Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Curtis Gittens, Jemar Greaves |
Transforming BrowserQuest into an epidemiological tool for modelling disease dissemination. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Quasim Mehdi |
Preface. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Ryan Beveridge, David Marshall, Shane Wilson, Damien Coyle |
Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Todd Wareham, Scott Watson |
Exploring options for efficiently evaluating the playability of computer game agents. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | J. Redding, Jacob Schreiver, C. Shrum, Adrian P. Lauf, Roman V. Yampolskiy |
Solving NP-hard number matrix games with Wisdom of Artificial Crowds. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Douglas Bonomo, Adrian P. Lauf, Roman Yampolskiy |
A crossword puzzle generator using genetic algorithms with Wisdom of Artificial Crowds. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Paul Gestwicki, Kaleb Stumbaugh |
Observations and opportunities in cybersecurity education game design. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Paul Hyunjin Kim, Roger Crawfis |
The quest for the perfect perfect-maze. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Nicole Kosoris, Jeff Chastine |
A study of the correlations between Augmented Reality and its ability to influence user behavior. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yi Li, Adel Said Elmaghraby, Estate M. Sokhadze |
Designing immersive affective environments with biofeedback. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Nicholas Harshfield, Dar-Jen Chang, Rammohan |
A Unity 3D framework for algorithm animation. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Adrian P. Lauf, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy (eds.) |
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015 |
CGAMES |
2015 |
DBLP BibTeX RDF |
|
1 | Begoña García Zapirain, Amaia Méndez Zorrilla, A. Madariaga-Ortuzar, I. Lazcano-Quintana |
Online computer game set architecture for people with cerebral palsy: Case study. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Maite Frutos Pascual, Begoña García Zapirain, Quasim H. Mehdi |
Where do they look at? Analysis of gaze interaction in children while playing a puzzle game. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Quan Yu, Roger Crawfis |
Gameplay-driven terrain generation in Scorched Earth. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Amaia Méndez Zorrilla, Begoña García Zapirain, J. Eskubi-Astobiza, L. Fernandez-Cordero |
Sphero as an interactive tool in computer games for people with ID. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | David Maung, Roger Crawfis |
Applying formal picture languages to procedural content generation. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Alsanossi M. Ahmed, Quasim H. Mehdi, Robert Moreton, Adel Elmaghraby |
Serious games providing opportunities to empower citizen engagement and participation in e-government services. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Drew McPheron |
Video gaming accessibility. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Scott Watson, Andrew Vardy, Wolfgang Banzhaf, Todd Wareham |
Machiavellian agents: Player modelling to deceive and be deceived. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yinxuan Shi, Erin Ferlet, Roger Crawfis, Patricia Phillis, Karen Durano |
3D Hospital: Design and implement quest-based game framework for transitional training. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | David Marshall, Ryan Beveridge, Shane Wilson, Damien Coyle |
Interacting with multiple game genres using Motion Onset Visual Evoked Potentials. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Michael Losavio |
Crimes in, of and by virtual worlds and computer gaming. |
CGAMES |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Shyh-Chii Tzeng, Pei-Ting Wang |
Identification features and pedagogical agents in a mathematical game. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Joseph D. Losavio, Michael Martin Losavio |
The legal/juridical space of computer games: From intellectual property to intellectual freedom. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Alsanossi M. Ahmed, Quasim H. Mehdi, Robert Moreton, Adel Said Elmaghraby |
Towards the use of serious games for effective e-government service. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mikhail M. Shashkov, Connie S. Nguyen, Mario Yepez, Mauricio Hess-Flores, Kenneth I. Joy |
Semi-autonomous digitization of real-world environments. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Turki Alskheliwi, Carol Jim, Khalid Lateef, Stephen Penn, Ahmed Salem 0004 |
Applying game theory rules to enhance decision support systems in credit and financial applications. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Antonio Losavio, Svetlana Polyakova, Theresa Hayden, Michael Losavio |
Linguistic implementations in computer game and virtual world design. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Leire Lopez-Samaniego, Begoña García Zapirain, Alejandro Ozaita-Araico, Amaia Méndez Zorrilla |
Cognitive rehabilitation based on working brain reflexes using computer games over iPad. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Yinxuan Shi, Roger Crawfis |
Group tactics utilizing suppression and shelter. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Maite Frutos Pascual, Begoña García Zapirain |
Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | |
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games, CGAMES 2014, Louisville, KY, USA, July 28-30, 2014 |
CGAMES |
2014 |
DBLP BibTeX RDF |
|
1 | A. Lopez Basterretxea, Amaia Méndez Zorrilla, Begoña García Zapirain, A. Madariaga-Ortuzar, I. Lazcano-Quintana |
Serious games to promote independent living for intellectually disabled people: Starting with shopping. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | David Bingham Brown, Hussamuddin Nasir, Charles Carpenter, Onur Ascigil, Jim Griffioen, Kenneth L. Calvert |
ChoiceNet gaming: Changing the gaming experience with economics. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Tom Ketola |
Quantifying software development: Applying mobile monetization techniques to your software development process. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jeffrey W. Chastine, D. Michael Franklin, Chao Peng 0003, Jon A. Preston |
Empirically measuring control quality of gesture input. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | M. A. Leanna Prater, Joan M. Mazur |
Embedded standards-based digital gaming assessments: Pilot study with teachers. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Umit Tellioglu, Geoffrey G. Xie, Justin P. Rohrer, Charles Prince |
Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Fahrbach, Jerzy W. Jaromczyk, Roy David Mobley, Neil Moore |
Video game bots as a theme for student software competitions. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | C. Shaun Longstreet, Kendra M. L. Cooper |
Curriculum design factors for constructing serious educational game: A learning objective centric approach. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jon A. Preston, Joshua Skelton, William D. Forsyth, Jeffrey D. Greene |
Generating dynamic narratives with real time interactions utilizing mobile technology. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Joan M. Mazur, John Meister, Richie Hoagland |
Hazard Ridge: A serious gaming intervention for preventing injury to rural farm youth: The economics of prevention: Agricultural injury costs us all! |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mark Allen Schneider, Joan Mazur |
The use of a digital game-based safety program for ATV operational knowledge of youthful riders. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Yi Li, Adel Said Elmaghraby |
A framework for using games for behavioral analysis of autistic children. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Shawn Farlow, Jerry L. Trahan |
Client-server assignment in massively multiplayer online games. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Kenneth May, Seth Kress, Ahmed Salem 0004, George Dimitoglou |
A gaming approach for ad-hoc secure routing in education. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Ricardo Daconceicao, Carsten Locke, Kendra M. L. Cooper, C. Shaun Longstreet |
Semi-automated serious educational game generation: A component-based game engineering approach. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Catherine Cavagnaro, John Tiller |
Continuous probability modifier functions and risk assessment. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Shufeng Huang, James Griffioen |
HyperNet games: Leveraging SDN networks to improve multiplayer online games. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Yannick Francillette, Lylia Abrouk, Abdelkader Gouaïch |
A players clustering method to enhance the players' experience in multi-player games. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Raymond Ng, Robb Lindgren |
Examining the effects of avatar customization and narrative on engagement and learning in video games. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Alice J. Lin, Fuhua Cheng |
Transfer facial expressions with identical topology. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | C. Shaun Longstreet, Kendra M. L. Cooper |
Experience report: A sustainable serious educational game capstone project. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Jinghua Zhang, Elvira R. Caldwell, Emanuel Smith |
Learning the concept of Java inheritance in a game. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Defazio, Travis Faas, Rebecca Finch |
Building multi-user virtual worlds. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kristy de Salas, Ian J. Lewis |
Identifying types of Achievements. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Dhanyu Amarasinghe, Ian Parberry |
Real-time rendering of melting objects in video games. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Yu Feng, Jon A. Preston, Joshua Skelton |
Asymmetric game design and player location: An empirical study on mobile play experiences. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Paul Smith, Thomas P. Hartley, Quasim H. Mehdi |
C# interpreter and unity 3D for educational programming games. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Radu Paul Mihail, Judy Goldsmith, Nathan Jacobs, Jerzy W. Jaromczyk |
Teaching graphics for games using Microsoft XNA. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Luca Palazzo, Gianluca Dolcini, Andrea Claudi, Gianluigi Biancucci, Paolo Sernani, Luca Ippoliti, Lorenzo Salladini, Aldo Franco Dragoni |
Spyke3D: A new computer games oriented BDI Agent Framework. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Quasim H. Mehdi |
Preface. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ian J. Lewis, Kristy de Salas, Lindsay Wells |
Features of Achievement systems. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | N. Aresti Bartolome, Amaia Méndez Zorrilla, Begoña García Zapirain |
Autism Spectrum Disorder children interaction skills measurement using computer games. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Gary Hookway, Quasim H. Mehdi, Tom Hartley, Nsikak E. Bassey |
Learning physics through computer games. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Jeff Chastine, Nicole Kosoris, Joshua Skelton |
A study of gesture-based first person control. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Suhas Aggarwal |
Applications of games with a purpose. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Christos Mousas, Paul Newbury, Christos-Nikolaos Anagnostopoulos |
Measuring the steps: Generating action transitions between locomotion behaviours. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy (eds.) |
18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013 |
CGAMES |
2013 |
DBLP BibTeX RDF |
|
1 | Muhammad Iftekher Chowdhury, Michael Katchabaw |
Bringing auto dynamic difficulty to commercial games: A reusable design pattern based approach. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Boqian Liu, Timothy A. Davis 0002 |
A hybrid control scheme for facial rigging. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | M. Ali Mirzaei, Jean-Rémy Chardonnet, Christian Pere, Frédéric Mérienne |
Sensor fusion for interactive real-scale modeling and simulation systems. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Yao Zhou, Robb Lindgren |
Track and feel: The effects of user-generated content on engagement and learning in video games. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Michael G. Christel, Scott M. Stevens, Arseniy Klishin, Sean Brice, Matt Champer, Samantha Collier, Yilin Fan, Sakar Khattar, Bryan Maher, Neerav Mehta, Mu Ni |
Helios: An HTML5 game teaching proportional reasoning to child players. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Boqian Liu, Timothy A. Davis 0002 |
Game asset considerations for facial animation. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Dhanyu Amarasinghe, Ian Parberry |
Real-time rendering of burning solid objects in video games. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Christian S. Loh, Yanyan Sheng |
Performance metrics for serious games: Will the (real) expert please step forward? |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kaitlin Burton, Frederick Hallock, Radu Paul Mihail |
A data-driven approach to visualize the effects of rheumatoid arthritis on hands. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Lindsay Wells, Ian J. Lewis, Kristy de Salas |
Measuring the effects of social networking features on player motivation and engagement. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Richard Ewelle Ewelle, Yannick Francillette, Ghulam Mahdi, Abdelkader Gouaïch, Nadia Hocine |
Level of detail based network adapted synchronization for cloud gaming. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Adam Zulkifly, Ian J. Lewis, Kristy de Salas |
Do Achievement systems undermine intrinsic player motivation? |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Wilcox-Netepczuk |
Immersion and realism in video games - The confused moniker of video game engrossment. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Azlan Iqbal |
Switch-side chain-chess. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | A. Rodriguez Isasi, A. Lopez Basterretxea, Amaia Méndez Zorrilla, Begoña García Zapirain |
Helping children with Intellectual Disability to understand healthy eating habits with an IPad based serious game. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Robert Adam Burgess, Thomas P. Hartley, Quasim H. Mehdi, Rana Mehdi |
Monitoring of patient fluid intake using the Xbox Kinect. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ahmad Byagowi, Danyal Mohaddes, Robert Donald McLeod |
Accidental emergence within an agent based model: Simulation of agent interactions in an emergency situation. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kemal Efe |
Generalizations and optimal solutions for coin sorting puzzles. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Nour El Mawas 0001, Jean-Pierre Cahier, Aurélien Bénel |
Serious games for expertise training: Rules in questions. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Yi Li |
Multi-scenario gesture recognition using Kinect. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | John C. Paolillo |
The challenge of understanding tactics in a multiplayer online game: Analyzing BZFlag games of the Games United League. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Nuria A. Bartolome, Begoña García Zapirain, Amaia Méndez Zorrilla |
Innovative system for cognitive brain enhancement and language disorders treatment using a virtual reality environment. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Christos Mousas, Paul Newbury |
Real-time motion editing for reaching tasks using multiple internal graphs. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kristopher Reese, Roman V. Yampolskiy, Adel Elmaghraby |
A framework for interactive generation of music for games. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Muhammad Iftekher Chowdhury, Michael Katchabaw |
Software design patterns for enabling auto dynamic difficulty in video games. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Amira E. Youssef, Walaa M. Sheta |
Using chaotic 3D watermarking for game design copy right protection. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Bryan B. Sarlo, Alexander E. Lambe Foster, Mark P. Wachowiak |
A visualization framework for simulating fuel consumption through serious games. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Yannick Francillette, Abdelkader Gouaïch, Nadia Hocine, Julien Pons |
A gameplay loops formal language. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Anja Johansson, Pierangelo Dell'Acqua |
Comparing behavior trees and emotional behavior networks for NPCs. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mario Gonzalez Salazar, Hugo A. Mitre-Hernández, Cuauhtémoc Lemus Olalde, José Luis González Sánchez 0004 |
Proposal of Game Design Document from software engineering requirements perspective. |
CGAMES |
2012 |
DBLP DOI BibTeX RDF |
|