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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 8 occurrences of 8 keywords
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Results
Found 47 publication records. Showing 47 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
123 | Paul Pearce, Alan Robinson, Susan Wright |
The Wargame Infrastructure and Simulation Environment (Wise). |
KES |
2003 |
DBLP DOI BibTeX RDF |
wargame, simulation, command and control, Agent-orientation |
102 | Suiping Zhou, Stephen John Turner, Wentong Cai 0001, Hanfeng Zhao, Xiaolin Pang 0001 |
A Utility Model for Timely State Update in Distributed Wargame Simulations. |
PADS |
2004 |
DBLP DOI BibTeX RDF |
Wargame Simulations, Utility Model, Distributed Simulation |
71 | Jing Zhang 0063, Hai Huang 0001 |
Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
|
65 | James F. Dunnigan |
Military keynote: wargames, preemption and a lot of other curious behavior. |
WSC |
2003 |
DBLP DOI BibTeX RDF |
|
49 | Hai Huang 0001, Wei Wu 0008, Xin Tang, Zhong Zhou |
Federate Migration in Grid-Based Virtual Wargame Collaborative Environment. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
49 | Joong-Ho Lim, Tae-Dong Lee, Chang-Sung Jeong |
Distributed Object-Oriented Wargame Simulation on Access Grid. |
International Conference on Computational Science (3) |
2005 |
DBLP DOI BibTeX RDF |
|
44 | Scott D. Simpkins, Eugene P. Paulo, Lyn R. Whitaker |
Case study in modeling and simulation validation methodology. |
WSC |
2001 |
DBLP DOI BibTeX RDF |
|
31 | Ernest H. Page, Bradford S. Canova, John A. Tufarolo |
A Case Study of Verification, Validation, and Accreditation for Advanced Distributed Simulation. |
ACM Trans. Model. Comput. Simul. |
1997 |
DBLP DOI BibTeX RDF |
IDEF modeling, advanced distributed simulation, aggregate level simulation protocol, validation and accreditation, wargame, verification, life cycle |
27 | Yuxiang Sun, Bo Yuan, Qi Xiang, Jiawei Zhou, Jiahui Yu, Di Dai, Xianzhong Zhou |
Intelligent Decision-Making and Human Language Communication Based on Deep Reinforcement Learning in a Wargame Environment. |
IEEE Trans. Hum. Mach. Syst. |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Yuxiang Sun, Checheng Yu, Junjie Zhao, Wei Wang, Xianzhong Zhou |
Self Generated Wargame AI: Double Layer Agent Task Planning Based on Large Language Model. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Li Chen 0015, Xingxing Liang, Yanghe Feng, Longfei Zhang, Jing Yang, Zhong Liu |
Online Intention Recognition With Incomplete Information Based on a Weighted Contrastive Predictive Coding Model in Wargame. |
IEEE Trans. Neural Networks Learn. Syst. |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Zhaoquan Zhu, Yuxiang Sun, Xianzhong Zhou |
Technological Management Innovation: A Combination of Technology Roadmap and Wargame. |
ICNSC |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Minwoo Choi, Hoseok Moon, Sangwoo Han, Yongchan Choi, Minho Lee, Namsuk Cho |
Experimental and Computational Study on the Ground Forces CGF Automation of Wargame Models Using Reinforcement Learning. |
IEEE Access |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Farhan Ahmed, Pratik Vaishnavi, Kevin Eykholt, Amir Rahmati |
Ares: A System-Oriented Wargame Framework for Adversarial ML. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Zhengwen Gong, Wei Zhu, Jinshu Zeng, Sheng Yu |
Modeling of Information Communication Wargame Behavior System Based on Agent Interaction. |
ICISCAE |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Tong Wang, Song Dai, Xuan Liu, Meijing Zhao, Haidong Zhang, Qiyue Yin |
MFSCD* Lite: A situation-based path planning algorithm for agent in wargame. |
ISCSIC |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Jiale Xu, Jian Hu, Shixian Wang, Xuyang Yang, Wancheng Ni |
MiaoSuan Wargame: A Multi-Mode Integrated Platform for Imperfect Information Game. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Chenye Song, Ludi Wang, Yi Du, Xiao Xu 0003, Shengming Guo, Xiaoyuan He, Lin Wu |
A Knowledge Graph Based Approach to Operational Coordination Recognition in Wargame. |
AsiaSim (1) |
2022 |
DBLP DOI BibTeX RDF |
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27 | Farhan Ahmed, Pratik Vaishnavi, Kevin Eykholt, Amir Rahmati |
Ares: A System-Oriented Wargame Framework for Adversarial ML. |
SP (Workshops) |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Dongpu Sun, Su Qi |
Relation Extraction on the Wargame based on Pre-trained Models. |
DSA |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Man Liu, Hongjun Zhang, Wenning Hao, Xiuli Qi, Kai Cheng, Dawei Jin, Xinliang Feng |
Introduction of a new dataset and method for location predicting based on deep learning in wargame. |
J. Intell. Fuzzy Syst. |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Xuan Liu, Meijing Zhao, Song Dai, Qiyue Yin, Wancheng Ni |
Tactical Intention Recognition in Wargame. |
ICCCS |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Ying Zhao 0006, Erik Hemberg, Nate Derbinsky, Gabino Mata, Una-May O'Reilly |
Simulating a logistics enterprise using an asymmetrical wargame simulation with soar reinforcement learning and coevolutionary algorithms. |
GECCO Companion |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Stephen L. Dorton, LeeAnn R. Maryeski, Lauren Ogren, Ian T. Dykens, Adam Main |
A Wargame-Augmented Knowledge Elicitation Method for the Agile Development of Novel Systems. |
Syst. |
2020 |
DBLP DOI BibTeX RDF |
|
27 | Ian Robinson, Adrian Northey |
Exploring tactical choices and game design outcomes in a simple wargame 'Take that Hill' by a systematic approach using experimental design. |
Int. J. Serious Games |
2020 |
DBLP DOI BibTeX RDF |
|
27 | Jan Hodický, Dalibor Procházka, Fabian Baxa, Josef Melichar, Milan Krejcík, Petr Krízek, Petr Stodola, Jan Drozd |
Computer Assisted Wargame for Military Capability-Based Planning. |
Entropy |
2020 |
DBLP DOI BibTeX RDF |
|
27 | Yanghui Fu, Xingxing Liang, Yang Ma, Kuihua Huang, Yan Li |
Coordinating Multi-Agent Deep Reinforcement Learning in Wargame. |
ACAI |
2020 |
DBLP DOI BibTeX RDF |
|
27 | Jisong Fan, Hui Ren, Chengxiang Tian |
An Analysis of Wargame Rules Simulation Based on Stochastic Lanchester Models. |
ICNCC |
2017 |
DBLP DOI BibTeX RDF |
|
27 | Brian Hart, Derek Hart, Russell Gayle, Fred J. Oppel, Patrick G. Xavier, Jonathan Whetzel |
Dante Agent Architecture for Force-On-Force Wargame Simulation and Training. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
27 | Mahmoud Adel Abdelaal |
A methodology for determining critical decision points through analysis of wargame data. |
|
2017 |
RDF |
|
27 | Yulan Liu, Charles Fox, Madina Hasan, Thomas Hain |
The Sheffield Wargame Corpus - Day Two and Day Three. |
INTERSPEECH |
2016 |
DBLP DOI BibTeX RDF |
|
27 | Kristin E. Heckman, Michael J. Walsh 0003, Frank J. Stech, Todd A. O'Boyle, Stephen R. DiCato, Audra F. Herber |
Active cyber defense with denial and deception: A cyber-wargame experiment. |
Comput. Secur. |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Xin Tan, Shiming Lai, Wei Wang 0068, Maojun Zhang |
Framework of wargame CGF system based on multi-agent. |
SMC |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Serhan Kars, Halit Oguztüzün |
An Ontology for a Naval Wargame Conceptual Model. |
MTSR |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Mike K. Stinchfield, Jason C. Caldwell |
Manual wargaming as a method for training: an analysis of the commercial wargame "Battle for Baghdad". |
SpringSim (MMS) |
2011 |
DBLP BibTeX RDF |
|
27 | John A. Rushing, John Tiller |
Mission And Rule-Based Approach For Wargame Artificial Intelligence. |
Int. J. Intell. Games Simul. |
2010 |
DBLP BibTeX RDF |
|
27 | Huan-Chao Keh, Kuei Min Wang, Shu-Shen Wai, Jiung-yao Huang, Hui Lin, Ji-Jen Wu |
Distance-Learning for Advanced Military Education: Using Wargame Simulation Course as an Example. |
Int. J. Distance Educ. Technol. |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Suiping Zhou, Wentong Cai 0001, Stephen John Turner, Junhu Wei, Wenbo Zong |
Flexible State Update Mechanism for Large-Scale Distributed Wargame Simulations. |
Simul. |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Vincent Corruble, Charles A. G. Madeira, Geber L. Ramalho |
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games. |
GAME-ON |
2002 |
DBLP BibTeX RDF |
|
27 | Michael D. Brooks, Mark S. Kross, Mark A. Roth |
Re-hosting a computer assisted wargame exercise from a mainframe to a micro: database and user-interface issues. |
WSC |
1987 |
DBLP DOI BibTeX RDF |
|
27 | Doug Lenat |
Learning program helps win national fleet wargame tournament. |
SIGART Newsl. |
1982 |
DBLP DOI BibTeX RDF |
|
27 | L. Robert Ogus, James R. Jancaitis, Russel E. Hauck |
Wargame-based training systems. |
WSC |
1981 |
DBLP BibTeX RDF |
|
22 | Andrew Chiou |
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
AI opponent, descriptive schema, explanatory capabilities, computer-human interaction, game AI |
22 | Yann Chevaleyre |
Theoretical Analysis of the Multi-agent Patrolling Problem. |
IAT |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Hugo Santana, Geber L. Ramalho, Vincent Corruble, Bohdana Ratitch |
Multi-Agent Patrolling with Reinforcement Learning. |
AAMAS |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Greg Goth, Benjamin Alfonsi |
News. |
IEEE Secur. Priv. |
2003 |
DBLP DOI BibTeX RDF |
|
22 | Aydano Machado, Geber L. Ramalho, Jean-Daniel Zucker, Alexis Drogoul |
Multi-agent Patrolling: An Empirical Analysis of Alternative Architectures. |
MABS |
2002 |
DBLP DOI BibTeX RDF |
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