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Publications at "CGW@IJCAI"( http://dblp.L3S.de/Venues/CGW@IJCAI )

URL (DBLP): http://dblp.uni-trier.de/db/conf/ijcai

Publication years (Num. hits)
2013-2016 (22) 2017-2018 (22) 2019 (1)
Publication types (Num. hits)
inproceedings(41) proceedings(4)
Venues (Conferences, Journals, ...)
CGW@IJCAI(45)
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Found 45 publication records. Showing 45 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Tristan Cazenave, Abdallah Saffidine, Nathan R. Sturtevant (eds.) Computer Games - 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers Search on Bibsonomy CGW@IJCAI The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
1Aline Hufschmitt, Jean-Noël Vittaut, Nicolas Jouandeau Statistical GGP Game Decomposition. Search on Bibsonomy CGW@IJCAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Farhad Haqiqat, Martin Müller 0003 Analyzing the Impact of Knowledge and Search in Monte Carlo Tree Search in Go. Search on Bibsonomy CGW@IJCAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Marc-Alexandre Côté, Ákos Kádár, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew J. Hausknecht, Layla El Asri, Mahmoud Adada, Wendy Tay, Adam Trischler TextWorld: A Learning Environment for Text-Based Games. Search on Bibsonomy CGW@IJCAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Vanessa Volz, Mike Preuss, Mathias Kirk Bonde Towards Embodied StarCraft II Winner Prediction. Search on Bibsonomy CGW@IJCAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Lijun Yu, Dawei Zhang, Xiangqun Chen, Xing Xie 0001 MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage Between Teams in MOBA Games. Search on Bibsonomy CGW@IJCAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Erdem Emekligil, Ethem Alpaydin What's in a Game? The Effect of Game Complexity on Deep Reinforcement Learning. Search on Bibsonomy CGW@IJCAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave, Mark H. M. Winands, Abdallah Saffidine (eds.) Computer Games - 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers Search on Bibsonomy CGW@IJCAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave Spatial Average Pooling for Computer Go. Search on Bibsonomy CGW@IJCAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Armin Chitizadeh, Michael Thielscher Iterative Tree Search in General Game Playing with Incomplete Information. Search on Bibsonomy CGW@IJCAI The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave, Eustache Diemert Memorizing the Playout Policy. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Kei Takada, Hiroyuki Iizuka, Masahito Yamamoto Computer Hex Algorithm Using a Move Evaluation Method Based on a Convolutional Neural Network. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Ingrid Zukerman, Andisheh Partovi, Kai Zhan, Nora Hamacher, Julie C. Stout, Masud Moshtaghi A Game for Eliciting Trust Between People and Devices Under Diverse Performance Conditions. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Thomas Philip Runarsson Deep Preference Neural Network for Move Prediction in Board Games. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Nathan R. Sturtevant, Abdallah Saffidine A Study of Forward Versus Backwards Endgame Solvers with Results in Chinese Checkers. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Hirotaka Kameko, Jun Suzuki, Naoki Mizukami, Yoshimasa Tsuruoka Deep Reinforcement Learning with Hidden Layers on Future States. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Alexandre Menif, Christophe Guettier, Eric Jacopin, Tristan Cazenave Applying Anytime Heuristic Search to Cost-Optimal HTN Planning. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Hung-Jui Chang, Gang-Yu Fan, Jr-Chang Chen, Chih-Wen Hsueh, Tsan-sheng Hsu Validating and Fine-Tuning of Game Evaluation Functions Using Endgame Databases. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Benjamin Négrevergne, Tristan Cazenave Distributed Nested Rollout Policy for SameGame. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Chiara F. Sironi, Mark H. M. Winands On-Line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius (eds.) Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Keigo Kawamura, Naoki Mizukami, Yoshimasa Tsuruoka Neural Fictitious Self-Play in Imperfect Information Games with Many Players. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Robert Adamski, Tomasz Grel, Maciej Klimek, Henryk Michalewski Atari Games and Intel Processors. Search on Bibsonomy CGW@IJCAI The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Chiara F. Sironi, Mark H. M. Winands Optimizing Propositional Networks. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Hendrik Baier A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Kenny Young, Gautham Vasan, Ryan Hayward NeuroHex: A Deep Q-learning Hex Agent. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Stefan Edelkamp Deep or Wide? Learning Policy and Value Neural Networks for Combinatorial Games. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Kellen Gillespie, Michael W. Floyd, Matthew Molineaux, Swaroop Vattam, David W. Aha Semantic Classification of Utterances in a Language-Driven Game. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Chenjun Xiao, Martin Müller 0003 Integrating Factorization Ranked Features in MCTS: An Experimental Study. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Jakub Sygnowski, Henryk Michalewski Learning from the Memory of Atari 2600. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara AI Wolf Contest - Development of Game AI Using Collective Intelligence -. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Stephan Schiffel Grounding GDL Game Descriptions. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave Nested Rollout Policy Adaptation with Selective Policies. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Aline Hufschmitt, Jean-Noël Vittaut, Jean Méhat A General Approach of Game Description Decomposition for General Game Playing. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Jason M. Bindewald, Gilbert L. Peterson, Michael E. Miller 0001 Clustering-Based Online Player Modeling. Search on Bibsonomy CGW@IJCAI The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave, Mark H. M. Winands, Hiroyuki Iida (eds.) Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers Search on Bibsonomy CGW@IJCAI The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Jos W. H. M. Uiterwijk Perfectly Solving Domineering Boards. Search on Bibsonomy CGW@IJCAI The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Tomás Valla, Pavel Veselý 0001 WALTZ: A Strong Tzaar-Playing Program. Search on Bibsonomy CGW@IJCAI The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Max Roschke, Nathan R. Sturtevant UCT Enhancements in Chinese Checkers Using an Endgame Database. Search on Bibsonomy CGW@IJCAI The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Marc Lanctot, Viliam Lisý, Mark H. M. Winands Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel. Search on Bibsonomy CGW@IJCAI The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Robert Döbbelin, Thorsten Schütt, Alexander Reinefeld Building Large Compressed PDBs for the Sliding Tile Puzzle. Search on Bibsonomy CGW@IJCAI The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Francois van Niekerk, Steve Kroon Decision Trees for Computer Go Features. Search on Bibsonomy CGW@IJCAI The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Bruno Bouzy Monte-Carlo Fork Search for Cooperative Path-Finding. Search on Bibsonomy CGW@IJCAI The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Azlan Iqbal How Relevant Are Chess Composition Conventions? Search on Bibsonomy CGW@IJCAI The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Yuichiro Sato, Tristan Cazenave Automated Generation of New Concepts from General Game Playing. Search on Bibsonomy CGW@IJCAI The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
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