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Results
Found 34 publication records. Showing 34 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Verónica Rufo Baena, Luis Gutiérrez Tamurejo |
Comportamientos sociales emergentes imprevistos en un videojuego: funerales, traiciones y colas de espera (Unexpected Emerging Social Behaviors in a Video Game: Funerals, Betrayals, and Waiting Lines). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín |
AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing. |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Pablo Gutiérrez-Sánchez, Irene Camps-Ortueta, Pedro Pablo Gómez-Martín, Pedro A. González-Calero |
Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Iria Cabrera, M. Luz Castro |
Del taller artesanal al motor gráfico: Diseño de una demo de videojuego serio para la divulgación de técnicas artesanales de Galicia y Ecuador (From Craft Workshop to Game Engine: Design of a Serious Game Demo for the Promotion of Artisanal Techniques in Galicia and Ecuador) (short). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Aurelio J. Trigueros, Nadia Montaña, Mireia Guimerà, Emilio Sáez, Miguel Chover, Elena Shliakhovchuk, Carlos Marín-Lora, Linda García-Rytman, Micaela Yanet Martín |
Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe (A Cultural Tourism experience in Augmented Reality: Guardians of Segorbe). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Victor Melià-Vilar, Micaela Yanet Martín, Miguel Chover, Mateu Sbert |
Probando los efectos de la representación no fotorrealista en los videojuegos: Un estudio comparativo (Testing the Effects of Non-Photorealistic Rendering on Video Games: A Comparative Study). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Alejandro Marín, Alejandro Ruiz, Carlos León |
Automatic identification of secondary narratives in videogames (short). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Elena Shliakhovchuk, Miguel Chover (eds.) |
Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023. |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Robi Barranco Merino, Gloria Santiago Méndez, Antonio Villanueva Martín |
Disfrute percibido en los juegos de realidad virtual: La influencia de los contextos ambientales de festival y los grupos de edad (Perceived enjoyment in virtual reality games: The influence of festival environmental contexts and age groups). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Linda García-Rytman, Héctor Ruiz-Marco, Micaela Yanet Martín, Carlos Marín-Lora, Miguel Chover |
Desarrollo de un videojuego de cinta para correr: Tecnología y Mecánicas (Development of a Treadmill Video Game: Technology and Mechanics). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Enrique Ruiz Limones, Nuria Medina-Medina, Antonio Miguel Mora García |
Aplicación web interactiva para gamificar una sesión de pósteres (Interactive Web Application to Gamify a Poster Session) (short). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Raúl Montoliu, Alejandro Estaben, César Díaz, Sergi Fuster, Diego Pérez-Liébana |
TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action games. |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Alejandro Villar, Carlos León |
An evaluation on the effectiveness of virtual tutorials for training emergency professionals. |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Pablo Ganivet Pérez, Antonio M. Mora, Nuria Medina |
Diseño y Optimización de un Agente Autónomo para el Juego Magic: the Gathering (Design and Optimization of an Autonomous Agent for the Game Magic: the Gathering). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela |
PL/PX Platform: Online tool for the evaluation of fun and game experiences. |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Manuel Bacallado, Jesús Miguel Torres, Rafael Arnay |
A Procedural Content Generation Algorithm for First Person Shooter and Tower Defense Games (short). |
CEV |
2023 |
DBLP BibTeX RDF |
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1 | Javier Burgos, Raúl Lara-Cabrera |
SlimeLearn: una herramienta para enseñar inteligencia artificia (SlimeLearn: a tool for teaching artificial intelligence). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Alejandro Villar, Carlos León |
Improving performance in collaborative games through personality-based matchmaking. |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Javier Cruz, Antonio J. Guerra, Rubén Dapica, Federico Peinado |
Gamifying a flight instructor simulator with an evidence-based training approach (poster). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Micaela Y. Martín, Emilio Sáez Soro, Carlos Marín-Lora, Miguel Chover |
Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study. |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Diego Villabrille, Raúl Montoliu |
NTBOE: a new algorithm for efficiently playing multi-action adversarial games. |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Benoît Bossavit, Juan Miguel Urbano, Antonio José Fernández Leiva |
Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Noelia Escalera, Antonio Miguel Mora, Pablo García-Sánchez |
EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Guillermo Paredes-Otero |
El periodismo inmersivo en tiempos de pandemia. Estudio comparativo entre newsgames y narrativas periodísticas interactivas para informar sobre Covid-19 (Immersive journalism in times of pandemic. A comparative study between newsgames and interactive journalistic narratives for reporting on Covid-19). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Johnny Salazar Cardona, Jeferson Arango-López, Francisco Gutiérrez, Juan Trillo |
Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness. |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Rafael Márquez, Federico Peinado |
Social and emotional presence of characters in virtual reality video games (poster). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Juan Antonio Trillo-Manzano, Johnny Alexander Salazar Cardona, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez |
Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Adrián Ramos, Micaela Y. Martín, Miguel Chover |
Testing wave function collapse to represent behaviors in video games (poster). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Jaime Unzueta-Arce, Antonio Rafael Hidalgo-Muñoz |
Laberintos en Minecraft: una propuesta de evaluación cognitiva (poster) (Labyrinths in Minecraft: a cognitive assessment approach). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín |
Liquid Snake: a test environment for video game testing agents. |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | José Manuel Chico Morales |
Myth and emotion in the videoludic imaginary: the emotional player in The Last of Us (short paper). |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Raúl Lara-Cabrera, Antonio José Fernández Leiva (eds.) |
Actas del I Congreso Español de Videojuegos, Madrid, Spain, December 1-2, 2022. |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | David Mendez-Encinas, Aaron Sújar, David Delgado-Gómez |
Assessment of attention through user's performance in a virtual reality game. |
CEV |
2022 |
DBLP BibTeX RDF |
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1 | Antonio Barba, Verónica Rufo, Giuseppe Iandolo, Esteban García-Cuesta |
EMOLEARN-"Las aventuras de Marco"- A Serious Game to train emotions to children with ASD (poster). |
CEV |
2022 |
DBLP BibTeX RDF |
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