-Tsin Wong |
"Skeleton climbing": fast isosurfaces with fewer triangles. |
PG |
1997 |
DBLP DOI BibTeX RDF |
skeleton climbing, triangulated isosurfaces, 3D grid data, time penalty, mesh decimation algorithms, grid edges, computational geometry, computational geometry, interpolation, surface, object modeling, surface fitting, marching cubes, triangles |
41 | Kasturi R. Varadarajan |
Epsilon nets and union complexity. |
SCG |
2009 |
DBLP DOI BibTeX RDF |
approximation algorithms, set cover, epsilon nets |
41 | Doug Baldwin |
Surface Reconstruction from Constructive Solid Geometry for Interactive Visualization. |
ISVC (1) |
2007 |
DBLP DOI BibTeX RDF |
|
41 | Hong Zhou, Yonghuai Liu, Longzhuang Li |
Incremental Mesh-based Integration of Registered Range Images: Robust to Registration Error and Scanning Noise. |
ACCV (1) |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Jianbing Huang, Michael B. Carter |
Interactive Transparency Rendering for Large CAD Models. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
depth sort, transparency rendering, triangle sorting, BSP |
41 | Lakshman Prasad, Alexei N. Skourikhine |
Vectorized Image Segmentation via Trixel Agglomeration. |
GbRPR |
2005 |
DBLP DOI BibTeX RDF |
|
41 | S. H. Lo, W. X. Wang |
A fast robust algorithm for the intersection of triangulated surfaces. |
Eng. Comput. |
2004 |
DBLP DOI BibTeX RDF |
Neighbour tracing, Surface, Intersection, Triangular mesh |
41 | Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eric A. Wernert |
A novel approach to extract triangle strips for iso-surfaces in volumes. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
iso-value, sub-surfaces, marching cubes, iso-surface, triangle strips |
41 | Micha Sharir, Hayim Shaul |
Ray Shooting and Stone Throwing. |
ESA |
2003 |
DBLP DOI BibTeX RDF |
|
41 | Michael Thomas Lee, Hanan Samet |
Navigating through triangle meshes implemented as linear quadtrees. |
ACM Trans. Graph. |
2000 |
DBLP DOI BibTeX RDF |
neighbor finding, spherical modeling, data structures, ray tracing, finite element analysis, triangle meshes, hierarchical methods |
41 | Katsuaki Kawachi, Hiromasa Suzuki |
Distance Computation between Non-Convex Polyhedra at Short Range Based on Discrete Voronoi Regions. |
GMP |
2000 |
DBLP DOI BibTeX RDF |
Voronoi Region, Computational Geometry, Distance Computation |
41 | Marco Pellegrini 0001 |
Stabbing and Ray Shooting in 3 Dimensional Space. |
SCG |
1990 |
DBLP DOI BibTeX RDF |
|
39 | Charalampos E. Tsourakakis |
Fast Counting of Triangles in Large Real Networks without Counting: Algorithms and Laws. |
ICDM |
2008 |
DBLP DOI BibTeX RDF |
|
39 | Sean Curtis, Rasmus Tamstorf, Dinesh Manocha |
Fast collision detection for deformable models using representative-triangles. |
SI3D |
2008 |
DBLP DOI BibTeX RDF |
bounding-volume hierarhcy, deformable collisions, collision detection, continuous collision detection, self-collision |
39 | Hervé Brönnimann, Olivier Devillers, Sylvain Lazard, Frank Sottile |
Lines Tangent to Four Triangles in Three-Dimensional Space. |
Discret. Comput. Geom. |
2007 |
DBLP DOI BibTeX RDF |
|
39 | Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren |
Stochastic rasterization using time-continuous triangles. |
Graphics Hardware |
2007 |
DBLP DOI BibTeX RDF |
|
39 | Hossein Jowhari, Mohammad Ghodsi |
New Streaming Algorithms for Counting Triangles in Graphs. |
COCOON |
2005 |
DBLP DOI BibTeX RDF |
|
39 | Eti Ezra, Micha Sharir |
Output-sensitive construction of the union of triangles. |
SODA |
2004 |
DBLP BibTeX RDF |
|
39 | Neil H. McCormick, Robert B. Fisher |
Edge-Constrained Marching Triangles. |
3DPVT |
2002 |
DBLP DOI BibTeX RDF |
|
39 | Hong Wang 0005 |
Vertex-Disjoint Triangles in Claw-Free Graphs with Minimum Degree at Least Three. |
Comb. |
1998 |
DBLP DOI BibTeX RDF |
AMS Subject Classification (1991) Classes: 05C35, 05C70 |
39 | Miklós Laczkovich |
Tilings of Polygons with Similar Triangles, II. |
Discret. Comput. Geom. |
1998 |
DBLP DOI BibTeX RDF |
|
39 | Mark de Berg, Leonidas J. Guibas, Dan Halperin |
Vertical Decompositions for Triangles in 3-Space. |
Discret. Comput. Geom. |
1996 |
DBLP DOI BibTeX RDF |
|
37 | Daniel DeMenthon, Larry S. Davis |
Exact and Approximate Solutions of the Perspective-Three-Point Problem. |
IEEE Trans. Pattern Anal. Mach. Intell. |
1992 |
DBLP DOI BibTeX RDF |
model based pose estimation, perspective-three-point problem, model triangles, 2D lookup tables, perspective approximations, image recognition, image recognition, function approximation, table lookup |
35 | Jirí Matousek 0001, Nathaly Miller, János Pach, Micha Sharir, Shmuel Sifrony, Emo Welzl |
Fat Triangles Determine Linearly Many Holes |
FOCS |
1991 |
DBLP DOI BibTeX RDF |
fat triangles, linearly many holes, complexity, randomized algorithm, connected components |
35 | Nicholas F. Maxemchuk, Anton T. Dahbura |
Optimal Diagnosable System Design Using Full-Difference Triangles. |
IEEE Trans. Computers |
1986 |
DBLP DOI BibTeX RDF |
t/t-diagnosable systems, full-difference triangles, Fault tolerance, PMC models, system diagnosis |
33 | Luca Becchetti, Paolo Boldi, Carlos Castillo 0001, Aristides Gionis |
Efficient semi-streaming algorithms for local triangle counting in massive graphs. |
KDD |
2008 |
DBLP DOI BibTeX RDF |
semi-streaming, graph mining, probabilistic algorithms |
33 | Il Lang Yi, Yuan-Shin Lee, Hayong Shin |
Mitered offset of a mesh using QEM and vertex split. |
Symposium on Solid and Physical Modeling |
2008 |
DBLP DOI BibTeX RDF |
mesh, offset, quadric error metric |
33 | Charles Ben Cranston, Hanan Samet |
Indexing Point Triples Via Triangle Geometry. |
ICDE |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Meenakshisundaram Gopi |
Controllable Single-Strip Generation for Triangulated Surfaces. |
PG |
2004 |
DBLP DOI BibTeX RDF |
Stripification, Hamiltonian paths and cycles, Constrained path planning, Fundamental cycles, Path planning, Triangulation |
33 | Chin-Feng Lin, Don-Lin Yang, Yeh-Ching Chung |
A Marching Voxels Method for Surface Rendering of Volume Data. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
Marching voxels Method, Marching Cubes Method, Surface Extraction, Surface Rendering |
33 | Tamal K. Dey, Arunabha Roy, Nimish R. Shah |
Approximating Geometric Domains through Topological Triangulations. |
FSTTCS |
1997 |
DBLP DOI BibTeX RDF |
|
33 | Marshall W. Bern, David P. Dobkin, David Eppstein |
Triangulating Polygons without Large Angles. |
SCG |
1992 |
DBLP DOI BibTeX RDF |
|
33 | Alan Saalfeld |
Joint Triangulations and Triangulation Maps. |
SCG |
1987 |
DBLP DOI BibTeX RDF |
|
30 | Santanu S. Dey, Laurence A. Wolsey |
Lifting Integer Variables in Minimal Inequalities Corresponding to Lattice-Free Triangles. |
IPCO |
2008 |
DBLP DOI BibTeX RDF |
|
30 | Xuefeng Liang, Arijit Bishnu, Tetsuo Asano |
A Robust Fingerprint Indexing Scheme Using Minutia Neighborhood Structure and Low-Order Delaunay Triangles. |
IEEE Trans. Inf. Forensics Secur. |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Gabriele Taentzer, Enrico Biermann, Dénes Bisztray, Bernd Bohnet, Iovka Boneva, Artur Boronat, Leif Geiger, Rubino Geiß, Ákos Horváth 0001, Ole Kniemeyer, Tom Mens, Benjamin Ness, Detlef Plump, Tamás Vajk |
Generation of Sierpinski Triangles: A Case Study for Graph Transformation Tools. |
AGTIVE |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Magdalene Grantson, Christian Borgelt, Christos Levcopoulos |
Minimum Weight Triangulation by Cutting Out Triangles. |
ISAAC |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Zhihong Mao, Lizhuang Ma, Mingxi Zhao |
G1 Continuity Triangular Patches Interpolation Based on PN Triangles. |
International Conference on Computational Science (3) |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Changqing Xu, Ren Ding |
The Number of Isosceles Right Triangles Determined by n Points in Convex Position in the Plane. |
Discret. Comput. Geom. |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Luke Mathieson, Elena Prieto-Rodriguez, Peter Shaw 0001 |
Packing Edge Disjoint Triangles: A Parameterized View. |
IWPEC |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Gyula Károlyi, József Solymosi |
Almost Disjoint Triangles in 3-Space. |
Discret. Comput. Geom. |
2002 |
DBLP DOI BibTeX RDF |
|
30 | Venkatesan Guruswami, C. Pandu Rangan, Maw-Shang Chang, Gerard J. Chang, C. K. Wong |
The Vertex-Disjoint Triangles Problem. |
WG |
1998 |
DBLP DOI BibTeX RDF |
|
30 | Eric Andres, Philippe Nehlig, Jean Françon |
Supercover of Straight Lines, Planes and Triangles. |
DGCI |
1997 |
DBLP DOI BibTeX RDF |
Discrete 3D Modelling, Discrete Lines, Discrete Polygons, Supercover, Discrete Planes |
30 | Mark de Berg, Leonidas J. Guibas, Dan Halperin |
Vertical Decompositions for Triangles in 3-Space. |
SCG |
1994 |
DBLP DOI BibTeX RDF |
|
30 | Boris Aronov, Bernard Chazelle, Herbert Edelsbrunner, Leonidas J. Guibas, Micha Sharir, Rephael Wenger |
Points and Triangles in the Plane and Halving Planes in Space. |
SCG |
1990 |
DBLP DOI BibTeX RDF |
|
29 | David E. Cardoze, Alexandre Cunha, Gary L. Miller, Todd Phillips, Noel Walkington |
A Bézier-based approach to unstructured moving meshes. |
SCG |
2004 |
DBLP DOI BibTeX RDF |
Bézier triangles, moving meshes, computational geometry, finite element method, B-splines, mesh generation |
28 | Dan Hefetz, Mykhaylo Tyomkyn |
Universality of Graphs with Few Triangles and Anti-Triangles. |
Comb. Probab. Comput. |
2016 |
DBLP DOI BibTeX RDF |
|
28 | Josep M. Brunat, Montserrat Maureso |
Symmetries in Steinhaus Triangles and in Generalized Pascal Triangles. |
Integers |
2011 |
DBLP BibTeX RDF |
|
28 | Richard Jerrard, John E. Wetzel |
Equilateral Triangles and Triangles. |
Am. Math. Mon. |
2002 |
DBLP BibTeX RDF |
|
28 | Paul Yiu |
Heronian Triangles Are Lattice Triangles. |
Am. Math. Mon. |
2001 |
DBLP BibTeX RDF |
|
28 | Maria-Cecilia Rivara, Gabriel Iribarren |
The 4-triangles longest-side partition of triangles and linear refinement algorithms. |
Math. Comput. |
1996 |
DBLP DOI BibTeX RDF |
|
28 | Mireille Rousset |
Sommes de Minkowski de triangles. (Minkowski Addition of Triangles). |
|
1996 |
RDF |
|
24 | Xuan Yu, Jingyi Yu, Leonard McMillan |
Towards multi-perspective rasterization. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Multi-perspective rendering, Graphics hardware, Real-time rendering, Rasterization |
24 | Kaichi Zhou, Eugene Zhang, Jirí Bittner, Peter Wonka |
Visibility-driven Mesh Analysis and Visualization through Graph Cuts. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Boris Aronov, Mark de Berg, Shripad Thite |
The Complexity of Bisectors and Voronoi Diagrams on Realistic Terrains. |
ESA |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Jaume Vergés-Llahí, Toshikazu Wada |
A General Algorithm to Recover External Camera Parameters from Pairwise Camera Calibrations. |
ICIAR |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Kedarnath Thangudu, Lakshmi Gade, Jag Mohan Singh, P. J. Narayanan |
Point Based Representations for Hierarchical Environments. |
ICCTA |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Fabrizio Frati, Maurizio Patrignani |
A Note on Minimum-Area Straight-Line Drawings of Planar Graphs. |
GD |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Dibin Zhou, Kangjian Wang, Lijun Xie, Yao Zheng |
Projecting Tetrahedra with a Simplified Basis Graph. |
IMSCCS |
2007 |
DBLP DOI BibTeX RDF |
four-vertex mapping, volume rendering, unstructured grids, project tetrahedra |
24 | David Letscher, Jason Fritts |
Image Segmentation Using Topological Persistence. |
CAIP |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Barry A. Balof, Kenneth P. Bogart |
Non-Unit Free Triangle Orders. |
Order |
2006 |
DBLP DOI BibTeX RDF |
free triangle order, unit vs. proper, geometric representation |
24 | Esther Moet, Marc J. van Kreveld, A. Frank van der Stappen |
On realistic terrains. |
SCG |
2006 |
DBLP DOI BibTeX RDF |
polyhedral terrains, realistic input models, shortest paths, voronoi diagrams, visibility maps |
24 | Wingo Sai-Keung Wong, George Baciu |
A randomized marking scheme for continuous collision detection in simulation of deformable surfaces. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
randomized marking scheme, interactive simulation, deformable surfaces, set-covering problems, continuous collision detection |
24 | Jiann-Yeou Rau, Liang-Chien Chen, Fuan Tsai, Kuo-Hsin Hsiao, Wei-Chen Hsu |
Automatic Generation of Pseudo Continuous LoDs for 3D Polyhedral Building Model. |
3D-GIS |
2006 |
DBLP DOI BibTeX RDF |
|
24 | António Oliveira, Luís Paulo Santos, Alberto José Proença |
Refinement criteria for high fidelity interactive walkthroughs. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
asynchronous rendering, refinement criteria, ray tracing, coherence, interactive walkthrough |
24 | Aimin Hao, Guifen Tian, Qinping Zhao, Zhide Li |
An Accelerating Rendering Method of Hybrid Point and Polygon for Complex Three-Dimensional Models. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
Modeling and rendering, Continuous multi-resolution models, Virtual reality, Point clouds, Real-time property |
24 | Louis Borgeat, Guy Godin, François Blais, Philippe Massicotte, Christian Lahanier |
GoLD: interactive display of huge colored and textured models. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
geomorphing, multi-resolution geometric modeling, out-of-core rendering, visualization, level-of-detail, texture mapping, view-dependent rendering |
24 | Matthias Meyer, Cristian Lorenz, Vladimir Pekar, Michael Kaus |
Robust and Efficient Triangulation of Anatomical Surfaces from Medical Images. |
Bildverarbeitung für die Medizin |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Hae-Yeoun Lee, In Koo Kang, Heung-Kyu Lee, Young-Ho Suh |
Evaluation of Feature Extraction Techniques for Robust Watermarking. |
IWDW |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Hae-Yeoun Lee, Heung-Kyu Lee, Junseok Lee |
Comparison of Feature Extraction Techniques for Watermark Synchronization. |
KES (4) |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Éric Fusy |
Transversal Structures on Triangulations, with Application to Straight-Line Drawing. |
GD |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Hsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, Sheng-Yi Chang |
A flexible 3D slicer for voxelization using graphics hardware. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
GPU, distance transform, voxelization |
24 | Marc Ebner, Markus Reinhardt, Jürgen Albert |
Evolution of Vertex and Pixel Shaders. |
EuroGP |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Adam Powell, Ojonimi Ocholi, Jorge Vieyra, Bo Zhou |
Illuminator: a Free Graphics Toolkit for Parallel Visualization of Continuum Field Data. |
CLUSTER |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Jun Mitani, Hiromasa Suzuki |
Making papercraft toys from meshes using strip-based approximate unfolding. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
Papercraft, Mesh, Simplification, Unfold |
24 | Yi Xiao, Hong Yan 0001 |
Extraction of Glasses in Human Face Images. |
ICBA |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Claudio Gutierrez 0001, Flavio Gutierrez, Maria-Cecilia Rivara |
A Geometric Approach to the Bisection Method. |
LATIN |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Xunnian Yang |
Surface Interpolation of Meshes with Shape Optimization. |
GMP |
2004 |
DBLP DOI BibTeX RDF |
point approxi-mation, meshes, shape optimization, surface interpolation |
24 | Jianhua Wu, Shi-Min Hu 0001, Jia-Guang Sun 0001, Chiew-Lan Tai |
An Effective Feature-Preserving Mesh Simplification Scheme Based on Face Constriction. |
PG |
2001 |
DBLP DOI BibTeX RDF |
face constriction, mesh, mesh simplification, feature-preserving |
24 | Michael Wand 0001, Matthias Fischer 0001, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer |
The randomized z-buffer algorithm: interactive rendering of highly complex scenes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
rendering systems, Monte Carlo techniques, level of detail algorithms |
24 | Tianyu Lu, Zisheng Le, D. Y. Y. Yun |
Piecewise Linear Image Coding Using Surface Triangulation and Geometric Compression. |
Data Compression Conference |
2000 |
DBLP DOI BibTeX RDF |
near-lossless image coding, piecewise linear image coding, surface triangulation and geometric compression, mesh generation, surface modeling |
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