Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | |
Preface. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Debraj Ray, Nathan R. Sturtevant |
Navigation in Adversarial Environments Guided by PRA* and a Local RL Planner. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Timothy Merino, Roman Negri, Dipika Rajesh, Megan Charity, Julian Togelius |
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen |
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Abdelrahman Madkour, Chris Martens 0001, Steven Holtzen, Casper Harteveld, Stacy Marsella |
Probabilistic Logic Programming Semantics For Procedural Content Generation. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Qiao Zhang |
Understanding Human-AI Teaming Dynamics through Gaming Environments. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Wael Al Enezi, Clark Verbrugge |
Investigating the Influence of Behaviors and Dialogs on Player Enjoyment in Stealth Games. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Logan Fields, John Licato |
Player Identification and Next-Move Prediction for Collectible Card Games with Imperfect Information. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Robert C. Gray, Jichen Zhu, Santiago Ontañón |
Distribution Fairness in Multiplayer AI Using Shapley Constraints. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Branden Ingram, Clint J. van Alten, Richard Klein, Benjamin Rosman |
Creating Diverse Play-Style-Centric Agents through Behavioural Cloning. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Camila Aliaga, Cristian Vidal 0001, Gabriel K. Sepulveda, Nicolas Romero, Fernanda González, Nicolas A. Barriga |
Level Building Sidekick: An AI-Assisted Level Editor Package for Unity. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Xiangyu Peng, Christopher Cui, Wei Zhou, Renee Jia, Mark O. Riedl |
Story Shaping: Teaching Agents Human-Like Behavior with Stories. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Chathura Nagoda Gamage, Vimukthini Pinto, Matthew Stephenson, Jochen Renz |
Physics-Based Task Generation through Causal Sequence of Physical Interactions. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Johor Jara Gonzalez, Matthew Guzdial |
Reconstructing Existing Levels through Level Inpainting. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Stephen G. Ware, Lasantha Senanayake, Rachelyn Farrell |
Causal Necessity as a Narrative Planning Step Cost Function. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Colan F. Biemer |
Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Emily Halina, Matthew Guzdial |
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Jasmine Otto, Autumn Chen, Adam M. Smith 0001 |
DendryScope: Narrative Designer Support via Symbolic Analysis. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Michael Beukman, Branden Ingram, Ireton Liu, Benjamin Rosman |
Hierarchical WaveFunction Collapse. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Zhu, Lara J. Martin, Andrew Head, Chris Callison-Burch |
CALYPSO: LLMs as Dungeon Master's Assistants. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Aaditya Bhatia, Austin Davis, Soumik Ghosh, Gita Sukthankar |
Generally Genius: A Generals.io Agent Development and Data Collection Framework. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Wael Al Enezi, Clark Verbrugge |
Evaluating Player Experience in Stealth Games: Dynamic Guard Patrol Behavior Study. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Bogdan Pikula, Steve Engels |
FlexComb: A Facial Landmark-Based Model for Expression Combination Generation. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Yeo Jin Kim, Alex Goslen, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
Language Model-Based Player Goal Recognition in Open World Digital Games. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Rehaf Aljammaz, Michael Mateas, Noah Wardrip-Fruin |
Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Nash, Andrew Vardy, Dave Churchill |
Herd's Eye View: Improving Game AI Agent Learning with Collaborative Perception. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Markus Eger, Rogelio Enrique Cardona-Rivera (eds.) |
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, USA |
AIIDE |
2023 |
DBLP BibTeX RDF |
|
1 | Nicholas Baron, Markus Eger |
Observer Rules for Box-Split Grammars. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Eugene You Chen Chen, Adam White 0001, Nathan R. Sturtevant |
Entropy as a Measure of Puzzle Difficulty. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Jasper Gerigk, Steve Engels |
Playing Various Strategies in Dominion with Deep Reinforcement Learning. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Shuwei Wang, Vadim Bulitko, Taoan Huang, Sven Koenig, Roni Stern |
Synthesizing Priority Planning Formulae for Multi-Agent Pathfinding. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Yuqian Sun, Zhouyi Li, Ke Fang, Chang Hee Lee, Ali Asadipour 0001 |
Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Jack Kelly, Alex Calderwood, Noah Wardrip-Fruin, Michael Mateas |
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Frederic Abraham, Matthew Stephenson |
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial |
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Manuel Flurin Hendry, Norbert Kottmann, Martin Fröhlich, Florian Bruggisser, Marco Quandt, Stella Speziali, Valentin Huber, Chris Salter |
Are You Talking to Me? A Case Study in Emotional Human-Machine Interaction. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Jungah Son, Marko Peljhan, George Legrady, Misha Sra |
A Computational Tool for Recoloring Based on User Emotions. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Adam Amos-Binks, Bryan S. Weber |
Risk Management: Anticipating and Reacting in StarCraft. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Nic Junius, Elín Carstensdóttir |
Expressive Response Curves: Testing Expressive Game Feel with A. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Eric W. Lang, R. Michael Young |
MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Justus Robertson, John Heiden, Rogelio E. Cardona-Rivera |
Evolving Interactive Narrative Worlds. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Sasha Volokh, William G. J. Halfond |
Automatically Defining Game Action Spaces for Exploration Using Program Analysis. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | James Dameris, Rosaura Hernandez Roman, Max Kreminski |
Praxish: A Rational Reconstruction of a Logic-Based DSL for Modeling Social Practices. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Pedro M. Fernandes, Manuel Lopes 0001, Rui Prada |
Persona Agents from Playtraces and Emotion. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Elinor Rubin-McGregor, Brent Harrison, Cory Siler |
Enhancing Character Depth through Personality Exceptions for Narrative Planners. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Manuel Eberhardinger, Johannes Maucher, Setareh Maghsudi |
Learning of Generalizable and Interpretable Knowledge in Grid-Based Reinforcement Learning Environments. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Chujin Zhou, Tiago Machado, Casper Harteveld |
Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent. |
AIIDE |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Mira Fisher |
Narrative Planning in Large Domains through State Abstraction and Option Discovery. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Pierre Le Pelletier de Woillemont, Rémi Labory, Vincent Corruble |
Automated Play-Testing through RL Based Human-Like Play-Styles Generation. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Nazanin Yousefzadeh Khameneh, Matthew Guzdial |
World Models with an Entity-Based Representation. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Sasha Azad, Jennifer Wellnitz, Luis Garcia, Chris Martens 0001 |
Anthology: A Social Simulation Framework. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus |
Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Rushit Sanghrajka, R. Michael Young, Brandon R. Thorne |
HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant |
FarmQuest: A Demonstration of an AI Director Video Game Test Bed. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Braeden Warnick |
A Demonstration of Possibilistic Hierarchical Task Networks for Believable Agent Behavior. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant, Morgan Cselinacz, Chris Corfe, Izzy Hubert Lyall, Chris Smith |
Adventures of AI Directors Early in the Development of Nightingale. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Kyle Mitchell, Camden Pettijohn, Joshua McCoy |
Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Rushit Sanghrajka, R. Michael Young |
Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Muhammad Junaid Khan, Syed Hammad Ahmed, Gita Sukthankar |
Transformer-Based Value Function Decomposition for Cooperative Multi-Agent Reinforcement Learning in StarCraft. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Allison Parrish, Jenny Goldstick, Tim Szetela |
The Nonsense Laboratory. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Eric W. Lang, R. Michael Young |
RPGPref: A Planning Heuristic That Uses Playstyle Preferences to Model Player Action and Choice. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Seth Cooper |
Sturgeon: Tile-Based Procedural Level Generation via Learned and Designed Constraints. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Nick Junius, Michael Mateas, Noah Wardrip-Fruin, Elín Carstensdóttir |
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Tinea Larsson, José M. Font, Alberto Alvarez 0002 |
Towards AI as a Creative Colleague in Game Level Design. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Albert Julius Liu |
Icepool: Efficient Computation of Dice Pool Probabilities. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Adi Botea, Vadim Bulitko |
Tiered State Expansion in Optimization Crosswords. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
tile2tile: Learning Game Filters for Platformer Style Transfer. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Alexander D. Stoneman, Josh Aaron Miller, Seth Cooper |
Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Giulio Mori, David Thue, Stephan Schiffel |
EM-Glue: A Platform for Decoupling Experience Managers and Environments. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Samuel Shields, Ross Mawhorter, Edward F. Melcer, Michael Mateas |
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Michael Cook 0001 |
Puck: A Slow and Personal Automated Game Designer. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Anton Vinogradov, Brent Harrison |
Using Multi-Armed Bandits to Dynamically Update Player Models in an Experience Managed Environment. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Owen Lockwood, Mei Si |
A Review of Uncertainty for Deep Reinforcement Learning. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Rachelyn Farrell, Mira Fisher, Stephen G. Ware |
Salience Vectors for Measuring Distance between Stories. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Sylvain Lapeyrade |
Reasoning with Ontologies for Non-player Character's Decision-Making in Games. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Stephen G. Ware, Markus Eger (eds.) |
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2022, Pomona, CA, USA, October 24-28, 2022 |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Megan Charity, Julian Togelius |
Aesthetic Bot: Interactively Evolving Game Maps on Twitter. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Flávio R. S. Coutinho, Luiz Chaimowicz |
On the Challenges of Generating Pixel Art Character Sprites Using GANs. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Aidan Wagner, Rishi Veerapaneni, Maxim Likhachev |
Minimizing Coordination in Multi-Agent Path Finding with Dynamic Execution. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Ian Horswill |
Step: A Highly Expressive Text Generation Language. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Atefeh Mahdavi Goloujeh, Jason Smith 0005, Brian Magerko |
Explainable CLIP-Guided 3D-Scene Generation in an AI Holodeck. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Cory Siler |
Open-World Narrative Generation to Answer Players' Questions. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Sergi Andreu, Monica Villanueva Aylagas |
Neural Synthesis of Sound Effects Using Flow-Based Deep Generative Models. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Zhiyu Lin, Rohan Agarwal, Mark O. Riedl |
Creative Wand: A System to Study Effects of Communications in Co-creative Settings. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Lucas N. Ferreira, Lili Mou, Jim Whitehead, Levi H. S. Lelis |
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Adam Riddle |
A Hybrid Approach to Co-creative Story Authoring Using Grammars and Language Models. |
AIIDE |
2022 |
DBLP BibTeX RDF |
|
1 | Jason Smith 0005, Jason Freeman 0001 |
Effects of Deep Neural Networks on the Perceived Creative Autonomy of a Generative Musical System. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
1 | Max Kreminski, Melanie Dickinson, Michael Mateas |
Winnow: A Domain-Specific Language for Incremental Story Sifting. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
1 | Zhiyu Lin, Mark O. Riedl |
Plug-and-Blend: A Framework for Plug-and-Play Controllable Story Generation with Sketches. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
1 | Elisabeth Oliver, Michael Mateas |
Crosston Tavern: Modulating Autonomous Characters Behaviour through Player-NPC Conversation. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
1 | Maria Edwards, Ming Jiang, Julian Togelius |
Search-Based Exploration and Diagnosis of TOAD-GAN. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
1 | Branden Ingram |
Generating Tailored Advice in Video Games through Play-Style Identification and Player Modelling. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
1 | Raluca D. Gaina, James Goodman, Diego Pérez-Liébana |
TAG: Terraforming Mars. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
1 | Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr |
Can We Infer Player Behavior Tendencies from a Player's Decision-Making Data? Integrating Theory of Mind to Player Modeling. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
1 | Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant |
The Definition-Context-Purpose Paradigm and Other Insights from Industry Professionals about the Definition of a Quest. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
1 | Mrunal Jadhav, Matthew Guzdial |
Tile Embedding: A General Representation for Level Generation. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|