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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 281 occurrences of 187 keywords
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Results
Found 431 publication records. Showing 431 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
100 | May-li Seah, Paul A. Cairns |
From immersion to addiction in videogames. |
BCS HCI (1) |
2008 |
DBLP DOI BibTeX RDF |
addiction, engagement, immersion, videogames |
100 | Georgia Leigh McGregor |
Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds. |
IE |
2008 |
DBLP DOI BibTeX RDF |
ludus, paidia, virtual worlds, play, space, videogames |
100 | Francisco V. Cipolla Ficarra |
A Study of Acteme on Users Unexpert of Videogames. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
Actme, Human-Computer Interaction, Design, Communication, Education, Hypermedia, Semiotic, Videogames, Behaviour |
85 | Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón |
Language-Driven Development of Videogames: The e-Game Experience. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
language-driven approach, document-oriented approach, storyboard markup language, edutainment, development process, videogames, game engine, adventure games |
85 | Kiel Mark Gilleade, Alan J. Dix |
Using frustration in the design of adaptive videogames. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
adaptable, adaptive, emotion, affective computing, videogames, frustration |
81 | Begoña Gros |
The Design of Learning Environments Using Videogames in Formal Education. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
69 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Deployment of Educational Videogames as Assessable Learning Objects. |
EC-TEL |
2006 |
DBLP DOI BibTeX RDF |
adventure educational videogames, IEEE ECMAScript content to runtime service communication, IEEE Data Model for Content, , assessment, learning objects, learning management systems, edutainment, game-based learning |
66 | Thomas H. Apperley |
Rhythms of gaming bodies. |
IE |
2007 |
DBLP BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
63 | Nelson Zagalo, Ana Torres, Vasco A. Branco |
Emotional Spectrum Developed by Virtual Storytelling. |
International Conference on Virtual Storytelling |
2005 |
DBLP DOI BibTeX RDF |
|
53 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
53 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach. |
ITNG |
2006 |
DBLP DOI BibTeX RDF |
Development Approach, Adventure Videogames, Documental Paradigm, XML, Edutainment |
51 | Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Bridging the Gap: Adaptive Games and Student-Centered VLEs. |
ICWL |
2009 |
DBLP DOI BibTeX RDF |
Educational videogames, Assessment, SCORM, Adaptive Learning, Virtual Learning Environments |
51 | Nelson Zagalo, Ana Torres, Vasco A. Branco |
Passive Interactivity, an Answer to Interactive Emotion. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
interactivity, emotion, videogames, film |
50 | Casey Hudson |
Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames. |
IVA |
2009 |
DBLP DOI BibTeX RDF |
|
50 | Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments. |
ICALT |
2009 |
DBLP DOI BibTeX RDF |
|
50 | Sasha A. Barab, Tyler Dodge, Adam Ingram-Goble, Charlene Volk, Kylie A. Peppler, Patrick Pettyjohn, Maria Solomou |
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
Educational games, Interactive narrative, Social commitment |
50 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, José Luis Sierra |
Instructor-Oriented Authoring Tools for Educational Videogames. |
ICALT |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Henry Lowood |
Videogames in Computer Space: The Complex History of Pong. |
IEEE Ann. Hist. Comput. |
2009 |
DBLP DOI BibTeX RDF |
television engineering, Pong, computer space, Bushnell, Nolan, Alcorn, Allan, Baer, Ralph, computer games, history of computing, videogames |
38 | Nick Montfort, Ian Bogost |
Random and Raster: Display Technologies and the Development of Videogames. |
IEEE Ann. Hist. Comput. |
2009 |
DBLP DOI BibTeX RDF |
arcade games, cathode-ray tube displays, random scan displays, raster scan displays, History of computing, videogames, porting, vector graphics |
38 | Spyridon Papaloukas, Kiriakos Patriarcheas, Michalis Nik Xenos |
Usability Assessment Heuristics in New Genre Videogames. |
Panhellenic Conference on Informatics |
2009 |
DBLP DOI BibTeX RDF |
combined usability assessment methods, new genre videogames, heuristics, heuristic evaluation |
38 | Oscar Sanjuán Martínez, Gloria García, Yago Sáez, Cristóbal Luque del Arco-Calderón |
Human Mosaic Creation Through Agents and Interactive Genetic Algorithms Applied to Videogames Movements. |
EvoWorkshops |
2007 |
DBLP DOI BibTeX RDF |
human mosaics, group movements, Genetic algorithm, software agents, videogames, interactive genetic algorithm |
38 | Greg More, Andrew L. Burrow |
Observing the learning curve of videogames in architectural design. |
IE |
2007 |
DBLP BibTeX RDF |
design pedagogy, immersive media, architecture, videogames |
37 | Christopher J. Ferguson |
Sex, Lies and Videogames: Why Videogames Still Struggle to Overcome Moral Panic. |
CHI PLAY |
2018 |
DBLP DOI BibTeX RDF |
|
37 | Nick Flor, Rodrigo Arias, Meghana Dasigi, Megan Hayden, Melinda Mesibov, Keara Sweeney |
Beyond Educational Videogames to Educational Systems-That-Incorporate Videogames: A Case Study of a System for Learning about Energy. |
HICSS |
2017 |
DBLP BibTeX RDF |
|
37 | Christian M. Jones, Laura Scholes, Daniel M. Johnson 0001, Mary Katsikitis, Michelle Colder Carras |
Videogames: Dispelling myths and tabloid headlines that videogames are bad. |
BCS HCI |
2014 |
DBLP BibTeX RDF |
|
37 | Elizabeth M. Losh |
Making things public: democracy and government-funded videogames and virtual reality simulations. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
37 | Claire Dormann, Pippin Barr, Robert Biddle |
Humour theory and videogames: laughter in the slaughter. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Pietro Azzari, Luigi Di Stefano |
Vision-Based Markerless Gaming Interface. |
ICIAP |
2009 |
DBLP DOI BibTeX RDF |
keypoint matching, videogames, human-machine interfaces, camera pose estimation |
35 | Mark J. Nelson, Michael Mateas |
A requirements analysis for videogame design support tools. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
game mechanics, authoring tools, videogames |
35 | Francisco V. Cipolla Ficarra, Miguel Cipolla-Ficarra, Tyler Harder |
Realism and cultural layout in tourism and video games multimedia systems. |
CommunicabilityMS |
2008 |
DBLP DOI BibTeX RDF |
evaluation, tourism, credibility, semiotics, videogames, realism, communicability |
35 | Clara Fernández-Vara, Philip Tan |
The game studies practicum: applying situated learning to teach professional practices. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
practicum, learning, education, curriculum, teaching, Scrum, videogames, situated learning, legitimate peripheral participation, game studies, cognitive apprenticeship |
35 | Michael van Lent, William R. Swartout |
Games: Once More, with Feeling. |
Computer |
2007 |
DBLP DOI BibTeX RDF |
videogames, entertainment computing |
35 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez |
Depth-of-field blur effects for first-person navigation in virtual environments. |
VRST |
2007 |
DBLP DOI BibTeX RDF |
depth-of-field blur, first-person-navigation, peripheral blur, visual blur, videogames, accommodation, focalization |
35 | Eduardo H. Calvillo Gámez |
The role of input devices in the gaming experience. |
ECCE |
2007 |
DBLP DOI BibTeX RDF |
user experience, input devices, videogames |
34 | Inmaculada García, Ramón Mollá Vayá |
Improving quality of service in videogames. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
simulation applications on games, simulation, quality of service, computer games |
31 | Àlex Méndez-Feliu, Mateu Sbert |
From obscurances to ambient occlusion: A survey. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Global illumination, Ambient occlusion, Rendering techniques, Obscurances |
31 | Matt Zachara, José P. Zagal |
Challenges for success in stereo gaming: a Virtual Boy case study. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
LCD shutter glasses, Virtual Boy, virtual reality, case study, 3D, head-mounted display, depth perception, stereoscopic |
31 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco |
Game-Like Simulations for Online Adaptive Learning: A Case Study. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
game-like simulation, adaptation, assessment, learning management system, Game-based learning |
31 | Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón |
Multiplayer role games applied to problem based learning. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
P1.10 [educational/serious games], learning in virtual environments, problem based learning, game based learning, computer supported collaborative learning |
31 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
educational games, user adaptation, learning models |
31 | Inmaculada García, Ramón Mollá Vayá, Pedro Morillo 0001 |
From Continuous to Discrete Games. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
31 | Andy Clarke, Grethe Mitchell |
Film and the Development of Interactive Narrative. |
International Conference on Virtual Storytelling |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Jaime Sánchez 0001, Mauricio Sáenz, Alvaro Pascual-Leone, Lotfi B. Merabet |
Enhancing navigation skills through audio gaming. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
orientation and mobility, virtual environment, visual impairment, videogames, audio games |
20 | Anna Isabel Esparcia-Alcázar, Anaís Martínez-García, Antonio Miguel Mora, Juan Julián Merelo Guervós, Pablo García-Sánchez |
Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game. |
GECCO |
2010 |
DBLP DOI BibTeX RDF |
fuzzy finite state machines, genetic algorithms, autonomous agents, videogames |
20 | Steven John Zuiker, J. Patrick Williams, David Kirschner, Katherine Greer Littlefield, Manikantan Krishnamurthy |
Alone Together in Cyberworlds? Bridging Cyberworld Development and Design through MMOs. |
CW |
2010 |
DBLP DOI BibTeX RDF |
educatiom, collaboration, motivation, videogames, collaboratory |
20 | Jeffrey R. Yost |
From the Editor's Desk. |
IEEE Ann. Hist. Comput. |
2009 |
DBLP DOI BibTeX RDF |
history of computer games, history of videogames, video engineering, TV, game platforms |
20 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere |
The mousegrip. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
physical effort, mobile, ubiquitous, physical, videogames, sports, low-cost, obesity, exergaming, exertion |
20 | André F. S. Barbosa, Frutuoso G. M. Silva |
WiiPlay: a 3D third person game in XNA. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
XNA, videogames, Wiimote, 3D games |
20 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera |
Player Experience Evaluation: An Approach Based on the Personal Construct Theory. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
videogame testing and evaluation, Personal Construct Theory, User Experience, Videogames, Repertory Grid Technique |
20 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
20 | José P. Zagal, Amanda Ladd, Terris Johnson |
Characterizing and understanding game reviews. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
game reviews, understanding games, reviews, videogames |
20 | Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón |
A Content-Centric Development Process Model. |
Computer |
2008 |
DBLP DOI BibTeX RDF |
videogames, game engines, software engineering process, computers and education |
20 | Florian Mueller 0001, Stefan Agamanolis |
Exertion interfaces. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
interaction, ubiquitous, physical, activity, videogames, sports, pervasive, natural, obesity, exertion |
20 | Spyridon Papaloukas, Michalis Nik Xenos |
Usability and education of games through combined assessment methods. |
PETRA |
2008 |
DBLP DOI BibTeX RDF |
assessment methods, evaluation, usability, education, games, computer games, videogames, learning process |
20 | Eduardo H. Calvillo Gámez |
The role of input devices in the gaming experience. |
BCS HCI (2) |
2007 |
DBLP DOI BibTeX RDF |
user experience, input devices, videogames |
20 | Florian Mueller 0001, Stefan Agamanolis |
Exertion interfaces. |
CHI Extended Abstracts |
2007 |
DBLP DOI BibTeX RDF |
interaction, ubiquitous, physical, activity, videogames, sports, pervasive, natural, obesity, exertion |
20 | John Payne 0001, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson |
Gameplay issues in the design of spatial 3D gestures for video games. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
3D gestures, physical gaming, videogames, fun, spatial interaction |
20 | Noam Knoller |
InterFace portraits: communicative-expressive interaction with a character's mind. |
SRMC |
2004 |
DBLP DOI BibTeX RDF |
communicative interaction, diegesis, expressive interaction, lingo, mind models, non-narrative, gestures, narrative, touch-screen, interactive storytelling, videogames, intimacy, interactive video, fiction |
20 | Michael Zyda, Alex Mayberry, Casey Wardynski, Russell Shilling, Margaret J. Davis |
The MOVES institute's America's army operations game. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
defense/entertainment collaboration, networked virtual environments, videogames |
18 | Andres Felipe Velasco Hernández, David Sebastián Baldeón Padilla, Andrés Adolfo Navarro Newball |
Videogames and open feedback systems to enhance probabilistic reasoning and engagement. |
Int. J. Serious Games |
2024 |
DBLP DOI BibTeX RDF |
|
18 | Lisanne E. Meinen |
Share the Experience, Don't Take it: Toward Attunement With Neurodiversity in Videogames. |
Games Cult. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Håvard Andreas Vibeto |
Slow Motion in Videogames - Gameplay Over Style? |
Games Cult. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Simon David Stein |
Space Rednecks, Robot Butlers, and Feline Foreigners: Language Attitudes Toward Varieties of English in Videogames. |
Games Cult. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Petri Lankoski, Thomas H. Apperley, J. Tuomas Harviainen |
Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon. |
Games Cult. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Kim Szolin, Daria J. Kuss, Filip M. Nuyens, Mark D. Griffiths 0001 |
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect. |
Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Selen Türkay, Allan Lin, Daniel Johnson 0001, Jessica Formosa |
Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions. |
Behav. Inf. Technol. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Eyüp Yilmaz, Mark D. Griffiths 0001 |
Children's social problem-solving skills in playing videogames and traditional games: A systematic review. |
Educ. Inf. Technol. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Vincent Mastain, Fábio Petrillo |
BDD-Based Framework with RL Integration: An approach for videogames automated testing. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Kim Szolin, Daria J. Kuss, Filip M. Nuyens, Mark D. Griffiths 0001 |
"I am the character, the character is me": A thematic analysis of the user-avatar relationship in videogames. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Verónica Cervigón-Carrasco, Laimi Schulze-Steinen, Rafael Ballester-Arnal, Joël Billieux, Beatriz Gil-Juliá, Cristina Giménez-García, Jesús Castro-Calvo |
Attentional inhibitory control interference related to videogames, pornography, and TV series exposure: An experimental study in three independent samples. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Rosanna Costaguta, Silvana Aciar, Patricia Paderewski, Francisco Luis Gutiérrez Vela |
Adaptative Videogames for Education: An Initial Study. |
HCI-COLLAB |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Roger Larriba, Toni Granollers, Juan Enrique Garrido |
User Experience Study in the Development of Videogames. |
Interacción |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Denise Angilica, Giorgio Michele De Giorgio, Giovambattista Ianni |
On the impact of sensors update in declarative AI for videogames. |
ICLP Workshops |
2023 |
DBLP BibTeX RDF |
|
18 | Alejandro Marín, Alejandro Ruiz, Carlos León |
Automatic identification of secondary narratives in videogames (short). |
CEV |
2023 |
DBLP BibTeX RDF |
|
18 | Francesca Foffano |
When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames. |
CHI PLAY Companion |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Ningxin Chen, Tong Liu |
Acceptance of Architecture-Related Content Videogames in Landscape Architecture Education: A Simplified UTAUT 2 Model. |
IEEM |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Abderrahmane Maaradji, Naila Bouchemal, Idir Smadhi, Ahmed Bouhraoua, Amayas Ghanine |
Beyond Traditional Simulators: Adopting Videogames for Autonomous Vehicle Testing. |
DASC/PiCom/CBDCom/CyberSciTech |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Dalila Martins, Ana Patricia Oliveira, Nelson Zagalo |
Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". |
FDG |
2023 |
DBLP DOI BibTeX RDF |
|
18 | Devin Bonk, Jeemin Kim |
Factorial and construct validity of the Discrete Emotions Questionnaire for Videogames (DEQ-VG). |
Entertain. Comput. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. |
IEEE Access |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Tristan Cazenave |
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC. |
J. Int. Comput. Games Assoc. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Paul Formosa, Malcolm Ryan 0001, Stephanie Howarth, Jane Messer, Mitchell W. McEwan |
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study. |
Games Cult. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Julien A. Bazile |
An "Alternative to the Pen"? Perspectives for the Design of Historiographical Videogames. |
Games Cult. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Kristine Jørgensen, Torill Elvira Mortensen |
Whose Expression Is It Anyway? Videogames and the Freedom of Expression. |
Games Cult. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Jasper van Vught |
What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames. |
Games Cult. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Alejandra J. Magana, Jisoo Hwang, Shi Feng 0004, N. Sanjay Rebello, Tianlong Zu, Dominic Kao |
Emotional and cognitive effects of learning with computer simulations and computer videogames. |
J. Comput. Assist. Learn. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Justin Keever |
Videogames and the Technicity of Ideology: The Case for Critique. |
Game Stud. |
2022 |
DBLP BibTeX RDF |
|
18 | Eyüp Yilmaz, Selma Yel, Mark D. Griffiths 0001 |
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study. |
Comput. Educ. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Kim Szolin, Daria J. Kuss, Filip Nuyens, Mark Griffiths 0001 |
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames. |
Comput. Hum. Behav. |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Antonio Calvo-Morata, Manuel Freire 0001, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Bioelectrical signals use in videogames for evaluation purposes. |
|
2022 |
DOI RDF |
|
18 | Matthew Rueben, Matthew Rodney Horrocks, Jennifer Eleanor Martinez, Michelle V. Cormier, Nicolas J. LaLone, Marlena R. Fraune, Z. Toups Dugas |
"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames. |
CHI |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Sofia Pescarin, Delfina Sol Martinez Pandiani |
Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames. |
XR (2) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Raquel Pérez-delHoyo, Laura Ferrando-Martínez, Fernando Tafalla-Porto |
Smart Urban Planning and Videogames: The Value of Virtualization as Prognosis of Urban Scenes. |
RIIFORUM |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Nicole E. M. Vickery, Peta Wyeth |
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3. |
OZCHI |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Cindy Poremba, Maxwell Lander |
As the End Drew Near: Exploring Volumetric Video in Videogames (Demo). |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Nuno Fachada, Diogo de Andrade, Pedro Serra, Nélio Códices, Filipe Luz, Phil Lopes, Micaela Fonseca, Pedro Neves |
Improving the CS Curriculum of a Top-Down Videogames BA. |
CSERC |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Nathanel Fawcett, Lucien Ngalamou |
How Artificial Intelligence and Videogames Drive Each Other Forward. |
FTC (1) |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Denise Angilica, Giovambattista Ianni, Francesca A. Lisi, Luca Pulina |
AI and Videogames: a "Drosophila" for Declarative Methods. |
IPS/RiCeRcA/SPIRIT@AI*IA |
2022 |
DBLP BibTeX RDF |
|
18 | Mikhail Fiadotau |
Small, personal videogames about mental health: An informal survey of Bitsy games. |
FDG |
2022 |
DBLP DOI BibTeX RDF |
|
18 | Ivan Blecic, Sara Cuccu, Filippo Andrea Fanni, Vittoria Frau, Riccardo Macis, Valeria Saiu, Martina Senis, Lucio Davide Spano, Alessandro Tola |
First-person Cinematographic Videogames: Game Model, Authoring Environment, and Potential for Creating Affection for Places. |
ACM Journal on Computing and Cultural Heritage |
2021 |
DBLP DOI BibTeX RDF |
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