Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer (eds.) |
Advances in Computer Games - 18th International Conference, ACG 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers |
ACG |
2024 |
DBLP DOI BibTeX RDF |
|
1 | James Ji, Michael Thielscher |
MCTS with Dynamic Depth Minimax. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Barrish, Steve Kroon, Brink van der Merwe |
Making Superhuman AI More Human in Chess. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Irfansha Shaik, Valentin Mayer-Eichberger, Jaco van de Pol, Abdallah Saffidine |
Implicit QBF Encodings for Positional Games. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Marc Pierre, Quentin Cohen-Solal, Tristan Cazenave |
The Mathematical Game. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Quazi Asif Sadmine, Asmaul Husna, Martin Müller 0003 |
Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Zeynep Burcu Kaya Alpan, Senol Piskin |
The Impact of Wind Simulation on Perceived Realism of Players. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne |
Slitherlink Art. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Maj Frost Jensen, Laurits Dixen, Paolo Burelli |
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Chu-Hsuan Hsueh, Kokolo Ikeda |
Can We Infer Move Sequences in Go from Stone Arrangements? |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Anei Makovec, Johanna Pirker, Matej Guid |
Merging Neural Networks with Traditional Evaluations in Crazyhouse. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Haoyu Du, Ting-Han Wei, Martin Müller 0003 |
Solving NoGo on Small Rectangular Boards. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Ingo Althöfer, Michael Hartisch, Thomas Zipproth |
Analysis of a Collatz Game and Other Variants of the 3n+1 Problem. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Todd W. Neller, Quan H. Nguyen, Phong T. Pham, Linh T. Phan, Clifton G. M. Presser |
Optimal Play of the Great Rolled Ones Game. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Satoru Fujii |
Quantifying Feature Importance of Games and Strategies via Shapley Values. |
ACG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer (eds.) |
Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers |
ACG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gianluca Guglielmo, Irene Font Peradejordi, Michal Klincewicz |
Using Deep Learning to Detect Facial Markers of Complex Decision Making. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jos W. H. M. Uiterwijk |
Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave, Julien Sentuc, Mathurin Videau |
Cosine Annealing, Mixnet and Swish Activation for Computer Go. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Hung-Jui Chang, Cheng Yueh, Gang-Yu Fan, Ting-Yu Lin, Tsan-sheng Hsu |
Opponent Model Selection Using Deep Learning. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Aðalsteinn Pálsson, Yngvi Björnsson |
Evaluating Interpretability Methods for DNNs in Game-Playing Agents. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers |
General Board Geometry. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Boris Doux, Benjamin Négrevergne, Tristan Cazenave |
Deep Reinforcement Learning for Morpion Solitaire. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Fabiano, Tristan Cazenave |
Sequential Halving Using Scores. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Rejwana Haque, Ting-Han Wei, Martin Müller 0003 |
On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Ryan Hayward, Robert Hearn, Mahya Jamshidian |
BoxOff is NP-Complete. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Dave Gomboc, Christian R. Shelton |
Chess Endgame Compression via Logic Minimization. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Cheng Yi, Tomoyuki Kaneko |
Improving Counterfactual Regret Minimization Agents Training in Card Game Cheat Using Ordered Abstraction. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Keita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda |
Procedural Maze Generation Considering Difficulty from Human Players' Perspectives. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Mehmet Akif Gunes, Mehmet Fatih Kavum, Sanem Sariel |
A Generic Approach for Player Modeling Using Event-Trait Mapping Supported by PCA. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jos W. H. M. Uiterwijk |
Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Mark Goadrich, Collin Shaddox |
Quantifying the Space of Hearts Variants. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Satoshi Tanaka, François Bonnet 0001, Sébastien Tixeuil, Yasumasa Tamura |
Quixo is Solved. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Gilad Moskowitz, Vadim Ponomarenko |
A Heuristic Approach to the Game of Sylver Coinage. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Lucas Gnecco Heredia, Tristan Cazenave |
Expert Iteration for Risk. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne |
Automatic Generation of Board Game Manuals. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Miha Bizjak, Matej Guid |
Automatic Recognition of Similar Chess Motifs. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne |
Optimised Playout Implementations for the Ludii General Game System. |
ACG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave, H. Jaap van den Herik, Abdallah Saffidine, I-Chen Wu (eds.) |
Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers |
ACG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Hsiao-Chung Hsieh, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu |
Net2Net Extension for the AlphaGo Zero Algorithm. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Gregory Schmidt, Philip Shoptaugh |
Making a Better Game: The History of Cluster. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Aline Hufschmitt, Jean-Noël Vittaut, Nicolas Jouandeau |
Exploiting Game Decompositions in Monte Carlo Tree Search. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Fabiano, Ryan Hayward |
New Hex Patterns for Fill and Prune. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yan-Rong Guo, Wei-Chiao Huang, Jia-Jun Yeh, Hsi-Ya Chang, Lung-Pin Chen, Kuo-Chan Huang |
On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Nathan R. Sturtevant |
On Strongly Solving Chinese Checkers. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Shogo Takeuchi |
Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Michael Hartisch, Ulf Lorenz |
A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Taishi Oikawa, Chu-Hsuan Hsueh, Kokolo Ikeda |
Improving Human Players' T-Spin Skills in Tetris with Procedural Problem Generation. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jos W. H. M. Uiterwijk |
Solving Cram Using Combinatorial Game Theory. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Eisuke Sato, Hirotaka Osawa |
Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Tomihiro Kimura, Kokolo Ikeda |
Designing Policy Network with Deep Learning in Turn-Based Strategy Games. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers |
A Practical Introduction to the Ludii General Game System. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kiminori Matsuzaki |
A Further Investigation of Neural Network Players for Game 2048. |
ACG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Naoki Mizukami, Jun Suzuki, Hirotaka Kameko, Yoshimasa Tsuruoka |
Exploration Bonuses Based on Upper Confidence Bounds for Sparse Reward Games. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Noah Weninger, Ryan Hayward |
Exploring Positional Linear Go. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Jos W. H. M. Uiterwijk |
Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Adam Boulton, Rachid Hourizi, David Jefferies, Alice Guy |
A Little Bit of Frustration Can Go a Long Way. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne |
Analysis of Fred Horn's Gloop Puzzle. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | François Bonnet 0001, Simon Viennot |
Toward Solving "EinStein würfelt nicht!". |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Song Zhang, Hiroyuki Iida, H. Jaap van den Herik |
Deep df-pn and Its Efficient Implementations. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave |
Improved Policy Networks for Computer Go. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Mark H. M. Winands, H. Jaap van den Herik, Walter A. Kosters (eds.) |
Advances in Computer Games - 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Busche, Todd W. Neller |
Optimal Play of the Farkle Dice Game. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | François Bonnet 0001, Simon Viennot |
Analytical Solution for "EinStein würfelt nicht!" with One Stone. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Bouzy |
Playing Hanabi Near-Optimally. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Thorsten Ederer, Michael Hartisch, Ulf Lorenz, Thomas Opfer, Jan Wolf |
Yasol: An Open Source Solver for Quantified Mixed Integer Programs. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Katsuki Ohto, Tetsuro Tanaka |
A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action Among Similar States. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Enkhbold Nyamsuren, Wim van der Vegt, Wim Westera |
Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Richard J. Lorentz, Teofilo Erin Zosa IV |
Machine Learning in the Game of Breakthrough. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Matej Guid, Ivan Bratko |
Influence of Search Depth on Position Evaluation. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Danilo S. Carvalho, Minh Le Nguyen 0001, Hiroyuki Iida |
An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance Through Unbalance. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Kowalski, Lukasz Zarczynski, Andrzej Kisielewicz 0001 |
Evaluating Chess-Like Games Using Generated Natural Language Descriptions. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Kiminori Matsuzaki |
Developing a 2048 Player with Backward Temporal Coherence Learning and Restart. |
ACG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Chu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng 0001, Shi-Jim Yen, Jr-Chang Chen |
Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jos W. H. M. Uiterwijk |
Crystallization of Domineering Snowflakes. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Kokolo Ikeda, Takanari Shishido, Simon Viennot |
Machine-Learning of Shape Names for the Game of Go. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Edouard Bonnet, Florian Jamain, Abdallah Saffidine |
Draws, Zugzwangs, and PSPACE-Completeness in the Slither Connection Game. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Abdallah Saffidine, Olivier Teytaud, Shi-Jim Yen |
Go Complexities. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yun-Ching Liu, Yoshimasa Tsuruoka |
Adapting Improved Upper Confidence Bounds for Monte-Carlo Tree Search. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Kei Takada, Masaya Honjo, Hiroyuki Iizuka, Masahito Yamamoto |
Developing Computer Hex Using Global and Local Evaluation Based on Board Network Characteristics. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Beckmann |
On Some Evacuation Games with Random Walks. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Ingo Althöfer, Matthias Beckmann, Friedrich Salzer |
On Some Random Walk Games with Diffusion Control. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Pawlewicz, Ryan B. Hayward |
Feature Strength and Parallelization of Sibling Conspiracy Number Search. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Guy Haworth, Tamal Biswas, Kenneth W. Regan |
A Comparative Review of Skill Assessment: Performance, Prediction and Profiling. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Shu Yokoyama, Tomoyuki Kaneko, Tetsuro Tanaka |
Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne |
Boundary Matching for Interactive Sprouts. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Nikolaos Papahristou, Ioannis Refanidis |
Constructing Pin Endgame Databases for the Backgammon Variant Plakoto. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Graf, Marco Platzner |
Adaptive Playouts in Monte-Carlo Tree Search with Policy-Gradient Reinforcement Learning. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yoshiaki Yamaguchi, Todd W. Neller |
First Player's Cannot-Lose Strategies for Cylinder-Infinite-Connect-Four with Widths 2 and 6. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Aske Plaat, H. Jaap van den Herik, Walter A. Kosters (eds.) |
Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave |
Playout Policy Adaptation for Games. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Taichi Ishitobi, Aske Plaat, Hiroyuki Iida, H. Jaap van den Herik |
Reducing the Seesaw Effect with Deep Proof-Number Search. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yuichiro Sato, Hiroyuki Iida, H. Jaap van den Herik |
Transfer Learning by Inductive Logic Programming. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Vito Janko, Matej Guid |
Development of a Program for Playing Progressive Chess. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Richard Lorentz |
Early Playout Termination in MCTS. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yusaku Mandai, Tomoyuki Kaneko |
LinUCB Applied to Monte-Carlo Tree Search. |
ACG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | H. Jaap van den Herik, Aske Plaat (eds.) |
Advances in Computer Games - 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers |
ACG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | J. (Pim) A. M. Nijssen, Mark H. M. Winands |
Playout Search for Monte-Carlo Tree Search in Multi-player Games. |
ACG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Hendrik Baier, Mark H. M. Winands |
Time Management for Monte-Carlo Tree Search in Go. |
ACG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Kenneth W. Regan, Bartlomiej Macieja, Guy McCrossan Haworth |
Understanding Distributions of Chess Performances. |
ACG |
2011 |
DBLP DOI BibTeX RDF |
|