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Results
Found 45 publication records. Showing 45 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Tristan Cazenave, Abdallah Saffidine, Nathan R. Sturtevant (eds.) |
Computer Games - 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers |
CGW@IJCAI |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Aline Hufschmitt, Jean-Noël Vittaut, Nicolas Jouandeau |
Statistical GGP Game Decomposition. |
CGW@IJCAI |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Farhad Haqiqat, Martin Müller 0003 |
Analyzing the Impact of Knowledge and Search in Monte Carlo Tree Search in Go. |
CGW@IJCAI |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Marc-Alexandre Côté, Ákos Kádár, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew J. Hausknecht, Layla El Asri, Mahmoud Adada, Wendy Tay, Adam Trischler |
TextWorld: A Learning Environment for Text-Based Games. |
CGW@IJCAI |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Vanessa Volz, Mike Preuss, Mathias Kirk Bonde |
Towards Embodied StarCraft II Winner Prediction. |
CGW@IJCAI |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Lijun Yu, Dawei Zhang, Xiangqun Chen, Xing Xie 0001 |
MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage Between Teams in MOBA Games. |
CGW@IJCAI |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Erdem Emekligil, Ethem Alpaydin |
What's in a Game? The Effect of Game Complexity on Deep Reinforcement Learning. |
CGW@IJCAI |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave, Mark H. M. Winands, Abdallah Saffidine (eds.) |
Computer Games - 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers |
CGW@IJCAI |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave |
Spatial Average Pooling for Computer Go. |
CGW@IJCAI |
2018 |
DBLP DOI BibTeX RDF |
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1 | Armin Chitizadeh, Michael Thielscher |
Iterative Tree Search in General Game Playing with Incomplete Information. |
CGW@IJCAI |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave, Eustache Diemert |
Memorizing the Playout Policy. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Kei Takada, Hiroyuki Iizuka, Masahito Yamamoto |
Computer Hex Algorithm Using a Move Evaluation Method Based on a Convolutional Neural Network. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Ingrid Zukerman, Andisheh Partovi, Kai Zhan, Nora Hamacher, Julie C. Stout, Masud Moshtaghi |
A Game for Eliciting Trust Between People and Devices Under Diverse Performance Conditions. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Philip Runarsson |
Deep Preference Neural Network for Move Prediction in Board Games. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Nathan R. Sturtevant, Abdallah Saffidine |
A Study of Forward Versus Backwards Endgame Solvers with Results in Chinese Checkers. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Hirotaka Kameko, Jun Suzuki, Naoki Mizukami, Yoshimasa Tsuruoka |
Deep Reinforcement Learning with Hidden Layers on Future States. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Alexandre Menif, Christophe Guettier, Eric Jacopin, Tristan Cazenave |
Applying Anytime Heuristic Search to Cost-Optimal HTN Planning. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Hung-Jui Chang, Gang-Yu Fan, Jr-Chang Chen, Chih-Wen Hsueh, Tsan-sheng Hsu |
Validating and Fine-Tuning of Game Evaluation Functions Using Endgame Databases. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Benjamin Négrevergne, Tristan Cazenave |
Distributed Nested Rollout Policy for SameGame. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Chiara F. Sironi, Mark H. M. Winands |
On-Line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius (eds.) |
Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Keigo Kawamura, Naoki Mizukami, Yoshimasa Tsuruoka |
Neural Fictitious Self-Play in Imperfect Information Games with Many Players. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Robert Adamski, Tomasz Grel, Maciej Klimek, Henryk Michalewski |
Atari Games and Intel Processors. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Chiara F. Sironi, Mark H. M. Winands |
Optimizing Propositional Networks. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Hendrik Baier |
A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Kenny Young, Gautham Vasan, Ryan Hayward |
NeuroHex: A Deep Q-learning Hex Agent. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Stefan Edelkamp |
Deep or Wide? Learning Policy and Value Neural Networks for Combinatorial Games. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Kellen Gillespie, Michael W. Floyd, Matthew Molineaux, Swaroop Vattam, David W. Aha |
Semantic Classification of Utterances in a Language-Driven Game. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Chenjun Xiao, Martin Müller 0003 |
Integrating Factorization Ranked Features in MCTS: An Experimental Study. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Sygnowski, Henryk Michalewski |
Learning from the Memory of Atari 2600. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara |
AI Wolf Contest - Development of Game AI Using Collective Intelligence -. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Stephan Schiffel |
Grounding GDL Game Descriptions. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave |
Nested Rollout Policy Adaptation with Selective Policies. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Aline Hufschmitt, Jean-Noël Vittaut, Jean Méhat |
A General Approach of Game Description Decomposition for General Game Playing. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Jason M. Bindewald, Gilbert L. Peterson, Michael E. Miller 0001 |
Clustering-Based Online Player Modeling. |
CGW@IJCAI |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave, Mark H. M. Winands, Hiroyuki Iida (eds.) |
Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers |
CGW@IJCAI |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jos W. H. M. Uiterwijk |
Perfectly Solving Domineering Boards. |
CGW@IJCAI |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Tomás Valla, Pavel Veselý 0001 |
WALTZ: A Strong Tzaar-Playing Program. |
CGW@IJCAI |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Max Roschke, Nathan R. Sturtevant |
UCT Enhancements in Chinese Checkers Using an Endgame Database. |
CGW@IJCAI |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Marc Lanctot, Viliam Lisý, Mark H. M. Winands |
Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel. |
CGW@IJCAI |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Robert Döbbelin, Thorsten Schütt, Alexander Reinefeld |
Building Large Compressed PDBs for the Sliding Tile Puzzle. |
CGW@IJCAI |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Francois van Niekerk, Steve Kroon |
Decision Trees for Computer Go Features. |
CGW@IJCAI |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Bouzy |
Monte-Carlo Fork Search for Cooperative Path-Finding. |
CGW@IJCAI |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Azlan Iqbal |
How Relevant Are Chess Composition Conventions? |
CGW@IJCAI |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Yuichiro Sato, Tristan Cazenave |
Automated Generation of New Concepts from General Game Playing. |
CGW@IJCAI |
2013 |
DBLP DOI BibTeX RDF |
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