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Results
Found 31 publication records. Showing 31 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Frank Dignum (eds.) |
Agents for Games and Simulations II - Trends in Techniques, Concepts and Design [AGS 2010, The Second International Workshop on Agents for Games and Simulations, May 10, 2010, Toronto, Canada] |
AGS |
2011 |
DBLP DOI BibTeX RDF |
|
1 | James Niehaus, Peter Weyhrauch |
Towards an Architecture for Collaborative Human/AI Control of Interactive Characters. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Gemrot, Cyril Brom, Tomás Plch |
A Periphery of Pogamut: From Bots to Agents and Back Again. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Bikramjit Banerjee, Landon Kraemer |
Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Michal Cáp, Annerieke Heuvelink, Karel van den Bosch, Willem A. van Doesburg |
Using Agent Technology to Build a Real-World Training Application. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Richard Evans |
Using Exclusion Logic to Model Social Practices. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Joost Westra, Frank Dignum, Virginia Dignum |
Guiding User Adaptation in Serious Games. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Boyang Li 0001, Mark O. Riedl |
Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Michael J. O'Grady, Mauro Dragone, Richard Tynan, Gregory M. P. O'Hare, Jie Wan 0001, Conor Muldoon |
Implicitly and Intelligently Influencing the Interactive Experience. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Sergio Álvarez-Napagao, Fernando Koch, Ignasi Gómez-Sebastià, Javier Vázquez-Salceda |
Making Games ALIVE: An Organisational Approach. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Koen V. Hindriks, Birna van Riemsdijk, Tristan M. Behrens, Rien Korstanje, Nick Kraayenbrink, Wouter Pasman, Lennard de Rijk |
UnrealGoal Bots - Conceptual Design of a Reusable Interface. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jeff Orkin, Deb K. Roy |
Semi-Automated Dialogue Act Classification for Situated Social Agents in Games. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Rossana Damiano, Vincenzo Lombardo |
An Architecture for Directing Value-Driven Artificial Characters. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Gustavo Aranda Bada, Tomas Trescak, Marc Esteva, Carlos Carrascosa |
Building Quests for Online Games with Virtual Institutions. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Joost van Oijen, Willem A. van Doesburg, Frank Dignum |
Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ivan Medeiros Monteiro, Luis Otávio Alvares |
A Teamwork Infrastructure for Computer Games with Real-Time Requirements. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Joost Westra, Hado van Hasselt, Frank Dignum, Virginia Dignum |
Adaptive Serious Games Using Agent Organizations. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Michael Köster, Peter Novák 0001, David Mainzer, Bernd Fuhrmann |
Two Case Studies for Jazzyk BSM. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Bart van Straalen, Dirk Heylen, Mariët Theune, Anton Nijholt |
Enhancing Embodied Conversational Agents with Social and Emotional Capabilities. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Derek J. Sollenberger, Munindar P. Singh |
Architecture for Affective Social Games. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos Filho, Marta de Azevedo Irving, Gustavo Melo, Vinícius Sebba-Patto, Isabelle Alvarez |
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Olivier Bartheye, Eric Jacopin |
A PDDL-Based Planning Architecture to Support Arcade Game Playing. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Barry G. Silverman, David Pietrocola, Nathan Weyer, Ransom Weaver, Nouva Esomar, Robert Might, Deepthi Chandrasekaran |
NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Frank Dignum, Jeffrey M. Bradshaw, Barry G. Silverman, Willem A. van Doesburg (eds.) |
Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary] |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Emma Norling |
On Evaluating Agents for Serious Games. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondrej Burkert, Radek Píbil, Jan Havlícek, Lukás Zemcák, Juraj Simlovic, Radim Vansa, Michal Stolba, Tomás Plch, Cyril Brom |
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis, Eugénio C. Oliveira |
Agent-Based Aircraft Control Strategies in a Simulated Environment. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Mei Yii Lim, João Dias, Ruth Aylett, Ana Paiva 0001 |
Intelligent NPCs for Educational Role Play Game. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
The MMOG Layer: MMOG Based on MAS. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | David Sislák, Premysl Volf, Michal Jakob, Michal Pechoucek |
Distributed Platform for Large-Scale Agent-Based Simulations. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
|
1 | D. W. F. van Krevelen |
Intelligent Agent Modeling as Serious Game. |
AGS |
2009 |
DBLP DOI BibTeX RDF |
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